faluco@1498: /**
faluco@1498: * vim: set ts=4 :
faluco@1498: * =============================================================================
ds@1947: * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
faluco@1498: * =============================================================================
faluco@1498: *
faluco@1498: * This file is part of the SourceMod/SourcePawn SDK.
faluco@1498: *
faluco@1498: * This program is free software; you can redistribute it and/or modify it under
faluco@1498: * the terms of the GNU General Public License, version 3.0, as published by the
faluco@1498: * Free Software Foundation.
faluco@1498: *
faluco@1498: * This program is distributed in the hope that it will be useful, but WITHOUT
faluco@1498: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
faluco@1498: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
faluco@1498: * details.
faluco@1498: *
faluco@1498: * You should have received a copy of the GNU General Public License along with
faluco@1498: * this program. If not, see .
faluco@1498: *
faluco@1498: * As a special exception, AlliedModders LLC gives you permission to link the
faluco@1498: * code of this program (as well as its derivative works) to "Half-Life 2," the
faluco@1498: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
faluco@1498: * by the Valve Corporation. You must obey the GNU General Public License in
faluco@1498: * all respects for all other code used. Additionally, AlliedModders LLC grants
faluco@1498: * this exception to all derivative works. AlliedModders LLC defines further
faluco@1498: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
faluco@1498: * or .
faluco@1498: *
faluco@1498: * Version: $Id$
faluco@1498: */
faluco@1498:
faluco@1498: #if defined _sdktools_entinput_included
faluco@1498: #endinput
faluco@1498: #endif
faluco@1498: #define _sdktools_entinput_included
faluco@1498:
faluco@1498: /**
faluco@1498: * Invokes a named input method on an entity.
faluco@1498: *
faluco@1498: * After completion (successful or not), the current global variant is re-initalized.
faluco@1498: *
faluco@1498: * @param dest Destination entity index.
faluco@1498: * @param input Input action.
faluco@1498: * @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
faluco@1498: * @param caller Entity index from which this event is sent (-1 for a NULL entity).
faluco@1498: * @param outputid Unknown.
faluco@1498: * @return True if successful otherwise false.
faluco@1498: * @error Invalid entity index or no mod support.
faluco@1498: */
faluco@1498: native bool:AcceptEntityInput(dest, const String:input[], activator=-1, caller=-1, outputid=0);
faluco@1498:
faluco@1498: /**
faluco@1498: * Sets a bool value in the global variant object.
faluco@1498: *
faluco@1498: * @param val Input value.
faluco@1498: * @noreturn
faluco@1498: */
faluco@1498: native SetVariantBool(bool:val);
faluco@1498:
faluco@1498: /**
faluco@1498: * Sets a string in the global variant object.
faluco@1498: *
faluco@1498: * @param str Input string.
faluco@1498: * @noreturn
faluco@1498: */
faluco@1498: native SetVariantString(const String:str[]);
faluco@1498:
faluco@1498: /**
faluco@1498: * Sets an integer value in the global variant object.
faluco@1498: *
faluco@1498: * @param val Input value.
faluco@1498: * @noreturn
faluco@1498: */
faluco@1498: native SetVariantInt(val);
faluco@1498:
faluco@1498: /**
faluco@1498: * Sets a floating point value in the global variant object.
faluco@1498: *
faluco@1498: * @param val Input value.
faluco@1498: * @noreturn
faluco@1498: */
faluco@1498: native SetVariantFloat(Float:val);
faluco@1498:
faluco@1498: /**
faluco@1498: * Sets a 3D vector in the global variant object.
faluco@1498: *
faluco@1498: * @param vec Input vector.
faluco@1498: * @noreturn
faluco@1498: */
faluco@1498: native SetVariantVector3D(const Float:vec[3]);
faluco@1498:
faluco@1498: /**
faluco@1498: * Sets a 3D position vector in the global variant object.
faluco@1498: *
faluco@1498: * @param vec Input position vector.
faluco@1498: * @noreturn
faluco@1498: */
faluco@1498: native SetVariantPosVector3D(const Float:vec[3]);
faluco@1498:
faluco@1498: /**
faluco@1498: * Sets a color in the global variant object.
faluco@1498: *
faluco@1498: * @param color Input color.
faluco@1498: * @noreturn
faluco@1498: */
faluco@1498: native SetVariantColor(const color[4]);
faluco@1498:
faluco@1498: /**
faluco@1498: * Sets an entity in the global variant object.
faluco@1498: *
faluco@1498: * @param Entity index.
faluco@1498: * @noreturn
faluco@1498: * @error Invalid entity index.
faluco@1498: */
faluco@1498: native SetVariantEntity(entity);