skamonkey@3233: /**
skamonkey@3233: * vim: set ts=4 :
skamonkey@3233: * =============================================================================
skamonkey@3233: * SourceMod Team Fortress 2 Extension
skamonkey@3233: * Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
skamonkey@3233: * =============================================================================
skamonkey@3233: *
skamonkey@3233: * This program is free software; you can redistribute it and/or modify it under
skamonkey@3233: * the terms of the GNU General Public License, version 3.0, as published by the
skamonkey@3233: * Free Software Foundation.
skamonkey@3233: *
skamonkey@3233: * This program is distributed in the hope that it will be useful, but WITHOUT
skamonkey@3233: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
skamonkey@3233: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
skamonkey@3233: * details.
skamonkey@3233: *
skamonkey@3233: * You should have received a copy of the GNU General Public License along with
skamonkey@3233: * this program. If not, see .
skamonkey@3233: *
skamonkey@3233: * As a special exception, AlliedModders LLC gives you permission to link the
skamonkey@3233: * code of this program (as well as its derivative works) to "Half-Life 2," the
skamonkey@3233: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
skamonkey@3233: * by the Valve Corporation. You must obey the GNU General Public License in
skamonkey@3233: * all respects for all other code used. Additionally, AlliedModders LLC grants
skamonkey@3233: * this exception to all derivative works. AlliedModders LLC defines further
skamonkey@3233: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
skamonkey@3233: * or .
skamonkey@3233: *
skamonkey@3233: * Version: $Id$
skamonkey@3233: */
skamonkey@3233:
skamonkey@3233: #include "extension.h"
skamonkey@3233: #include "conditions.h"
skamonkey@3233: #include "util.h"
skamonkey@3233:
skamonkey@3233: typedef int condflags_t;
skamonkey@3233: #define CONDITION_TAUNTING 7
skamonkey@3233:
skamonkey@3233: IForward *g_addCondForward = NULL;
skamonkey@3233: IForward *g_removeCondForward = NULL;
skamonkey@3233:
skamonkey@3233: CDetour *detConditionAdd = NULL;
skamonkey@3233: CDetour *detConditionRemove = NULL;
skamonkey@3233: CDetour *detConditionRemoveAll = NULL;
skamonkey@3233:
skamonkey@3233: int playerCondOffset = -1;
skamonkey@3233: int conditionBitsOffset = -1;
skamonkey@3233:
skamonkey@3233: bool g_bIgnoreRemove;
skamonkey@3233:
skamonkey@3233: inline condflags_t GetPlayerConds(CBaseEntity *pPlayer)
skamonkey@3233: {
skamonkey@3233: condflags_t cond1 = *(condflags_t *)((intptr_t)pPlayer + playerCondOffset);
skamonkey@3233: condflags_t cond2 = *(condflags_t *)((intptr_t)pPlayer + conditionBitsOffset);
skamonkey@3233: return cond1|cond2;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: DETOUR_DECL_MEMBER2(AddCond, void, int, condition, float, duration)
skamonkey@3233: {
skamonkey@3233: CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
skamonkey@3233: condflags_t oldconds = GetPlayerConds(pPlayer);
skamonkey@3233:
skamonkey@3233: DETOUR_MEMBER_CALL(AddCond)(condition, duration);
skamonkey@3233:
skamonkey@3233: int bit = 1 << condition;
skamonkey@3233:
skamonkey@3233: // The player already had this condition so bug out
skamonkey@3233: if ((oldconds & bit) == bit)
skamonkey@3233: return;
skamonkey@3233:
skamonkey@3233: // The condition wasn't actually added (this can happen!)
skamonkey@3233: if ((GetPlayerConds(pPlayer) & bit) != bit)
skamonkey@3233: return;
skamonkey@3233:
skamonkey@3233: int client = gamehelpers->EntityToBCompatRef(pPlayer);
skamonkey@3233:
skamonkey@3233: g_addCondForward->PushCell(client);
skamonkey@3233: g_addCondForward->PushCell(condition);
skamonkey@3233: g_addCondForward->PushFloat(duration);
skamonkey@3233: g_addCondForward->Execute(NULL, NULL);
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: DETOUR_DECL_MEMBER2(RemoveCond, void, int, condition, bool, bForceRemove)
skamonkey@3233: {
skamonkey@3233: if (g_bIgnoreRemove)
skamonkey@3233: {
skamonkey@3233: DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
skamonkey@3233: return;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
skamonkey@3233:
skamonkey@3233: condflags_t oldconds = GetPlayerConds(pPlayer);
skamonkey@3233: int bit = 1 << condition;
skamonkey@3233:
skamonkey@3233: // If we didn't have it, it won't be removed
skamonkey@3233: if ((oldconds & bit) != bit)
skamonkey@3233: {
skamonkey@3233: DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
skamonkey@3233: return;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
skamonkey@3233:
skamonkey@3233: // Calling RemoveCond doesn't necessarily remove the cond...
skamonkey@3233: if ((GetPlayerConds(pPlayer) & bit) == bit)
skamonkey@3233: {
skamonkey@3233: return;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: int client = gamehelpers->EntityToBCompatRef(pPlayer);
skamonkey@3233:
skamonkey@3233: DoRemoveCond(client, condition);
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: DETOUR_DECL_MEMBER1(RemoveAllCond, void, CBaseEntity *, unknown)
skamonkey@3233: {
skamonkey@3233: // We're going to ignore Remove here since it can be called multiple times for the same cond
skamonkey@3233: g_bIgnoreRemove = true;
skamonkey@3233:
skamonkey@3233: CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
skamonkey@3233:
skamonkey@3233: int client = gamehelpers->EntityToBCompatRef(pPlayer);
skamonkey@3233: condflags_t conds = GetPlayerConds(pPlayer);
skamonkey@3233:
skamonkey@3233: // I don't know what the unknown is, but it's always NULL
skamonkey@3233: DETOUR_MEMBER_CALL(RemoveAllCond)(unknown);
skamonkey@3233:
skamonkey@3233: int max = sizeof(condflags_t)*8;
skamonkey@3233: for (int i = 0; i < max; i++)
skamonkey@3233: {
skamonkey@3233: // Taunt flag removal doesn't go through RemoveCond nor OnCondRemoved (or was mangled by compiler?)
skamonkey@3233: // Better to "documentedly" give no removes rather than only in some cases
skamonkey@3233: if (i == CONDITION_TAUNTING)
skamonkey@3233: continue;
skamonkey@3233:
skamonkey@3233: int bit = (1<PushCell(client);
skamonkey@3233: g_removeCondForward->PushCell(condition);
skamonkey@3233: g_removeCondForward->Execute(NULL, NULL);
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: bool InitialiseConditionDetours()
skamonkey@3233: {
skamonkey@3233: sm_sendprop_info_t prop;
skamonkey@3233: if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
skamonkey@3233: {
skamonkey@3233: g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
skamonkey@3233: return false;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: playerCondOffset = prop.actual_offset;
skamonkey@3233:
skamonkey@3233: if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
skamonkey@3233: {
skamonkey@3233: g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
skamonkey@3233: return false;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: conditionBitsOffset = prop.actual_offset;
skamonkey@3233:
skamonkey@3233: if (playerCondOffset == -1 || conditionBitsOffset == -1)
skamonkey@3233: return false;
skamonkey@3233:
skamonkey@3233: detConditionAdd = DETOUR_CREATE_MEMBER(AddCond, "AddCondition");
skamonkey@3233: if (detConditionAdd == NULL)
skamonkey@3233: {
skamonkey@3233: g_pSM->LogError(myself, "CTFPlayerShared::AddCond detour failed");
skamonkey@3233: return false;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: detConditionRemove = DETOUR_CREATE_MEMBER(RemoveCond, "RemoveCondition");
skamonkey@3233: if (detConditionRemove == NULL)
skamonkey@3233: {
skamonkey@3233: g_pSM->LogError(myself, "CTFPlayerShared::RemoveCond detour failed");
skamonkey@3233: return false;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: detConditionRemoveAll = DETOUR_CREATE_MEMBER(RemoveAllCond, "RemoveAllConditions");
skamonkey@3233: if (detConditionRemoveAll == NULL)
skamonkey@3233: {
skamonkey@3233: g_pSM->LogError(myself, "CTFPlayerShared::RemoveAllCond detour failed");
skamonkey@3233: return false;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: detConditionAdd->EnableDetour();
skamonkey@3233: detConditionRemove->EnableDetour();
skamonkey@3233: detConditionRemoveAll->EnableDetour();
skamonkey@3233:
skamonkey@3233: return true;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: void RemoveConditionDetours()
skamonkey@3233: {
skamonkey@3233: detConditionAdd->Destroy();
skamonkey@3233: detConditionRemove->Destroy();
skamonkey@3233: detConditionRemoveAll->Destroy();
skamonkey@3233: }
skamonkey@3233: