skamonkey@3233: /**
skamonkey@3233: * vim: set ts=4 :
skamonkey@3233: * =============================================================================
skamonkey@3233: * SourceMod Team Fortress 2 Extension
skamonkey@3233: * Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved.
skamonkey@3233: * =============================================================================
skamonkey@3233: *
skamonkey@3233: * This program is free software; you can redistribute it and/or modify it under
skamonkey@3233: * the terms of the GNU General Public License, version 3.0, as published by the
skamonkey@3233: * Free Software Foundation.
skamonkey@3233: *
skamonkey@3233: * This program is distributed in the hope that it will be useful, but WITHOUT
skamonkey@3233: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
skamonkey@3233: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
skamonkey@3233: * details.
skamonkey@3233: *
skamonkey@3233: * You should have received a copy of the GNU General Public License along with
skamonkey@3233: * this program. If not, see .
skamonkey@3233: *
skamonkey@3233: * As a special exception, AlliedModders LLC gives you permission to link the
skamonkey@3233: * code of this program (as well as its derivative works) to "Half-Life 2," the
skamonkey@3233: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
skamonkey@3233: * by the Valve Corporation. You must obey the GNU General Public License in
skamonkey@3233: * all respects for all other code used. Additionally, AlliedModders LLC grants
skamonkey@3233: * this exception to all derivative works. AlliedModders LLC defines further
skamonkey@3233: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
skamonkey@3233: * or .
skamonkey@3233: *
skamonkey@3233: * Version: $Id$
skamonkey@3233: */
skamonkey@3233:
skamonkey@3233: #include "extension.h"
skamonkey@3233: #include "conditions.h"
skamonkey@3233: #include "util.h"
skamonkey@3233:
skamonkey@3332: #include
skamonkey@3332:
flaminsarge@4000: typedef struct condflags_s {
flaminsarge@4000: uint64_t upper;
flaminsarge@4000: uint64_t lower;
flaminsarge@4000: } condflags_t;
flaminsarge@4000: condflags_t condflags_empty = { 0, 0 };
skamonkey@3332:
kyle@4345: condflags_t g_PlayerConds[SM_MAXPLAYERS+1];
skamonkey@3233:
skamonkey@3233: IForward *g_addCondForward = NULL;
skamonkey@3233: IForward *g_removeCondForward = NULL;
skamonkey@3233:
skamonkey@3233: int playerCondOffset = -1;
skamonkey@3332: int playerCondExOffset = -1;
flaminsarge@4000: int playerCondEx2Offset = -1;
skamonkey@3233: int conditionBitsOffset = -1;
skamonkey@3233:
skamonkey@3233: bool g_bIgnoreRemove;
skamonkey@3233:
skamonkey@3737: #define MAX_CONDS (sizeof(uint64_t) * 8)
skamonkey@3737:
skamonkey@3737: inline condflags_t GetPlayerConds(CBaseEntity *pPlayer)
skamonkey@3233: {
flaminsarge@4000: condflags_t result;
flaminsarge@4000: uint32_t playerCond = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset);
flaminsarge@4000: uint32_t condBits = *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset);
flaminsarge@4000: uint32_t playerCondEx = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset);
flaminsarge@4000: uint32_t playerCondEx2 = *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset);
skamonkey@3233:
skamonkey@3737: uint64_t playerCondExAdj = playerCondEx;
skamonkey@3737: playerCondExAdj <<= 32;
skamonkey@3737:
flaminsarge@4000: result.lower = playerCond|condBits|playerCondExAdj;
flaminsarge@4000: result.upper = playerCondEx2;
flaminsarge@4000: return result;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3332: void Conditions_OnGameFrame(bool simulating)
skamonkey@3233: {
skamonkey@3332: if (!simulating)
skamonkey@3233: return;
skamonkey@3233:
skamonkey@3737: condflags_t oldconds;
skamonkey@3737: condflags_t newconds;
skamonkey@3332:
skamonkey@3737: condflags_t addedconds;
skamonkey@3737: condflags_t removedconds;
skamonkey@3233:
skamonkey@3332: int maxClients = gpGlobals->maxClients;
skamonkey@3737: for (int i = 1; i <= maxClients; i++)
skamonkey@3233: {
skamonkey@3332: IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
skamonkey@3332: if (!pPlayer || !pPlayer->IsInGame())
skamonkey@3332: continue;
skamonkey@3332:
skamonkey@3332: IPlayerInfo *info = pPlayer->GetPlayerInfo();
skamonkey@3332: if (info->IsHLTV() || info->IsReplay())
skamonkey@3332: continue;
skamonkey@3233:
skamonkey@3332: CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
skamonkey@3737: oldconds = g_PlayerConds[i];
skamonkey@3737: newconds = GetPlayerConds(pEntity);
skamonkey@3332:
flaminsarge@4000: if (oldconds.lower == newconds.lower && oldconds.upper == newconds.upper)
skamonkey@3332: continue;
skamonkey@3332:
flaminsarge@4000: addedconds.lower = newconds.lower &~ oldconds.lower;
flaminsarge@4000: removedconds.lower = oldconds.lower &~ newconds.lower;
flaminsarge@4000: addedconds.upper = newconds.upper &~ oldconds.upper;
flaminsarge@4000: removedconds.upper = oldconds.upper &~ newconds.upper;
skamonkey@3737:
skamonkey@3737: uint64_t j;
flaminsarge@4000: uint64_t bit;
skamonkey@3737:
asherkin@4002: uint64_t maxbit = MAX(addedconds.lower, addedconds.upper);
flaminsarge@4000: for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++)
skamonkey@3720: {
flaminsarge@4000: if ((addedconds.lower & bit) == bit)
skamonkey@3737: {
skamonkey@3737: g_addCondForward->PushCell(i);
skamonkey@3737: g_addCondForward->PushCell(j & 0xFFFFFFFF);
skamonkey@3737: g_addCondForward->Execute(NULL, NULL);
skamonkey@3737: }
flaminsarge@4000: if ((addedconds.upper & bit) == bit)
flaminsarge@4000: {
flaminsarge@4000: g_addCondForward->PushCell(i);
flaminsarge@4000: g_addCondForward->PushCell((j+64) & 0xFFFFFFFF);
flaminsarge@4000: g_addCondForward->Execute(NULL, NULL);
flaminsarge@4000: }
skamonkey@3720: }
skamonkey@3233:
asherkin@4002: maxbit = MAX(removedconds.lower, removedconds.upper);
flaminsarge@4000: for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++)
skamonkey@3332: {
flaminsarge@4000: if ((removedconds.lower & bit) == bit)
skamonkey@3737: {
skamonkey@3737: g_removeCondForward->PushCell(i);
skamonkey@3737: g_removeCondForward->PushCell(j & 0xFFFFFFFF);
skamonkey@3737: g_removeCondForward->Execute(NULL, NULL);
skamonkey@3737: }
flaminsarge@4000: if ((removedconds.upper & bit) == bit)
flaminsarge@4000: {
flaminsarge@4000: g_removeCondForward->PushCell(i);
flaminsarge@4000: g_removeCondForward->PushCell((j+64) & 0xFFFFFFFF);
flaminsarge@4000: g_removeCondForward->Execute(NULL, NULL);
flaminsarge@4000: }
skamonkey@3332: }
skamonkey@3332:
skamonkey@3737: g_PlayerConds[i] = newconds;
skamonkey@3233: }
skamonkey@3233: }
skamonkey@3233:
skamonkey@3332: bool InitialiseConditionChecks()
skamonkey@3233: {
skamonkey@3233: sm_sendprop_info_t prop;
skamonkey@3233: if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
skamonkey@3233: {
skamonkey@3233: g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
skamonkey@3233: return false;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: playerCondOffset = prop.actual_offset;
skamonkey@3233:
skamonkey@3233: if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
skamonkey@3233: {
skamonkey@3233: g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
skamonkey@3233: return false;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3233: conditionBitsOffset = prop.actual_offset;
skamonkey@3233:
skamonkey@3332: if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop))
skamonkey@3332: {
skamonkey@3332: g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset");
skamonkey@3233: return false;
skamonkey@3332: }
skamonkey@3332:
skamonkey@3332: playerCondExOffset = prop.actual_offset;
skamonkey@3233:
flaminsarge@4000: if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop))
flaminsarge@4000: {
flaminsarge@4000: g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset");
flaminsarge@4000: return false;
flaminsarge@4000: }
flaminsarge@4000:
flaminsarge@4000: playerCondEx2Offset = prop.actual_offset;
flaminsarge@4000:
flaminsarge@4000: if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1 || playerCondEx2Offset == -1)
skamonkey@3332: return false;
skamonkey@3332:
skamonkey@3332: int maxClients = gpGlobals->maxClients;
skamonkey@3332: for (int i = 1; i <= maxClients; i++)
skamonkey@3233: {
skamonkey@3332: IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
skamonkey@3332: if (!pPlayer || !pPlayer->IsInGame())
skamonkey@3332: continue;
skamonkey@3332:
skamonkey@3737: g_PlayerConds[i] = GetPlayerConds(gamehelpers->ReferenceToEntity(i));
skamonkey@3233: }
skamonkey@3233:
skamonkey@3332: g_pSM->AddGameFrameHook(Conditions_OnGameFrame);
skamonkey@3233:
skamonkey@3233: return true;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3332: void Conditions_OnClientPutInServer(int client)
skamonkey@3233: {
flaminsarge@4000: g_PlayerConds[client] = condflags_empty;
skamonkey@3233: }
skamonkey@3233:
skamonkey@3332: void RemoveConditionChecks()
skamonkey@3332: {
skamonkey@3332: g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame);
skamonkey@3332: }
skamonkey@3332: