skamonkey@3233: /** skamonkey@3233: * vim: set ts=4 : skamonkey@3233: * ============================================================================= skamonkey@3233: * SourceMod Team Fortress 2 Extension skamonkey@3233: * Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved. skamonkey@3233: * ============================================================================= skamonkey@3233: * skamonkey@3233: * This program is free software; you can redistribute it and/or modify it under skamonkey@3233: * the terms of the GNU General Public License, version 3.0, as published by the skamonkey@3233: * Free Software Foundation. skamonkey@3233: * skamonkey@3233: * This program is distributed in the hope that it will be useful, but WITHOUT skamonkey@3233: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS skamonkey@3233: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more skamonkey@3233: * details. skamonkey@3233: * skamonkey@3233: * You should have received a copy of the GNU General Public License along with skamonkey@3233: * this program. If not, see . skamonkey@3233: * skamonkey@3233: * As a special exception, AlliedModders LLC gives you permission to link the skamonkey@3233: * code of this program (as well as its derivative works) to "Half-Life 2," the skamonkey@3233: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software skamonkey@3233: * by the Valve Corporation. You must obey the GNU General Public License in skamonkey@3233: * all respects for all other code used. Additionally, AlliedModders LLC grants skamonkey@3233: * this exception to all derivative works. AlliedModders LLC defines further skamonkey@3233: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), skamonkey@3233: * or . skamonkey@3233: * skamonkey@3233: * Version: $Id$ skamonkey@3233: */ skamonkey@3233: skamonkey@3233: #include "extension.h" skamonkey@3233: #include "conditions.h" skamonkey@3233: #include "util.h" skamonkey@3233: skamonkey@3332: #include skamonkey@3332: flaminsarge@4000: typedef struct condflags_s { flaminsarge@4000: uint64_t upper; flaminsarge@4000: uint64_t lower; flaminsarge@4000: } condflags_t; flaminsarge@4000: condflags_t condflags_empty = { 0, 0 }; skamonkey@3332: kyle@4345: condflags_t g_PlayerConds[SM_MAXPLAYERS+1]; skamonkey@3233: skamonkey@3233: IForward *g_addCondForward = NULL; skamonkey@3233: IForward *g_removeCondForward = NULL; skamonkey@3233: skamonkey@3233: int playerCondOffset = -1; skamonkey@3332: int playerCondExOffset = -1; flaminsarge@4000: int playerCondEx2Offset = -1; skamonkey@3233: int conditionBitsOffset = -1; skamonkey@3233: skamonkey@3233: bool g_bIgnoreRemove; skamonkey@3233: skamonkey@3737: #define MAX_CONDS (sizeof(uint64_t) * 8) skamonkey@3737: skamonkey@3737: inline condflags_t GetPlayerConds(CBaseEntity *pPlayer) skamonkey@3233: { flaminsarge@4000: condflags_t result; flaminsarge@4000: uint32_t playerCond = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset); flaminsarge@4000: uint32_t condBits = *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset); flaminsarge@4000: uint32_t playerCondEx = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset); flaminsarge@4000: uint32_t playerCondEx2 = *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset); skamonkey@3233: skamonkey@3737: uint64_t playerCondExAdj = playerCondEx; skamonkey@3737: playerCondExAdj <<= 32; skamonkey@3737: flaminsarge@4000: result.lower = playerCond|condBits|playerCondExAdj; flaminsarge@4000: result.upper = playerCondEx2; flaminsarge@4000: return result; skamonkey@3233: } skamonkey@3233: skamonkey@3332: void Conditions_OnGameFrame(bool simulating) skamonkey@3233: { skamonkey@3332: if (!simulating) skamonkey@3233: return; skamonkey@3233: skamonkey@3737: condflags_t oldconds; skamonkey@3737: condflags_t newconds; skamonkey@3332: skamonkey@3737: condflags_t addedconds; skamonkey@3737: condflags_t removedconds; skamonkey@3233: skamonkey@3332: int maxClients = gpGlobals->maxClients; skamonkey@3737: for (int i = 1; i <= maxClients; i++) skamonkey@3233: { skamonkey@3332: IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i); skamonkey@3332: if (!pPlayer || !pPlayer->IsInGame()) skamonkey@3332: continue; skamonkey@3332: skamonkey@3332: IPlayerInfo *info = pPlayer->GetPlayerInfo(); skamonkey@3332: if (info->IsHLTV() || info->IsReplay()) skamonkey@3332: continue; skamonkey@3233: skamonkey@3332: CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i); skamonkey@3737: oldconds = g_PlayerConds[i]; skamonkey@3737: newconds = GetPlayerConds(pEntity); skamonkey@3332: flaminsarge@4000: if (oldconds.lower == newconds.lower && oldconds.upper == newconds.upper) skamonkey@3332: continue; skamonkey@3332: flaminsarge@4000: addedconds.lower = newconds.lower &~ oldconds.lower; flaminsarge@4000: removedconds.lower = oldconds.lower &~ newconds.lower; flaminsarge@4000: addedconds.upper = newconds.upper &~ oldconds.upper; flaminsarge@4000: removedconds.upper = oldconds.upper &~ newconds.upper; skamonkey@3737: skamonkey@3737: uint64_t j; flaminsarge@4000: uint64_t bit; skamonkey@3737: asherkin@4002: uint64_t maxbit = MAX(addedconds.lower, addedconds.upper); flaminsarge@4000: for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++) skamonkey@3720: { flaminsarge@4000: if ((addedconds.lower & bit) == bit) skamonkey@3737: { skamonkey@3737: g_addCondForward->PushCell(i); skamonkey@3737: g_addCondForward->PushCell(j & 0xFFFFFFFF); skamonkey@3737: g_addCondForward->Execute(NULL, NULL); skamonkey@3737: } flaminsarge@4000: if ((addedconds.upper & bit) == bit) flaminsarge@4000: { flaminsarge@4000: g_addCondForward->PushCell(i); flaminsarge@4000: g_addCondForward->PushCell((j+64) & 0xFFFFFFFF); flaminsarge@4000: g_addCondForward->Execute(NULL, NULL); flaminsarge@4000: } skamonkey@3720: } skamonkey@3233: asherkin@4002: maxbit = MAX(removedconds.lower, removedconds.upper); flaminsarge@4000: for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++) skamonkey@3332: { flaminsarge@4000: if ((removedconds.lower & bit) == bit) skamonkey@3737: { skamonkey@3737: g_removeCondForward->PushCell(i); skamonkey@3737: g_removeCondForward->PushCell(j & 0xFFFFFFFF); skamonkey@3737: g_removeCondForward->Execute(NULL, NULL); skamonkey@3737: } flaminsarge@4000: if ((removedconds.upper & bit) == bit) flaminsarge@4000: { flaminsarge@4000: g_removeCondForward->PushCell(i); flaminsarge@4000: g_removeCondForward->PushCell((j+64) & 0xFFFFFFFF); flaminsarge@4000: g_removeCondForward->Execute(NULL, NULL); flaminsarge@4000: } skamonkey@3332: } skamonkey@3332: skamonkey@3737: g_PlayerConds[i] = newconds; skamonkey@3233: } skamonkey@3233: } skamonkey@3233: skamonkey@3332: bool InitialiseConditionChecks() skamonkey@3233: { skamonkey@3233: sm_sendprop_info_t prop; skamonkey@3233: if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop)) skamonkey@3233: { skamonkey@3233: g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset"); skamonkey@3233: return false; skamonkey@3233: } skamonkey@3233: skamonkey@3233: playerCondOffset = prop.actual_offset; skamonkey@3233: skamonkey@3233: if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop)) skamonkey@3233: { skamonkey@3233: g_pSM->LogError(myself, "Failed to find _condition_bits prop offset"); skamonkey@3233: return false; skamonkey@3233: } skamonkey@3233: skamonkey@3233: conditionBitsOffset = prop.actual_offset; skamonkey@3233: skamonkey@3332: if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop)) skamonkey@3332: { skamonkey@3332: g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset"); skamonkey@3233: return false; skamonkey@3332: } skamonkey@3332: skamonkey@3332: playerCondExOffset = prop.actual_offset; skamonkey@3233: flaminsarge@4000: if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop)) flaminsarge@4000: { flaminsarge@4000: g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset"); flaminsarge@4000: return false; flaminsarge@4000: } flaminsarge@4000: flaminsarge@4000: playerCondEx2Offset = prop.actual_offset; flaminsarge@4000: flaminsarge@4000: if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1 || playerCondEx2Offset == -1) skamonkey@3332: return false; skamonkey@3332: skamonkey@3332: int maxClients = gpGlobals->maxClients; skamonkey@3332: for (int i = 1; i <= maxClients; i++) skamonkey@3233: { skamonkey@3332: IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i); skamonkey@3332: if (!pPlayer || !pPlayer->IsInGame()) skamonkey@3332: continue; skamonkey@3332: skamonkey@3737: g_PlayerConds[i] = GetPlayerConds(gamehelpers->ReferenceToEntity(i)); skamonkey@3233: } skamonkey@3233: skamonkey@3332: g_pSM->AddGameFrameHook(Conditions_OnGameFrame); skamonkey@3233: skamonkey@3233: return true; skamonkey@3233: } skamonkey@3233: skamonkey@3332: void Conditions_OnClientPutInServer(int client) skamonkey@3233: { flaminsarge@4000: g_PlayerConds[client] = condflags_empty; skamonkey@3233: } skamonkey@3233: skamonkey@3332: void RemoveConditionChecks() skamonkey@3332: { skamonkey@3332: g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame); skamonkey@3332: } skamonkey@3332: