pred@2224: /** pred@2224: * vim: set ts=4 : pred@2224: * ============================================================================= pred@2224: * SourceMod Sample Extension pred@2224: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. pred@2224: * ============================================================================= pred@2224: * pred@2224: * This program is free software; you can redistribute it and/or modify it under pred@2224: * the terms of the GNU General Public License, version 3.0, as published by the pred@2224: * Free Software Foundation. pred@2224: * pred@2224: * This program is distributed in the hope that it will be useful, but WITHOUT pred@2224: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS pred@2224: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more pred@2224: * details. pred@2224: * pred@2224: * You should have received a copy of the GNU General Public License along with pred@2224: * this program. If not, see . pred@2224: * pred@2224: * As a special exception, AlliedModders LLC gives you permission to link the pred@2224: * code of this program (as well as its derivative works) to "Half-Life 2," the pred@2224: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software pred@2224: * by the Valve Corporation. You must obey the GNU General Public License in pred@2224: * all respects for all other code used. Additionally, AlliedModders LLC grants pred@2224: * this exception to all derivative works. AlliedModders LLC defines further pred@2224: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), pred@2224: * or . pred@2224: * pred@2224: * Version: $Id$ pred@2224: */ pred@2224: pred@2224: #ifndef _INCLUDE_SOURCEMOD_STRUCTMANAGER_H pred@2224: #define _INCLUDE_SOURCEMOD_STRUCTMANAGER_H pred@2224: pred@2224: #include "Struct.h" pred@2224: #include "StructHandle.h" pred@2224: #include "IStructAbstacter.h" pred@2224: #include "IHandleSys.h" pred@2224: #include "smsdk_ext.h" pred@2224: pred@2224: int CheckBaseHandle(CBaseHandle &hndl); pred@2224: pred@2224: class StructManager : public IStructAbstracter pred@2224: { pred@2224: public: pred@2224: ~StructManager(); pred@2224: Handle_t CreateStructHandle(const char *type, void *str); pred@2224: void AddStruct(const char *name, StructInfo *str); pred@2224: private: pred@2224: KTrie structs; pred@2224: SourceHook::List structsList; pred@2224: }; pred@2224: pred@2224: extern StructManager g_StructManager; pred@2224: pred@2224: #endif //_INCLUDE_SOURCEMOD_STRUCTMANAGER_H