pred@2224: /**
pred@2224: * vim: set ts=4 :
pred@2224: * =============================================================================
pred@2224: * SourceMod Sample Extension
pred@2224: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
pred@2224: * =============================================================================
pred@2224: *
pred@2224: * This program is free software; you can redistribute it and/or modify it under
pred@2224: * the terms of the GNU General Public License, version 3.0, as published by the
pred@2224: * Free Software Foundation.
pred@2224: *
pred@2224: * This program is distributed in the hope that it will be useful, but WITHOUT
pred@2224: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
pred@2224: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
pred@2224: * details.
pred@2224: *
pred@2224: * You should have received a copy of the GNU General Public License along with
pred@2224: * this program. If not, see .
pred@2224: *
pred@2224: * As a special exception, AlliedModders LLC gives you permission to link the
pred@2224: * code of this program (as well as its derivative works) to "Half-Life 2," the
pred@2224: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
pred@2224: * by the Valve Corporation. You must obey the GNU General Public License in
pred@2224: * all respects for all other code used. Additionally, AlliedModders LLC grants
pred@2224: * this exception to all derivative works. AlliedModders LLC defines further
pred@2224: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
pred@2224: * or .
pred@2224: *
pred@2224: * Version: $Id$
pred@2224: */
pred@2224:
pred@2224: #include "extension.h"
pred@2224:
pred@2224: /**
pred@2224: * @file extension.cpp
pred@2224: * @brief Implement extension code here.
pred@2224: */
pred@2224:
pred@2224: Structs g_Structs; /**< Global singleton for extension's main interface */
pred@2224:
pred@2224: SMEXT_LINK(&g_Structs);
pred@2224:
pred@2224: HandleType_t g_StructHandle = 0;
pred@2224: StructHandler g_StructHandler;
pred@2224:
pred@2224: IGameConfig *conf;
pred@2224:
pred@2224: size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
pred@2224: {
pred@2224: va_list ap;
pred@2224: va_start(ap, fmt);
pred@2224: size_t len = vsnprintf(buffer, maxlength, fmt, ap);
pred@2224: va_end(ap);
pred@2224:
pred@2224: if (len >= maxlength)
pred@2224: {
pred@2224: buffer[maxlength - 1] = '\0';
pred@2224: return (maxlength - 1);
pred@2224: }
pred@2224: else
pred@2224: {
pred@2224: return len;
pred@2224: }
pred@2224: }
pred@2224:
pred@2224: void Structs::SDK_OnAllLoaded()
pred@2224: {
pred@2224: g_StructHandle = handlesys->CreateType("Struct",
pred@2224: &g_StructHandler,
pred@2224: 0,
pred@2224: NULL,
pred@2224: NULL,
pred@2224: myself->GetIdentity(),
pred@2224: NULL);
pred@2224:
pred@2224: gameconfs->AddUserConfigHook("Structs", this);
pred@2224:
pred@2224: sharesys->AddNatives(myself, MyNatives);
pred@2224:
pred@2224:
pred@2224: char error[100];
dvander@2386: if (!gameconfs->LoadGameConfigFile("structs.gamedata", &conf, error, sizeof(error)))
pred@2224: {
pred@2224: g_pSM->LogError(myself, "Parsing Failed!");
pred@2224: }
pred@2224: }
pred@2224:
pred@2224: void Structs::SDK_OnUnload()
pred@2224: {
pred@2224: handlesys->RemoveType(g_StructHandle, myself->GetIdentity());
dvander@2385: gameconfs->CloseGameConfigFile(conf);
pred@2224: gameconfs->RemoveUserConfigHook("Structs", this);
pred@2224: }
pred@2224:
pred@2224: bool Structs::SDK_OnLoad( char *error, size_t maxlength, bool late )
pred@2224: {
pred@2224: sharesys->AddInterface(myself, &g_StructManager);
pred@2224:
pred@2224: m_typeLookup.insert("int", Member_Int32);
pred@2224: m_typeLookup.insert("int*", Member_Int32Pointer);
pred@2224: m_typeLookup.insert("float", Member_Float);
pred@2224: m_typeLookup.insert("float*", Member_FloatPointer);
pred@2224: m_typeLookup.insert("char", Member_Char);
pred@2224: m_typeLookup.insert("char*", Member_CharPointer);
pred@2224: m_typeLookup.insert("Vector", Member_Vector);
pred@2224: m_typeLookup.insert("Vector*", Member_VectorPointer);
pred@2224: m_typeLookup.insert("ent", Member_EHandle);
pred@2224: m_typeLookup.insert("ent*", Member_EHandlePointer);
pred@2224:
pred@2224: return true;
pred@2224: }
pred@2224:
pred@2224: void Structs::ReadSMC_ParseStart()
pred@2224: {
pred@2224: m_bInStruct = false;
pred@2224: m_currentStruct = NULL;
pred@2224: m_bInMember = false;
pred@2224: m_currentMember = NULL;
pred@2224: }
pred@2224:
pred@2224: SourceMod::SMCResult Structs::ReadSMC_NewSection( const SMCStates *states, const char *name )
pred@2224: {
pred@2224: if (!m_bInStruct)
pred@2224: {
pred@2224: m_currentStruct = new StructInfo();
pred@2224: UTIL_Format(m_currentStruct->name, sizeof(m_currentStruct->name), "%s", name);
pred@2224: m_bInStruct = true;
pred@2224:
pred@2224: return SMCResult_Continue;
pred@2224: }
pred@2224:
pred@2224: if (!m_bInMember)
pred@2224: {
pred@2224: m_bInMember = true;
pred@2224: m_currentMember = new MemberInfo();
pred@2224: UTIL_Format(m_currentMember->name, sizeof(m_currentMember->name), "%s", name);
pred@2224:
pred@2224: return SMCResult_Continue;
pred@2224: }
pred@2224:
pred@2224: g_pSM->LogMessage(myself, "Cannot nest within a member: line: %i col: %i", states->line, states->col);
pred@2224:
pred@2224: return SMCResult_HaltFail;
pred@2224: }
pred@2224:
pred@2224: SourceMod::SMCResult Structs::ReadSMC_KeyValue( const SMCStates *states, const char *key, const char *value )
pred@2224: {
pred@2224: if (!m_bInStruct)
pred@2224: {
pred@2224: //hrm..
pred@2224: g_pSM->LogMessage(myself, "Unknown value %s: line: %i col: %i", key, states->line, states->col);
pred@2224: return SMCResult_HaltFail;
pred@2224: }
pred@2224:
pred@2224: if (m_bInMember)
pred@2224: {
pred@2224: if (strcmp(key, "type") == 0)
pred@2224: {
pred@2224: MemberType *pType = m_typeLookup.retrieve(value);
pred@2224:
pred@2224: if (pType == NULL)
pred@2224: {
pred@2224: //invalid type
pred@2224: g_pSM->LogMessage(myself, "Invalid Type: line: %i col: %i", states->line, states->col);
pred@2224: return SMCResult_HaltFail;
pred@2224: }
pred@2224:
pred@2224: /* Note all 'int' types are assumed to be 32bit for the moment */
pred@2224: m_currentMember->type = *pType;
pred@2224: }
pred@2224: else if (strcmp(key, "size") == 0)
pred@2224: {
pred@2224: m_currentMember->size = atoi(value);
pred@2224: }
pred@2224: #if defined WIN32
pred@2224: else if (strcmp(key, "windows") == 0)
pred@2224: #else
pred@2224: else if (strcmp(key, "linux") == 0)
pred@2224: #endif
pred@2224: {
pred@2224: m_currentMember->offset = atoi(value);
pred@2224: }
pred@2224: }
pred@2224: else
pred@2224: {
pred@2224: if (strcmp(key, "size") == 0)
pred@2224: {
pred@2224: m_currentStruct->size = atoi(value);
pred@2224: }
pred@2224: }
pred@2224:
pred@2224: return SMCResult_Continue;
pred@2224: }
pred@2224:
pred@2224: SourceMod::SMCResult Structs::ReadSMC_LeavingSection( const SMCStates *states )
pred@2224: {
pred@2224: if (m_bInMember)
pred@2224: {
pred@2224: /** Check for missing or invalid parameters */
pred@2224: if (m_currentMember->type == Member_Unknown || m_currentMember->offset == -1)
pred@2224: {
pred@2224: g_pSM->LogMessage(myself, "Missing offset or type: line: %i col: %i", states->line, states->col);
pred@2224: return SMCResult_HaltFail;
pred@2224: }
pred@2224:
pred@2224: if (m_currentMember->size == -1)
pred@2224: {
pred@2224: switch (m_currentMember->type)
pred@2224: {
pred@2224: case Member_Float:
pred@2224: case Member_FloatPointer:
pred@2224: case Member_Vector:
pred@2224: case Member_VectorPointer:
pred@2224: case Member_EHandle:
pred@2224: case Member_EHandlePointer:
pred@2224: {
pred@2224: break;
pred@2224: }
pred@2224:
pred@2224: default:
pred@2224: {
pred@2224: g_pSM->LogMessage(myself, "Missing size: line: %i col: %i", states->line, states->col);
pred@2224: return SMCResult_HaltFail;
pred@2224: }
pred@2224: }
pred@2224: }
pred@2224:
pred@2224: /* Work out the int size */
pred@2224: if (m_currentMember->type == Member_Int32)
pred@2224: {
pred@2224: if (m_currentMember->size == 1)
pred@2224: {
pred@2224: m_currentMember->type = Member_Int8;
pred@2224: }
pred@2224: else if (m_currentMember->size == 2)
pred@2224: {
pred@2224: m_currentMember->type = Member_Int16;
pred@2224: }
pred@2224: else if (m_currentMember->size == 4)
pred@2224: {
pred@2224: m_currentMember->type = Member_Int32;
pred@2224: }
pred@2224: else
pred@2224: {
pred@2224: g_pSM->LogMessage(myself, "Invalid int size %i: line: %i col: %i", m_currentMember->size, states->line, states->col);
pred@2224: return SMCResult_HaltFail;
pred@2224: }
pred@2224:
pred@2224: }
pred@2224: else if (m_currentMember->type == Member_Int32)
pred@2224: {
pred@2224: if (m_currentMember->size == 1)
pred@2224: {
pred@2224: m_currentMember->type = Member_Int8Pointer;
pred@2224: }
pred@2224: else if (m_currentMember->size == 2)
pred@2224: {
pred@2224: m_currentMember->type = Member_Int16Pointer;
pred@2224: }
pred@2224: else if (m_currentMember->size == 4)
pred@2224: {
pred@2224: m_currentMember->type = Member_Int32Pointer;
pred@2224: }
pred@2224: else
pred@2224: {
pred@2224: g_pSM->LogMessage(myself, "Invalid int size %i: line: %i col: %i", m_currentMember->size, states->line, states->col);
pred@2224: return SMCResult_HaltFail;
pred@2224: }
pred@2224: }
pred@2224:
pred@2224: m_currentStruct->AddMember(m_currentMember->name, m_currentMember);
pred@2224:
pred@2224: m_bInMember = false;
pred@2224: m_currentMember = NULL;
pred@2224:
pred@2224: return SMCResult_Continue;
pred@2224: }
pred@2224:
pred@2224: g_StructManager.AddStruct(m_currentStruct->name, m_currentStruct);
pred@2224:
pred@2224: m_bInStruct = false;
pred@2224: m_currentStruct = NULL;
pred@2224:
pred@2224: return SMCResult_Continue;
pred@2224: }