ds@1952: /** ds@1952: * vim: set ts=4 : ds@1952: * ============================================================================= ds@1952: * SourceMod Communication Plugin ds@1952: * Provides fucntionality for controlling communication on the server ds@1952: * ds@1952: * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. ds@1952: * ============================================================================= ds@1952: * ds@1952: * This program is free software; you can redistribute it and/or modify it under ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the ds@1952: * Free Software Foundation. ds@1952: * 1 ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1952: * details. ds@1952: * ds@1952: * You should have received a copy of the GNU General Public License along with ds@1952: * this program. If not, see . ds@1952: * ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1952: * this exception to all derivative works. AlliedModders LLC defines further ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1952: * or . ds@1952: * ds@1952: * Version: $Id$ ds@1952: */ ds@1952: ds@1952: #include ds@1952: #include ds@1952: #undef REQUIRE_PLUGIN ds@1952: #include ds@1952: ds@1952: #pragma semicolon 1 ds@1952: ds@1952: public Plugin:myinfo = ds@1952: { ds@1952: name = "Basic Comm Control", ds@1952: author = "AlliedModders LLC", ds@1952: description = "Provides methods of controllingg communication.", ds@1952: version = SOURCEMOD_VERSION, ds@1952: url = "http://www.sourcemod.net/" ds@1952: }; ds@1952: ds@1952: new bool:g_Muted[MAXPLAYERS+1]; // Is the player muted? ds@1952: new bool:g_Gagged[MAXPLAYERS+1]; // Is the player gagged? ds@1952: ds@1952: new Handle:g_Cvar_Deadtalk = INVALID_HANDLE; // Holds the handle for sm_deadtalk ds@1952: new Handle:g_Cvar_Alltalk = INVALID_HANDLE; // Holds the handle for sv_alltalk ds@1952: new bool:g_Hooked = false; // Tracks if we've hooked events for deadtalk ds@1952: ds@1952: new Handle:hTopMenu = INVALID_HANDLE; ds@1952: ds@1952: new g_GagTarget[MAXPLAYERS+1]; ds@1952: ds@1952: #include "basecomm/gag.sp" ds@1952: ds@1952: public OnPluginStart() ds@1952: { ds@1952: LoadTranslations("common.phrases"); ds@1952: LoadTranslations("basecomm.phrases"); ds@1952: ds@1952: g_Cvar_Deadtalk = CreateConVar("sm_deadtalk", "0", "Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.", 0, true, 0.0, true, 2.0); ds@1952: g_Cvar_Alltalk = FindConVar("sv_alltalk"); ds@1952: ds@1952: RegConsoleCmd("say", Command_Say); ds@1952: RegConsoleCmd("say_team", Command_Say); ds@1952: ds@1952: RegAdminCmd("sm_mute", Command_Mute, ADMFLAG_CHAT, "sm_mute - Removes a player's ability to use voice."); ds@1952: RegAdminCmd("sm_gag", Command_Gag, ADMFLAG_CHAT, "sm_gag - Removes a player's ability to use chat."); ds@1952: RegAdminCmd("sm_silence", Command_Silence, ADMFLAG_CHAT, "sm_silence - Removes a player's ability to use voice or chat."); ds@1952: ds@1952: RegAdminCmd("sm_unmute", Command_Unmute, ADMFLAG_CHAT, "sm_unmute - Restores a player's ability to use voice."); ds@1952: RegAdminCmd("sm_ungag", Command_Ungag, ADMFLAG_CHAT, "sm_ungag - Restores a player's ability to use chat."); ds@1952: RegAdminCmd("sm_unsilence", Command_Unsilence, ADMFLAG_CHAT, "sm_unsilence - Restores a player's ability to use voice and chat."); ds@1952: ds@1952: HookConVarChange(g_Cvar_Deadtalk, ConVarChange_Deadtalk); ds@1952: HookConVarChange(g_Cvar_Alltalk, ConVarChange_Alltalk); ds@1952: ds@1952: /* Account for late loading */ ds@1952: new Handle:topmenu; ds@1952: if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE)) ds@1952: { ds@1952: OnAdminMenuReady(topmenu); ds@1952: } ds@1952: } ds@1952: ds@1952: public OnAdminMenuReady(Handle:topmenu) ds@1952: { ds@1952: /* Block us from being called twice */ ds@1952: if (topmenu == hTopMenu) ds@1952: { ds@1952: return; ds@1952: } ds@1952: ds@1952: /* Save the Handle */ ds@1952: hTopMenu = topmenu; ds@1952: ds@1952: /* Build the "Player Commands" category */ ds@1952: new TopMenuObject:player_commands = FindTopMenuCategory(hTopMenu, ADMINMENU_PLAYERCOMMANDS); ds@1952: ds@1952: if (player_commands != INVALID_TOPMENUOBJECT) ds@1952: { ds@1952: AddToTopMenu(hTopMenu, ds@1952: "sm_gag", ds@1952: TopMenuObject_Item, ds@1952: AdminMenu_Gag, ds@1952: player_commands, ds@1952: "sm_gag", ds@1952: ADMFLAG_CHAT); ds@1952: } ds@1952: } ds@1952: ds@1952: public ConVarChange_Deadtalk(Handle:convar, const String:oldValue[], const String:newValue[]) ds@1952: { ds@1952: if (GetConVarInt(g_Cvar_Deadtalk)) ds@1952: { ds@1952: HookEvent("player_spawn", Event_PlayerSpawn, EventHookMode_Post); ds@1952: HookEvent("player_death", Event_PlayerDeath, EventHookMode_Post); ds@1952: g_Hooked = true; ds@1952: } ds@1952: else if (g_Hooked) ds@1952: { ds@1952: UnhookEvent("player_spawn", Event_PlayerSpawn); ds@1952: UnhookEvent("player_death", Event_PlayerDeath); ds@1952: g_Hooked = false; ds@1952: } ds@1952: } ds@1952: ds@1952: ds@1952: public bool:OnClientConnect(client, String:rejectmsg[], maxlen) ds@1952: { ds@1952: g_Gagged[client] = false; ds@1952: g_Muted[client] = false; ds@1952: ds@1952: return true; ds@1952: } ds@1952: ds@1952: public Action:Command_Say(client, args) ds@1952: { ds@1952: if (client) ds@1952: { ds@1952: if (g_Gagged[client]) ds@1952: { ds@1952: return Plugin_Handled; ds@1952: } ds@1952: } ds@1952: ds@1952: return Plugin_Continue; ds@1952: } ds@1952: ds@1952: public ConVarChange_Alltalk(Handle:convar, const String:oldValue[], const String:newValue[]) ds@1952: { ds@1952: new mode = GetConVarInt(g_Cvar_Deadtalk); ds@1952: new maxClients = GetMaxClients(); ds@1952: ds@1952: for (new i = 1; i <= maxClients; i++) ds@1952: { ds@1952: if (!IsClientInGame(i)) ds@1952: { ds@1952: continue; ds@1952: } ds@1952: ds@1952: if (g_Muted[i]) ds@1952: { ds@1952: SetClientListeningFlags(i, VOICE_MUTED); ds@1952: } ds@1952: else if (GetConVarBool(g_Cvar_Alltalk)) ds@1952: { ds@1952: SetClientListeningFlags(i, VOICE_NORMAL); ds@1952: } ds@1952: else ds@1952: { ds@1952: if (mode == 1) ds@1952: { ds@1952: SetClientListeningFlags(i, VOICE_LISTENALL); ds@1952: } ds@1952: else if (mode == 2) ds@1952: { ds@1952: SetClientListeningFlags(i, VOICE_TEAM); ds@1952: } ds@1952: } ds@1952: } ds@1952: } ds@1952: ds@1952: public Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) ds@1952: { ds@1952: new client = GetClientOfUserId(GetEventInt(event, "userid")); ds@1952: ds@1952: if (g_Muted[client]) ds@1952: { ds@1952: SetClientListeningFlags(client, VOICE_MUTED); ds@1952: } ds@1952: else ds@1952: { ds@1952: SetClientListeningFlags(client, VOICE_NORMAL); ds@1952: } ds@1952: } ds@1952: ds@1952: public Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) ds@1952: { ds@1952: new client = GetClientOfUserId(GetEventInt(event, "userid")); ds@1952: ds@1952: if (g_Muted[client]) ds@1952: { ds@1952: SetClientListeningFlags(client, VOICE_MUTED); ds@1952: return; ds@1952: } ds@1952: ds@1952: if (GetConVarBool(g_Cvar_Alltalk)) ds@1952: { ds@1952: SetClientListeningFlags(client, VOICE_NORMAL); ds@1952: return; ds@1952: } ds@1952: ds@1952: new mode = GetConVarInt(g_Cvar_Deadtalk); ds@1952: if (mode == 1) ds@1952: { ds@1952: SetClientListeningFlags(client, VOICE_LISTENALL); ds@1952: } ds@1952: else if (mode == 2) ds@1952: { ds@1952: SetClientListeningFlags(client, VOICE_TEAM); ds@1952: } ds@1952: }