ds@1952: /** ds@1952: * vim: set ts=4 : ds@1952: * ============================================================================= ds@1952: * SourceMod ds@1952: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. ds@1952: * ============================================================================= ds@1952: * ds@1952: * This program is free software; you can redistribute it and/or modify it under ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the ds@1952: * Free Software Foundation. ds@1952: * ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1952: * details. ds@1952: * ds@1952: * You should have received a copy of the GNU General Public License along with ds@1952: * this program. If not, see . ds@1952: * ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1952: * this exception to all derivative works. AlliedModders LLC defines further ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1952: * or . ds@1952: * ds@1952: * Version: $Id$ ds@1952: */ ds@1952: ds@1952: #ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_ ds@1952: #define _INCLUDE_SOURCEMOD_CTIMERSYS_H_ ds@1952: ds@1952: #include "ShareSys.h" ds@1952: #include ds@1952: #include ds@1952: #include ds@1952: #include "sourcemm_api.h" ds@1952: ds@1952: using namespace SourceHook; ds@1952: using namespace SourceMod; ds@1952: ds@1952: typedef List TimerList; ds@1952: typedef List::iterator TimerIter; ds@1952: ds@1952: class SourceMod::ITimer ds@1952: { ds@1952: public: ds@1952: void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags); ds@1952: ITimedEvent *m_Listener; ds@1952: void *m_pData; ds@1952: float m_Interval; ds@1952: double m_ToExec; ds@1952: int m_Flags; ds@1952: bool m_InExec; ds@1952: bool m_KillMe; ds@1952: }; ds@1952: ds@1952: class TimerSystem : ds@1952: public ITimerSystem, ds@1952: public SMGlobalClass ds@1952: { ds@1952: public: ds@1952: TimerSystem(); ds@1952: ~TimerSystem(); ds@1952: public: //SMGlobalClass ds@1952: void OnSourceModAllInitialized(); ds@1952: void OnSourceModLevelEnd(); ds@1952: void OnSourceModGameInitialized(); ds@1952: void OnSourceModShutdown(); ds@1952: public: //ITimerSystem ds@1952: ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags); ds@1952: void KillTimer(ITimer *pTimer); ds@1952: void FireTimerOnce(ITimer *pTimer, bool delayExec=false); ds@1952: void MapTimeLeftChanged(); ds@1952: IMapTimer *SetMapTimer(IMapTimer *pTimer); ds@1952: float GetTickedTime(); ds@1952: void NotifyOfGameStart(float offset /* = 0.0f */); ds@1952: bool GetMapTimeLeft(float *pTime); ds@1952: public: ds@1952: void RunFrame(); ds@1952: void RemoveMapChangeTimers(); ds@1952: void GameFrame(bool simulating); ds@1952: IMapTimer *GetMapTimer(); ds@1952: private: ds@1952: List m_SingleTimers; ds@1952: List m_LoopTimers; ds@1952: CStack m_FreeTimers; ds@1952: IMapTimer *m_pMapTimer; ds@1952: ds@1952: /* This is stuff for our manual ticking escapades. */ ds@1952: bool m_bHasMapTickedYet; /** Has the map ticked yet? */ ds@1952: bool m_bHasMapSimulatedYet; /** Has the map simulated yet? */ ds@1952: float m_fLastTickedTime; /** Last time that the game currently gave ds@1952: us while ticking. ds@1952: */ ds@1952: ds@1952: IForward *m_pOnGameFrame; ds@1952: IForward *m_pOnMapTimeLeftChanged; ds@1952: }; ds@1952: ds@1952: time_t GetAdjustedTime(time_t *buf = NULL); ds@1952: ds@1952: extern const double *g_pUniversalTime; ds@1952: extern TimerSystem g_Timers; ds@1952: extern int g_TimeLeftMode; ds@1952: ds@1952: #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_ ds@1952: