ds@1952: /**
ds@1952: * vim: set ts=4 :
ds@1952: * =============================================================================
ds@1952: * SourceMod
ds@1952: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
ds@1952: * =============================================================================
ds@1952: *
ds@1952: * This program is free software; you can redistribute it and/or modify it under
ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1952: * Free Software Foundation.
ds@1952: *
ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1952: * details.
ds@1952: *
ds@1952: * You should have received a copy of the GNU General Public License along with
ds@1952: * this program. If not, see .
ds@1952: *
ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1952: * this exception to all derivative works. AlliedModders LLC defines further
ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1952: * or .
ds@1952: *
ds@1952: * Version: $Id$
ds@1952: */
ds@1952:
ds@1952: #ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
ds@1952: #define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
ds@1952:
ds@1952: #include "ShareSys.h"
ds@1952: #include
ds@1952: #include
ds@1952: #include
ds@1952: #include "sourcemm_api.h"
ds@1952:
ds@1952: using namespace SourceHook;
ds@1952: using namespace SourceMod;
ds@1952:
ds@1952: typedef List TimerList;
ds@1952: typedef List::iterator TimerIter;
ds@1952:
ds@1952: class SourceMod::ITimer
ds@1952: {
ds@1952: public:
ds@1952: void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
ds@1952: ITimedEvent *m_Listener;
ds@1952: void *m_pData;
ds@1952: float m_Interval;
ds@1952: double m_ToExec;
ds@1952: int m_Flags;
ds@1952: bool m_InExec;
ds@1952: bool m_KillMe;
ds@1952: };
ds@1952:
ds@1952: class TimerSystem :
ds@1952: public ITimerSystem,
ds@1952: public SMGlobalClass
ds@1952: {
ds@1952: public:
ds@1952: TimerSystem();
ds@1952: ~TimerSystem();
ds@1952: public: //SMGlobalClass
ds@1952: void OnSourceModAllInitialized();
ds@1952: void OnSourceModLevelEnd();
ds@1952: void OnSourceModGameInitialized();
ds@1952: void OnSourceModShutdown();
ds@1952: public: //ITimerSystem
ds@1952: ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
ds@1952: void KillTimer(ITimer *pTimer);
ds@1952: void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
ds@1952: void MapTimeLeftChanged();
ds@1952: IMapTimer *SetMapTimer(IMapTimer *pTimer);
ds@1952: float GetTickedTime();
ds@1952: void NotifyOfGameStart(float offset /* = 0.0f */);
ds@1952: bool GetMapTimeLeft(float *pTime);
ds@1952: public:
ds@1952: void RunFrame();
ds@1952: void RemoveMapChangeTimers();
ds@1952: void GameFrame(bool simulating);
ds@1952: IMapTimer *GetMapTimer();
ds@1952: private:
ds@1952: List m_SingleTimers;
ds@1952: List m_LoopTimers;
ds@1952: CStack m_FreeTimers;
ds@1952: IMapTimer *m_pMapTimer;
ds@1952:
ds@1952: /* This is stuff for our manual ticking escapades. */
ds@1952: bool m_bHasMapTickedYet; /** Has the map ticked yet? */
ds@1952: bool m_bHasMapSimulatedYet; /** Has the map simulated yet? */
ds@1952: float m_fLastTickedTime; /** Last time that the game currently gave
ds@1952: us while ticking.
ds@1952: */
ds@1952:
ds@1952: IForward *m_pOnGameFrame;
ds@1952: IForward *m_pOnMapTimeLeftChanged;
ds@1952: };
ds@1952:
ds@1952: time_t GetAdjustedTime(time_t *buf = NULL);
ds@1952:
ds@1952: extern const double *g_pUniversalTime;
ds@1952: extern TimerSystem g_Timers;
ds@1952: extern int g_TimeLeftMode;
ds@1952:
ds@1952: #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_
ds@1952: