ds@1952: /** ds@1952: * vim: set ts=4 : ds@1952: * ============================================================================= ds@1952: * SourceMod ds@1952: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. ds@1952: * ============================================================================= ds@1952: * ds@1952: * This program is free software; you can redistribute it and/or modify it under ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the ds@1952: * Free Software Foundation. ds@1952: * ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1952: * details. ds@1952: * ds@1952: * You should have received a copy of the GNU General Public License along with ds@1952: * this program. If not, see . ds@1952: * ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1952: * this exception to all derivative works. AlliedModders LLC defines further ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1952: * or . ds@1952: * ds@1952: * Version: $Id$ ds@1952: */ ds@1952: #include "frame_hooks.h" ds@1952: #include "TimerSys.h" ds@1952: #include "Database.h" ds@1952: #include "HalfLife2.h" ds@1952: #include "MenuStyle_Valve.h" ds@1952: #include "MenuStyle_Radio.h" ds@1952: #include "PlayerManager.h" ds@1952: ds@1952: float g_LastMenuTime = 0.0f; ds@1952: float g_LastAuthCheck = 0.0f; ds@1952: ds@1952: void RunFrameHooks(bool simulating) ds@1952: { ds@1952: /* Frame based hooks */ ds@1952: g_DBMan.RunFrame(); ds@1952: g_HL2.ProcessFakeCliCmdQueue(); ds@1952: g_SourceMod.ProcessGameFrameHooks(simulating); ds@1952: ds@1952: float curtime = *g_pUniversalTime; ds@1952: ds@1952: if (curtime - g_LastMenuTime >= 1.0f) ds@1952: { ds@1952: g_ValveMenuStyle.ProcessWatchList(); ds@1952: g_RadioMenuStyle.ProcessWatchList(); ds@1952: g_LastMenuTime = curtime; ds@1952: } ds@1952: ds@1952: if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f) ds@1952: { ds@1952: g_Players.RunAuthChecks(); ds@1952: g_LastAuthCheck = curtime; ds@1952: } ds@1952: }