ds@1952: /**
ds@1952: * vim: set ts=4 :
ds@1952: * =============================================================================
ds@1952: * SourceMod
ds@1952: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
ds@1952: * =============================================================================
ds@1952: *
ds@1952: * This program is free software; you can redistribute it and/or modify it under
ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1952: * Free Software Foundation.
ds@1952: *
ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1952: * details.
ds@1952: *
ds@1952: * You should have received a copy of the GNU General Public License along with
ds@1952: * this program. If not, see .
ds@1952: *
ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1952: * this exception to all derivative works. AlliedModders LLC defines further
ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1952: * or .
ds@1952: *
ds@1952: * Version: $Id$
ds@1952: */
ds@1952:
ds@1952: #include "ThreadWorker.h"
ds@1952:
ds@1952: ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks) : BaseWorker(hooks),
ds@1952: m_Threader(NULL),
ds@1952: m_QueueLock(NULL),
ds@1952: m_StateLock(NULL),
ds@1952: m_PauseSignal(NULL),
ds@1952: m_AddSignal(NULL),
ds@1952: me(NULL),
ds@1952: m_think_time(DEFAULT_THINK_TIME_MS)
ds@1952: {
ds@1952: m_state = Worker_Invalid;
ds@1952: }
ds@1952:
ds@1952: ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime) :
ds@1952: BaseWorker(hooks),
ds@1952: m_Threader(pThreader),
ds@1952: m_QueueLock(NULL),
ds@1952: m_StateLock(NULL),
ds@1952: m_PauseSignal(NULL),
ds@1952: m_AddSignal(NULL),
ds@1952: me(NULL),
ds@1952: m_think_time(thinktime)
ds@1952: {
ds@1952: if (m_Threader)
ds@1952: {
ds@1952: m_state = Worker_Stopped;
ds@1952: } else {
ds@1952: m_state = Worker_Invalid;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: ThreadWorker::~ThreadWorker()
ds@1952: {
ds@1952: if (m_state != Worker_Stopped || m_state != Worker_Invalid)
ds@1952: {
ds@1952: Stop(true);
ds@1952: }
ds@1952:
ds@1952: if (m_ThreadQueue.size())
ds@1952: {
ds@1952: Flush(true);
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
ds@1952: {
ds@1952: //we don't particularly care
ds@1952: return;
ds@1952: }
ds@1952:
ds@1952: void ThreadWorker::RunThread(IThreadHandle *pHandle)
ds@1952: {
ds@1952: WorkerState this_state = Worker_Running;
ds@1952: size_t num;
ds@1952:
ds@1952: if (m_pHooks)
ds@1952: {
ds@1952: m_pHooks->OnWorkerStart(this);
ds@1952: }
ds@1952:
ds@1952: while (true)
ds@1952: {
ds@1952: /**
ds@1952: * Check number of items in the queue
ds@1952: */
ds@1952: m_StateLock->Lock();
ds@1952: this_state = m_state;
ds@1952: m_StateLock->Unlock();
ds@1952: if (this_state != Worker_Stopped)
ds@1952: {
ds@1952: m_QueueLock->Lock();
ds@1952: num = m_ThreadQueue.size();
ds@1952: if (!num)
ds@1952: {
ds@1952: /**
ds@1952: * if none, wait for an item
ds@1952: */
ds@1952: m_Waiting = true;
ds@1952: m_QueueLock->Unlock();
ds@1952: /* first check if we should end again */
ds@1952: if (this_state == Worker_Stopped)
ds@1952: {
ds@1952: break;
ds@1952: }
ds@1952: m_AddSignal->Wait();
ds@1952: m_Waiting = false;
ds@1952: } else {
ds@1952: m_QueueLock->Unlock();
ds@1952: }
ds@1952: }
ds@1952: m_StateLock->Lock();
ds@1952: this_state = m_state;
ds@1952: m_StateLock->Unlock();
ds@1952: if (this_state != Worker_Running)
ds@1952: {
ds@1952: if (this_state == Worker_Paused || this_state == Worker_Stopped)
ds@1952: {
ds@1952: //wait until the lock is cleared.
ds@1952: if (this_state == Worker_Paused)
ds@1952: {
ds@1952: m_PauseSignal->Wait();
ds@1952: }
ds@1952: if (this_state == Worker_Stopped)
ds@1952: {
ds@1952: //if we're supposed to flush cleanrly,
ds@1952: // run all of the remaining frames first.
ds@1952: if (!m_FlushType)
ds@1952: {
ds@1952: while (m_ThreadQueue.size())
ds@1952: {
ds@1952: RunFrame();
ds@1952: }
ds@1952: }
ds@1952: break;
ds@1952: }
ds@1952: }
ds@1952: }
ds@1952: /**
ds@1952: * Run the frame.
ds@1952: */
ds@1952: RunFrame();
ds@1952:
ds@1952: /**
ds@1952: * wait in between threads if specified
ds@1952: */
ds@1952: if (m_think_time)
ds@1952: {
ds@1952: m_Threader->ThreadSleep(m_think_time);
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: if (m_pHooks)
ds@1952: {
ds@1952: m_pHooks->OnWorkerStop(this);
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: SWThreadHandle *ThreadWorker::PopThreadFromQueue()
ds@1952: {
ds@1952: if (m_state <= Worker_Stopped && !m_QueueLock)
ds@1952: {
ds@1952: return NULL;
ds@1952: }
ds@1952:
ds@1952: SWThreadHandle *swt;
ds@1952: m_QueueLock->Lock();
ds@1952: swt = BaseWorker::PopThreadFromQueue();
ds@1952: m_QueueLock->Unlock();
ds@1952:
ds@1952: return swt;
ds@1952: }
ds@1952:
ds@1952: void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
ds@1952: {
ds@1952: if (m_state <= Worker_Stopped)
ds@1952: {
ds@1952: return;
ds@1952: }
ds@1952:
ds@1952: m_QueueLock->Lock();
ds@1952: BaseWorker::AddThreadToQueue(pHandle);
ds@1952: if (m_Waiting)
ds@1952: {
ds@1952: m_AddSignal->Signal();
ds@1952: }
ds@1952: m_QueueLock->Unlock();
ds@1952: }
ds@1952:
ds@1952: WorkerState ThreadWorker::GetStatus(unsigned int *threads)
ds@1952: {
ds@1952: WorkerState state;
ds@1952:
ds@1952: m_StateLock->Lock();
ds@1952: state = BaseWorker::GetStatus(threads);
ds@1952: m_StateLock->Unlock();
ds@1952:
ds@1952: return state;
ds@1952: }
ds@1952:
ds@1952: bool ThreadWorker::Start()
ds@1952: {
ds@1952: if (m_state == Worker_Invalid)
ds@1952: {
ds@1952: if (m_Threader == NULL)
ds@1952: {
ds@1952: return false;
ds@1952: }
ds@1952: } else if (m_state != Worker_Stopped) {
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: m_Waiting = false;
ds@1952: m_QueueLock = m_Threader->MakeMutex();
ds@1952: m_StateLock = m_Threader->MakeMutex();
ds@1952: m_PauseSignal = m_Threader->MakeEventSignal();
ds@1952: m_AddSignal = m_Threader->MakeEventSignal();
ds@1952: m_state = Worker_Running;
ds@1952: ThreadParams pt;
ds@1952: pt.flags = Thread_Default;
ds@1952: pt.prio = ThreadPrio_Normal;
ds@1952: me = m_Threader->MakeThread(this, &pt);
ds@1952:
ds@1952: return true;
ds@1952: }
ds@1952:
ds@1952: bool ThreadWorker::Stop(bool flush_cancel)
ds@1952: {
ds@1952: if (m_state == Worker_Invalid || m_state == Worker_Stopped)
ds@1952: {
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: WorkerState oldstate;
ds@1952:
ds@1952: //set new state
ds@1952: m_StateLock->Lock();
ds@1952: oldstate = m_state;
ds@1952: m_state = Worker_Stopped;
ds@1952: m_FlushType = flush_cancel;
ds@1952: m_StateLock->Unlock();
ds@1952:
ds@1952: if (oldstate == Worker_Paused)
ds@1952: {
ds@1952: Unpause();
ds@1952: } else {
ds@1952: m_QueueLock->Lock();
ds@1952: if (m_Waiting)
ds@1952: {
ds@1952: m_AddSignal->Signal();
ds@1952: }
ds@1952: m_QueueLock->Unlock();
ds@1952: }
ds@1952:
ds@1952: me->WaitForThread();
ds@1952: //destroy it
ds@1952: me->DestroyThis();
ds@1952: //flush all remaining events
ds@1952: Flush(true);
ds@1952:
ds@1952: //free mutex locks
ds@1952: m_QueueLock->DestroyThis();
ds@1952: m_StateLock->DestroyThis();
ds@1952: m_PauseSignal->DestroyThis();
ds@1952: m_AddSignal->DestroyThis();
ds@1952:
ds@1952: //invalidizzle
ds@1952: m_QueueLock = NULL;
ds@1952: m_StateLock = NULL;
ds@1952: m_PauseSignal = NULL;
ds@1952: m_AddSignal = NULL;
ds@1952: me = NULL;
ds@1952:
ds@1952: return true;
ds@1952: }
ds@1952:
ds@1952: bool ThreadWorker::Pause()
ds@1952: {
ds@1952: if (m_state != Worker_Running)
ds@1952: {
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: m_StateLock->Lock();
ds@1952: m_state = Worker_Paused;
ds@1952: m_StateLock->Unlock();
ds@1952:
ds@1952: return true;
ds@1952: }
ds@1952:
ds@1952:
ds@1952: bool ThreadWorker::Unpause()
ds@1952: {
ds@1952: if (m_state != Worker_Paused)
ds@1952: {
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: m_StateLock->Lock();
ds@1952: m_state = Worker_Running;
ds@1952: m_StateLock->Unlock();
ds@1952: m_PauseSignal->Signal();
ds@1952: if (m_Waiting)
ds@1952: {
ds@1952: m_AddSignal->Signal();
ds@1952: }
ds@1952:
ds@1952: return true;
ds@1952: }