skamonkey@3181: /** skamonkey@3181: * Do not edit this file. Any changes will be overwritten by the gamedata skamonkey@3181: * updater or by upgrading your SourceMod install. skamonkey@3181: * skamonkey@3181: * To override data in this file, create a subdirectory named "custom" and skamonkey@3181: * place your own gamedata file(s) inside of it. Such files will be parsed skamonkey@3181: * after SM's own. skamonkey@3181: * skamonkey@3181: * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) skamonkey@3181: */ skamonkey@3181: skamonkey@3181: "Games" skamonkey@3181: { skamonkey@3181: /* CGlobalEntityList */ skamonkey@3181: "#default" skamonkey@3181: { skamonkey@3181: "Offsets" skamonkey@3181: { skamonkey@3181: /* Offset into LevelShutdown */ skamonkey@3181: "gEntList" skamonkey@3181: { skamonkey@3181: "windows" "11" skamonkey@3181: } skamonkey@3181: skamonkey@3181: "EntInfo" skamonkey@3181: { skamonkey@3181: "windows" "4" skamonkey@3181: } skamonkey@3181: } skamonkey@3181: skamonkey@3181: "Signatures" skamonkey@3181: { skamonkey@3181: "LevelShutdown" skamonkey@3181: { skamonkey@3181: "library" "server" skamonkey@3181: "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x6A" skamonkey@3181: } skamonkey@3181: } skamonkey@3181: } skamonkey@3181: }