fyrenmoo@2690: /** fyrenmoo@2690: * Do not edit this file. Any changes will be overwritten by the gamedata fyrenmoo@2690: * updater or by upgrading your SourceMod install. fyrenmoo@2690: * fyrenmoo@2690: * To override data in this file, create a subdirectory named "custom" and fyrenmoo@2690: * place your own gamedata file(s) inside of it. Such files will be parsed fyrenmoo@2690: * after SM's own. fyrenmoo@2690: * fyrenmoo@2690: * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) fyrenmoo@2690: */ fyrenmoo@2690: fyrenmoo@2690: "Game Master" fyrenmoo@2690: { fyrenmoo@2690: "common.games.txt" fyrenmoo@2690: { fyrenmoo@2690: } pred@2746: pred@2746: "engine.l4d.txt" pred@2746: { pred@2746: "engine" "left4dead" pred@2746: } pred@2746: pred@2848: "engine.l4d2.txt" pred@2848: { pred@2848: "engine" "left4dead2" pred@2848: } pred@2848: skamonkey@3109: "engine.swarm.txt" skamonkey@3109: { skamonkey@3109: "engine" "alienswarm" skamonkey@3109: } skamonkey@3109: pred@2746: "engine.ep2.txt" pred@2746: { pred@2746: "engine" "orangebox" pred@2746: } pred@2768: pred@2768: "engine.ep2valve.txt" pred@2768: { pred@2768: "engine" "orangebox_valve" pred@2768: } pred@2746: skamonkey@3614: "engine.css.txt" skamonkey@3614: { skamonkey@3614: "engine" "css" skamonkey@3614: } skamonkey@3614: pred@2746: "engine.ep1.txt" pred@2746: { pred@2746: "engine" "original" pred@2746: } pred@2746: pred@2746: "engine.darkm.txt" pred@2746: { pred@2746: "engine" "darkmessiah" pred@2746: } skamonkey@3181: skamonkey@3181: "engine.bgt.txt" skamonkey@3181: { skamonkey@3181: "engine" "bloodygoodtime" skamonkey@3181: } skamonkey@3373: skamonkey@3373: "engine.eye.txt" skamonkey@3373: { skamonkey@3373: "engine" "eye" skamonkey@3373: } skamonkey@3515: skamonkey@3515: "engine.csgo.txt" skamonkey@3515: { skamonkey@3515: "engine" "csgo" skamonkey@3515: } pred@2746: asherkin@3601: "blacklist.plugins.txt" asherkin@3601: { asherkin@3601: } pred@2768: }