ds@1952: /** ds@1952: * vim: set ts=4 : ds@1952: * ============================================================================= ds@1952: * SourceMod Reserved Slots Plugin ds@1952: * Provides basic reserved slots. ds@1952: * ds@1952: * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. ds@1952: * ============================================================================= ds@1952: * ds@1952: * This program is free software; you can redistribute it and/or modify it under ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the ds@1952: * Free Software Foundation. ds@1952: * ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1952: * details. ds@1952: * ds@1952: * You should have received a copy of the GNU General Public License along with ds@1952: * this program. If not, see . ds@1952: * ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1952: * this exception to all derivative works. AlliedModders LLC defines further ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1952: * or . ds@1952: * ds@1952: * Version: $Id$ ds@1952: */ ds@1952: ds@1952: #pragma semicolon 1 ds@1952: ds@1952: #include ds@1952: ds@1952: public Plugin:myinfo = ds@1952: { ds@1952: name = "Reserved Slots", ds@1952: author = "AlliedModders LLC", ds@1952: description = "Provides basic reserved slots", ds@1952: version = SOURCEMOD_VERSION, ds@1952: url = "http://www.sourcemod.net/" ds@1952: }; ds@1952: ds@1952: /* Maximum number of clients that can connect to server */ ds@1952: new g_MaxClients; pred@2006: new g_adminCount = 0; pred@2006: new bool:g_isAdmin[MAXPLAYERS+1]; ds@1952: ds@1952: /* Handles to convars used by plugin */ ds@1952: new Handle:sm_reserved_slots; ds@1952: new Handle:sm_hide_slots; ds@1952: new Handle:sv_visiblemaxplayers; ds@1952: new Handle:sm_reserve_type; pred@2006: new Handle:sm_reserve_maxadmins; pred@2022: new Handle:sm_reserve_kicktype; pred@2022: pred@2022: enum KickType pred@2022: { pred@2022: Kick_HighestPing, pred@2022: Kick_HighestTime, pred@2022: Kick_Random, pred@2022: }; ds@1952: ds@1952: public OnPluginStart() ds@1952: { ds@1952: LoadTranslations("reservedslots.phrases"); ds@1952: ds@1952: sm_reserved_slots = CreateConVar("sm_reserved_slots", "0", "Number of reserved player slots", 0, true, 0.0); ds@1952: sm_hide_slots = CreateConVar("sm_hide_slots", "0", "If set to 1, reserved slots will hidden (subtracted from the max slot count)", 0, true, 0.0, true, 1.0); ds@1952: sv_visiblemaxplayers = FindConVar("sv_visiblemaxplayers"); pred@2006: sm_reserve_type = CreateConVar("sm_reserve_type", "0", "Method of reserving slots", 0, true, 0.0, true, 2.0); pred@2006: sm_reserve_maxadmins = CreateConVar("sm_reserve_maxadmins", "1", "Maximum amount of admins to let in the server with reserve type 2", 0, true, 0.0); pred@2022: sm_reserve_kicktype = CreateConVar("sm_reserve_kicktype", "0", "How to select a client to kick (if appropriate)", 0, true, 0.0, true, 2.0); ds@1952: ds@1952: HookConVarChange(sm_reserved_slots, SlotsChanged); ds@1952: HookConVarChange(sm_hide_slots, SlotsChanged); ds@1952: } ds@1952: ds@1952: public OnPluginEnd() ds@1952: { ds@1952: /* If the plugin has been unloaded, reset visiblemaxplayers. In the case of the server shutting down this effect will not be visible */ ds@1952: SetConVarInt(sv_visiblemaxplayers, g_MaxClients); ds@1952: } ds@1952: ds@1952: public OnMapStart() ds@1952: { ds@1952: g_MaxClients = GetMaxClients(); ds@1952: ds@1952: if (GetConVarBool(sm_hide_slots)) ds@1952: { ds@1952: SetVisibleMaxSlots(GetClientCount(false), g_MaxClients - GetConVarInt(sm_reserved_slots)); ds@1952: } ds@1952: } ds@1952: ds@1952: public OnConfigsExecuted() ds@1952: { ds@1952: if (GetConVarBool(sm_hide_slots)) ds@1952: { ds@1952: SetVisibleMaxSlots(GetClientCount(false), g_MaxClients - GetConVarInt(sm_reserved_slots)); ds@1952: } ds@1952: } ds@1952: ds@1952: public Action:OnTimedKick(Handle:timer, any:client) ds@1952: { ds@1952: if (!client || !IsClientInGame(client)) ds@1952: { ds@1952: return Plugin_Handled; ds@1952: } ds@1952: ds@1952: KickClient(client, "%T", "Slot reserved", client); ds@1952: ds@1952: if (GetConVarBool(sm_hide_slots)) ds@1952: { ds@1952: SetVisibleMaxSlots(GetClientCount(false), g_MaxClients - GetConVarInt(sm_reserved_slots)); ds@1952: } ds@1952: ds@1952: return Plugin_Handled; ds@1952: } ds@1952: ds@1952: public OnClientPostAdminCheck(client) ds@1952: { ds@1952: new reserved = GetConVarInt(sm_reserved_slots); ds@1952: ds@1952: if (reserved > 0) ds@1952: { ds@1952: new clients = GetClientCount(false); ds@1952: new limit = g_MaxClients - reserved; ds@1952: new flags = GetUserFlagBits(client); ds@1952: ds@1952: new type = GetConVarInt(sm_reserve_type); ds@1952: ds@1952: if (type == 0) ds@1952: { ds@1952: if (clients <= limit || IsFakeClient(client) || flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION) ds@1952: { ds@1952: if (GetConVarBool(sm_hide_slots)) ds@1952: { ds@1952: SetVisibleMaxSlots(clients, limit); ds@1952: } ds@1952: ds@1952: return; ds@1952: } ds@1952: ds@1952: /* Kick player because there are no public slots left */ ds@1952: CreateTimer(0.1, OnTimedKick, client); ds@1952: } pred@2006: else if (type == 1) pred@2006: { ds@1952: if (clients > limit) pred@2133: { ds@1952: if (flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION) ds@1952: { ds@1952: new target = SelectKickClient(); ds@1952: ds@1952: if (target) ds@1952: { ds@1952: /* Kick public player to free the reserved slot again */ ds@1952: CreateTimer(0.1, OnTimedKick, target); ds@1952: } ds@1952: } ds@1952: else ds@1952: { ds@1952: /* Kick player because there are no public slots left */ ds@1952: CreateTimer(0.1, OnTimedKick, client); ds@1952: } ds@1952: } ds@1952: } pred@2006: else if (type == 2) pred@2006: { pred@2006: if (flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION) pred@2006: { pred@2006: g_adminCount++; pred@2006: g_isAdmin[client] = true; pred@2006: } pred@2006: pred@2006: if (clients > limit && g_adminCount < GetConVarInt(sm_reserve_maxadmins)) pred@2006: { pred@2006: /* Server is full, reserved slots aren't and client doesn't have reserved slots access */ pred@2006: pred@2006: if (g_isAdmin[client]) pred@2006: { pred@2006: new target = SelectKickClient(); pred@2006: pred@2006: if (target) pred@2006: { pred@2006: /* Kick public player to free the reserved slot again */ pred@2006: CreateTimer(0.1, OnTimedKick, target); pred@2006: } pred@2006: } pred@2006: else pred@2006: { pred@2006: /* Kick player because there are no public slots left */ pred@2006: CreateTimer(0.1, OnTimedKick, client); pred@2006: } pred@2006: } pred@2006: } ds@1952: } ds@1952: } ds@1952: ds@1952: public OnClientDisconnect_Post(client) ds@1952: { ds@1952: if (GetConVarBool(sm_hide_slots)) ds@1952: { ds@1952: SetVisibleMaxSlots(GetClientCount(false), g_MaxClients - GetConVarInt(sm_reserved_slots)); ds@1952: } pred@2006: pred@2006: if (g_isAdmin[client]) pred@2006: { pred@2006: g_adminCount--; pred@2006: g_isAdmin[client] = false; pred@2006: } ds@1952: } ds@1952: ds@1952: public SlotsChanged(Handle:convar, const String:oldValue[], const String:newValue[]) ds@1952: { ds@1952: /* Reserved slots or hidden slots have been disabled - reset sv_visiblemaxplayers */ ds@1952: if (StringToInt(newValue) == 0) ds@1952: { ds@1952: SetConVarInt(sv_visiblemaxplayers, g_MaxClients); ds@1952: } ds@1952: } ds@1952: ds@1952: SetVisibleMaxSlots(clients, limit) ds@1952: { ds@1952: new num = clients; ds@1952: ds@1952: if (clients == g_MaxClients) ds@1952: { ds@1952: num = g_MaxClients; ds@1952: } else if (clients < limit) { ds@1952: num = limit; ds@1952: } ds@1952: ds@1952: SetConVarInt(sv_visiblemaxplayers, num); ds@1952: } ds@1952: ds@1952: SelectKickClient() ds@1952: { pred@2022: new KickType:type = KickType:GetConVarInt(sm_reserve_kicktype); ds@1952: pred@2022: new Float:highestValue; pred@2022: new highestValueId; pred@2022: pred@2022: new Float:highestSpecValue; pred@2022: new highestSpecValueId; ds@1952: ds@1952: new bool:specFound; ds@1952: pred@2022: new Float:value; ds@1952: ds@1952: for (new i=1; i<=g_MaxClients; i++) ds@1952: { ds@1952: if (!IsClientConnected(i)) ds@1952: { ds@1952: continue; ds@1952: } ds@1952: ds@1952: new flags = GetUserFlagBits(i); ds@1952: ds@1952: if (IsFakeClient(i) || flags & ADMFLAG_ROOT || flags & ADMFLAG_RESERVATION || CheckCommandAccess(i, "sm_reskick_immunity", ADMFLAG_RESERVATION, false)) ds@1952: { ds@1952: continue; ds@1952: } ds@1952: pred@2022: value = 0.0; ds@1952: ds@1952: if (IsClientInGame(i)) pred@2022: { pred@2022: if (type == Kick_HighestPing) pred@2022: { pred@2022: value = GetClientAvgLatency(i, NetFlow_Outgoing); pred@2022: } pred@2022: else if (type == Kick_HighestTime) pred@2022: { pred@2022: value = GetClientTime(i); pred@2022: } pred@2022: else pred@2022: { pred@2022: value = GetRandomFloat(0.0, 100.0); pred@2022: } pred@2022: ds@1952: if (IsClientObserver(i)) ds@1952: { ds@1952: specFound = true; ds@1952: pred@2022: if (value > highestSpecValue) ds@1952: { pred@2022: highestSpecValue = value; pred@2022: highestSpecValueId = i; ds@1952: } ds@1952: } ds@1952: } ds@1952: pred@2022: if (value >= highestValue) ds@1952: { pred@2022: highestValue = value; pred@2022: highestValueId = i; ds@1952: } ds@1952: } ds@1952: ds@1952: if (specFound) ds@1952: { pred@2022: return highestSpecValueId; ds@1952: } ds@1952: pred@2022: return highestValueId; pred@2022: }