dvander@1084: /** dvander@1084: * vim: set ts=4 : ds@1330: * ============================================================================= dvander@1231: * SourceMod dvander@1231: * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= dvander@1084: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. dvander@1231: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. dvander@1231: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . dvander@1231: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@1084: * dvander@1084: * Version: $Id$ dvander@1084: */ dvander@1084: dvander@1084: #include "BaseWorker.h" dvander@1084: dvander@1090: BaseWorker::BaseWorker(IThreadWorkerCallbacks *hooks) : dvander@1084: m_perFrame(SM_DEFAULT_THREADS_PER_FRAME), dvander@1090: m_state(Worker_Stopped), dvander@1090: m_pHooks(hooks) dvander@1084: { dvander@1084: } dvander@1084: dvander@1084: BaseWorker::~BaseWorker() dvander@1084: { dvander@1084: if (m_state != Worker_Stopped || m_state != Worker_Invalid) dvander@1084: Stop(true); dvander@1084: dvander@1084: if (m_ThreadQueue.size()) dvander@1084: Flush(true); dvander@1084: } dvander@1084: dvander@1084: void BaseWorker::MakeThread(IThread *pThread) dvander@1084: { dvander@1084: ThreadParams pt; dvander@1084: dvander@1084: pt.flags = Thread_AutoRelease; dvander@1084: pt.prio = ThreadPrio_Normal; dvander@1084: dvander@1084: MakeThread(pThread, &pt); dvander@1084: } dvander@1084: dvander@1084: IThreadHandle *BaseWorker::MakeThread(IThread *pThread, ThreadFlags flags) dvander@1084: { dvander@1084: ThreadParams pt; dvander@1084: dvander@1084: pt.flags = flags; dvander@1084: pt.prio = ThreadPrio_Normal; dvander@1084: dvander@1084: return MakeThread(pThread, &pt); dvander@1084: } dvander@1084: dvander@1084: IThreadHandle *BaseWorker::MakeThread(IThread *pThread, const ThreadParams *params) dvander@1084: { dvander@1084: if (m_state != Worker_Running) dvander@1084: return NULL; dvander@1084: dvander@1084: SWThreadHandle *swt = new SWThreadHandle(this, params, pThread); dvander@1084: dvander@1084: AddThreadToQueue(swt); dvander@1084: dvander@1084: return swt; dvander@1084: } dvander@1084: dvander@1084: void BaseWorker::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min) dvander@1084: { dvander@1084: max = ThreadPrio_Normal; dvander@1084: min = ThreadPrio_Normal; dvander@1084: } dvander@1084: dvander@1084: unsigned int BaseWorker::Flush(bool flush_cancel) dvander@1084: { dvander@1084: SWThreadHandle *swt; dvander@1084: unsigned int num = 0; dvander@1084: dvander@1084: while ((swt=PopThreadFromQueue()) != NULL) dvander@1084: { dvander@1084: swt->m_state = Thread_Done; dvander@1084: if (!flush_cancel) dvander@1084: swt->pThread->RunThread(swt); dvander@1084: swt->pThread->OnTerminate(swt, flush_cancel); dvander@1084: if (swt->m_params.flags & Thread_AutoRelease) dvander@1084: delete swt; dvander@1084: num++; dvander@1084: } dvander@1084: dvander@1084: return num; dvander@1084: } dvander@1084: dvander@1084: SWThreadHandle *BaseWorker::PopThreadFromQueue() dvander@1084: { dvander@1084: if (!m_ThreadQueue.size()) dvander@1084: return NULL; dvander@1084: dvander@1084: SourceHook::List::iterator begin; dvander@1084: SWThreadHandle *swt; dvander@1084: dvander@1084: begin = m_ThreadQueue.begin(); dvander@1084: swt = (*begin); dvander@1084: m_ThreadQueue.erase(begin); dvander@1084: dvander@1084: return swt; dvander@1084: } dvander@1084: dvander@1084: void BaseWorker::AddThreadToQueue(SWThreadHandle *pHandle) dvander@1084: { dvander@1084: m_ThreadQueue.push_back(pHandle); dvander@1084: } dvander@1084: dvander@1084: unsigned int BaseWorker::GetMaxThreadsPerFrame() dvander@1084: { dvander@1084: return m_perFrame; dvander@1084: } dvander@1084: dvander@1084: WorkerState BaseWorker::GetStatus(unsigned int *threads) dvander@1084: { dvander@1084: if (threads) dvander@1084: *threads = m_perFrame; dvander@1084: dvander@1084: return m_state; dvander@1084: } dvander@1084: dvander@1084: unsigned int BaseWorker::RunFrame() dvander@1084: { dvander@1084: unsigned int done = 0; dvander@1084: unsigned int max = GetMaxThreadsPerFrame(); dvander@1084: SWThreadHandle *swt = NULL; dvander@1084: IThread *pThread = NULL; dvander@1084: dvander@1084: while (done < max) dvander@1084: { dvander@1084: if ((swt=PopThreadFromQueue()) == NULL) dvander@1090: { dvander@1084: break; dvander@1090: } dvander@1084: pThread = swt->pThread; dvander@1084: swt->m_state = Thread_Running; dvander@1084: pThread->RunThread(swt); dvander@1084: swt->m_state = Thread_Done; dvander@1084: pThread->OnTerminate(swt, false); dvander@1084: if (swt->m_params.flags & Thread_AutoRelease) dvander@1090: { dvander@1084: delete swt; dvander@1090: } dvander@1084: done++; dvander@1084: } dvander@1084: dvander@1084: return done; dvander@1084: } dvander@1084: dvander@1084: void BaseWorker::SetMaxThreadsPerFrame(unsigned int threads) dvander@1084: { dvander@1084: m_perFrame = threads; dvander@1084: } dvander@1084: dvander@1084: bool BaseWorker::Start() dvander@1084: { dvander@1084: if (m_state != Worker_Invalid && m_state != Worker_Stopped) dvander@1084: { dvander@1084: return false; dvander@1084: } dvander@1084: dvander@1084: m_state = Worker_Running; dvander@1084: dvander@1090: if (m_pHooks) dvander@1090: { dvander@1090: m_pHooks->OnWorkerStart(this); dvander@1090: } dvander@1090: dvander@1084: return true; dvander@1084: } dvander@1084: dvander@1084: bool BaseWorker::Stop(bool flush_cancel) dvander@1084: { dvander@1084: if (m_state == Worker_Invalid || m_state == Worker_Stopped) dvander@1090: { dvander@1084: return false; dvander@1090: } dvander@1084: dvander@1084: if (m_state == Worker_Paused) dvander@1084: { dvander@1084: if (!Unpause()) dvander@1090: { dvander@1084: return false; dvander@1090: } dvander@1084: } dvander@1084: dvander@1084: m_state = Worker_Stopped; dvander@1084: Flush(flush_cancel); dvander@1084: dvander@1090: if (m_pHooks) dvander@1090: { dvander@1090: m_pHooks->OnWorkerStop(this); dvander@1090: } dvander@1090: dvander@1084: return true; dvander@1084: } dvander@1084: dvander@1084: bool BaseWorker::Pause() dvander@1084: { dvander@1084: if (m_state != Worker_Running) dvander@1090: { dvander@1084: return false; dvander@1090: } dvander@1084: dvander@1084: m_state = Worker_Paused; dvander@1084: dvander@1084: return true; dvander@1084: } dvander@1084: dvander@1084: dvander@1084: bool BaseWorker::Unpause() dvander@1084: { dvander@1084: if (m_state != Worker_Paused) dvander@1090: { dvander@1084: return false; dvander@1090: } dvander@1084: dvander@1084: m_state = Worker_Running; dvander@1084: dvander@1084: return true; dvander@1084: } dvander@1084: dvander@1084: /*********************** dvander@1084: * THREAD HANDLE STUFF * dvander@1084: ***********************/ dvander@1084: dvander@1084: void SWThreadHandle::DestroyThis() dvander@1084: { dvander@1084: delete this; dvander@1084: } dvander@1084: dvander@1084: void SWThreadHandle::GetParams(ThreadParams *p) dvander@1084: { dvander@1084: *p = m_params; dvander@1084: } dvander@1084: dvander@1084: ThreadPriority SWThreadHandle::GetPriority() dvander@1084: { dvander@1084: return m_params.prio; dvander@1084: } dvander@1084: dvander@1084: ThreadState SWThreadHandle::GetState() dvander@1084: { dvander@1084: return m_state; dvander@1084: } dvander@1084: dvander@1084: IThreadCreator *SWThreadHandle::Parent() dvander@1084: { dvander@1084: return m_parent; dvander@1084: } dvander@1084: dvander@1084: bool SWThreadHandle::SetPriority(ThreadPriority prio) dvander@1084: { dvander@1084: if (m_params.prio != ThreadPrio_Normal) dvander@1084: return false; dvander@1084: dvander@1084: m_params.prio = prio; dvander@1084: dvander@1084: return true; dvander@1084: } dvander@1084: dvander@1084: bool SWThreadHandle::Unpause() dvander@1084: { dvander@1084: if (m_state != Thread_Paused) dvander@1084: return false; dvander@1084: dvander@1084: m_state = Thread_Running; dvander@1084: dvander@1084: return true; dvander@1084: } dvander@1084: dvander@1084: bool SWThreadHandle::WaitForThread() dvander@1084: { dvander@1084: return false; dvander@1084: } dvander@1084: dvander@1084: SWThreadHandle::SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread) : dvander@1084: m_state(Thread_Paused), m_params(*p), m_parent(parent), pThread(thread) dvander@1084: { dvander@1084: } dvander@1084: dvander@1084: IThread *SWThreadHandle::GetThread() dvander@1084: { dvander@1084: return pThread; dvander@1084: }