dvander@2726: /**
dvander@2726: * vim: set ts=4 :
dvander@2726: * =============================================================================
dvander@2726: * SourceMod
dvander@2726: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
dvander@2726: * =============================================================================
dvander@2726: *
dvander@2726: * This program is free software; you can redistribute it and/or modify it under
dvander@2726: * the terms of the GNU General Public License, version 3.0, as published by the
dvander@2726: * Free Software Foundation.
dvander@2726: *
dvander@2726: * This program is distributed in the hope that it will be useful, but WITHOUT
dvander@2726: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
dvander@2726: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
dvander@2726: * details.
dvander@2726: *
dvander@2726: * You should have received a copy of the GNU General Public License along with
dvander@2726: * this program. If not, see .
dvander@2726: *
dvander@2726: * As a special exception, AlliedModders LLC gives you permission to link the
dvander@2726: * code of this program (as well as its derivative works) to "Half-Life 2," the
dvander@2726: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
dvander@2726: * by the Valve Corporation. You must obey the GNU General Public License in
dvander@2726: * all respects for all other code used. Additionally, AlliedModders LLC grants
dvander@2726: * this exception to all derivative works. AlliedModders LLC defines further
dvander@2726: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
dvander@2726: * or .
dvander@2726: *
dvander@2726: * Version: $Id$
dvander@2726: */
dvander@2726:
dvander@2726: #ifndef _INCLUDE_SOURCEMOD_BASEWORKER_H
dvander@2726: #define _INCLUDE_SOURCEMOD_BASEWORKER_H
dvander@2726:
dvander@2726: #include "sh_list.h"
dvander@2726: #include "ThreadSupport.h"
dvander@2726:
dvander@2726: #define SM_DEFAULT_THREADS_PER_FRAME 1
dvander@2726:
dvander@2726: class BaseWorker;
dvander@2726:
dvander@2726: //SW = Simple Wrapper
dvander@2726: class SWThreadHandle : public IThreadHandle
dvander@2726: {
dvander@2726: friend class BaseWorker;
dvander@2726: public:
dvander@2726: SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread);
dvander@2726: IThread *GetThread();
dvander@2726: public:
dvander@2726: //NOTE: We don't support this by default.
dvander@2726: //It's specific usage that'd require many mutexes
dvander@2726: virtual bool WaitForThread();
dvander@2726: public:
dvander@2726: virtual void DestroyThis();
dvander@2726: virtual IThreadCreator *Parent();
dvander@2726: virtual void GetParams(ThreadParams *ptparams);
dvander@2726: public:
dvander@2726: //Priorities not supported by default.
dvander@2726: virtual ThreadPriority GetPriority();
dvander@2726: virtual bool SetPriority(ThreadPriority prio);
dvander@2726: public:
dvander@2726: virtual ThreadState GetState();
dvander@2726: virtual bool Unpause();
dvander@2726: private:
dvander@2726: ThreadState m_state;
dvander@2726: ThreadParams m_params;
dvander@2726: IThreadCreator *m_parent;
dvander@2726: IThread *pThread;
dvander@2726: };
dvander@2726:
dvander@2726: class BaseWorker : public IThreadWorker
dvander@2726: {
dvander@2726: public:
dvander@2726: BaseWorker(IThreadWorkerCallbacks *hooks);
dvander@2726: virtual ~BaseWorker();
dvander@2726: public: //IWorker
dvander@2726: virtual unsigned int RunFrame();
dvander@2726: //Controls the worker
dvander@2726: virtual bool Pause();
dvander@2726: virtual bool Unpause();
dvander@2726: virtual bool Start();
dvander@2726: virtual bool Stop(bool flush_cancel);
dvander@2726: //Flushes out any remaining threads
dvander@2726: virtual unsigned int Flush(bool flush_cancel);
dvander@2726: //returns status and number of threads in queue
dvander@2726: virtual WorkerState GetStatus(unsigned int *numThreads);
asherkin@3704: virtual void SetMaxThreadsPerFrame(unsigned int threads);
asherkin@3704: virtual void SetThinkTimePerFrame(unsigned int thinktime) {}
dvander@2726: public: //IThreadCreator
dvander@2726: virtual void MakeThread(IThread *pThread);
dvander@2726: virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
dvander@2726: virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
dvander@2726: virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
dvander@2726: public: //BaseWorker
dvander@2726: virtual void AddThreadToQueue(SWThreadHandle *pHandle);
dvander@2726: virtual SWThreadHandle *PopThreadFromQueue();
dvander@2726: protected:
dvander@2726: SourceHook::List m_ThreadQueue;
dvander@2726: unsigned int m_perFrame;
dvander@2726: volatile WorkerState m_state;
dvander@2726: IThreadWorkerCallbacks *m_pHooks;
dvander@2726: };
dvander@2726:
dvander@2726: #endif //_INCLUDE_SOURCEMOD_BASEWORKER_H