dvander@1412: /** dvander@1412: * vim: set ts=4 : dvander@1412: * ============================================================================= dvander@1412: * SourceMod ds@1947: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. dvander@1412: * ============================================================================= dvander@1412: * dvander@1412: * This program is free software; you can redistribute it and/or modify it under dvander@1412: * the terms of the GNU General Public License, version 3.0, as published by the dvander@1412: * Free Software Foundation. dvander@1412: * dvander@1412: * This program is distributed in the hope that it will be useful, but WITHOUT dvander@1412: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS dvander@1412: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more dvander@1412: * details. dvander@1412: * dvander@1412: * You should have received a copy of the GNU General Public License along with dvander@1412: * this program. If not, see . dvander@1412: * dvander@1412: * As a special exception, AlliedModders LLC gives you permission to link the dvander@1412: * code of this program (as well as its derivative works) to "Half-Life 2," the dvander@1412: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software dvander@1412: * by the Valve Corporation. You must obey the GNU General Public License in dvander@1412: * all respects for all other code used. Additionally, AlliedModders LLC grants dvander@1412: * this exception to all derivative works. AlliedModders LLC defines further dvander@1412: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), dvander@1412: * or . dvander@1412: * dvander@1412: * Version: $Id$ dvander@1412: */ dvander@1412: dvander@1412: #ifndef _INCLUDE_SOURCEMOD_FRAME_HOOKS_H_ dvander@1412: #define _INCLUDE_SOURCEMOD_FRAME_HOOKS_H_ dvander@1412: dvander@2562: #include dvander@2562: dvander@2562: using namespace SourceMod; dvander@2476: dvander@2476: struct FrameAction dvander@2476: { dvander@2562: FrameAction(FRAMEACTION a, void *d) : data(d), action(a) dvander@2562: { dvander@2562: } dvander@2476: void *data; dvander@2476: FRAMEACTION action; dvander@2476: }; dvander@2476: dvander@2235: extern bool g_PendingInternalPush; dvander@2235: dvander@2476: void AddFrameAction(const FrameAction & action); dvander@1904: void RunFrameHooks(bool simulating); dvander@1412: dvander@1412: #endif //_INCLUDE_SOURCEMOD_FRAME_HOOKS_H_