fyrenmoo@3129: /**
fyrenmoo@3129: * vim: set ts=4 :
fyrenmoo@3129: * =============================================================================
fyrenmoo@3129: * SourceMod
fyrenmoo@3129: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
fyrenmoo@3129: * =============================================================================
fyrenmoo@3129: *
fyrenmoo@3129: * This program is free software; you can redistribute it and/or modify it under
fyrenmoo@3129: * the terms of the GNU General Public License, version 3.0, as published by the
fyrenmoo@3129: * Free Software Foundation.
fyrenmoo@3129: *
fyrenmoo@3129: * This program is distributed in the hope that it will be useful, but WITHOUT
fyrenmoo@3129: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
fyrenmoo@3129: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
fyrenmoo@3129: * details.
fyrenmoo@3129: *
fyrenmoo@3129: * You should have received a copy of the GNU General Public License along with
fyrenmoo@3129: * this program. If not, see .
fyrenmoo@3129: *
fyrenmoo@3129: * As a special exception, AlliedModders LLC gives you permission to link the
fyrenmoo@3129: * code of this program (as well as its derivative works) to "Half-Life 2," the
fyrenmoo@3129: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
fyrenmoo@3129: * by the Valve Corporation. You must obey the GNU General Public License in
fyrenmoo@3129: * all respects for all other code used. Additionally, AlliedModders LLC grants
fyrenmoo@3129: * this exception to all derivative works. AlliedModders LLC defines further
fyrenmoo@3129: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
fyrenmoo@3129: * or .
fyrenmoo@3129: *
fyrenmoo@3129: * Version: $Id$
fyrenmoo@3129: */
fyrenmoo@3129:
fyrenmoo@3129: #include
fyrenmoo@3129: #include
fyrenmoo@3129: #include "GameConfigs.h"
fyrenmoo@3129: //#include "sm_stringutil.h"
fyrenmoo@3129: //#include "sourcemod.h"
fyrenmoo@3129: //#include "sourcemm_api.h"
fyrenmoo@3129: //#include "HalfLife2.h"
fyrenmoo@3129: //#include "Logger.h"
fyrenmoo@3129: //#include "ShareSys.h"
fyrenmoo@3129: //#include "MemoryUtils.h"
fyrenmoo@3129: //#include "LibrarySys.h"
fyrenmoo@3129: //#include "HandleSys.h"
fyrenmoo@3129: //#include "sm_crc32.h"
fyrenmoo@3129:
fyrenmoo@3129: //#if defined PLATFORM_LINUX
fyrenmoo@3129: //#include
fyrenmoo@3129: //#endif
fyrenmoo@3129:
fyrenmoo@3129: #define PSTATE_NONE 0
fyrenmoo@3129: #define PSTATE_GAMES 1
fyrenmoo@3129: #define PSTATE_GAMEDEFS 2
fyrenmoo@3129: #define PSTATE_GAMEDEFS_OFFSETS 3
fyrenmoo@3129: #define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4
fyrenmoo@3129: #define PSTATE_GAMEDEFS_KEYS 5
fyrenmoo@3129: #define PSTATE_GAMEDEFS_SUPPORTED 6
fyrenmoo@3129: #define PSTATE_GAMEDEFS_SIGNATURES 7
fyrenmoo@3129: #define PSTATE_GAMEDEFS_SIGNATURES_SIG 8
fyrenmoo@3129: #define PSTATE_GAMEDEFS_CRC 9
fyrenmoo@3129: #define PSTATE_GAMEDEFS_CRC_BINARY 10
fyrenmoo@3129: #define PSTATE_GAMEDEFS_CUSTOM 11
fyrenmoo@3129:
fyrenmoo@3129: #define WIN 0
fyrenmoo@3129: #define LIN 1
fyrenmoo@3129:
fyrenmoo@3129: #define PLATFORM_NAME "linux"
fyrenmoo@3129: #define PLATFORM_SERVER_BINARY "server_i486.so"
fyrenmoo@3129:
fyrenmoo@3129: Offset *tempOffset;
fyrenmoo@3129: Sig *tempSig;
fyrenmoo@3129:
fyrenmoo@3129: unsigned int s_ServerBinCRC;
fyrenmoo@3129: bool s_ServerBinCRC_Ok = false;
fyrenmoo@3129:
fyrenmoo@3129: bool /*CGameConfig::*/DoesGameMatch(const char *value)
fyrenmoo@3129: {
fyrenmoo@3129: if (strcmp(value, /*m_gdcG*/game) == 0)
fyrenmoo@3129: {
fyrenmoo@3129: return true;
fyrenmoo@3129: }
fyrenmoo@3129: return false;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: bool /*CGameConfig::*/DoesEngineMatch(const char *value)
fyrenmoo@3129: {
fyrenmoo@3129: if (strcmp(value, /*m_gdcE*/engine) == 0)
fyrenmoo@3129: {
fyrenmoo@3129: return true;
fyrenmoo@3129: }
fyrenmoo@3129: return false;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: CGameConfig::CGameConfig()//const char *file)//, const char *game, const char *engine)
fyrenmoo@3129: {
fyrenmoo@3129: // strncopy(m_File, file, sizeof(m_File));
fyrenmoo@3129: // strncopy(m_gdcGame, game, sizeof(m_gdcGame));
fyrenmoo@3129: // strncopy(m_gdcEngine, engine, sizeof(m_gdcEngine));
fyrenmoo@3129: //m_pStrings = new BaseStringTable(512);
fyrenmoo@3129: m_RefCount = 0;
fyrenmoo@3129:
fyrenmoo@3129: m_CustomLevel = 0;
fyrenmoo@3129: m_CustomHandler = NULL;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: CGameConfig::~CGameConfig()
fyrenmoo@3129: {
fyrenmoo@3129: // delete m_pStrings;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
fyrenmoo@3129: {
fyrenmoo@3129: if (m_IgnoreLevel)
fyrenmoo@3129: {
fyrenmoo@3129: m_IgnoreLevel++;
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: switch (m_ParseState)
fyrenmoo@3129: {
fyrenmoo@3129: case PSTATE_NONE:
fyrenmoo@3129: {
fyrenmoo@3129: if (strcmp(name, "Games") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_GAMES;
fyrenmoo@3129: } else {
fyrenmoo@3129: m_IgnoreLevel++;
fyrenmoo@3129: }
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMES:
fyrenmoo@3129: {
fyrenmoo@3129: if (strcmp(name, "*") == 0 ||
fyrenmoo@3129: strcmp(name, "#default") == 0 ||
fyrenmoo@3129: DoesGameMatch(name))
fyrenmoo@3129: {
fyrenmoo@3129: bShouldBeReadingDefault = true;
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS;
fyrenmoo@3129: strncopy(m_Game, name, sizeof(m_Game));
fyrenmoo@3129: } else {
fyrenmoo@3129: m_IgnoreLevel++;
fyrenmoo@3129: }
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS:
fyrenmoo@3129: {
fyrenmoo@3129: if (strcmp(name, "Offsets") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
fyrenmoo@3129: }
fyrenmoo@3129: else if (strcmp(name, "Keys") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_KEYS;
fyrenmoo@3129: }
fyrenmoo@3129: else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0))
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
fyrenmoo@3129: /* Ignore this section unless we get a game. */
fyrenmoo@3129: bShouldBeReadingDefault = false;
fyrenmoo@3129: had_game = false;
fyrenmoo@3129: matched_game = false;
fyrenmoo@3129: had_engine = false;
fyrenmoo@3129: matched_engine = false;
fyrenmoo@3129: }
fyrenmoo@3129: else if (strcmp(name, "Signatures") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
fyrenmoo@3129: }
fyrenmoo@3129: else if (strcmp(name, "CRC") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: #if 0
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_CRC;
fyrenmoo@3129: bShouldBeReadingDefault = false;
fyrenmoo@3129: #endif
fyrenmoo@3129: }
fyrenmoo@3129: else
fyrenmoo@3129: {
fyrenmoo@3129: #if 0
fyrenmoo@3129: ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name);
fyrenmoo@3129:
fyrenmoo@3129: if (pListen != NULL)
fyrenmoo@3129: {
fyrenmoo@3129: m_CustomLevel = 0;
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
fyrenmoo@3129: m_CustomHandler = *pListen;
fyrenmoo@3129: m_CustomHandler->ReadSMC_ParseStart();
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: #endif
fyrenmoo@3129: }
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS_OFFSETS:
fyrenmoo@3129: {
fyrenmoo@3129: m_Prop[0] = '\0';
fyrenmoo@3129: m_Class[0] = '\0';
fyrenmoo@3129: tempOffset = new Offset();
fyrenmoo@3129: tempOffset->setName(name);
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS_SIGNATURES:
fyrenmoo@3129: {
fyrenmoo@3129: tempSig = new Sig();
fyrenmoo@3129: tempSig->setName(name);
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: #if 0
fyrenmoo@3129: case PSTATE_GAMEDEFS_CRC:
fyrenmoo@3129: {
fyrenmoo@3129: char error[255];
fyrenmoo@3129: error[0] = '\0';
fyrenmoo@3129: if (strcmp(name, "server") != 0)
fyrenmoo@3129: {
fyrenmoo@3129: UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
fyrenmoo@3129: }
fyrenmoo@3129: else if (!s_ServerBinCRC_Ok)
fyrenmoo@3129: {
fyrenmoo@3129: FILE *fp;
fyrenmoo@3129: char path[PLATFORM_MAX_PATH];
fyrenmoo@3129:
fyrenmoo@3129: g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
fyrenmoo@3129: if ((fp = fopen(path, "rb")) == NULL)
fyrenmoo@3129: {
fyrenmoo@3129: UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
fyrenmoo@3129: } else {
fyrenmoo@3129: size_t size;
fyrenmoo@3129: void *buffer;
fyrenmoo@3129:
fyrenmoo@3129: fseek(fp, 0, SEEK_END);
fyrenmoo@3129: size = ftell(fp);
fyrenmoo@3129: fseek(fp, 0, SEEK_SET);
fyrenmoo@3129:
fyrenmoo@3129: buffer = malloc(size);
fyrenmoo@3129: fread(buffer, size, 1, fp);
fyrenmoo@3129: s_ServerBinCRC = UTIL_CRC32(buffer, size);
fyrenmoo@3129: free(buffer);
fyrenmoo@3129: s_ServerBinCRC_Ok = true;
fyrenmoo@3129: fclose(fp);
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129: if (error[0] != '\0')
fyrenmoo@3129: {
fyrenmoo@3129: m_IgnoreLevel = 1;
fyrenmoo@3129: g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile);
fyrenmoo@3129: g_Logger.LogError("[SM] %s", error);
fyrenmoo@3129: } else {
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
fyrenmoo@3129: }
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS_CUSTOM:
fyrenmoo@3129: {
fyrenmoo@3129: m_CustomLevel++;
fyrenmoo@3129: return m_CustomHandler->ReadSMC_NewSection(states, name);
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: #endif
fyrenmoo@3129: /* No sub-sections allowed:
fyrenmoo@3129: case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
fyrenmoo@3129: case PSTATE_GAMEDEFS_KEYS:
fyrenmoo@3129: case PSTATE_GAMEDEFS_SUPPORTED:
fyrenmoo@3129: case PSTATE_GAMEDEFS_SIGNATURES_SIG:
fyrenmoo@3129: case PSTATE_GAMEDEFS_CRC_BINARY:
fyrenmoo@3129: */
fyrenmoo@3129: default:
fyrenmoo@3129: {
fyrenmoo@3129: /* If we don't know what we got, start ignoring */
fyrenmoo@3129: m_IgnoreLevel++;
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
fyrenmoo@3129: {
fyrenmoo@3129: if (m_IgnoreLevel)
fyrenmoo@3129: {
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
fyrenmoo@3129: {
fyrenmoo@3129: if (strcmp(key, "class") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: strncopy(m_Class, value, sizeof(m_Class));
fyrenmoo@3129: } else if (strcmp(key, "prop") == 0) {
fyrenmoo@3129: strncopy(m_Prop, value, sizeof(m_Prop));
fyrenmoo@3129: } else /*if (strcmp(key, PLATFORM_NAME) == 0) */ {
fyrenmoo@3129: int val = atoi(value);
fyrenmoo@3129: // sm_trie_replace(m_pOffsets, m_offset, (void *)val);
fyrenmoo@3129: if (strcmp(key, "windows") == 0) tempOffset->setWin(val);
fyrenmoo@3129: else if (strcmp(key, "linux") == 0) tempOffset->setLin(val);
fyrenmoo@3129: }
fyrenmoo@3129: } else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
fyrenmoo@3129: m_Keys[key] = value;
fyrenmoo@3129: // printf("Inserting %s - %s\n", key, value);
fyrenmoo@3129: // int id = m_pStrings->AddString(value);
fyrenmoo@3129: // sm_trie_replace(m_pKeys, key, (void *)id);
fyrenmoo@3129: } else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
fyrenmoo@3129: if (strcmp(key, "game") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: had_game = true;
fyrenmoo@3129: if (DoesGameMatch(value))
fyrenmoo@3129: {
fyrenmoo@3129: matched_game = true;
fyrenmoo@3129: }
fyrenmoo@3129: if ((!had_engine && matched_game) || (matched_engine && matched_game))
fyrenmoo@3129: {
fyrenmoo@3129: bShouldBeReadingDefault = true;
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129: else if (strcmp(key, "engine") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: had_engine = true;
fyrenmoo@3129: if (DoesEngineMatch(value))
fyrenmoo@3129: {
fyrenmoo@3129: matched_engine = true;
fyrenmoo@3129: }
fyrenmoo@3129: if ((!had_game && matched_engine) || (matched_game && matched_engine))
fyrenmoo@3129: {
fyrenmoo@3129: bShouldBeReadingDefault = true;
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129: } else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
fyrenmoo@3129: if (strcmp(key, "windows") == 0) tempSig->setWin(value);
fyrenmoo@3129: else if (strcmp(key, "linux") == 0) tempSig->setLin(value);
fyrenmoo@3129: else if (strcmp(key, "library") == 0) tempSig->setLib(value);
fyrenmoo@3129: } else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
fyrenmoo@3129: if (strcmp(key, PLATFORM_NAME) == 0
fyrenmoo@3129: && s_ServerBinCRC_Ok
fyrenmoo@3129: && !bShouldBeReadingDefault)
fyrenmoo@3129: {
fyrenmoo@3129: unsigned int crc = 0;
fyrenmoo@3129: sscanf(value, "%08X", &crc);
fyrenmoo@3129: if (s_ServerBinCRC == crc)
fyrenmoo@3129: {
fyrenmoo@3129: bShouldBeReadingDefault = true;
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129: } else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) {
fyrenmoo@3129: return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
fyrenmoo@3129: {
fyrenmoo@3129: if (m_IgnoreLevel)
fyrenmoo@3129: {
fyrenmoo@3129: m_IgnoreLevel--;
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: if (m_CustomLevel)
fyrenmoo@3129: {
fyrenmoo@3129: m_CustomLevel--;
fyrenmoo@3129: m_CustomHandler->ReadSMC_LeavingSection(states);
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: switch (m_ParseState)
fyrenmoo@3129: {
fyrenmoo@3129: case PSTATE_GAMES:
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_NONE;
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS:
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_GAMES;
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS_CUSTOM:
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS;
fyrenmoo@3129: m_CustomHandler->ReadSMC_ParseEnd(false, false);
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS_KEYS:
fyrenmoo@3129: case PSTATE_GAMEDEFS_OFFSETS:
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS;
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
fyrenmoo@3129: {
fyrenmoo@3129: m_Offsets.push_back(*tempOffset);
fyrenmoo@3129: #if 0
fyrenmoo@3129: /* Parse the offset... */
fyrenmoo@3129: if (m_Class[0] != '\0'
fyrenmoo@3129: && m_Prop[0] != '\0')
fyrenmoo@3129: {
fyrenmoo@3129: SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
fyrenmoo@3129: if (pProp)
fyrenmoo@3129: {
fyrenmoo@3129: int val = pProp->GetOffset();
fyrenmoo@3129: sm_trie_replace(m_pOffsets, m_offset, (void *)val);
fyrenmoo@3129: sm_trie_replace(m_pProps, m_offset, pProp);
fyrenmoo@3129: } else {
fyrenmoo@3129: /* Check if it's a non-default game and no offsets exist */
fyrenmoo@3129: if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
fyrenmoo@3129: && (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
fyrenmoo@3129: {
fyrenmoo@3129: g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
fyrenmoo@3129: m_Class,
fyrenmoo@3129: m_Prop,
fyrenmoo@3129: m_CurFile,
fyrenmoo@3129: m_Game);
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129: #endif
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS_CRC:
fyrenmoo@3129: case PSTATE_GAMEDEFS_SUPPORTED:
fyrenmoo@3129: {
fyrenmoo@3129: if (!bShouldBeReadingDefault)
fyrenmoo@3129: {
fyrenmoo@3129: /* If we shouldn't read the rest of this section, set the ignore level. */
fyrenmoo@3129: m_IgnoreLevel = 1;
fyrenmoo@3129: m_ParseState = PSTATE_GAMES;
fyrenmoo@3129: } else {
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS;
fyrenmoo@3129: }
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS_CRC_BINARY:
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_CRC;
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS_SIGNATURES:
fyrenmoo@3129: {
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS;
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: case PSTATE_GAMEDEFS_SIGNATURES_SIG:
fyrenmoo@3129: {
fyrenmoo@3129: m_Sigs.push_back(*tempSig);
fyrenmoo@3129: #if 0
fyrenmoo@3129: if (s_TempSig.library[0] == '\0')
fyrenmoo@3129: {
fyrenmoo@3129: /* assume server */
fyrenmoo@3129: strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
fyrenmoo@3129: }
fyrenmoo@3129: void *addrInBase = NULL;
fyrenmoo@3129: if (strcmp(s_TempSig.library, "server") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: addrInBase = (void *)g_SMAPI->GetServerFactory(false);
fyrenmoo@3129: } else if (strcmp(s_TempSig.library, "engine") == 0) {
fyrenmoo@3129: addrInBase = (void *)g_SMAPI->GetEngineFactory(false);
fyrenmoo@3129: }
fyrenmoo@3129: void *final_addr = NULL;
fyrenmoo@3129: if (addrInBase == NULL)
fyrenmoo@3129: {
fyrenmoo@3129: g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")",
fyrenmoo@3129: s_TempSig.library,
fyrenmoo@3129: m_CurFile);
fyrenmoo@3129: } else {
fyrenmoo@3129: #if defined PLATFORM_LINUX
fyrenmoo@3129: if (s_TempSig.sig[0] == '@')
fyrenmoo@3129: {
fyrenmoo@3129: Dl_info info;
fyrenmoo@3129: /* GNU only: returns 0 on error, inconsistent! >:[ */
fyrenmoo@3129: if (dladdr(addrInBase, &info) != 0)
fyrenmoo@3129: {
fyrenmoo@3129: void *handle = dlopen(info.dli_fname, RTLD_NOW);
fyrenmoo@3129: if (handle)
fyrenmoo@3129: {
fyrenmoo@3129: final_addr = dlsym(handle, &s_TempSig.sig[1]);
fyrenmoo@3129: dlclose(handle);
fyrenmoo@3129: } else {
fyrenmoo@3129: g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
fyrenmoo@3129: s_TempSig.library,
fyrenmoo@3129: m_File);
fyrenmoo@3129: }
fyrenmoo@3129: } else {
fyrenmoo@3129: g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
fyrenmoo@3129: s_TempSig.library,
fyrenmoo@3129: m_File);
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129: if (final_addr)
fyrenmoo@3129: {
fyrenmoo@3129: goto skip_find;
fyrenmoo@3129: }
fyrenmoo@3129: #endif
fyrenmoo@3129: /* First, preprocess the signature */
fyrenmoo@3129: char real_sig[511];
fyrenmoo@3129: size_t real_bytes;
fyrenmoo@3129: size_t length;
fyrenmoo@3129:
fyrenmoo@3129: real_bytes = 0;
fyrenmoo@3129: length = strlen(s_TempSig.sig);
fyrenmoo@3129:
fyrenmoo@3129: for (size_t i=0; i= sizeof(real_sig))
fyrenmoo@3129: {
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: real_sig[real_bytes++] = s_TempSig.sig[i];
fyrenmoo@3129: if (s_TempSig.sig[i] == '\\'
fyrenmoo@3129: && s_TempSig.sig[i+1] == 'x')
fyrenmoo@3129: {
fyrenmoo@3129: if (i + 3 >= length)
fyrenmoo@3129: {
fyrenmoo@3129: continue;
fyrenmoo@3129: }
fyrenmoo@3129: /* Get the hex part */
fyrenmoo@3129: char s_byte[3];
fyrenmoo@3129: int r_byte;
fyrenmoo@3129: s_byte[0] = s_TempSig.sig[i+2];
fyrenmoo@3129: s_byte[1] = s_TempSig.sig[i+3];
fyrenmoo@3129: s_byte[2] = '\0';
fyrenmoo@3129: /* Read it as an integer */
fyrenmoo@3129: sscanf(s_byte, "%x", &r_byte);
fyrenmoo@3129: /* Save the value */
fyrenmoo@3129: real_sig[real_bytes-1] = r_byte;
fyrenmoo@3129: /* Adjust index */
fyrenmoo@3129: i += 3;
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: if (real_bytes >= 1)
fyrenmoo@3129: {
fyrenmoo@3129: final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: #if defined PLATFORM_LINUX
fyrenmoo@3129: skip_find:
fyrenmoo@3129: #endif
fyrenmoo@3129: sm_trie_replace(m_pSigs, m_offset, final_addr);
fyrenmoo@3129: #endif
fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
fyrenmoo@3129:
fyrenmoo@3129: break;
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: #define MSTATE_NONE 0
fyrenmoo@3129: #define MSTATE_MAIN 1
fyrenmoo@3129: #define MSTATE_FILE 2
fyrenmoo@3129:
fyrenmoo@3129: class MasterReader : public ITextListener_SMC
fyrenmoo@3129: {
fyrenmoo@3129: public:
fyrenmoo@3129: virtual void ReadSMC_ParseStart()
fyrenmoo@3129: {
fyrenmoo@3129: state = MSTATE_NONE;
fyrenmoo@3129: ignoreLevel = 0;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name)
fyrenmoo@3129: {
fyrenmoo@3129: if (ignoreLevel)
fyrenmoo@3129: {
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: if (state == MSTATE_NONE)
fyrenmoo@3129: {
fyrenmoo@3129: if (strcmp(name, "Game Master") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: state = MSTATE_MAIN;
fyrenmoo@3129: }
fyrenmoo@3129: else
fyrenmoo@3129: {
fyrenmoo@3129: ignoreLevel++;
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129: else if (state == MSTATE_MAIN)
fyrenmoo@3129: {
fyrenmoo@3129: strncopy(cur_file, name, sizeof(cur_file));
fyrenmoo@3129: had_engine = false;
fyrenmoo@3129: matched_engine = false;
fyrenmoo@3129: had_game = false;
fyrenmoo@3129: matched_game = false;
fyrenmoo@3129: state = MSTATE_FILE;
fyrenmoo@3129: }
fyrenmoo@3129: else if (state == MSTATE_FILE)
fyrenmoo@3129: {
fyrenmoo@3129: ignoreLevel++;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
fyrenmoo@3129: {
fyrenmoo@3129: if (ignoreLevel || state != MSTATE_FILE)
fyrenmoo@3129: {
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: if (strcmp(key, "engine") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: had_engine = true;
fyrenmoo@3129: if (DoesEngineMatch(value))
fyrenmoo@3129: {
fyrenmoo@3129: matched_engine = true;
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129: else if (strcmp(key, "game") == 0)
fyrenmoo@3129: {
fyrenmoo@3129: had_game = true;
fyrenmoo@3129: if (DoesGameMatch(value))
fyrenmoo@3129: {
fyrenmoo@3129: matched_game = true;
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states)
fyrenmoo@3129: {
fyrenmoo@3129: if (ignoreLevel)
fyrenmoo@3129: {
fyrenmoo@3129: ignoreLevel--;
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: if (state == MSTATE_FILE)
fyrenmoo@3129: {
fyrenmoo@3129: /* The four success conditions:
fyrenmoo@3129: * 1. Needed nothing.
fyrenmoo@3129: * 2. Needed game only.
fyrenmoo@3129: * 3. Needed engine only.
fyrenmoo@3129: * 4. Needed both engine and game.
fyrenmoo@3129: * Final result is minimized via k-map.
fyrenmoo@3129: */
fyrenmoo@3129: #if 0
fyrenmoo@3129: if ((!had_engine && !had_game) ||
fyrenmoo@3129: (!had_engine && (had_game && matched_game)) ||
fyrenmoo@3129: (!had_game && (had_engine && matched_engine)) ||
fyrenmoo@3129: ((had_game && had_engine) && (matched_game && matched_engine)))
fyrenmoo@3129: #endif
fyrenmoo@3129: if ((!had_engine && !had_game) ||
fyrenmoo@3129: (!had_engine && matched_game) ||
fyrenmoo@3129: (!had_game && matched_engine) ||
fyrenmoo@3129: (matched_engine && matched_game))
fyrenmoo@3129: {
fyrenmoo@3129: fileList->push_back(cur_file);
fyrenmoo@3129: }
fyrenmoo@3129: state = MSTATE_MAIN;
fyrenmoo@3129: }
fyrenmoo@3129: else if (state == MSTATE_MAIN)
fyrenmoo@3129: {
fyrenmoo@3129: state = MSTATE_NONE;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: return SMCResult_Continue;
fyrenmoo@3129: }
fyrenmoo@3129: public:
fyrenmoo@3129: list *fileList;
fyrenmoo@3129: unsigned int state;
fyrenmoo@3129: unsigned int ignoreLevel;
fyrenmoo@3129: char cur_file[PLATFORM_MAX_PATH];
fyrenmoo@3129: bool had_engine;
fyrenmoo@3129: bool matched_engine;
fyrenmoo@3129: bool had_game;
fyrenmoo@3129: bool matched_game;
fyrenmoo@3129: };
fyrenmoo@3129:
fyrenmoo@3129: static MasterReader master_reader;
fyrenmoo@3129:
fyrenmoo@3129: bool CGameConfig::Reparse(char *error, size_t maxlength)
fyrenmoo@3129: {
fyrenmoo@3129: /* Reset cached data */
fyrenmoo@3129: // m_pStrings->Reset();
fyrenmoo@3129: m_Offsets.clear();
fyrenmoo@3129: m_Sigs.clear();
fyrenmoo@3129:
fyrenmoo@3129:
fyrenmoo@3129: char path[PLATFORM_MAX_PATH];
fyrenmoo@3129:
fyrenmoo@3129: /* See if we can use the extended gamedata format. */
fyrenmoo@3129: //TODO pass in path to gamedata somehow
fyrenmoo@3129: // g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File);
fyrenmoo@3129:
fyrenmoo@3129: /* Otherwise, it's time to parse the master. */
fyrenmoo@3129: SMCError err;
fyrenmoo@3129: SMCStates state = {0, 0};
fyrenmoo@3129: list fileList;
fyrenmoo@3129: master_reader.fileList = &fileList;
fyrenmoo@3129:
fyrenmoo@3129: err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength);
fyrenmoo@3129: if (err != SMCError_Okay)
fyrenmoo@3129: {
fyrenmoo@3129: const char *msg = textparsers->GetSMCErrorString(err);
fyrenmoo@3129:
fyrenmoo@3129: printf("[SM] Error parsing master gameconf file \"%s\":", path);
fyrenmoo@3129: printf("[SM] Error %d on line %d, col %d: %s",
fyrenmoo@3129: err,
fyrenmoo@3129: state.line,
fyrenmoo@3129: state.col,
fyrenmoo@3129: msg ? msg : "Unknown error");
fyrenmoo@3129: exit(PARSE_ERROR);
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: /* Go through each file we found and parse it. */
fyrenmoo@3129: list::iterator iter;
fyrenmoo@3129: for (iter = fileList.begin(); iter != fileList.end(); iter++)
fyrenmoo@3129: {
fyrenmoo@3129: UTIL_Format(path, sizeof(path), "%s/%s", m_File, *iter);
fyrenmoo@3129: if (!EnterFile(path, error, maxlength))
fyrenmoo@3129: {
fyrenmoo@3129: return false;
fyrenmoo@3129: }
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: return true;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
fyrenmoo@3129: {
fyrenmoo@3129: SMCError err;
fyrenmoo@3129: SMCStates state = {0, 0};
fyrenmoo@3129:
fyrenmoo@3129: /* Initialize parse states */
fyrenmoo@3129: m_IgnoreLevel = 0;
fyrenmoo@3129: bShouldBeReadingDefault = true;
fyrenmoo@3129: m_ParseState = PSTATE_NONE;
fyrenmoo@3129:
fyrenmoo@3129: if ((err=textparsers->ParseSMCFile(file, this, &state, error, maxlength))
fyrenmoo@3129: != SMCError_Okay)
fyrenmoo@3129: {
fyrenmoo@3129: const char *msg;
fyrenmoo@3129:
fyrenmoo@3129: msg = textparsers->GetSMCErrorString(err);
fyrenmoo@3129:
fyrenmoo@3129: printf("[SM] Error parsing gameconfig file \"%s\":\n", file);
fyrenmoo@3129: printf("[SM] Error %d on line %d, col %d: %s\n",
fyrenmoo@3129: err,
fyrenmoo@3129: state.line,
fyrenmoo@3129: state.col,
fyrenmoo@3129: msg ? msg : "Unknown error");
fyrenmoo@3129:
fyrenmoo@3129: if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
fyrenmoo@3129: {
fyrenmoo@3129: //error occurred while parsing a custom section
fyrenmoo@3129: m_CustomHandler->ReadSMC_ParseEnd(true, true);
fyrenmoo@3129: m_CustomHandler = NULL;
fyrenmoo@3129: m_CustomLevel = 0;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: exit(PARSE_ERROR);
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: return true;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: #if 0
fyrenmoo@3129: bool CGameConfig::GetOffset(const char *key, int *value)
fyrenmoo@3129: {
fyrenmoo@3129: void *obj;
fyrenmoo@3129:
fyrenmoo@3129: if (!sm_trie_retrieve(m_pOffsets, key, &obj))
fyrenmoo@3129: {
fyrenmoo@3129: return false;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: *value = (int)obj;
fyrenmoo@3129:
fyrenmoo@3129: return true;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: const char *CGameConfig::GetKeyValue(const char *key)
fyrenmoo@3129: {
fyrenmoo@3129: void *obj;
fyrenmoo@3129: if (!sm_trie_retrieve(m_pKeys, key, &obj))
fyrenmoo@3129: {
fyrenmoo@3129: return NULL;
fyrenmoo@3129: }
fyrenmoo@3129: return m_pStrings->GetString((int)obj);
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: SendProp *CGameConfig::GetSendProp(const char *key)
fyrenmoo@3129: {
fyrenmoo@3129: SendProp *pProp;
fyrenmoo@3129:
fyrenmoo@3129: if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
fyrenmoo@3129: {
fyrenmoo@3129: return NULL;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: return pProp;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: bool CGameConfig::GetMemSig(const char *key, void **addr)
fyrenmoo@3129: {
fyrenmoo@3129: return sm_trie_retrieve(m_pSigs, key, addr);
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: void CGameConfig::IncRefCount()
fyrenmoo@3129: {
fyrenmoo@3129: m_RefCount++;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: unsigned int CGameConfig::DecRefCount()
fyrenmoo@3129: {
fyrenmoo@3129: m_RefCount--;
fyrenmoo@3129: return m_RefCount;
fyrenmoo@3129: }
fyrenmoo@3129: #endif
fyrenmoo@3129:
fyrenmoo@3129: const char *CGameConfig::GetKeyValue(const char *key)
fyrenmoo@3129: {
fyrenmoo@3129: map::iterator it = m_Keys.find(key);
fyrenmoo@3129: if (it == m_Keys.end()) return NULL;
fyrenmoo@3129:
fyrenmoo@3129: return it->second;
fyrenmoo@3129: }
fyrenmoo@3129:
fyrenmoo@3129: list CGameConfig::GetOffsets() { return m_Offsets; }
fyrenmoo@3129: list CGameConfig::GetSigs() { return m_Sigs; }
fyrenmoo@3129: