fyrenmoo@3129: /** fyrenmoo@3129: * vim: set ts=4 : fyrenmoo@3129: * ============================================================================= fyrenmoo@3129: * SourceMod fyrenmoo@3129: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. fyrenmoo@3129: * ============================================================================= fyrenmoo@3129: * fyrenmoo@3129: * This program is free software; you can redistribute it and/or modify it under fyrenmoo@3129: * the terms of the GNU General Public License, version 3.0, as published by the fyrenmoo@3129: * Free Software Foundation. fyrenmoo@3129: * fyrenmoo@3129: * This program is distributed in the hope that it will be useful, but WITHOUT fyrenmoo@3129: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS fyrenmoo@3129: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more fyrenmoo@3129: * details. fyrenmoo@3129: * fyrenmoo@3129: * You should have received a copy of the GNU General Public License along with fyrenmoo@3129: * this program. If not, see . fyrenmoo@3129: * fyrenmoo@3129: * As a special exception, AlliedModders LLC gives you permission to link the fyrenmoo@3129: * code of this program (as well as its derivative works) to "Half-Life 2," the fyrenmoo@3129: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software fyrenmoo@3129: * by the Valve Corporation. You must obey the GNU General Public License in fyrenmoo@3129: * all respects for all other code used. Additionally, AlliedModders LLC grants fyrenmoo@3129: * this exception to all derivative works. AlliedModders LLC defines further fyrenmoo@3129: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), fyrenmoo@3129: * or . fyrenmoo@3129: * fyrenmoo@3129: * Version: $Id$ fyrenmoo@3129: */ fyrenmoo@3129: fyrenmoo@3129: #include fyrenmoo@3129: #include fyrenmoo@3129: #include "GameConfigs.h" fyrenmoo@3129: //#include "sm_stringutil.h" fyrenmoo@3129: //#include "sourcemod.h" fyrenmoo@3129: //#include "sourcemm_api.h" fyrenmoo@3129: //#include "HalfLife2.h" fyrenmoo@3129: //#include "Logger.h" fyrenmoo@3129: //#include "ShareSys.h" fyrenmoo@3129: //#include "MemoryUtils.h" fyrenmoo@3129: //#include "LibrarySys.h" fyrenmoo@3129: //#include "HandleSys.h" fyrenmoo@3129: //#include "sm_crc32.h" fyrenmoo@3129: fyrenmoo@3129: //#if defined PLATFORM_LINUX fyrenmoo@3129: //#include fyrenmoo@3129: //#endif fyrenmoo@3129: fyrenmoo@3129: #define PSTATE_NONE 0 fyrenmoo@3129: #define PSTATE_GAMES 1 fyrenmoo@3129: #define PSTATE_GAMEDEFS 2 fyrenmoo@3129: #define PSTATE_GAMEDEFS_OFFSETS 3 fyrenmoo@3129: #define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4 fyrenmoo@3129: #define PSTATE_GAMEDEFS_KEYS 5 fyrenmoo@3129: #define PSTATE_GAMEDEFS_SUPPORTED 6 fyrenmoo@3129: #define PSTATE_GAMEDEFS_SIGNATURES 7 fyrenmoo@3129: #define PSTATE_GAMEDEFS_SIGNATURES_SIG 8 fyrenmoo@3129: #define PSTATE_GAMEDEFS_CRC 9 fyrenmoo@3129: #define PSTATE_GAMEDEFS_CRC_BINARY 10 fyrenmoo@3129: #define PSTATE_GAMEDEFS_CUSTOM 11 fyrenmoo@3129: fyrenmoo@3129: #define WIN 0 fyrenmoo@3129: #define LIN 1 fyrenmoo@3129: fyrenmoo@3129: #define PLATFORM_NAME "linux" fyrenmoo@3129: #define PLATFORM_SERVER_BINARY "server_i486.so" fyrenmoo@3129: fyrenmoo@3129: Offset *tempOffset; fyrenmoo@3129: Sig *tempSig; fyrenmoo@3129: fyrenmoo@3129: unsigned int s_ServerBinCRC; fyrenmoo@3129: bool s_ServerBinCRC_Ok = false; fyrenmoo@3129: fyrenmoo@3129: bool /*CGameConfig::*/DoesGameMatch(const char *value) fyrenmoo@3129: { fyrenmoo@3129: if (strcmp(value, /*m_gdcG*/game) == 0) fyrenmoo@3129: { fyrenmoo@3129: return true; fyrenmoo@3129: } fyrenmoo@3129: return false; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: bool /*CGameConfig::*/DoesEngineMatch(const char *value) fyrenmoo@3129: { fyrenmoo@3129: if (strcmp(value, /*m_gdcE*/engine) == 0) fyrenmoo@3129: { fyrenmoo@3129: return true; fyrenmoo@3129: } fyrenmoo@3129: return false; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: CGameConfig::CGameConfig()//const char *file)//, const char *game, const char *engine) fyrenmoo@3129: { fyrenmoo@3129: // strncopy(m_File, file, sizeof(m_File)); fyrenmoo@3129: // strncopy(m_gdcGame, game, sizeof(m_gdcGame)); fyrenmoo@3129: // strncopy(m_gdcEngine, engine, sizeof(m_gdcEngine)); fyrenmoo@3129: //m_pStrings = new BaseStringTable(512); fyrenmoo@3129: m_RefCount = 0; fyrenmoo@3129: fyrenmoo@3129: m_CustomLevel = 0; fyrenmoo@3129: m_CustomHandler = NULL; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: CGameConfig::~CGameConfig() fyrenmoo@3129: { fyrenmoo@3129: // delete m_pStrings; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name) fyrenmoo@3129: { fyrenmoo@3129: if (m_IgnoreLevel) fyrenmoo@3129: { fyrenmoo@3129: m_IgnoreLevel++; fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: switch (m_ParseState) fyrenmoo@3129: { fyrenmoo@3129: case PSTATE_NONE: fyrenmoo@3129: { fyrenmoo@3129: if (strcmp(name, "Games") == 0) fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_GAMES; fyrenmoo@3129: } else { fyrenmoo@3129: m_IgnoreLevel++; fyrenmoo@3129: } fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMES: fyrenmoo@3129: { fyrenmoo@3129: if (strcmp(name, "*") == 0 || fyrenmoo@3129: strcmp(name, "#default") == 0 || fyrenmoo@3129: DoesGameMatch(name)) fyrenmoo@3129: { fyrenmoo@3129: bShouldBeReadingDefault = true; fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS; fyrenmoo@3129: strncopy(m_Game, name, sizeof(m_Game)); fyrenmoo@3129: } else { fyrenmoo@3129: m_IgnoreLevel++; fyrenmoo@3129: } fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS: fyrenmoo@3129: { fyrenmoo@3129: if (strcmp(name, "Offsets") == 0) fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_OFFSETS; fyrenmoo@3129: } fyrenmoo@3129: else if (strcmp(name, "Keys") == 0) fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_KEYS; fyrenmoo@3129: } fyrenmoo@3129: else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0)) fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_SUPPORTED; fyrenmoo@3129: /* Ignore this section unless we get a game. */ fyrenmoo@3129: bShouldBeReadingDefault = false; fyrenmoo@3129: had_game = false; fyrenmoo@3129: matched_game = false; fyrenmoo@3129: had_engine = false; fyrenmoo@3129: matched_engine = false; fyrenmoo@3129: } fyrenmoo@3129: else if (strcmp(name, "Signatures") == 0) fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_SIGNATURES; fyrenmoo@3129: } fyrenmoo@3129: else if (strcmp(name, "CRC") == 0) fyrenmoo@3129: { fyrenmoo@3129: #if 0 fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_CRC; fyrenmoo@3129: bShouldBeReadingDefault = false; fyrenmoo@3129: #endif fyrenmoo@3129: } fyrenmoo@3129: else fyrenmoo@3129: { fyrenmoo@3129: #if 0 fyrenmoo@3129: ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name); fyrenmoo@3129: fyrenmoo@3129: if (pListen != NULL) fyrenmoo@3129: { fyrenmoo@3129: m_CustomLevel = 0; fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_CUSTOM; fyrenmoo@3129: m_CustomHandler = *pListen; fyrenmoo@3129: m_CustomHandler->ReadSMC_ParseStart(); fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: #endif fyrenmoo@3129: } fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS_OFFSETS: fyrenmoo@3129: { fyrenmoo@3129: m_Prop[0] = '\0'; fyrenmoo@3129: m_Class[0] = '\0'; fyrenmoo@3129: tempOffset = new Offset(); fyrenmoo@3129: tempOffset->setName(name); fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET; fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS_SIGNATURES: fyrenmoo@3129: { fyrenmoo@3129: tempSig = new Sig(); fyrenmoo@3129: tempSig->setName(name); fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG; fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: #if 0 fyrenmoo@3129: case PSTATE_GAMEDEFS_CRC: fyrenmoo@3129: { fyrenmoo@3129: char error[255]; fyrenmoo@3129: error[0] = '\0'; fyrenmoo@3129: if (strcmp(name, "server") != 0) fyrenmoo@3129: { fyrenmoo@3129: UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name); fyrenmoo@3129: } fyrenmoo@3129: else if (!s_ServerBinCRC_Ok) fyrenmoo@3129: { fyrenmoo@3129: FILE *fp; fyrenmoo@3129: char path[PLATFORM_MAX_PATH]; fyrenmoo@3129: fyrenmoo@3129: g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY); fyrenmoo@3129: if ((fp = fopen(path, "rb")) == NULL) fyrenmoo@3129: { fyrenmoo@3129: UTIL_Format(error, sizeof(error), "Could not open binary: %s", path); fyrenmoo@3129: } else { fyrenmoo@3129: size_t size; fyrenmoo@3129: void *buffer; fyrenmoo@3129: fyrenmoo@3129: fseek(fp, 0, SEEK_END); fyrenmoo@3129: size = ftell(fp); fyrenmoo@3129: fseek(fp, 0, SEEK_SET); fyrenmoo@3129: fyrenmoo@3129: buffer = malloc(size); fyrenmoo@3129: fread(buffer, size, 1, fp); fyrenmoo@3129: s_ServerBinCRC = UTIL_CRC32(buffer, size); fyrenmoo@3129: free(buffer); fyrenmoo@3129: s_ServerBinCRC_Ok = true; fyrenmoo@3129: fclose(fp); fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: if (error[0] != '\0') fyrenmoo@3129: { fyrenmoo@3129: m_IgnoreLevel = 1; fyrenmoo@3129: g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile); fyrenmoo@3129: g_Logger.LogError("[SM] %s", error); fyrenmoo@3129: } else { fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY; fyrenmoo@3129: } fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS_CUSTOM: fyrenmoo@3129: { fyrenmoo@3129: m_CustomLevel++; fyrenmoo@3129: return m_CustomHandler->ReadSMC_NewSection(states, name); fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: #endif fyrenmoo@3129: /* No sub-sections allowed: fyrenmoo@3129: case PSTATE_GAMEDEFS_OFFSETS_OFFSET: fyrenmoo@3129: case PSTATE_GAMEDEFS_KEYS: fyrenmoo@3129: case PSTATE_GAMEDEFS_SUPPORTED: fyrenmoo@3129: case PSTATE_GAMEDEFS_SIGNATURES_SIG: fyrenmoo@3129: case PSTATE_GAMEDEFS_CRC_BINARY: fyrenmoo@3129: */ fyrenmoo@3129: default: fyrenmoo@3129: { fyrenmoo@3129: /* If we don't know what we got, start ignoring */ fyrenmoo@3129: m_IgnoreLevel++; fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value) fyrenmoo@3129: { fyrenmoo@3129: if (m_IgnoreLevel) fyrenmoo@3129: { fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET) fyrenmoo@3129: { fyrenmoo@3129: if (strcmp(key, "class") == 0) fyrenmoo@3129: { fyrenmoo@3129: strncopy(m_Class, value, sizeof(m_Class)); fyrenmoo@3129: } else if (strcmp(key, "prop") == 0) { fyrenmoo@3129: strncopy(m_Prop, value, sizeof(m_Prop)); fyrenmoo@3129: } else /*if (strcmp(key, PLATFORM_NAME) == 0) */ { fyrenmoo@3129: int val = atoi(value); fyrenmoo@3129: // sm_trie_replace(m_pOffsets, m_offset, (void *)val); fyrenmoo@3129: if (strcmp(key, "windows") == 0) tempOffset->setWin(val); fyrenmoo@3129: else if (strcmp(key, "linux") == 0) tempOffset->setLin(val); fyrenmoo@3129: } fyrenmoo@3129: } else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) { fyrenmoo@3129: m_Keys[key] = value; fyrenmoo@3129: // printf("Inserting %s - %s\n", key, value); fyrenmoo@3129: // int id = m_pStrings->AddString(value); fyrenmoo@3129: // sm_trie_replace(m_pKeys, key, (void *)id); fyrenmoo@3129: } else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) { fyrenmoo@3129: if (strcmp(key, "game") == 0) fyrenmoo@3129: { fyrenmoo@3129: had_game = true; fyrenmoo@3129: if (DoesGameMatch(value)) fyrenmoo@3129: { fyrenmoo@3129: matched_game = true; fyrenmoo@3129: } fyrenmoo@3129: if ((!had_engine && matched_game) || (matched_engine && matched_game)) fyrenmoo@3129: { fyrenmoo@3129: bShouldBeReadingDefault = true; fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: else if (strcmp(key, "engine") == 0) fyrenmoo@3129: { fyrenmoo@3129: had_engine = true; fyrenmoo@3129: if (DoesEngineMatch(value)) fyrenmoo@3129: { fyrenmoo@3129: matched_engine = true; fyrenmoo@3129: } fyrenmoo@3129: if ((!had_game && matched_engine) || (matched_game && matched_engine)) fyrenmoo@3129: { fyrenmoo@3129: bShouldBeReadingDefault = true; fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: } else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) { fyrenmoo@3129: if (strcmp(key, "windows") == 0) tempSig->setWin(value); fyrenmoo@3129: else if (strcmp(key, "linux") == 0) tempSig->setLin(value); fyrenmoo@3129: else if (strcmp(key, "library") == 0) tempSig->setLib(value); fyrenmoo@3129: } else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) { fyrenmoo@3129: if (strcmp(key, PLATFORM_NAME) == 0 fyrenmoo@3129: && s_ServerBinCRC_Ok fyrenmoo@3129: && !bShouldBeReadingDefault) fyrenmoo@3129: { fyrenmoo@3129: unsigned int crc = 0; fyrenmoo@3129: sscanf(value, "%08X", &crc); fyrenmoo@3129: if (s_ServerBinCRC == crc) fyrenmoo@3129: { fyrenmoo@3129: bShouldBeReadingDefault = true; fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: } else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) { fyrenmoo@3129: return m_CustomHandler->ReadSMC_KeyValue(states, key, value); fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states) fyrenmoo@3129: { fyrenmoo@3129: if (m_IgnoreLevel) fyrenmoo@3129: { fyrenmoo@3129: m_IgnoreLevel--; fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: if (m_CustomLevel) fyrenmoo@3129: { fyrenmoo@3129: m_CustomLevel--; fyrenmoo@3129: m_CustomHandler->ReadSMC_LeavingSection(states); fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: switch (m_ParseState) fyrenmoo@3129: { fyrenmoo@3129: case PSTATE_GAMES: fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_NONE; fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS: fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_GAMES; fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS_CUSTOM: fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS; fyrenmoo@3129: m_CustomHandler->ReadSMC_ParseEnd(false, false); fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS_KEYS: fyrenmoo@3129: case PSTATE_GAMEDEFS_OFFSETS: fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS; fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS_OFFSETS_OFFSET: fyrenmoo@3129: { fyrenmoo@3129: m_Offsets.push_back(*tempOffset); fyrenmoo@3129: #if 0 fyrenmoo@3129: /* Parse the offset... */ fyrenmoo@3129: if (m_Class[0] != '\0' fyrenmoo@3129: && m_Prop[0] != '\0') fyrenmoo@3129: { fyrenmoo@3129: SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop); fyrenmoo@3129: if (pProp) fyrenmoo@3129: { fyrenmoo@3129: int val = pProp->GetOffset(); fyrenmoo@3129: sm_trie_replace(m_pOffsets, m_offset, (void *)val); fyrenmoo@3129: sm_trie_replace(m_pProps, m_offset, pProp); fyrenmoo@3129: } else { fyrenmoo@3129: /* Check if it's a non-default game and no offsets exist */ fyrenmoo@3129: if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0) fyrenmoo@3129: && (!sm_trie_retrieve(m_pOffsets, m_offset, NULL))) fyrenmoo@3129: { fyrenmoo@3129: g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", fyrenmoo@3129: m_Class, fyrenmoo@3129: m_Prop, fyrenmoo@3129: m_CurFile, fyrenmoo@3129: m_Game); fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: #endif fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_OFFSETS; fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS_CRC: fyrenmoo@3129: case PSTATE_GAMEDEFS_SUPPORTED: fyrenmoo@3129: { fyrenmoo@3129: if (!bShouldBeReadingDefault) fyrenmoo@3129: { fyrenmoo@3129: /* If we shouldn't read the rest of this section, set the ignore level. */ fyrenmoo@3129: m_IgnoreLevel = 1; fyrenmoo@3129: m_ParseState = PSTATE_GAMES; fyrenmoo@3129: } else { fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS; fyrenmoo@3129: } fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS_CRC_BINARY: fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_CRC; fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS_SIGNATURES: fyrenmoo@3129: { fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS; fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: case PSTATE_GAMEDEFS_SIGNATURES_SIG: fyrenmoo@3129: { fyrenmoo@3129: m_Sigs.push_back(*tempSig); fyrenmoo@3129: #if 0 fyrenmoo@3129: if (s_TempSig.library[0] == '\0') fyrenmoo@3129: { fyrenmoo@3129: /* assume server */ fyrenmoo@3129: strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library)); fyrenmoo@3129: } fyrenmoo@3129: void *addrInBase = NULL; fyrenmoo@3129: if (strcmp(s_TempSig.library, "server") == 0) fyrenmoo@3129: { fyrenmoo@3129: addrInBase = (void *)g_SMAPI->GetServerFactory(false); fyrenmoo@3129: } else if (strcmp(s_TempSig.library, "engine") == 0) { fyrenmoo@3129: addrInBase = (void *)g_SMAPI->GetEngineFactory(false); fyrenmoo@3129: } fyrenmoo@3129: void *final_addr = NULL; fyrenmoo@3129: if (addrInBase == NULL) fyrenmoo@3129: { fyrenmoo@3129: g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", fyrenmoo@3129: s_TempSig.library, fyrenmoo@3129: m_CurFile); fyrenmoo@3129: } else { fyrenmoo@3129: #if defined PLATFORM_LINUX fyrenmoo@3129: if (s_TempSig.sig[0] == '@') fyrenmoo@3129: { fyrenmoo@3129: Dl_info info; fyrenmoo@3129: /* GNU only: returns 0 on error, inconsistent! >:[ */ fyrenmoo@3129: if (dladdr(addrInBase, &info) != 0) fyrenmoo@3129: { fyrenmoo@3129: void *handle = dlopen(info.dli_fname, RTLD_NOW); fyrenmoo@3129: if (handle) fyrenmoo@3129: { fyrenmoo@3129: final_addr = dlsym(handle, &s_TempSig.sig[1]); fyrenmoo@3129: dlclose(handle); fyrenmoo@3129: } else { fyrenmoo@3129: g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")", fyrenmoo@3129: s_TempSig.library, fyrenmoo@3129: m_File); fyrenmoo@3129: } fyrenmoo@3129: } else { fyrenmoo@3129: g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")", fyrenmoo@3129: s_TempSig.library, fyrenmoo@3129: m_File); fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: if (final_addr) fyrenmoo@3129: { fyrenmoo@3129: goto skip_find; fyrenmoo@3129: } fyrenmoo@3129: #endif fyrenmoo@3129: /* First, preprocess the signature */ fyrenmoo@3129: char real_sig[511]; fyrenmoo@3129: size_t real_bytes; fyrenmoo@3129: size_t length; fyrenmoo@3129: fyrenmoo@3129: real_bytes = 0; fyrenmoo@3129: length = strlen(s_TempSig.sig); fyrenmoo@3129: fyrenmoo@3129: for (size_t i=0; i= sizeof(real_sig)) fyrenmoo@3129: { fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: real_sig[real_bytes++] = s_TempSig.sig[i]; fyrenmoo@3129: if (s_TempSig.sig[i] == '\\' fyrenmoo@3129: && s_TempSig.sig[i+1] == 'x') fyrenmoo@3129: { fyrenmoo@3129: if (i + 3 >= length) fyrenmoo@3129: { fyrenmoo@3129: continue; fyrenmoo@3129: } fyrenmoo@3129: /* Get the hex part */ fyrenmoo@3129: char s_byte[3]; fyrenmoo@3129: int r_byte; fyrenmoo@3129: s_byte[0] = s_TempSig.sig[i+2]; fyrenmoo@3129: s_byte[1] = s_TempSig.sig[i+3]; fyrenmoo@3129: s_byte[2] = '\0'; fyrenmoo@3129: /* Read it as an integer */ fyrenmoo@3129: sscanf(s_byte, "%x", &r_byte); fyrenmoo@3129: /* Save the value */ fyrenmoo@3129: real_sig[real_bytes-1] = r_byte; fyrenmoo@3129: /* Adjust index */ fyrenmoo@3129: i += 3; fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: if (real_bytes >= 1) fyrenmoo@3129: { fyrenmoo@3129: final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes); fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: #if defined PLATFORM_LINUX fyrenmoo@3129: skip_find: fyrenmoo@3129: #endif fyrenmoo@3129: sm_trie_replace(m_pSigs, m_offset, final_addr); fyrenmoo@3129: #endif fyrenmoo@3129: m_ParseState = PSTATE_GAMEDEFS_SIGNATURES; fyrenmoo@3129: fyrenmoo@3129: break; fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: #define MSTATE_NONE 0 fyrenmoo@3129: #define MSTATE_MAIN 1 fyrenmoo@3129: #define MSTATE_FILE 2 fyrenmoo@3129: fyrenmoo@3129: class MasterReader : public ITextListener_SMC fyrenmoo@3129: { fyrenmoo@3129: public: fyrenmoo@3129: virtual void ReadSMC_ParseStart() fyrenmoo@3129: { fyrenmoo@3129: state = MSTATE_NONE; fyrenmoo@3129: ignoreLevel = 0; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name) fyrenmoo@3129: { fyrenmoo@3129: if (ignoreLevel) fyrenmoo@3129: { fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: if (state == MSTATE_NONE) fyrenmoo@3129: { fyrenmoo@3129: if (strcmp(name, "Game Master") == 0) fyrenmoo@3129: { fyrenmoo@3129: state = MSTATE_MAIN; fyrenmoo@3129: } fyrenmoo@3129: else fyrenmoo@3129: { fyrenmoo@3129: ignoreLevel++; fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: else if (state == MSTATE_MAIN) fyrenmoo@3129: { fyrenmoo@3129: strncopy(cur_file, name, sizeof(cur_file)); fyrenmoo@3129: had_engine = false; fyrenmoo@3129: matched_engine = false; fyrenmoo@3129: had_game = false; fyrenmoo@3129: matched_game = false; fyrenmoo@3129: state = MSTATE_FILE; fyrenmoo@3129: } fyrenmoo@3129: else if (state == MSTATE_FILE) fyrenmoo@3129: { fyrenmoo@3129: ignoreLevel++; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value) fyrenmoo@3129: { fyrenmoo@3129: if (ignoreLevel || state != MSTATE_FILE) fyrenmoo@3129: { fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: if (strcmp(key, "engine") == 0) fyrenmoo@3129: { fyrenmoo@3129: had_engine = true; fyrenmoo@3129: if (DoesEngineMatch(value)) fyrenmoo@3129: { fyrenmoo@3129: matched_engine = true; fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: else if (strcmp(key, "game") == 0) fyrenmoo@3129: { fyrenmoo@3129: had_game = true; fyrenmoo@3129: if (DoesGameMatch(value)) fyrenmoo@3129: { fyrenmoo@3129: matched_game = true; fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states) fyrenmoo@3129: { fyrenmoo@3129: if (ignoreLevel) fyrenmoo@3129: { fyrenmoo@3129: ignoreLevel--; fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: if (state == MSTATE_FILE) fyrenmoo@3129: { fyrenmoo@3129: /* The four success conditions: fyrenmoo@3129: * 1. Needed nothing. fyrenmoo@3129: * 2. Needed game only. fyrenmoo@3129: * 3. Needed engine only. fyrenmoo@3129: * 4. Needed both engine and game. fyrenmoo@3129: * Final result is minimized via k-map. fyrenmoo@3129: */ fyrenmoo@3129: #if 0 fyrenmoo@3129: if ((!had_engine && !had_game) || fyrenmoo@3129: (!had_engine && (had_game && matched_game)) || fyrenmoo@3129: (!had_game && (had_engine && matched_engine)) || fyrenmoo@3129: ((had_game && had_engine) && (matched_game && matched_engine))) fyrenmoo@3129: #endif fyrenmoo@3129: if ((!had_engine && !had_game) || fyrenmoo@3129: (!had_engine && matched_game) || fyrenmoo@3129: (!had_game && matched_engine) || fyrenmoo@3129: (matched_engine && matched_game)) fyrenmoo@3129: { fyrenmoo@3129: fileList->push_back(cur_file); fyrenmoo@3129: } fyrenmoo@3129: state = MSTATE_MAIN; fyrenmoo@3129: } fyrenmoo@3129: else if (state == MSTATE_MAIN) fyrenmoo@3129: { fyrenmoo@3129: state = MSTATE_NONE; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: return SMCResult_Continue; fyrenmoo@3129: } fyrenmoo@3129: public: fyrenmoo@3129: list *fileList; fyrenmoo@3129: unsigned int state; fyrenmoo@3129: unsigned int ignoreLevel; fyrenmoo@3129: char cur_file[PLATFORM_MAX_PATH]; fyrenmoo@3129: bool had_engine; fyrenmoo@3129: bool matched_engine; fyrenmoo@3129: bool had_game; fyrenmoo@3129: bool matched_game; fyrenmoo@3129: }; fyrenmoo@3129: fyrenmoo@3129: static MasterReader master_reader; fyrenmoo@3129: fyrenmoo@3129: bool CGameConfig::Reparse(char *error, size_t maxlength) fyrenmoo@3129: { fyrenmoo@3129: /* Reset cached data */ fyrenmoo@3129: // m_pStrings->Reset(); fyrenmoo@3129: m_Offsets.clear(); fyrenmoo@3129: m_Sigs.clear(); fyrenmoo@3129: fyrenmoo@3129: fyrenmoo@3129: char path[PLATFORM_MAX_PATH]; fyrenmoo@3129: fyrenmoo@3129: /* See if we can use the extended gamedata format. */ fyrenmoo@3129: //TODO pass in path to gamedata somehow fyrenmoo@3129: // g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File); fyrenmoo@3129: fyrenmoo@3129: /* Otherwise, it's time to parse the master. */ fyrenmoo@3129: SMCError err; fyrenmoo@3129: SMCStates state = {0, 0}; fyrenmoo@3129: list fileList; fyrenmoo@3129: master_reader.fileList = &fileList; fyrenmoo@3129: fyrenmoo@3129: err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength); fyrenmoo@3129: if (err != SMCError_Okay) fyrenmoo@3129: { fyrenmoo@3129: const char *msg = textparsers->GetSMCErrorString(err); fyrenmoo@3129: fyrenmoo@3129: printf("[SM] Error parsing master gameconf file \"%s\":", path); fyrenmoo@3129: printf("[SM] Error %d on line %d, col %d: %s", fyrenmoo@3129: err, fyrenmoo@3129: state.line, fyrenmoo@3129: state.col, fyrenmoo@3129: msg ? msg : "Unknown error"); fyrenmoo@3129: exit(PARSE_ERROR); fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: /* Go through each file we found and parse it. */ fyrenmoo@3129: list::iterator iter; fyrenmoo@3129: for (iter = fileList.begin(); iter != fileList.end(); iter++) fyrenmoo@3129: { fyrenmoo@3129: UTIL_Format(path, sizeof(path), "%s/%s", m_File, *iter); fyrenmoo@3129: if (!EnterFile(path, error, maxlength)) fyrenmoo@3129: { fyrenmoo@3129: return false; fyrenmoo@3129: } fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: return true; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength) fyrenmoo@3129: { fyrenmoo@3129: SMCError err; fyrenmoo@3129: SMCStates state = {0, 0}; fyrenmoo@3129: fyrenmoo@3129: /* Initialize parse states */ fyrenmoo@3129: m_IgnoreLevel = 0; fyrenmoo@3129: bShouldBeReadingDefault = true; fyrenmoo@3129: m_ParseState = PSTATE_NONE; fyrenmoo@3129: fyrenmoo@3129: if ((err=textparsers->ParseSMCFile(file, this, &state, error, maxlength)) fyrenmoo@3129: != SMCError_Okay) fyrenmoo@3129: { fyrenmoo@3129: const char *msg; fyrenmoo@3129: fyrenmoo@3129: msg = textparsers->GetSMCErrorString(err); fyrenmoo@3129: fyrenmoo@3129: printf("[SM] Error parsing gameconfig file \"%s\":\n", file); fyrenmoo@3129: printf("[SM] Error %d on line %d, col %d: %s\n", fyrenmoo@3129: err, fyrenmoo@3129: state.line, fyrenmoo@3129: state.col, fyrenmoo@3129: msg ? msg : "Unknown error"); fyrenmoo@3129: fyrenmoo@3129: if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) fyrenmoo@3129: { fyrenmoo@3129: //error occurred while parsing a custom section fyrenmoo@3129: m_CustomHandler->ReadSMC_ParseEnd(true, true); fyrenmoo@3129: m_CustomHandler = NULL; fyrenmoo@3129: m_CustomLevel = 0; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: exit(PARSE_ERROR); fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: return true; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: #if 0 fyrenmoo@3129: bool CGameConfig::GetOffset(const char *key, int *value) fyrenmoo@3129: { fyrenmoo@3129: void *obj; fyrenmoo@3129: fyrenmoo@3129: if (!sm_trie_retrieve(m_pOffsets, key, &obj)) fyrenmoo@3129: { fyrenmoo@3129: return false; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: *value = (int)obj; fyrenmoo@3129: fyrenmoo@3129: return true; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: const char *CGameConfig::GetKeyValue(const char *key) fyrenmoo@3129: { fyrenmoo@3129: void *obj; fyrenmoo@3129: if (!sm_trie_retrieve(m_pKeys, key, &obj)) fyrenmoo@3129: { fyrenmoo@3129: return NULL; fyrenmoo@3129: } fyrenmoo@3129: return m_pStrings->GetString((int)obj); fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: SendProp *CGameConfig::GetSendProp(const char *key) fyrenmoo@3129: { fyrenmoo@3129: SendProp *pProp; fyrenmoo@3129: fyrenmoo@3129: if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp)) fyrenmoo@3129: { fyrenmoo@3129: return NULL; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: return pProp; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: bool CGameConfig::GetMemSig(const char *key, void **addr) fyrenmoo@3129: { fyrenmoo@3129: return sm_trie_retrieve(m_pSigs, key, addr); fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: void CGameConfig::IncRefCount() fyrenmoo@3129: { fyrenmoo@3129: m_RefCount++; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: unsigned int CGameConfig::DecRefCount() fyrenmoo@3129: { fyrenmoo@3129: m_RefCount--; fyrenmoo@3129: return m_RefCount; fyrenmoo@3129: } fyrenmoo@3129: #endif fyrenmoo@3129: fyrenmoo@3129: const char *CGameConfig::GetKeyValue(const char *key) fyrenmoo@3129: { fyrenmoo@3129: map::iterator it = m_Keys.find(key); fyrenmoo@3129: if (it == m_Keys.end()) return NULL; fyrenmoo@3129: fyrenmoo@3129: return it->second; fyrenmoo@3129: } fyrenmoo@3129: fyrenmoo@3129: list CGameConfig::GetOffsets() { return m_Offsets; } fyrenmoo@3129: list CGameConfig::GetSigs() { return m_Sigs; } fyrenmoo@3129: