dvander@1084: /**
dvander@1084: * vim: set ts=4 :
ds@1330: * =============================================================================
dvander@1231: * SourceMod
dvander@1231: * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
ds@1330: * =============================================================================
dvander@1084: *
ds@1330: * This program is free software; you can redistribute it and/or modify it under
ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1330: * Free Software Foundation.
dvander@1231: *
ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1330: * details.
dvander@1231: *
ds@1330: * You should have received a copy of the GNU General Public License along with
ds@1330: * this program. If not, see .
dvander@1231: *
ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1330: * this exception to all derivative works. AlliedModders LLC defines further
ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1330: * or .
dvander@1084: *
dvander@1084: * Version: $Id$
dvander@1084: */
dvander@1084:
dvander@1084: #include "ThreadWorker.h"
dvander@1084:
dvander@1090: ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks) : BaseWorker(hooks),
dvander@1084: m_Threader(NULL),
dvander@1084: m_QueueLock(NULL),
dvander@1084: m_StateLock(NULL),
dvander@1084: m_PauseSignal(NULL),
dvander@1084: m_AddSignal(NULL),
dvander@1084: me(NULL),
dvander@1084: m_think_time(DEFAULT_THINK_TIME_MS)
dvander@1084: {
dvander@1084: m_state = Worker_Invalid;
dvander@1084: }
dvander@1084:
dvander@1090: ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime) :
dvander@1090: BaseWorker(hooks),
dvander@1084: m_Threader(pThreader),
dvander@1084: m_QueueLock(NULL),
dvander@1084: m_StateLock(NULL),
dvander@1084: m_PauseSignal(NULL),
dvander@1084: m_AddSignal(NULL),
dvander@1084: me(NULL),
dvander@1084: m_think_time(thinktime)
dvander@1084: {
dvander@1084: if (m_Threader)
dvander@1084: {
dvander@1084: m_state = Worker_Stopped;
dvander@1084: } else {
dvander@1084: m_state = Worker_Invalid;
dvander@1084: }
dvander@1084: }
dvander@1084:
dvander@1084: ThreadWorker::~ThreadWorker()
dvander@1084: {
dvander@1084: if (m_state != Worker_Stopped || m_state != Worker_Invalid)
dvander@1090: {
dvander@1084: Stop(true);
dvander@1090: }
dvander@1084:
dvander@1084: if (m_ThreadQueue.size())
dvander@1090: {
dvander@1084: Flush(true);
dvander@1090: }
dvander@1084: }
dvander@1084:
dvander@1084: void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
dvander@1084: {
dvander@1084: //we don't particularly care
dvander@1084: return;
dvander@1084: }
dvander@1084:
dvander@1084: void ThreadWorker::RunThread(IThreadHandle *pHandle)
dvander@1084: {
dvander@1084: WorkerState this_state = Worker_Running;
dvander@1084: size_t num;
dvander@1090:
dvander@1090: if (m_pHooks)
dvander@1090: {
dvander@1090: m_pHooks->OnWorkerStart(this);
dvander@1090: }
dvander@1084:
dvander@1084: while (true)
dvander@1084: {
dvander@1084: /**
dvander@1084: * Check number of items in the queue
dvander@1084: */
dvander@1084: m_StateLock->Lock();
dvander@1084: this_state = m_state;
dvander@1084: m_StateLock->Unlock();
dvander@1084: if (this_state != Worker_Stopped)
dvander@1084: {
dvander@1084: m_QueueLock->Lock();
dvander@1084: num = m_ThreadQueue.size();
dvander@1084: if (!num)
dvander@1084: {
dvander@1084: /**
dvander@1084: * if none, wait for an item
dvander@1084: */
dvander@1084: m_Waiting = true;
dvander@1084: m_QueueLock->Unlock();
dvander@1084: /* first check if we should end again */
dvander@1084: if (this_state == Worker_Stopped)
dvander@1084: {
dvander@1084: break;
dvander@1084: }
dvander@1084: m_AddSignal->Wait();
dvander@1084: m_Waiting = false;
dvander@1084: } else {
dvander@1084: m_QueueLock->Unlock();
dvander@1084: }
dvander@1084: }
dvander@1084: m_StateLock->Lock();
dvander@1084: this_state = m_state;
dvander@1084: m_StateLock->Unlock();
dvander@1084: if (this_state != Worker_Running)
dvander@1084: {
dvander@1084: if (this_state == Worker_Paused || this_state == Worker_Stopped)
dvander@1084: {
dvander@1084: //wait until the lock is cleared.
dvander@1084: if (this_state == Worker_Paused)
dvander@1084: {
dvander@1084: m_PauseSignal->Wait();
dvander@1084: }
dvander@1084: if (this_state == Worker_Stopped)
dvander@1084: {
dvander@1084: //if we're supposed to flush cleanrly,
dvander@1084: // run all of the remaining frames first.
dvander@1084: if (!m_FlushType)
dvander@1084: {
dvander@1084: while (m_ThreadQueue.size())
dvander@1090: {
dvander@1084: RunFrame();
dvander@1090: }
dvander@1084: }
dvander@1084: break;
dvander@1084: }
dvander@1084: }
dvander@1084: }
dvander@1084: /**
dvander@1084: * Run the frame.
dvander@1084: */
dvander@1084: RunFrame();
dvander@1084:
dvander@1084: /**
dvander@1084: * wait in between threads if specified
dvander@1084: */
dvander@1084: if (m_think_time)
dvander@1090: {
dvander@1084: m_Threader->ThreadSleep(m_think_time);
dvander@1090: }
dvander@1090: }
dvander@1090:
dvander@1090: if (m_pHooks)
dvander@1090: {
dvander@1090: m_pHooks->OnWorkerStop(this);
dvander@1084: }
dvander@1084: }
dvander@1084:
dvander@1084: SWThreadHandle *ThreadWorker::PopThreadFromQueue()
dvander@1084: {
dvander@1084: if (m_state <= Worker_Stopped && !m_QueueLock)
dvander@1090: {
dvander@1084: return NULL;
dvander@1090: }
dvander@1084:
dvander@1084: SWThreadHandle *swt;
dvander@1084: m_QueueLock->Lock();
dvander@1084: swt = BaseWorker::PopThreadFromQueue();
dvander@1084: m_QueueLock->Unlock();
dvander@1084:
dvander@1084: return swt;
dvander@1084: }
dvander@1084:
dvander@1084: void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
dvander@1084: {
dvander@1084: if (m_state <= Worker_Stopped)
dvander@1090: {
dvander@1084: return;
dvander@1090: }
dvander@1084:
dvander@1084: m_QueueLock->Lock();
dvander@1084: BaseWorker::AddThreadToQueue(pHandle);
dvander@1084: if (m_Waiting)
dvander@1084: {
dvander@1084: m_AddSignal->Signal();
dvander@1084: }
dvander@1084: m_QueueLock->Unlock();
dvander@1084: }
dvander@1084:
dvander@1084: WorkerState ThreadWorker::GetStatus(unsigned int *threads)
dvander@1084: {
dvander@1084: WorkerState state;
dvander@1084:
dvander@1084: m_StateLock->Lock();
dvander@1084: state = BaseWorker::GetStatus(threads);
dvander@1084: m_StateLock->Unlock();
dvander@1084:
dvander@1084: return state;
dvander@1084: }
dvander@1084:
dvander@1084: bool ThreadWorker::Start()
dvander@1084: {
dvander@1084: if (m_state == Worker_Invalid)
dvander@1084: {
dvander@1084: if (m_Threader == NULL)
dvander@1090: {
dvander@1084: return false;
dvander@1090: }
dvander@1084: } else if (m_state != Worker_Stopped) {
dvander@1084: return false;
dvander@1084: }
dvander@1084:
dvander@1084: m_Waiting = false;
dvander@1084: m_QueueLock = m_Threader->MakeMutex();
dvander@1084: m_StateLock = m_Threader->MakeMutex();
dvander@1084: m_PauseSignal = m_Threader->MakeEventSignal();
dvander@1084: m_AddSignal = m_Threader->MakeEventSignal();
dvander@1084: m_state = Worker_Running;
dvander@1084: ThreadParams pt;
dvander@1084: pt.flags = Thread_Default;
dvander@1084: pt.prio = ThreadPrio_Normal;
dvander@1084: me = m_Threader->MakeThread(this, &pt);
dvander@1084:
dvander@1084: return true;
dvander@1084: }
dvander@1084:
dvander@1084: bool ThreadWorker::Stop(bool flush_cancel)
dvander@1084: {
dvander@1084: if (m_state == Worker_Invalid || m_state == Worker_Stopped)
dvander@1090: {
dvander@1084: return false;
dvander@1090: }
dvander@1084:
dvander@1084: WorkerState oldstate;
dvander@1084:
dvander@1084: //set new state
dvander@1084: m_StateLock->Lock();
dvander@1084: oldstate = m_state;
dvander@1084: m_state = Worker_Stopped;
dvander@1084: m_FlushType = flush_cancel;
dvander@1084: m_StateLock->Unlock();
dvander@1084:
dvander@1084: if (oldstate == Worker_Paused)
dvander@1084: {
dvander@1084: Unpause();
dvander@1084: } else {
dvander@1084: m_QueueLock->Lock();
dvander@1084: if (m_Waiting)
dvander@1084: {
dvander@1084: m_AddSignal->Signal();
dvander@1084: }
dvander@1084: m_QueueLock->Unlock();
dvander@1084: }
dvander@1084:
dvander@1084: me->WaitForThread();
dvander@1084: //destroy it
dvander@1084: me->DestroyThis();
dvander@1084: //flush all remaining events
dvander@1084: Flush(true);
dvander@1084:
dvander@1084: //free mutex locks
dvander@1084: m_QueueLock->DestroyThis();
dvander@1084: m_StateLock->DestroyThis();
dvander@1084: m_PauseSignal->DestroyThis();
dvander@1084: m_AddSignal->DestroyThis();
dvander@1084:
dvander@1084: //invalidizzle
dvander@1084: m_QueueLock = NULL;
dvander@1084: m_StateLock = NULL;
dvander@1084: m_PauseSignal = NULL;
dvander@1084: m_AddSignal = NULL;
dvander@1084: me = NULL;
dvander@1084:
dvander@1084: return true;
dvander@1084: }
dvander@1084:
dvander@1084: bool ThreadWorker::Pause()
dvander@1084: {
dvander@1084: if (m_state != Worker_Running)
dvander@1090: {
dvander@1084: return false;
dvander@1090: }
dvander@1084:
dvander@1084: m_StateLock->Lock();
dvander@1084: m_state = Worker_Paused;
dvander@1084: m_StateLock->Unlock();
dvander@1084:
dvander@1084: return true;
dvander@1084: }
dvander@1084:
dvander@1084:
dvander@1084: bool ThreadWorker::Unpause()
dvander@1084: {
dvander@1084: if (m_state != Worker_Paused)
dvander@1090: {
dvander@1084: return false;
dvander@1090: }
dvander@1084:
dvander@1084: m_StateLock->Lock();
dvander@1084: m_state = Worker_Running;
dvander@1084: m_StateLock->Unlock();
dvander@1084: m_PauseSignal->Signal();
dvander@1084: if (m_Waiting)
dvander@1084: {
dvander@1084: m_AddSignal->Signal();
dvander@1084: }
dvander@1084:
dvander@1084: return true;
dvander@1084: }