dvander@1084: /** dvander@1084: * vim: set ts=4 : ds@1330: * ============================================================================= dvander@1231: * SourceMod dvander@1231: * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= dvander@1084: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. dvander@1231: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. dvander@1231: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . dvander@1231: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@1084: * dvander@1084: * Version: $Id$ dvander@1084: */ dvander@1084: dvander@1084: #ifndef _INCLUDE_WINTHREADS_H_ dvander@1084: #define _INCLUDE_WINTHREADS_H_ dvander@1084: dvander@1084: #include dvander@1084: #include "IThreader.h" dvander@1084: dvander@1084: using namespace SourceMod; dvander@1084: dvander@1084: DWORD WINAPI Win32_ThreadGate(LPVOID param); dvander@1084: dvander@1084: class WinThreader : public IThreader dvander@1084: { dvander@1084: public: dvander@1084: class ThreadHandle : public IThreadHandle dvander@1084: { dvander@1084: friend class WinThreader; dvander@1084: friend DWORD WINAPI Win32_ThreadGate(LPVOID param); dvander@1084: public: dvander@1084: ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params); dvander@1084: virtual ~ThreadHandle(); dvander@1084: public: dvander@1084: virtual bool WaitForThread(); dvander@1084: virtual void DestroyThis(); dvander@1084: virtual IThreadCreator *Parent(); dvander@1084: virtual void GetParams(ThreadParams *ptparams); dvander@1084: virtual ThreadPriority GetPriority(); dvander@1084: virtual bool SetPriority(ThreadPriority prio); dvander@1084: virtual ThreadState GetState(); dvander@1084: virtual bool Unpause(); dvander@1084: protected: dvander@1084: IThreader *m_parent; //Parent handle dvander@1084: HANDLE m_thread; //Windows HANDLE dvander@1084: ThreadParams m_params; //Current Parameters dvander@1084: IThread *m_run; //Runnable context dvander@1084: ThreadState m_state; //internal state dvander@1084: CRITICAL_SECTION m_crit; dvander@1084: }; dvander@1084: class WinMutex : public IMutex dvander@1084: { dvander@1084: public: dvander@1087: WinMutex(); dvander@1084: virtual ~WinMutex(); dvander@1084: public: dvander@1084: virtual bool TryLock(); dvander@1084: virtual void Lock(); dvander@1084: virtual void Unlock(); dvander@1084: virtual void DestroyThis(); dvander@1084: protected: dvander@1087: CRITICAL_SECTION m_crit; dvander@1084: }; dvander@1084: class WinEvent : public IEventSignal dvander@1084: { dvander@1084: public: dvander@1084: WinEvent(HANDLE event) : m_event(event) dvander@1084: { dvander@1084: }; dvander@1084: virtual ~WinEvent(); dvander@1084: public: dvander@1084: virtual void Wait(); dvander@1084: virtual void Signal(); dvander@1084: virtual void DestroyThis(); dvander@1084: public: dvander@1084: HANDLE m_event; dvander@1084: }; dvander@1084: public: dvander@1084: IMutex *MakeMutex(); dvander@1084: void MakeThread(IThread *pThread); dvander@1084: IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags); dvander@1084: IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params); dvander@1084: void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min); dvander@1084: void ThreadSleep(unsigned int ms); dvander@1084: IEventSignal *MakeEventSignal(); dvander@1090: IThreadWorker *MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded); dvander@1084: void DestroyWorker(IThreadWorker *pWorker); dvander@1084: }; dvander@1084: dvander@1084: #if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER dvander@1084: #define SM_MAIN_THREADER WinThreader; dvander@1084: typedef class WinThreader MainThreader; dvander@1084: #endif dvander@1084: dvander@1084: #endif //_INCLUDE_WINTHREADS_H_