dvander@547: /** ds@653: * vim: set ts=4 : ds@1330: * ============================================================================= dvander@1231: * SourceMod ds@1947: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= dvander@547: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. dvander@1231: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. dvander@1231: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . dvander@1231: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@547: * dvander@547: * Version: $Id$ dvander@547: */ dvander@547: dvander@547: #include dvander@547: #include dvander@592: #include "GameConfigs.h" dvander@547: #include "sm_stringutil.h" dvander@547: #include "sourcemod.h" dvander@547: #include "sourcemm_api.h" dvander@592: #include "HalfLife2.h" dvander@592: #include "Logger.h" dvander@547: #include "ShareSys.h" dvander@947: #include "MemoryUtils.h" dvander@947: #include "LibrarySys.h" dvander@949: #include "HandleSys.h" dvander@1307: #include "sm_crc32.h" dvander@947: dvander@947: #if defined PLATFORM_LINUX dvander@947: #include dvander@947: #endif dvander@547: dvander@616: GameConfigManager g_GameConfigs; dvander@547: IGameConfig *g_pGameConf = NULL; dvander@2628: static char g_Game[256]; dvander@2628: static char g_GameDesc[256] = {'!', '\0'}; dvander@2628: static char g_GameName[256] = {'$', '\0'}; dvander@547: dvander@547: #define PSTATE_NONE 0 dvander@547: #define PSTATE_GAMES 1 dvander@547: #define PSTATE_GAMEDEFS 2 dvander@547: #define PSTATE_GAMEDEFS_OFFSETS 3 dvander@547: #define PSTATE_GAMEDEFS_OFFSETS_OFFSET 4 dvander@548: #define PSTATE_GAMEDEFS_KEYS 5 dvander@947: #define PSTATE_GAMEDEFS_SUPPORTED 6 dvander@947: #define PSTATE_GAMEDEFS_SIGNATURES 7 dvander@947: #define PSTATE_GAMEDEFS_SIGNATURES_SIG 8 dvander@1307: #define PSTATE_GAMEDEFS_CRC 9 dvander@1307: #define PSTATE_GAMEDEFS_CRC_BINARY 10 pred@2217: #define PSTATE_GAMEDEFS_CUSTOM 11 dvander@547: dvander@547: #if defined PLATFORM_WINDOWS dvander@1307: #define PLATFORM_NAME "windows" dvander@1307: #define PLATFORM_SERVER_BINARY "server.dll" dvander@547: #elif defined PLATFORM_LINUX dvander@1307: #define PLATFORM_NAME "linux" dvander@1307: #define PLATFORM_SERVER_BINARY "server_i486.so" dvander@2471: #elif defined PLATFORM_APPLE dvander@2471: #define PLATFORM_NAME "undef" dvander@2471: #define PLATFORM_SERVER_BINARY "undef.dylib" dvander@547: #endif dvander@547: dvander@947: struct TempSigInfo dvander@947: { dvander@947: void Reset() dvander@947: { dvander@947: library[0] = '\0'; dvander@947: sig[0] = '\0'; dvander@947: } dvander@947: char sig[512]; dvander@947: char library[64]; dvander@947: } s_TempSig; dvander@1307: unsigned int s_ServerBinCRC; dvander@1307: bool s_ServerBinCRC_Ok = false; dvander@947: dvander@2524: static bool DoesGameMatch(const char *value) dvander@2524: { dvander@2828: #if defined PLATFORM_WINDOWS dvander@2828: if (strcasecmp(value, g_Game) == 0 || dvander@2828: #else dvander@2524: if (strcmp(value, g_Game) == 0 || dvander@2828: #endif dvander@2524: strcmp(value, g_GameDesc) == 0 || dvander@2524: strcmp(value, g_GameName) == 0) dvander@2524: { dvander@2524: return true; dvander@2524: } dvander@2524: return false; dvander@2524: } dvander@2524: dvander@2524: static bool DoesEngineMatch(const char *value) dvander@2524: { dvander@2524: #if SOURCE_ENGINE == SE_EPISODEONE dvander@2524: if (strcmp(value, "original") == 0) ds@2583: #elif SOURCE_ENGINE == SE_DARKMESSIAH ds@2583: if (strcmp(value, "darkmessiah") == 0) dvander@2524: #elif SOURCE_ENGINE == SE_ORANGEBOX dvander@2524: if (strcmp(value, "orangebox") == 0) pred@2768: #elif SOURCE_ENGINE == SE_ORANGEBOXVALVE pred@2768: if (strcmp(value, "orangebox_valve") == 0) dvander@2524: #elif SOURCE_ENGINE == SE_LEFT4DEAD dvander@2524: if (strcmp(value, "left4dead") == 0) dvander@2524: #else dvander@2524: #error "Unknown engine type" dvander@2524: #endif dvander@2524: { dvander@2524: return true; dvander@2524: } dvander@2524: return false; dvander@2524: } dvander@2524: dvander@547: CGameConfig::CGameConfig(const char *file) dvander@547: { dvander@2524: strncopy(m_File, file, sizeof(m_File)); dvander@547: m_pOffsets = sm_trie_create(); dvander@547: m_pProps = sm_trie_create(); dvander@548: m_pKeys = sm_trie_create(); dvander@947: m_pSigs = sm_trie_create(); dvander@548: m_pStrings = new BaseStringTable(512); faluco@641: m_RefCount = 0; pred@2217: pred@2217: m_CustomLevel = 0; pred@2217: m_CustomHandler = NULL; dvander@547: } dvander@547: dvander@547: CGameConfig::~CGameConfig() dvander@547: { dvander@547: sm_trie_destroy(m_pOffsets); dvander@547: sm_trie_destroy(m_pProps); dvander@548: sm_trie_destroy(m_pKeys); dvander@947: sm_trie_destroy(m_pSigs); dvander@548: delete m_pStrings; dvander@547: } dvander@547: dvander@1656: SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name) dvander@547: { dvander@547: if (m_IgnoreLevel) dvander@547: { dvander@547: m_IgnoreLevel++; dvander@1656: return SMCResult_Continue; dvander@547: } dvander@947: dvander@547: switch (m_ParseState) dvander@547: { dvander@547: case PSTATE_NONE: dvander@547: { dvander@547: if (strcmp(name, "Games") == 0) dvander@547: { dvander@547: m_ParseState = PSTATE_GAMES; dvander@547: } else { dvander@547: m_IgnoreLevel++; dvander@547: } dvander@547: break; dvander@547: } dvander@547: case PSTATE_GAMES: dvander@547: { dvander@2524: if (strcmp(name, "*") == 0 || dvander@2524: strcmp(name, "#default") == 0 || dvander@2524: DoesGameMatch(name)) dvander@547: { dvander@1307: bShouldBeReadingDefault = true; dvander@547: m_ParseState = PSTATE_GAMEDEFS; ds@1064: strncopy(m_Game, name, sizeof(m_Game)); dvander@547: } else { dvander@547: m_IgnoreLevel++; dvander@547: } dvander@547: break; dvander@547: } dvander@547: case PSTATE_GAMEDEFS: dvander@547: { dvander@547: if (strcmp(name, "Offsets") == 0) dvander@547: { dvander@547: m_ParseState = PSTATE_GAMEDEFS_OFFSETS; dvander@947: } dvander@947: else if (strcmp(name, "Keys") == 0) dvander@947: { dvander@548: m_ParseState = PSTATE_GAMEDEFS_KEYS; dvander@947: } dvander@2524: else if ((strcmp(name, "#supported") == 0) && (strcmp(m_Game, "#default") == 0)) dvander@947: { dvander@947: m_ParseState = PSTATE_GAMEDEFS_SUPPORTED; dvander@947: /* Ignore this section unless we get a game. */ dvander@947: bShouldBeReadingDefault = false; dvander@2524: had_game = false; dvander@2524: matched_game = false; dvander@2524: had_engine = false; dvander@2524: matched_engine = false; dvander@947: } dvander@947: else if (strcmp(name, "Signatures") == 0) dvander@947: { dvander@947: m_ParseState = PSTATE_GAMEDEFS_SIGNATURES; dvander@947: } dvander@1307: else if (strcmp(name, "CRC") == 0) dvander@1307: { dvander@1307: m_ParseState = PSTATE_GAMEDEFS_CRC; dvander@1307: bShouldBeReadingDefault = false; dvander@1307: } dvander@947: else dvander@947: { pred@2217: ITextListener_SMC **pListen = g_GameConfigs.m_customHandlers.retrieve(name); pred@2217: pred@2217: if (pListen != NULL) pred@2217: { pred@2217: m_CustomLevel = 0; pred@2217: m_ParseState = PSTATE_GAMEDEFS_CUSTOM; pred@2217: m_CustomHandler = *pListen; pred@2217: m_CustomHandler->ReadSMC_ParseStart(); pred@2217: break; pred@2217: } pred@2217: dvander@547: m_IgnoreLevel++; dvander@547: } dvander@547: break; dvander@547: } dvander@547: case PSTATE_GAMEDEFS_OFFSETS: dvander@547: { ds@1064: m_Prop[0] = '\0'; ds@1064: m_Class[0] = '\0'; dvander@547: strncopy(m_offset, name, sizeof(m_offset)); dvander@547: m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET; dvander@547: break; dvander@547: } dvander@947: case PSTATE_GAMEDEFS_SIGNATURES: dvander@947: { dvander@947: strncopy(m_offset, name, sizeof(m_offset)); dvander@947: s_TempSig.Reset(); dvander@947: m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG; dvander@947: break; dvander@947: } dvander@1307: case PSTATE_GAMEDEFS_CRC: dvander@1307: { dvander@1307: char error[255]; dvander@1307: error[0] = '\0'; dvander@1307: if (strcmp(name, "server") != 0) dvander@1307: { dvander@1307: UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name); dvander@1307: } dvander@1307: else if (!s_ServerBinCRC_Ok) dvander@1307: { dvander@1307: FILE *fp; dvander@1307: char path[PLATFORM_MAX_PATH]; dvander@1307: dvander@1307: g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY); dvander@1307: if ((fp = fopen(path, "rb")) == NULL) dvander@1307: { dvander@1307: UTIL_Format(error, sizeof(error), "Could not open binary: %s", path); dvander@1307: } else { dvander@1307: size_t size; dvander@1307: void *buffer; dvander@1307: dvander@1307: fseek(fp, 0, SEEK_END); dvander@1307: size = ftell(fp); dvander@1307: fseek(fp, 0, SEEK_SET); dvander@1307: dvander@1307: buffer = malloc(size); dvander@1307: fread(buffer, size, 1, fp); dvander@1307: s_ServerBinCRC = UTIL_CRC32(buffer, size); dvander@1307: free(buffer); dvander@1307: s_ServerBinCRC_Ok = true; pred@2219: fclose(fp); dvander@1307: } dvander@1307: } dvander@1307: if (error[0] != '\0') dvander@1307: { dvander@1307: m_IgnoreLevel = 1; dvander@2524: g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_CurFile); dvander@1307: g_Logger.LogError("[SM] %s", error); dvander@1307: } else { dvander@1307: m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY; dvander@1307: } dvander@1307: break; dvander@1307: } pred@2217: case PSTATE_GAMEDEFS_CUSTOM: pred@2217: { pred@2217: m_CustomLevel++; pred@2217: return m_CustomHandler->ReadSMC_NewSection(states, name); pred@2217: break; pred@2217: } dvander@547: /* No sub-sections allowed: dvander@547: case PSTATE_GAMEDEFS_OFFSETS_OFFSET: dvander@548: case PSTATE_GAMEDEFS_KEYS: dvander@947: case PSTATE_GAMEDEFS_SUPPORTED: dvander@947: case PSTATE_GAMEDEFS_SIGNATURES_SIG: dvander@1307: case PSTATE_GAMEDEFS_CRC_BINARY: dvander@547: */ dvander@547: default: dvander@547: { dvander@547: /* If we don't know what we got, start ignoring */ dvander@547: m_IgnoreLevel++; dvander@547: break; dvander@547: } dvander@547: } dvander@547: dvander@1656: return SMCResult_Continue; dvander@547: } dvander@547: dvander@1656: SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value) dvander@547: { dvander@547: if (m_IgnoreLevel) dvander@547: { dvander@1656: return SMCResult_Continue; dvander@547: } dvander@547: dvander@547: if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET) dvander@547: { dvander@547: if (strcmp(key, "class") == 0) dvander@547: { ds@1064: strncopy(m_Class, value, sizeof(m_Class)); dvander@547: } else if (strcmp(key, "prop") == 0) { ds@1064: strncopy(m_Prop, value, sizeof(m_Prop)); dvander@547: } else if (strcmp(key, PLATFORM_NAME) == 0) { dvander@547: int val = atoi(value); dvander@1057: sm_trie_replace(m_pOffsets, m_offset, (void *)val); dvander@547: } dvander@548: } else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) { dvander@548: int id = m_pStrings->AddString(value); dvander@1057: sm_trie_replace(m_pKeys, key, (void *)id); dvander@947: } else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) { dvander@2524: if (strcmp(key, "game") == 0) dvander@947: { dvander@2524: had_game = true; dvander@2524: if (DoesGameMatch(value)) dvander@2524: { dvander@2524: matched_game = true; dvander@2524: } dvander@2524: if ((!had_engine && matched_game) || (matched_engine && matched_game)) dvander@2524: { dvander@2524: bShouldBeReadingDefault = true; dvander@2524: } dvander@2524: } dvander@2524: else if (strcmp(key, "engine") == 0) dvander@2524: { dvander@2524: had_engine = true; dvander@2524: if (DoesEngineMatch(value)) dvander@2524: { dvander@2524: matched_engine = true; dvander@2524: } dvander@2524: if ((!had_game && matched_engine) || (matched_game && matched_engine)) dvander@2524: { dvander@2524: bShouldBeReadingDefault = true; dvander@2524: } dvander@947: } dvander@947: } else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) { dvander@947: if (strcmp(key, PLATFORM_NAME) == 0) dvander@947: { dvander@947: strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig)); dvander@947: } else if (strcmp(key, "library") == 0) { dvander@947: strncopy(s_TempSig.library, value, sizeof(s_TempSig.library)); dvander@947: } dvander@1307: } else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) { dvander@1307: if (strcmp(key, PLATFORM_NAME) == 0 dvander@1307: && s_ServerBinCRC_Ok dvander@1307: && !bShouldBeReadingDefault) dvander@1307: { dvander@1307: unsigned int crc = 0; dvander@1307: sscanf(value, "%08X", &crc); dvander@1307: if (s_ServerBinCRC == crc) dvander@1307: { dvander@1307: bShouldBeReadingDefault = true; dvander@1307: } dvander@1307: } pred@2217: } else if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) { pred@2217: return m_CustomHandler->ReadSMC_KeyValue(states, key, value); dvander@547: } dvander@547: dvander@1656: return SMCResult_Continue; dvander@547: } dvander@547: dvander@1656: SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states) dvander@547: { dvander@547: if (m_IgnoreLevel) dvander@547: { dvander@547: m_IgnoreLevel--; dvander@1656: return SMCResult_Continue; dvander@547: } dvander@547: pred@2217: if (m_CustomLevel) pred@2217: { pred@2217: m_CustomLevel--; pred@2217: m_CustomHandler->ReadSMC_LeavingSection(states); pred@2217: return SMCResult_Continue; pred@2217: } pred@2217: dvander@547: switch (m_ParseState) dvander@547: { dvander@547: case PSTATE_GAMES: dvander@547: { dvander@547: m_ParseState = PSTATE_NONE; dvander@547: break; dvander@547: } dvander@547: case PSTATE_GAMEDEFS: dvander@547: { dvander@547: m_ParseState = PSTATE_GAMES; dvander@547: break; dvander@547: } pred@2217: case PSTATE_GAMEDEFS_CUSTOM: pred@2217: { pred@2217: m_ParseState = PSTATE_GAMEDEFS; pred@2217: m_CustomHandler->ReadSMC_ParseEnd(false, false); pred@2217: break; pred@2217: } dvander@548: case PSTATE_GAMEDEFS_KEYS: dvander@547: case PSTATE_GAMEDEFS_OFFSETS: dvander@547: { dvander@547: m_ParseState = PSTATE_GAMEDEFS; dvander@547: break; dvander@547: } dvander@547: case PSTATE_GAMEDEFS_OFFSETS_OFFSET: dvander@547: { dvander@547: /* Parse the offset... */ ds@1064: if (m_Class[0] != '\0' ds@1064: && m_Prop[0] != '\0') dvander@547: { ds@1064: SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop); dvander@547: if (pProp) dvander@547: { dvander@547: int val = pProp->GetOffset(); dvander@1057: sm_trie_replace(m_pOffsets, m_offset, (void *)val); dvander@1057: sm_trie_replace(m_pProps, m_offset, pProp); dvander@547: } else { dvander@547: /* Check if it's a non-default game and no offsets exist */ ds@1064: if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0) dvander@547: && (!sm_trie_retrieve(m_pOffsets, m_offset, NULL))) dvander@547: { dvander@547: g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", ds@1064: m_Class, ds@1064: m_Prop, dvander@2524: m_CurFile, ds@1064: m_Game); dvander@547: } dvander@547: } dvander@547: } dvander@547: m_ParseState = PSTATE_GAMEDEFS_OFFSETS; dvander@547: break; dvander@547: } dvander@1307: case PSTATE_GAMEDEFS_CRC: dvander@947: case PSTATE_GAMEDEFS_SUPPORTED: dvander@947: { dvander@947: if (!bShouldBeReadingDefault) dvander@947: { dvander@947: /* If we shouldn't read the rest of this section, set the ignore level. */ dvander@947: m_IgnoreLevel = 1; ds@1043: m_ParseState = PSTATE_GAMES; ds@1043: } else { ds@1043: m_ParseState = PSTATE_GAMEDEFS; dvander@947: } dvander@947: break; dvander@947: } dvander@1307: case PSTATE_GAMEDEFS_CRC_BINARY: dvander@1307: { dvander@1307: m_ParseState = PSTATE_GAMEDEFS_CRC; dvander@1307: break; dvander@1307: } dvander@969: case PSTATE_GAMEDEFS_SIGNATURES: dvander@969: { dvander@969: m_ParseState = PSTATE_GAMEDEFS; dvander@969: break; dvander@969: } dvander@947: case PSTATE_GAMEDEFS_SIGNATURES_SIG: dvander@947: { dvander@947: if (s_TempSig.library[0] == '\0') dvander@947: { dvander@947: /* assume server */ dvander@947: strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library)); dvander@947: } dvander@947: void *addrInBase = NULL; dvander@947: if (strcmp(s_TempSig.library, "server") == 0) dvander@947: { faluco@1541: addrInBase = (void *)g_SMAPI->GetServerFactory(false); dvander@947: } else if (strcmp(s_TempSig.library, "engine") == 0) { faluco@1541: addrInBase = (void *)g_SMAPI->GetEngineFactory(false); dvander@947: } dvander@947: void *final_addr = NULL; dvander@947: if (addrInBase == NULL) dvander@947: { dvander@947: g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", dvander@947: s_TempSig.library, dvander@2524: m_CurFile); dvander@947: } else { dvander@947: #if defined PLATFORM_LINUX dvander@951: if (s_TempSig.sig[0] == '@') dvander@947: { dvander@947: Dl_info info; dvander@947: /* GNU only: returns 0 on error, inconsistent! >:[ */ dvander@973: if (dladdr(addrInBase, &info) != 0) dvander@947: { dvander@947: void *handle = dlopen(info.dli_fname, RTLD_NOW); dvander@947: if (handle) dvander@947: { dvander@951: final_addr = dlsym(handle, &s_TempSig.sig[1]); dvander@947: dlclose(handle); dvander@947: } else { dvander@947: g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")", dvander@947: s_TempSig.library, dvander@2524: m_File); dvander@947: } dvander@947: } else { dvander@947: g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")", dvander@947: s_TempSig.library, dvander@2524: m_File); dvander@947: } dvander@947: } dvander@947: if (final_addr) dvander@947: { dvander@947: goto skip_find; dvander@947: } dvander@947: #endif dvander@947: /* First, preprocess the signature */ dvander@2806: unsigned char real_sig[511]; dvander@947: size_t real_bytes; dvander@947: size_t length; dvander@947: dvander@947: real_bytes = 0; dvander@947: length = strlen(s_TempSig.sig); dvander@947: dvander@2806: real_bytes = UTIL_DecodeHexString(real_sig, sizeof(real_sig), s_TempSig.sig); dvander@947: dvander@1061: if (real_bytes >= 1) dvander@947: { dvander@2806: final_addr = g_MemUtils.FindPattern(addrInBase, (char*)real_sig, real_bytes); dvander@947: } dvander@947: } dvander@947: dvander@947: #if defined PLATFORM_LINUX dvander@947: skip_find: dvander@947: #endif dvander@1057: sm_trie_replace(m_pSigs, m_offset, final_addr); dvander@964: m_ParseState = PSTATE_GAMEDEFS_SIGNATURES; dvander@947: dvander@947: break; dvander@947: } dvander@547: } dvander@547: dvander@1656: return SMCResult_Continue; dvander@547: } dvander@547: dvander@2524: #define MSTATE_NONE 0 dvander@2524: #define MSTATE_MAIN 1 dvander@2524: #define MSTATE_FILE 2 dvander@2524: dvander@2524: class MasterReader : public ITextListener_SMC dvander@2524: { dvander@2524: public: dvander@2524: virtual void ReadSMC_ParseStart() dvander@2524: { dvander@2524: state = MSTATE_NONE; dvander@2524: ignoreLevel = 0; dvander@2524: } dvander@2524: dvander@2524: virtual SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name) dvander@2524: { dvander@2524: if (ignoreLevel) dvander@2524: { dvander@2524: return SMCResult_Continue; dvander@2524: } dvander@2524: dvander@2524: if (state == MSTATE_NONE) dvander@2524: { dvander@2524: if (strcmp(name, "Game Master") == 0) dvander@2524: { dvander@2524: state = MSTATE_MAIN; dvander@2524: } dvander@2524: else dvander@2524: { dvander@2524: ignoreLevel++; dvander@2524: } dvander@2524: } dvander@2524: else if (state == MSTATE_MAIN) dvander@2524: { dvander@2524: strncopy(cur_file, name, sizeof(cur_file)); dvander@2524: had_engine = false; dvander@2524: matched_engine = false; dvander@2524: had_game = false; dvander@2524: matched_game = false; dvander@2524: state = MSTATE_FILE; dvander@2524: } dvander@2524: else if (state == MSTATE_FILE) dvander@2524: { dvander@2524: ignoreLevel++; dvander@2524: } dvander@2524: dvander@2524: return SMCResult_Continue; dvander@2524: } dvander@2524: dvander@2524: virtual SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value) dvander@2524: { dvander@2524: if (ignoreLevel || state != MSTATE_FILE) dvander@2524: { dvander@2524: return SMCResult_Continue; dvander@2524: } dvander@2524: dvander@2524: if (strcmp(key, "engine") == 0) dvander@2524: { dvander@2524: had_engine = true; dvander@2524: if (DoesEngineMatch(value)) dvander@2524: { dvander@2524: matched_engine = true; dvander@2524: } dvander@2524: } dvander@2524: else if (strcmp(key, "game") == 0) dvander@2524: { dvander@2524: had_game = true; dvander@2524: if (DoesGameMatch(value)) dvander@2524: { dvander@2524: matched_game = true; dvander@2524: } dvander@2524: } dvander@2524: dvander@2524: return SMCResult_Continue; dvander@2524: } dvander@2524: dvander@2524: virtual SMCResult ReadSMC_LeavingSection(const SMCStates *states) dvander@2524: { dvander@2524: if (ignoreLevel) dvander@2524: { dvander@2524: ignoreLevel--; dvander@2524: return SMCResult_Continue; dvander@2524: } dvander@2524: dvander@2524: if (state == MSTATE_FILE) dvander@2524: { dvander@2524: /* The four success conditions: dvander@2524: * 1. Needed nothing. dvander@2524: * 2. Needed game only. dvander@2524: * 3. Needed engine only. dvander@2524: * 4. Needed both engine and game. dvander@2524: * Final result is minimized via k-map. dvander@2524: */ dvander@2524: #if 0 dvander@2524: if ((!had_engine && !had_game) || dvander@2524: (!had_engine && (had_game && matched_game)) || dvander@2524: (!had_game && (had_engine && matched_engine)) || dvander@2524: ((had_game && had_engine) && (matched_game && matched_engine))) dvander@2524: #endif dvander@2524: if ((!had_engine && !had_game) || dvander@2524: (!had_engine && matched_game) || dvander@2524: (!had_game && matched_engine) || dvander@2524: (matched_engine && matched_game)) dvander@2524: { dvander@2524: fileList->push_back(cur_file); dvander@2524: } dvander@2524: state = MSTATE_MAIN; dvander@2524: } dvander@2524: else if (state == MSTATE_MAIN) dvander@2524: { dvander@2524: state = MSTATE_NONE; dvander@2524: } dvander@2524: dvander@2524: return SMCResult_Continue; dvander@2524: } dvander@2524: public: dvander@2524: List *fileList; dvander@2524: unsigned int state; dvander@2524: unsigned int ignoreLevel; dvander@2524: char cur_file[PLATFORM_MAX_PATH]; dvander@2524: bool had_engine; dvander@2524: bool matched_engine; dvander@2524: bool had_game; dvander@2524: bool matched_game; dvander@2524: }; dvander@2524: dvander@2524: static MasterReader master_reader; dvander@2524: dvander@547: bool CGameConfig::Reparse(char *error, size_t maxlength) dvander@547: { dvander@548: /* Reset cached data */ dvander@548: m_pStrings->Reset(); dvander@547: sm_trie_clear(m_pOffsets); dvander@548: sm_trie_clear(m_pProps); dvander@548: sm_trie_clear(m_pKeys); dvander@547: dvander@2524: char path[PLATFORM_MAX_PATH]; dvander@2524: dvander@2524: /* See if we can use the extended gamedata format. */ dvander@2524: g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/master.games.txt", m_File); dvander@2524: if (!g_LibSys.PathExists(path)) dvander@2524: { dvander@2524: /* Nope, use the old mechanism. */ dvander@2524: UTIL_Format(path, sizeof(path), "%s.txt", m_File); dvander@2524: return EnterFile(path, error, maxlength); dvander@2524: } dvander@2524: dvander@2524: /* Otherwise, it's time to parse the master. */ dvander@2524: SMCError err; dvander@2524: SMCStates state = {0, 0}; dvander@2524: List fileList; dvander@2524: master_reader.fileList = &fileList; dvander@2524: dvander@2524: err = textparsers->ParseSMCFile(path, &master_reader, &state, error, maxlength); dvander@2524: if (err != SMCError_Okay) dvander@2524: { dvander@2524: const char *msg = textparsers->GetSMCErrorString(err); dvander@2524: dvander@2524: g_Logger.LogError("[SM] Error parsing master gameconf file \"%s\":", path); dvander@2524: g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", dvander@2524: err, dvander@2524: state.line, dvander@2524: state.col, dvander@2524: msg ? msg : "Unknown error"); dvander@2524: return false; dvander@2524: } dvander@2524: dvander@2524: /* Go through each file we found and parse it. */ dvander@2524: List::iterator iter; dvander@2524: for (iter = fileList.begin(); iter != fileList.end(); iter++) dvander@2524: { dvander@2524: UTIL_Format(path, sizeof(path), "%s/%s", m_File, (*iter).c_str()); dvander@2524: if (!EnterFile(path, error, maxlength)) dvander@2524: { dvander@2524: return false; dvander@2524: } dvander@2524: } dvander@2524: pred@2578: /* Parse the contents of the 'custom' directory */ pred@2582: g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s/custom", m_File); pred@2578: IDirectory *customDir = g_LibSys.OpenDirectory(path); pred@2578: pred@2578: if (!customDir) pred@2578: { pred@2578: return true; pred@2578: } pred@2578: pred@2578: while (customDir->MoreFiles()) pred@2578: { pred@2578: if (!customDir->IsEntryFile()) pred@2578: { pred@2578: customDir->NextEntry(); pred@2578: continue; pred@2578: } pred@2578: pred@2578: const char *curFile = customDir->GetEntryName(); pred@2578: pred@2578: /* Only allow .txt files */ pred@2578: int len = strlen(curFile); pred@2579: if (len > 4 && strcmp(&curFile[len-4], ".txt") != 0) pred@2578: { pred@2578: customDir->NextEntry(); pred@2578: continue; pred@2578: } pred@2578: pred@2578: UTIL_Format(path, sizeof(path), "%s/custom/%s", m_File, curFile); pred@2578: if (!EnterFile(path, error, maxlength)) pred@2578: { pred@2579: g_LibSys.CloseDirectory(customDir); pred@2578: return false; pred@2578: } pred@2578: pred@2578: customDir->NextEntry(); pred@2578: } pred@2578: pred@2579: g_LibSys.CloseDirectory(customDir); dvander@2524: return true; dvander@2524: } dvander@2524: dvander@2524: bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength) dvander@2524: { dvander@2524: SMCError err; dvander@2524: SMCStates state = {0, 0}; dvander@2524: dvander@2524: g_SourceMod.BuildPath(Path_SM, m_CurFile, sizeof(m_CurFile), "gamedata/%s", file); dvander@2524: dvander@2524: /* Initialize parse states */ dvander@2524: m_IgnoreLevel = 0; dvander@2524: bShouldBeReadingDefault = true; dvander@2524: m_ParseState = PSTATE_NONE; dvander@2524: dvander@2524: if ((err=textparsers->ParseSMCFile(m_CurFile, this, &state, error, maxlength)) dvander@1656: != SMCError_Okay) dvander@547: { dvander@1885: const char *msg; dvander@1885: dvander@1885: msg = textparsers->GetSMCErrorString(err); dvander@1885: dvander@2524: g_Logger.LogError("[SM] Error parsing gameconfig file \"%s\":", m_CurFile); dvander@1885: g_Logger.LogError("[SM] Error %d on line %d, col %d: %s", dvander@1885: err, dvander@1885: state.line, dvander@1885: state.col, dvander@1885: msg ? msg : "Unknown error"); pred@2217: pred@2217: if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM) pred@2217: { pred@2217: //error occurred while parsing a custom section pred@2217: m_CustomHandler->ReadSMC_ParseEnd(true, true); pred@2217: m_CustomHandler = NULL; pred@2217: m_CustomLevel = 0; pred@2217: } pred@2217: dvander@547: return false; dvander@547: } dvander@547: dvander@547: return true; dvander@547: } dvander@547: dvander@547: bool CGameConfig::GetOffset(const char *key, int *value) dvander@547: { dvander@547: void *obj; dvander@547: dvander@547: if (!sm_trie_retrieve(m_pOffsets, key, &obj)) dvander@547: { dvander@547: return false; dvander@547: } dvander@547: dvander@547: *value = (int)obj; dvander@547: dvander@547: return true; dvander@547: } dvander@547: dvander@547: const char *CGameConfig::GetKeyValue(const char *key) dvander@547: { dvander@548: void *obj; dvander@548: if (!sm_trie_retrieve(m_pKeys, key, &obj)) dvander@548: { dvander@548: return NULL; dvander@548: } dvander@548: return m_pStrings->GetString((int)obj); dvander@547: } dvander@547: dvander@547: SendProp *CGameConfig::GetSendProp(const char *key) dvander@547: { dvander@547: SendProp *pProp; dvander@547: dvander@547: if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp)) dvander@547: { dvander@547: return NULL; dvander@547: } dvander@547: dvander@547: return pProp; dvander@547: } dvander@547: dvander@947: bool CGameConfig::GetMemSig(const char *key, void **addr) dvander@947: { dvander@947: return sm_trie_retrieve(m_pSigs, key, addr); dvander@947: } dvander@947: dvander@547: void CGameConfig::IncRefCount() dvander@547: { dvander@547: m_RefCount++; dvander@547: } dvander@547: dvander@547: unsigned int CGameConfig::DecRefCount() dvander@547: { dvander@547: m_RefCount--; dvander@547: return m_RefCount; dvander@547: } dvander@547: dvander@616: GameConfigManager::GameConfigManager() dvander@547: { dvander@547: m_pLookup = sm_trie_create(); dvander@547: } dvander@547: dvander@616: GameConfigManager::~GameConfigManager() dvander@547: { dvander@547: sm_trie_destroy(m_pLookup); dvander@547: } dvander@547: dvander@616: void GameConfigManager::OnSourceModStartup(bool late) dvander@547: { dvander@547: LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0); dvander@547: ds@1064: strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game)); ds@1064: strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1); dvander@1762: dvander@1762: KeyValues *pGameInfo = new KeyValues("GameInfo"); ds@1944: if (g_HL2.KVLoadFromFile(pGameInfo, basefilesystem, "gameinfo.txt")) dvander@1762: { dvander@1762: const char *str; dvander@1762: if ((str = pGameInfo->GetString("game", NULL)) != NULL) dvander@1762: { dvander@1762: strncopy(g_GameName + 1, str, sizeof(g_GameName) - 1); dvander@1762: } dvander@1762: } dvander@1762: pGameInfo->deleteThis(); dvander@547: } dvander@547: dvander@616: void GameConfigManager::OnSourceModAllInitialized() dvander@547: { dvander@547: /* NOW initialize the game file */ dvander@547: CGameConfig *pGameConf = (CGameConfig *)g_pGameConf; dvander@547: dvander@547: char error[255]; dvander@547: if (!pGameConf->Reparse(error, sizeof(error))) dvander@547: { dvander@547: /* :TODO: log */ dvander@547: } dvander@547: dvander@547: g_ShareSys.AddInterface(NULL, this); dvander@547: } dvander@547: dvander@616: void GameConfigManager::OnSourceModAllShutdown() dvander@547: { dvander@547: CloseGameConfigFile(g_pGameConf); dvander@547: } dvander@547: dvander@616: bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength) dvander@547: { dvander@2517: #if 0 pred@2142: /* A crash was detected during last load - We block the gamedata loading so it hopefully won't happen again */ pred@2142: if (g_blockGameDataLoad) pred@2142: { pred@2142: UTIL_Format(error, maxlength, "GameData loaded blocked due to detected crash"); pred@2142: return false; pred@2142: } dvander@2517: #endif pred@2142: dvander@547: CGameConfig *pConfig; dvander@547: dvander@547: if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig)) dvander@547: { dvander@547: pConfig->IncRefCount(); dvander@547: *_pConfig = pConfig; dvander@547: return true; dvander@547: } dvander@547: dvander@547: pConfig = new CGameConfig(file); dvander@547: dvander@547: /* :HACKHACK: Don't parse the main config file */ dvander@547: bool retval = true; dvander@547: if (_pConfig != &g_pGameConf) dvander@547: { dvander@547: retval = pConfig->Reparse(error, maxlength); dvander@547: } dvander@547: dvander@547: m_cfgs.push_back(pConfig); dvander@547: sm_trie_insert(m_pLookup, file, pConfig); dvander@547: dvander@547: pConfig->IncRefCount(); dvander@547: dvander@547: *_pConfig = pConfig; dvander@547: dvander@547: return retval; dvander@547: } dvander@547: dvander@616: void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg) dvander@547: { dvander@547: CGameConfig *pConfig = (CGameConfig *)cfg; dvander@547: dvander@547: if (pConfig->DecRefCount() == 0) dvander@547: { dvander@2524: sm_trie_delete(m_pLookup, pConfig->m_File); dvander@547: delete pConfig; dvander@547: } dvander@547: } dvander@949: dvander@949: extern HandleType_t g_GameConfigsType; dvander@949: dvander@949: IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err) dvander@949: { dvander@949: HandleSecurity sec(ident, g_pCoreIdent); dvander@949: IGameConfig *conf = NULL; dvander@949: HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf); dvander@949: dvander@949: if (err) dvander@949: { dvander@949: *err = _err; dvander@949: } dvander@949: dvander@949: return conf; dvander@949: } pred@2217: dvander@2562: void GameConfigManager::AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener) pred@2217: { pred@2217: m_customHandlers.insert(sectionname, listener); pred@2217: } pred@2217: dvander@2562: void GameConfigManager::RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener) pred@2217: { pred@2217: ITextListener_SMC **pListener = m_customHandlers.retrieve(sectionname); pred@2217: pred@2217: if (pListener == NULL) pred@2217: { pred@2217: return; pred@2217: } pred@2217: pred@2217: if (*pListener != listener) pred@2217: { pred@2217: return; pred@2217: } pred@2217: pred@2217: m_customHandlers.remove(sectionname); pred@2217: pred@2217: return; pred@2217: } dvander@2562: dvander@2562: void GameConfigManager::AcquireLock() dvander@2562: { dvander@2562: } dvander@2562: dvander@2562: void GameConfigManager::ReleaseLock() dvander@2562: { dvander@2562: }