ds@1952: /**
ds@1952: * vim: set ts=4 :
ds@1952: * =============================================================================
ds@1952: * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
ds@1952: * =============================================================================
ds@1952: *
ds@1952: * This file is part of the SourceMod/SourcePawn SDK.
ds@1952: *
ds@1952: * This program is free software; you can redistribute it and/or modify it under
ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1952: * Free Software Foundation.
ds@1952: *
ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1952: * details.
ds@1952: *
ds@1952: * You should have received a copy of the GNU General Public License along with
ds@1952: * this program. If not, see .
ds@1952: *
ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1952: * this exception to all derivative works. AlliedModders LLC defines further
ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1952: * or .
ds@1952: *
ds@1952: * Version: $Id$
ds@1952: */
ds@1952:
ds@1952: #if defined _sdktools_functions_included
ds@1952: #endinput
ds@1952: #endif
ds@1952: #define _sdktools_functions_included
ds@1952:
ds@1952: /**
ds@1952: * Removes a player's item.
ds@1952: *
ds@1952: * @param client Client index.
ds@1952: * @param item CBaseCombatWeapon entity index.
ds@1952: * @return True on success, false otherwise.
ds@1952: * @error Invalid client or entity, lack of mod support, or client not in
ds@1952: * game.
ds@1952: */
ds@1952: native bool:RemovePlayerItem(client, item);
ds@1952:
ds@1952: /**
ds@1952: * Gives a named item to a player.
ds@1952: *
ds@1952: * @param client Client index.
ds@1952: * @param item Item classname (such as weapon_ak47).
ds@1952: * @param iSubType Unknown.
ds@1952: * @return Entity index on success, or -1 on failure.
ds@1952: * @error Invalid client or client not in game, or lack of mod support.
ds@1952: */
ds@1952: native GivePlayerItem(client, const String:item[], iSubType=0);
ds@1952:
ds@1952: /**
ds@1952: * Returns the weapon in a player's slot.
ds@1952: *
ds@1952: * @param client Client index.
ds@1952: * @param slot Slot index (mod specific).
ds@1952: * @return Entity index on success, -1 if no weapon existed.
ds@1952: * @error Invalid client or client not in game, or lack of mod support.
ds@1952: */
ds@1952: native GetPlayerWeaponSlot(client, slot);
ds@1952:
ds@1952: /**
ds@1952: * Ignites an entity on fire.
ds@1952: *
ds@1952: * @param entity Entity index.
ds@1952: * @param time Number of seconds to set on fire.
ds@1952: * @param npc True to only affect NPCs.
ds@1952: * @param size Unknown.
ds@1952: * @param level Unknown.
ds@1952: * @noreturn
ds@1952: * @error Invalid entity or client not in game, or lack of mod support.
ds@1952: */
ds@1952: native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
ds@1952:
ds@1952: /**
ds@1952: * Extinguishes a player that is on fire.
ds@1952: *
ds@1952: * @param entity Entity index.
ds@1952: * @noreturn
ds@1952: * @error Invalid entity or client not in game, or lack of mod support.
ds@1952: */
ds@1952: native ExtinguishEntity(client);
ds@1952:
ds@1952: /**
ds@1952: * Teleports an entity.
ds@1952: *
ds@1952: * @param entity Client index.
ds@1952: * @param origin New origin, or NULL_VECTOR for no change.
ds@1952: * @param angles New angles, or NULL_VECTOR for no change.
ds@1952: * @param velocity New velocity, or NULL_VECTOR for no change.
ds@1952: * @noreturn
ds@1952: * @error Invalid entity or client not in game, or lack of mod support.
ds@1952: */
ds@1952: native TeleportEntity(entity, const Float:origin[3], const Float:angles[3], const Float:velocity[3]);
ds@1952:
ds@1952: /**
ds@1952: * Forces a player to commit suicide.
ds@1952: *
ds@1952: * @param client Client index.
ds@1952: * @noreturn
ds@1952: * @error Invalid client or client not in game, or lack of mod support.
ds@1952: */
ds@1952: native ForcePlayerSuicide(client);
ds@1952:
ds@1952: /**
ds@1952: * Slaps a player in a random direction.
ds@1952: *
ds@1952: * @param client Client index.
ds@1952: * @param health Health to subtract.
ds@1952: * @param sound False to disable the sound effects.
ds@1952: * @noreturn
ds@1952: * @error Invalid client or client not in game, or lack of mod support.
ds@1952: */
ds@1952: native SlapPlayer(client, health=5, bool:sound=true);
ds@1952:
ds@1952: /**
ds@1952: * Searches for an entity by classname.
ds@1952: *
ds@1952: * @param startEnt The entity index after which to begin searching from.
ds@1952: * Use -1 to start from the first entity.
ds@1952: * @param classname Classname of the entity to find.
ds@1952: * @return Entity index >= 0 if found, -1 otherwise.
ds@1952: * @error Lack of mod support.
ds@1952: */
ds@1952: native FindEntityByClassname(startEnt, const String:classname[]);
ds@1952:
ds@1952: /**
ds@1952: * Returns the client's eye angles.
ds@1952: *
ds@1952: * @param client Player's index.
ds@1952: * @param ang Destination vector to store the client's eye angles.
ds@1952: * @return True on success, false on failure.
ds@1952: * @error Invalid client index, client not in game, or no mod support.
ds@1952: */
ds@1952: native bool:GetClientEyeAngles(client, Float:ang[3]);
ds@1952:
ds@1952: /**
ds@1952: * Creates an entity by string name, but does not spawn it (see DispatchSpawn).
ds@1952: * If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is
ds@1952: * invalid or there is already an edict using that index, it will error out.
ds@1952: *
ds@1952: * @param classname Entity classname.
ds@1952: * @param ForceEdictIndex Edict index used by the created entity.
ds@1952: * @return Entity index on success, or -1 on failure.
ds@1952: * @error Invalid edict index, or no mod support.
ds@1952: */
ds@1952: native CreateEntityByName(const String:classname[], ForceEdictIndex=-1);
ds@1952:
ds@1952: /**
ds@1952: * Spawns an entity into the game.
ds@1952: *
ds@1952: * @param entity Entity index of the created entity.
ds@1952: * @return True on success, false otherwise.
ds@1952: * @error Invalid entity index, or no mod support.
ds@1952: */
ds@1952: native bool:DispatchSpawn(entity);
ds@1952:
ds@1952: /**
ds@1952: * Dispatches a KeyValue into given entity using a string value.
ds@1952: *
ds@1952: * @param entity Destination entity index.
ds@1952: * @param keyName Name of the key.
ds@1952: * @param value String value.
ds@1952: * @return True on success, false otherwise.
ds@1952: * @error Invalid entity index, or no mod support.
ds@1952: */
ds@1952: native bool:DispatchKeyValue(entity, const String:keyName[], const String:value[]);
ds@1952:
ds@1952: /**
ds@1952: * Dispatches a KeyValue into given entity using a floating point value.
ds@1952: *
ds@1952: * @param entity Destination entity index.
ds@1952: * @param keyName Name of the key.
ds@1952: * @param value Floating point value.
ds@1952: * @return True on success, false otherwise.
ds@1952: * @error Invalid entity index, or no mod support.
ds@1952: */
ds@1952: native bool:DispatchKeyValueFloat(entity, const String:keyName[], Float:value);
ds@1952:
ds@1952: /**
ds@1952: * Dispatches a KeyValue into given entity using a vector value.
ds@1952: *
ds@1952: * @param entity Destination entity index.
ds@1952: * @param keyName Name of the key.
ds@1952: * @param vec Vector value.
ds@1952: * @return True on success, false otherwise.
ds@1952: * @error Invalid entity index, or no mod support.
ds@1952: */
ds@1952: native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vector[3]);
ds@1952:
ds@1952: /**
ds@1952: * Returns the entity a client is aiming at.
ds@1952: *
ds@1952: * @param client Client performing the aiming.
ds@1952: * @param only_clients True to exclude all entities but clients.
ds@1952: * @return Entity index being aimed at.
ds@1952: * -1 if no entity is being aimed at.
ds@1952: * -2 if the function is not supported.
ds@1952: * @error Invalid client index or client not in game.
ds@1952: */
ds@1952: native GetClientAimTarget(client, bool:only_clients=true);
ds@1952:
ds@1952: /**
ds@1952: * Returns the total number of teams in a game.
faluco@1993: * Note: This native should not be called before OnMapStart.
ds@1952: *
ds@1952: * @return Total number of teams.
ds@1952: */
ds@1952: native GetTeamCount();
ds@1952:
ds@1952: /**
ds@1952: * Retrieves the team name based on a team index.
faluco@1993: * Note: This native should not be called before OnMapStart.
ds@1952: *
ds@1952: * @param index Team index.
ds@1952: * @param name Buffer to store string in.
ds@1952: * @param maxlength Maximum length of string buffer.
ds@1952: * @noreturn
ds@1952: * @error Invalid team index.
ds@1952: */
ds@1952: native GetTeamName(index, String:name[], maxlength);
ds@1952:
ds@1952: /**
ds@1952: * Returns the score of a team based on a team index.
faluco@1993: * Note: This native should not be called before OnMapStart.
ds@1952: *
ds@1952: * @param index Team index.
ds@1952: * @return Score.
ds@1952: * @error Invalid team index.
ds@1952: */
ds@1952: native GetTeamScore(index);
ds@1952:
ds@1952: /**
ds@1952: * Sets the score of a team based on a team index.
faluco@1993: * Note: This native should not be called before OnMapStart.
ds@1952: *
ds@1952: * @param index Team index.
ds@1952: * @param value New score value.
ds@1952: * @return Score.
ds@1952: * @error Invalid team index.
ds@1952: */
ds@1952: native SetTeamScore(index, value);
ds@1952:
ds@1952: /**
ds@1952: * Retrieves the number of players in a certain team.
faluco@1993: * Note: This native should not be called before OnMapStart.
ds@1952: *
ds@1952: * @param index Team index.
ds@1952: * @return Number of players in the team.
ds@1952: * @error Invalid team index.
ds@1952: */
ds@1952: native GetTeamClientCount(index);
ds@1952:
ds@1952: /**
ds@1952: * Sets the model to a given entity.
ds@1952: *
ds@1952: * @param entity Entity index.
ds@1952: * @param model Model name.
ds@1952: * @noreturn
ds@1952: * @error Invalid entity index, or no mod support.
ds@1952: */
ds@1952: native SetEntityModel(entity, const String:model[]);
ds@1952:
ds@1952: /**
ds@1952: * Retrieves the decal file name associated to a given client.
ds@1952: *
ds@1952: * @param client Player's index.
ds@1952: * @param hex Buffer to store the logo filename.
ds@1952: * @param maxlength Maximum length of string buffer.
ds@1952: * @return True on success, otherwise false.
ds@1952: * @error Invalid client or client not in game.
ds@1952: */
ds@1952: native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
ds@1952:
ds@1952: /**
ds@1952: * Returns the average server network traffic in bytes/sec.
ds@1952: *
ds@1952: * @param in Buffer to store the input traffic velocity.
ds@1952: * @param out Buffer to store the output traffic velocity.
ds@1952: * @noreturn
ds@1952: */
ds@1952: native GetServerNetStats(&Float:in, &Float:out);
pred@1956:
pred@1956: /**
pred@1956: * Equip's a player's weapon.
pred@1956: *
pred@1956: * @param client Client index.
pred@1956: * @param item CBaseCombatWeapon entity index.
pred@1956: * @noreturn
pred@1956: * @error Invalid client or entity, lack of mod support, or client not in
pred@1956: * game.
pred@1956: */
pred@1956: native EquipPlayerWeapon(client, weapon);
dvander@2007:
dvander@2007: /**
dvander@2007: * Activates an entity (CBaseAnimating::Activate)
dvander@2007: *
dvander@2007: * @param entity Entity index.
dvander@2007: * @noreturn
dvander@2007: * @error Invalid entity or lack of mod support.
dvander@2007: */
dvander@2007: native ActivateEntity(entity);
pred@2107:
pred@2107: /**
pred@2107: * Sets values to client info buffer keys and notifies the engine of the change.
pred@2107: * The change does not get propogated to mods until the next frame.
pred@2107: *
pred@2107: * @param client Player's index.
pred@2107: * @param key Key string.
pred@2107: * @param value Value string.
pred@2107: * @noreturn
pred@2107: * @error Invalid client index, or client not connected.
pred@2107: */
pred@2107: native SetClientInfo(client, const String:key[], const String:value[]);