ds@1952: /**
ds@1952: * vim: set ts=4 :
ds@1952: * =============================================================================
ds@1952: * SourceMod
ds@1952: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
ds@1952: * =============================================================================
ds@1952: *
ds@1952: * This program is free software; you can redistribute it and/or modify it under
ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1952: * Free Software Foundation.
ds@1952: *
ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1952: * details.
ds@1952: *
ds@1952: * You should have received a copy of the GNU General Public License along with
ds@1952: * this program. If not, see .
ds@1952: *
ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1952: * this exception to all derivative works. AlliedModders LLC defines further
ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1952: * or .
ds@1952: *
ds@1952: * Version: $Id$
ds@1952: */
ds@1952:
ds@1952: #ifndef _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
ds@1952: #define _INCLUDE_SOURCEMOD_EVENTMANAGER_H_
ds@1952:
ds@1952: #include "sm_globals.h"
ds@1952: #include "sourcemm_api.h"
ds@1952: #include "sm_trie.h"
ds@1952: #include
ds@1952: #include
ds@1952: #include
ds@1952: #include
ds@1952: #include
ds@1952:
ds@1952: using namespace SourceHook;
ds@1952:
ds@1952: struct EventInfo
ds@1952: {
ds@1952: IGameEvent *pEvent;
ds@1952: IdentityToken_t *pOwner;
ds@1952: };
ds@1952:
ds@1952: struct EventHook
ds@1952: {
ds@1952: EventHook()
ds@1952: {
ds@1952: pPreHook = NULL;
ds@1952: pPostHook = NULL;
ds@1952: postCopy = false;
ds@1952: pEventCopy = NULL;
ds@1952: refCount = 0;
ds@1952: }
ds@1952: IChangeableForward *pPreHook;
ds@1952: IChangeableForward *pPostHook;
ds@1952: bool postCopy;
ds@1952: IGameEvent *pEventCopy;
ds@1952: unsigned int refCount;
ds@1952: };
ds@1952:
ds@1952: enum EventHookMode
ds@1952: {
ds@1952: EventHookMode_Pre,
ds@1952: EventHookMode_Post,
ds@1952: EventHookMode_PostNoCopy
ds@1952: };
ds@1952:
ds@1952: enum EventHookError
ds@1952: {
ds@1952: EventHookErr_Okay = 0, /**< No error */
ds@1952: EventHookErr_InvalidEvent, /**< Specified event does not exist */
ds@1952: EventHookErr_NotActive, /**< Specified event has no active hook */
ds@1952: EventHookErr_InvalidCallback, /**< Specified event does not fire specified callback */
ds@1952: };
ds@1952:
ds@1952: class EventManager :
ds@1952: public SMGlobalClass,
ds@1952: public IHandleTypeDispatch,
ds@1952: public IPluginsListener,
ds@1952: public IGameEventListener2
ds@1952: {
ds@1952: public:
ds@1952: EventManager();
ds@1952: ~EventManager();
ds@1952: public: // SMGlobalClass
ds@1952: void OnSourceModAllInitialized();
ds@1952: void OnSourceModShutdown();
ds@1952: public: // IHandleTypeDispatch
ds@1952: void OnHandleDestroy(HandleType_t type, void *object);
ds@1952: public: // IPluginsListener
ds@1952: void OnPluginUnloaded(IPlugin *plugin);
ds@1952: public: // IGameEventListener2
ds@1952: void FireGameEvent(IGameEvent *pEvent);
ds@1952: public:
ds@1952: /**
ds@1952: * Get the 'GameEvent' handle type ID.
ds@1952: */
ds@1952: inline HandleType_t GetHandleType()
ds@1952: {
ds@1952: return m_EventType;
ds@1952: }
ds@1952: public:
ds@1952: EventHookError HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
ds@1952: EventHookError UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode=EventHookMode_Post);
ds@1952: EventInfo *CreateEvent(IPluginContext *pContext, const char *name, bool force=false);
ds@1952: void FireEvent(EventInfo *pInfo, bool bDontBroadcast=false);
ds@1952: void CancelCreatedEvent(EventInfo *pInfo);
ds@1952: private: // IGameEventManager2 hooks
ds@1952: bool OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast);
ds@1952: bool OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast);
ds@1952: private:
ds@1952: HandleType_t m_EventType;
ds@1952: Trie *m_EventHooks;
ds@1952: CStack m_FreeEvents;
ds@1952: CStack m_EventNames;
ds@1952: };
ds@1952:
ds@1952: extern EventManager g_EventManager;
ds@1952:
ds@1952: #endif // _INCLUDE_SOURCEMOD_EVENTMANAGER_H_