milo@2566: /**
milo@2566: * vim: set ts=4 :
milo@2566: * =============================================================================
milo@2566: * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
milo@2566: * =============================================================================
milo@2566: *
milo@2566: * This file is part of the SourceMod/SourcePawn SDK.
milo@2566: *
milo@2566: * This program is free software; you can redistribute it and/or modify it under
milo@2566: * the terms of the GNU General Public License, version 3.0, as published by the
milo@2566: * Free Software Foundation.
milo@2566: *
milo@2566: * This program is distributed in the hope that it will be useful, but WITHOUT
milo@2566: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
milo@2566: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
milo@2566: * details.
milo@2566: *
milo@2566: * You should have received a copy of the GNU General Public License along with
milo@2566: * this program. If not, see .
milo@2566: *
milo@2566: * As a special exception, AlliedModders LLC gives you permission to link the
milo@2566: * code of this program (as well as its derivative works) to "Half-Life 2," the
milo@2566: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
milo@2566: * by the Valve Corporation. You must obey the GNU General Public License in
milo@2566: * all respects for all other code used. Additionally, AlliedModders LLC grants
milo@2566: * this exception to all derivative works. AlliedModders LLC defines further
milo@2566: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
milo@2566: * or .
milo@2566: *
milo@2566: * Version: $Id$
milo@2566: */
milo@2566:
milo@2566: #if defined _tf2_stocks_included
milo@2566: #endinput
milo@2566: #endif
milo@2566: #define _tf2_stocks_included
milo@2566:
milo@2566: #include
milo@2566: #include
milo@2566:
milo@2566: enum TFResourceType
milo@2566: {
milo@2566: TFResource_Ping,
milo@2566: TFResource_Score,
milo@2566: TFResource_Deaths,
milo@2566: TFResource_TotalScore,
milo@2566: TFResource_Captures,
milo@2566: TFResource_Defenses,
milo@2566: TFResource_Dominations,
milo@2566: TFResource_Revenge,
milo@2566: TFResource_BuildingsDestroyed,
milo@2566: TFResource_Headshots,
milo@2566: TFResource_Backstabs,
milo@2566: TFResource_HealPoints,
milo@2566: TFResource_Invulns,
milo@2566: TFResource_Teleports,
milo@2566: TFResource_ResupplyPoints,
milo@2566: TFResource_KillAssists,
milo@2566: TFResource_MaxHealth,
milo@2566: TFResource_PlayerClass
milo@2566: };
milo@2566:
milo@2566: static const String:TFResourceNames[TFResourceType][] =
milo@2566: {
milo@2566: "m_iPing",
milo@2566: "m_iScore",
milo@2566: "m_iDeaths",
milo@2566: "m_iTotalScore",
milo@2566: "m_iCaptures",
milo@2566: "m_iDefenses",
milo@2566: "m_iDominations",
milo@2566: "m_iRevenge",
milo@2566: "m_iBuildingsDestroyed",
milo@2566: "m_iHeadshots",
milo@2566: "m_iBackstabs",
milo@2566: "m_iHealPoints",
milo@2566: "m_iInvulns",
milo@2566: "m_iTeleports",
milo@2566: "m_iResupplyPoints",
milo@2566: "m_iKillAssists",
milo@2566: "m_iMaxHealth",
milo@2566: "m_iPlayerClass"
milo@2566: };
milo@2566:
milo@2566: /**
milo@2566: * Get's a Clients current class.
milo@2566: *
milo@2566: * @param client Player's index.
milo@2566: * @return Current TFClassType of player.
milo@2566: * @error Invalid client index.
milo@2566: */
milo@2566: stock TFClassType:TF2_GetPlayerClass(client)
milo@2566: {
milo@2566: return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
milo@2566: }
milo@2566:
milo@2566: /**
milo@2566: * Set's a Clients class.
milo@2566: *
milo@2566: * Note: If setting player class in a player spawn hook weapons should be set to false.
milo@2566: *
milo@2566: * @param client Player's index.
milo@2566: * @param class TFClassType class symbol.
milo@2566: * @param weapons This paramater is ignored.
milo@2566: * @param persistant If true changes the players desired class so the change stays after death.
milo@2566: * @noreturn
milo@2566: * @error Invalid client index.
milo@2566: */
milo@2566: stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
milo@2566: {
milo@2566: SetEntProp(client, Prop_Send, "m_iClass", _:class);
milo@2566:
milo@2566: if (persistant)
milo@2566: {
milo@2566: SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
milo@2566: }
milo@2566: }
milo@2566:
milo@2566: /**
milo@2566: * Retrieves client data from the resource entity
milo@2566: *
milo@2566: * @param client Player's index.
milo@2566: * @param type ResourceType constant
milo@2566: * @return Value or -1 on failure.
milo@2566: * @error Invalid client index, client not in game or failed to find resource entity.
milo@2566: */
milo@2566: stock TF2_GetPlayerResourceData(client, TFResourceType:type)
milo@2566: {
milo@2566: if (!IsClientConnected(client))
milo@2566: {
milo@2566: return -1;
milo@2566: }
milo@2566:
milo@2566: new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
milo@2566:
milo@2566: if (offset < 1)
milo@2566: {
milo@2566: return -1;
milo@2566: }
milo@2566:
milo@2566: new entity = TF2_GetResourceEntity();
milo@2566:
milo@2566: if (entity == -1)
milo@2566: {
milo@2566: return -1;
milo@2566: }
milo@2566:
milo@2566: return GetEntData(entity, offset + (client*4));
milo@2566: }
milo@2566:
milo@2566: /**
milo@2566: * Sets client data in the resource entity
milo@2566: *
milo@2566: * Note: The game overwrites these values every frame, so changing them will have very little effect.
milo@2566: *
milo@2566: * @param client Player's index.
milo@2566: * @param type ResourceType constant
milo@2566: * @param value Value to set.
milo@2566: * @return Value or -1 on failure.
milo@2566: * @error Invalid client index, client not in game or failed to find resource entity.
milo@2566: */
milo@2566: stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
milo@2566: {
milo@2566: if (!IsClientConnected(client))
milo@2566: {
milo@2566: return false;
milo@2566: }
milo@2566:
milo@2566: new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
milo@2566:
milo@2566: if (offset < 1)
milo@2566: {
milo@2566: return false;
milo@2566: }
milo@2566:
milo@2566: new entity = TF2_GetResourceEntity();
milo@2566:
milo@2566: if (entity == -1)
milo@2566: {
milo@2566: return false;
milo@2566: }
milo@2566:
milo@2566: SetEntData(entity, offset + (client*4), value);
milo@2566:
milo@2566: return true;
milo@2566: }
milo@2566:
milo@2566: /**
milo@2566: * Removes all weapons from a client's weapon slot
milo@2566: *
milo@2566: * @param client Player's index.
milo@2566: * @param slot Slot index (0-5)
milo@2566: * @noreturn
milo@2566: * @error Invalid client, invalid slot or lack of mod support
milo@2566: */
milo@2566: stock TF2_RemoveWeaponSlot(client, slot)
milo@2566: {
milo@2566: new weaponIndex;
milo@2566: while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
milo@2566: {
milo@2566: RemovePlayerItem(client, weaponIndex);
milo@2566: RemoveEdict(weaponIndex);
milo@2566: }
milo@2566: }
milo@2566:
milo@2566: /**
milo@2566: * Removes all weapons from a client
milo@2566: *
milo@2566: * @param client Player's index.
milo@2566: * @noreturn
milo@2566: */
milo@2566: stock TF2_RemoveAllWeapons(client)
milo@2566: {
milo@2566: for (new i = 0; i <= 5; i++)
milo@2566: {
milo@2566: TF2_RemoveWeaponSlot(client, i);
milo@2566: }
milo@2566: }
milo@2566: