dvander@592: /** dvander@1231: * vim: set ts=4 : ds@1330: * ============================================================================= dvander@1231: * SourceMod ds@1947: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= dvander@1231: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. dvander@1231: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. dvander@1231: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . dvander@1231: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@1231: * dvander@1231: * Version: $Id$ dvander@1231: */ dvander@592: dvander@592: #ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_ dvander@592: #define _INCLUDE_SOURCEMOD_CTIMERSYS_H_ dvander@592: dvander@592: #include "ShareSys.h" dvander@592: #include dvander@592: #include dvander@592: #include dvander@592: #include "sourcemm_api.h" dvander@592: dvander@592: using namespace SourceHook; dvander@592: using namespace SourceMod; dvander@592: dvander@592: typedef List TimerList; dvander@592: typedef List::iterator TimerIter; dvander@592: dvander@592: class SourceMod::ITimer dvander@592: { dvander@592: public: dvander@592: void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags); dvander@592: ITimedEvent *m_Listener; dvander@592: void *m_pData; dvander@592: float m_Interval; dvander@1714: double m_ToExec; dvander@592: int m_Flags; dvander@592: bool m_InExec; dvander@592: bool m_KillMe; dvander@592: }; dvander@592: dvander@616: class TimerSystem : dvander@592: public ITimerSystem, dvander@592: public SMGlobalClass dvander@592: { faluco@641: public: dvander@1408: TimerSystem(); faluco@641: ~TimerSystem(); dvander@592: public: //SMGlobalClass dvander@592: void OnSourceModAllInitialized(); dvander@1412: void OnSourceModLevelEnd(); dvander@1414: void OnSourceModGameInitialized(); dvander@1412: void OnSourceModShutdown(); dvander@592: public: //ITimerSystem dvander@592: ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags); dvander@592: void KillTimer(ITimer *pTimer); dvander@592: void FireTimerOnce(ITimer *pTimer, bool delayExec=false); dvander@1415: void MapTimeLeftChanged(); dvander@1414: IMapTimer *SetMapTimer(IMapTimer *pTimer); dvander@1415: float GetTickedTime(); dvander@1459: void NotifyOfGameStart(float offset /* = 0.0f */); dvander@1459: bool GetMapTimeLeft(float *pTime); dvander@592: public: dvander@592: void RunFrame(); dvander@1721: void RemoveMapChangeTimers(); dvander@1412: void GameFrame(bool simulating); dvander@1414: IMapTimer *GetMapTimer(); dvander@592: private: dvander@592: List m_SingleTimers; dvander@592: List m_LoopTimers; dvander@592: CStack m_FreeTimers; dvander@1414: IMapTimer *m_pMapTimer; dvander@1412: dvander@1412: /* This is stuff for our manual ticking escapades. */ dvander@1412: bool m_bHasMapTickedYet; /** Has the map ticked yet? */ dvander@1462: bool m_bHasMapSimulatedYet; /** Has the map simulated yet? */ dvander@1412: float m_fLastTickedTime; /** Last time that the game currently gave dvander@1412: us while ticking. dvander@1412: */ dvander@1412: dvander@1412: IForward *m_pOnGameFrame; dvander@1459: IForward *m_pOnMapTimeLeftChanged; dvander@592: }; dvander@592: dvander@1371: time_t GetAdjustedTime(time_t *buf = NULL); dvander@1371: dvander@1714: extern const double *g_pUniversalTime; dvander@616: extern TimerSystem g_Timers; dvander@1459: extern int g_TimeLeftMode; dvander@592: dvander@592: #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_ dvander@1407: