dvander@2726: /**
dvander@2726: * vim: set ts=4 :
dvander@2726: * =============================================================================
dvander@2726: * SourceMod
dvander@2726: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
dvander@2726: * =============================================================================
dvander@2726: *
dvander@2726: * This program is free software; you can redistribute it and/or modify it under
dvander@2726: * the terms of the GNU General Public License, version 3.0, as published by the
dvander@2726: * Free Software Foundation.
dvander@2726: *
dvander@2726: * This program is distributed in the hope that it will be useful, but WITHOUT
dvander@2726: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
dvander@2726: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
dvander@2726: * details.
dvander@2726: *
dvander@2726: * You should have received a copy of the GNU General Public License along with
dvander@2726: * this program. If not, see .
dvander@2726: *
dvander@2726: * As a special exception, AlliedModders LLC gives you permission to link the
dvander@2726: * code of this program (as well as its derivative works) to "Half-Life 2," the
dvander@2726: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
dvander@2726: * by the Valve Corporation. You must obey the GNU General Public License in
dvander@2726: * all respects for all other code used. Additionally, AlliedModders LLC grants
dvander@2726: * this exception to all derivative works. AlliedModders LLC defines further
dvander@2726: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
dvander@2726: * or .
dvander@2726: *
dvander@2726: * Version: $Id$
dvander@2726: */
dvander@2726:
dvander@2726: #include "ThreadWorker.h"
dvander@2726:
dvander@2726: ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks) : BaseWorker(hooks),
dvander@2726: m_Threader(NULL),
dvander@2726: me(NULL),
dvander@2726: m_think_time(DEFAULT_THINK_TIME_MS)
dvander@2726: {
dvander@2726: m_state = Worker_Invalid;
dvander@2726: }
dvander@2726:
dvander@2726: ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime) :
dvander@2726: BaseWorker(hooks),
dvander@2726: m_Threader(pThreader),
dvander@2726: me(NULL),
dvander@2726: m_think_time(thinktime)
dvander@2726: {
dvander@4025: m_state = m_Threader ? Worker_Stopped : Worker_Invalid;
dvander@2726: }
dvander@2726:
dvander@2726: ThreadWorker::~ThreadWorker()
dvander@2726: {
dvander@2726: if (m_state != Worker_Stopped || m_state != Worker_Invalid)
dvander@2726: Stop(true);
dvander@4025:
dvander@2726: if (m_ThreadQueue.size())
dvander@2726: Flush(true);
dvander@2726: }
dvander@2726:
dvander@2726: void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
dvander@2726: {
dvander@2726: //we don't particularly care
dvander@2726: return;
dvander@2726: }
dvander@2726:
dvander@2726: void ThreadWorker::RunThread(IThreadHandle *pHandle)
dvander@2726: {
dvander@4025: if (m_pHooks)
dvander@4025: m_pHooks->OnWorkerStart(this);
dvander@2726:
dvander@4025: ke::AutoLock lock(&monitor_);
dvander@4025:
dvander@2726: while (true)
dvander@2726: {
dvander@4025: if (m_state == Worker_Paused)
dvander@2726: {
dvander@4025: // Wait until we're told to wake up.
dvander@4025: monitor_.Wait();
dvander@4025: continue;
dvander@2726: }
dvander@4025:
dvander@4025: if (m_state == Worker_Stopped)
dvander@2726: {
dvander@4025: // We've been told to stop entirely. If we've also been told to
dvander@4025: // flush the queue, do that now.
dvander@4025: while (!m_ThreadQueue.empty())
dvander@2726: {
dvander@4025: // Release the lock since PopThreadFromQueue() will re-acquire it. The
dvander@4025: // main thread is blocking anyway.
dvander@4025: ke::AutoUnlock unlock(&monitor_);
dvander@4025: RunFrame();
dvander@2726: }
dvander@4025: assert(m_state == Worker_Stopped);
dvander@4025: return;
dvander@2726: }
dvander@4025:
dvander@4025: assert(m_state == Worker_Running);
dvander@4025:
dvander@4025: // Process one frame.
dvander@4025: WorkerState oldstate = m_state;
dvander@4025: {
dvander@4025: ke::AutoUnlock unlock(&monitor_);
dvander@4025: RunFrame();
dvander@4025: }
dvander@2726:
dvander@4025: // If the state changed, loop back and process the new state.
dvander@4025: if (m_state != oldstate)
dvander@4025: continue;
dvander@4025:
dvander@4025: // If the thread queue is now empty, wait for a signal. Otherwise, if
dvander@4025: // we're on a delay, wait for either a notification or a timeout to
dvander@4025: // process the next item. If the queue has items and we don't have a
dvander@4025: // delay, then we just loop around and keep processing.
dvander@4025: if (m_ThreadQueue.empty())
dvander@4025: monitor_.Wait();
dvander@4025: else if (m_think_time)
dvander@4025: monitor_.Wait(m_think_time);
dvander@2726: }
dvander@2726:
dvander@2726: {
dvander@4025: ke::AutoUnlock unlock(&monitor_);
dvander@4025: if (m_pHooks)
dvander@4025: m_pHooks->OnWorkerStop(this);
dvander@2726: }
dvander@2726: }
dvander@2726:
dvander@2726: SWThreadHandle *ThreadWorker::PopThreadFromQueue()
dvander@2726: {
dvander@4025: ke::AutoLock lock(&monitor_);
dvander@4025: if (m_state <= Worker_Stopped)
dvander@2726: return NULL;
dvander@2726:
dvander@4025: return BaseWorker::PopThreadFromQueue();
dvander@2726: }
dvander@2726:
dvander@2726: void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
dvander@2726: {
dvander@4025: ke::AutoLock lock(&monitor_);
dvander@2726: if (m_state <= Worker_Stopped)
dvander@2726: return;
dvander@2726:
dvander@2726: BaseWorker::AddThreadToQueue(pHandle);
dvander@4025: monitor_.Notify();
dvander@2726: }
dvander@2726:
dvander@2726: WorkerState ThreadWorker::GetStatus(unsigned int *threads)
dvander@2726: {
dvander@4025: ke::AutoLock lock(&monitor_);
dvander@4025: return BaseWorker::GetStatus(threads);
dvander@2726: }
dvander@2726:
asherkin@3704: void ThreadWorker::SetThinkTimePerFrame(unsigned int thinktime)
asherkin@3704: {
asherkin@3704: m_think_time = thinktime;
asherkin@3704: }
asherkin@3704:
dvander@2726: bool ThreadWorker::Start()
dvander@2726: {
dvander@4025: if (m_state == Worker_Invalid && m_Threader == NULL)
dvander@2726: return false;
dvander@2726:
dvander@4025: if (m_state != Worker_Stopped)
dvander@4025: return false;
dvander@4025:
dvander@2726: m_state = Worker_Running;
dvander@4025:
dvander@2726: ThreadParams pt;
dvander@2726: pt.flags = Thread_Default;
dvander@2726: pt.prio = ThreadPrio_Normal;
dvander@2726: me = m_Threader->MakeThread(this, &pt);
dvander@2726: return true;
dvander@2726: }
dvander@2726:
dvander@2726: bool ThreadWorker::Stop(bool flush_cancel)
dvander@2726: {
dvander@4025: // Change the state to signal a stop, and then trigger a notify.
dvander@2726: {
dvander@4025: ke::AutoLock lock(&monitor_);
dvander@4025: if (m_state == Worker_Invalid || m_state == Worker_Stopped)
dvander@4025: return false;
dvander@2726:
dvander@4025: m_state = Worker_Stopped;
dvander@4025: m_FlushType = flush_cancel;
dvander@4025: monitor_.Notify();
dvander@2726: }
dvander@2726:
dvander@2726: me->WaitForThread();
dvander@2726: //destroy it
dvander@2726: me->DestroyThis();
dvander@2726: //flush all remaining events
dvander@2726: Flush(true);
dvander@2726:
dvander@2726: me = NULL;
dvander@2726: return true;
dvander@2726: }
dvander@2726:
dvander@2726: bool ThreadWorker::Pause()
dvander@2726: {
dvander@2726: if (m_state != Worker_Running)
dvander@2726: return false;
dvander@2726:
dvander@4025: ke::AutoLock lock(&monitor_);
dvander@2726: m_state = Worker_Paused;
dvander@4025: monitor_.Notify();
dvander@2726: return true;
dvander@2726: }
dvander@2726:
dvander@2726:
dvander@2726: bool ThreadWorker::Unpause()
dvander@2726: {
dvander@2726: if (m_state != Worker_Paused)
dvander@2726: return false;
dvander@2726:
dvander@4025: ke::AutoLock lock(&monitor_);
dvander@2726: m_state = Worker_Running;
dvander@4025: monitor_.Notify();
dvander@2726: return true;
dvander@2726: }