fyrenmoo@2690: /** fyrenmoo@2690: * Do not edit this file. Any changes will be overwritten by the gamedata fyrenmoo@2690: * updater or by upgrading your SourceMod install. fyrenmoo@2690: * fyrenmoo@2690: * To override data in this file, create a subdirectory named "custom" and fyrenmoo@2690: * place your own gamedata file(s) inside of it. Such files will be parsed fyrenmoo@2690: * after SM's own. fyrenmoo@2690: * fyrenmoo@2690: * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) fyrenmoo@2690: */ fyrenmoo@2690: fyrenmoo@2690: "Games" fyrenmoo@2690: { fyrenmoo@2690: /* Sounds */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "Keys" fyrenmoo@2690: { fyrenmoo@2690: "SlapSoundCount" "2" fyrenmoo@2690: "SlapSound1" "player/damage1.wav" fyrenmoo@2690: "SlapSound2" "player/damage2.wav" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* General Temp Entities */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "#supported" fyrenmoo@2690: { fyrenmoo@2690: "game" "left4dead" fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Offsets" fyrenmoo@2690: { fyrenmoo@2690: /* Offset into CBaseTempEntity constructor */ fyrenmoo@2690: "s_pTempEntities" fyrenmoo@2690: { fyrenmoo@2690: "windows" "17" fyrenmoo@2690: } fyrenmoo@2690: "GetTEName" fyrenmoo@2690: { fyrenmoo@2690: "windows" "4" fyrenmoo@2690: "linux" "4" ds@3146: "mac" "4" fyrenmoo@2690: } fyrenmoo@2690: "GetTENext" fyrenmoo@2690: { fyrenmoo@2690: "windows" "8" fyrenmoo@2690: "linux" "8" ds@3146: "mac" "8" fyrenmoo@2690: } fyrenmoo@2690: "TE_GetServerClass" fyrenmoo@2690: { fyrenmoo@2690: "windows" "0" fyrenmoo@2690: "linux" "0" ds@3146: "mac" "0" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: "CBaseTempEntity" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" fyrenmoo@2690: } fyrenmoo@2690: "s_pTempEntities" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" ds@3146: "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* General GameRules */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "#supported" fyrenmoo@2690: { fyrenmoo@2690: "game" "left4dead" fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Offsets" fyrenmoo@2690: { fyrenmoo@2690: /* Offset into CreateGameRulesObject */ fyrenmoo@2690: "g_pGameRules" fyrenmoo@2690: { fyrenmoo@2690: "windows" "2" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: /* This signature sometimes has multiple matches, but this fyrenmoo@2690: * does not matter as g_pGameRules is involved in all of them. fyrenmoo@2690: * The same g_pGameRules offset applies to each match. fyrenmoo@2690: * fyrenmoo@2690: * Sometimes this block of bytes is at the beginning of the static fyrenmoo@2690: * CreateGameRulesObject function and sometimes it is in the middle fyrenmoo@2690: * of an entirely different function. This depends on the game. fyrenmoo@2690: */ fyrenmoo@2690: "CreateGameRulesObject" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" fyrenmoo@2690: } fyrenmoo@2690: "g_pGameRules" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "linux" "@g_pGameRules" ds@3146: "mac" "@g_pGameRules" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* IServer interface pointer */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "Keys" fyrenmoo@2690: { fyrenmoo@2690: /* Signature for the beginning of IVEngineServer::CreateFakeClient. fyrenmoo@2690: * fyrenmoo@2690: * The engine binary is not actually scanned in order to look for fyrenmoo@2690: * this. SourceHook is used to used to determine the address of the fyrenmoo@2690: * function and this signature is used to verify that it contains fyrenmoo@2690: * the expected code. A pointer to sv (IServer interface) is used fyrenmoo@2690: * here. fyrenmoo@2690: */ fyrenmoo@2725: "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Offsets" fyrenmoo@2690: { fyrenmoo@2690: /* Offset into IVEngineServer::CreateFakeClient */ fyrenmoo@2690: "sv" fyrenmoo@2690: { fyrenmoo@2725: "windows" "6" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: /* CBaseServer object for IServer interface */ fyrenmoo@2690: "sv" fyrenmoo@2690: { fyrenmoo@2690: "library" "engine" fyrenmoo@2690: "linux" "@sv" ds@3146: "mac" "@sv" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* EntityFactoryDictionary function */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: "EntityFactory" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" fyrenmoo@2690: "linux" "@_Z23EntityFactoryDictionaryv" ds@3146: "mac" "@_Z23EntityFactoryDictionaryv" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* CBaseEntityOutput::FireOutput */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "#supported" fyrenmoo@2690: { fyrenmoo@2690: "game" "left4dead" fyrenmoo@2690: } fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: "FireOutput" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6" fyrenmoo@2690: "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" ds@3146: "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* SetUserInfo data */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "Offsets" fyrenmoo@2690: { fyrenmoo@2690: /** fyrenmoo@2690: * CBaseClient::SetUserCVar(char const*,char const*); fyrenmoo@2690: * Linux offset straight from VTable dump. fyrenmoo@2817: * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) fyrenmoo@2690: * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) fyrenmoo@2690: */ fyrenmoo@2690: "SetUserCvar" fyrenmoo@2690: { fyrenmoo@2690: "windows" "17" fyrenmoo@2817: "linux" "63" ds@3146: "mac" "63" fyrenmoo@2690: } fyrenmoo@2690: /** fyrenmoo@2690: * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. fyrenmoo@2690: * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. fyrenmoo@2690: * Linux: mov byte ptr [esi+0B0h], 0 fyrenmoo@2690: * Win: mov byte ptr [esi+0B0h], 0 fyrenmoo@2690: */ fyrenmoo@2690: "InfoChanged" fyrenmoo@2690: { fyrenmoo@2690: "windows" "176" fyrenmoo@2690: "linux" "176" ds@3146: "mac" "176" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* Left 4 Dead */ fyrenmoo@2690: "left4dead" fyrenmoo@2690: { fyrenmoo@2690: "Offsets" fyrenmoo@2690: { fyrenmoo@2690: "GiveNamedItem" fyrenmoo@2690: { skamonkey@2812: "windows" "482" skamonkey@2812: "linux" "483" ds@3146: "mac" "483" fyrenmoo@2690: } fyrenmoo@2690: "RemovePlayerItem" fyrenmoo@2690: { fyrenmoo@2690: "windows" "269" fyrenmoo@2690: "linux" "270" ds@3146: "mac" "270" fyrenmoo@2690: } fyrenmoo@2690: "Weapon_GetSlot" fyrenmoo@2690: { fyrenmoo@2690: "windows" "267" fyrenmoo@2690: "linux" "268" ds@3146: "mac" "268" fyrenmoo@2690: } fyrenmoo@2690: "Ignite" fyrenmoo@2690: { fyrenmoo@2690: "windows" "206" fyrenmoo@2690: "linux" "207" ds@3146: "mac" "207" fyrenmoo@2690: } fyrenmoo@2690: "Extinguish" fyrenmoo@2690: { fyrenmoo@2690: "windows" "210" fyrenmoo@2690: "linux" "211" ds@3146: "mac" "211" fyrenmoo@2690: } fyrenmoo@2690: "Teleport" fyrenmoo@2690: { fyrenmoo@2690: "windows" "105" fyrenmoo@2690: "linux" "106" ds@3146: "mac" "106" fyrenmoo@2690: } fyrenmoo@2690: "CommitSuicide" fyrenmoo@2690: { fyrenmoo@2690: "windows" "449" fyrenmoo@2690: "linux" "449" ds@3146: "mac" "449" fyrenmoo@2690: } fyrenmoo@2690: "GetVelocity" fyrenmoo@2690: { fyrenmoo@2690: "windows" "136" fyrenmoo@2690: "linux" "137" ds@3146: "mac" "137" fyrenmoo@2690: } fyrenmoo@2690: "EyeAngles" fyrenmoo@2690: { fyrenmoo@2690: "windows" "127" fyrenmoo@2690: "linux" "128" ds@3146: "mac" "128" fyrenmoo@2690: } fyrenmoo@2690: "AcceptInput" fyrenmoo@2690: { fyrenmoo@2690: "windows" "37" fyrenmoo@2690: "linux" "38" ds@3146: "mac" "38" fyrenmoo@2690: } fyrenmoo@2690: "SetEntityModel" fyrenmoo@2690: { fyrenmoo@2690: "windows" "23" fyrenmoo@2690: "linux" "24" ds@3146: "mac" "24" fyrenmoo@2690: } fyrenmoo@2690: "WeaponEquip" fyrenmoo@2690: { fyrenmoo@2690: "windows" "260" fyrenmoo@2690: "linux" "261" ds@3146: "mac" "261" fyrenmoo@2690: } fyrenmoo@2690: "Activate" fyrenmoo@2690: { fyrenmoo@2690: "windows" "31" fyrenmoo@2690: "linux" "32" ds@3146: "mac" "32" fyrenmoo@2690: } pred@2711: "PlayerRunCmd" pred@2711: { pred@2711: "windows" "427" pred@2711: "linux" "428" ds@3146: "mac" "428" pred@2711: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: }