faluco@1552: /** faluco@1552: * vim: set ts=4 : faluco@1552: * ============================================================================= faluco@1552: * SourceMod Counter-Strike:Source Extension ds@1947: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. faluco@1552: * ============================================================================= faluco@1552: * faluco@1552: * This program is free software; you can redistribute it and/or modify it under faluco@1552: * the terms of the GNU General Public License, version 3.0, as published by the faluco@1552: * Free Software Foundation. faluco@1552: * faluco@1552: * This program is distributed in the hope that it will be useful, but WITHOUT faluco@1552: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS faluco@1552: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more faluco@1552: * details. faluco@1552: * faluco@1552: * You should have received a copy of the GNU General Public License along with faluco@1552: * this program. If not, see . faluco@1552: * faluco@1552: * As a special exception, AlliedModders LLC gives you permission to link the faluco@1552: * code of this program (as well as its derivative works) to "Half-Life 2," the faluco@1552: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software faluco@1552: * by the Valve Corporation. You must obey the GNU General Public License in faluco@1552: * all respects for all other code used. Additionally, AlliedModders LLC grants faluco@1552: * this exception to all derivative works. AlliedModders LLC defines further faluco@1552: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), faluco@1552: * or . faluco@1552: * faluco@1552: * Version: $Id$ faluco@1552: */ faluco@1552: dvander@1459: #include "extension.h" dvander@1459: #include "timeleft.h" dvander@1459: dvander@1459: TimeLeftEvents g_TimeLeftEvents; dvander@1459: bool get_new_timeleft_offset = false; dvander@1459: bool round_end_found = false; dvander@1459: dvander@1459: bool TimeLeftEvents::LevelInit(char const *pMapName, dvander@1459: char const *pMapEntities, dvander@1459: char const *pOldLevel, dvander@1459: char const *pLandmarkName, dvander@1459: bool loadGame, dvander@1459: bool background) dvander@1459: { dvander@1459: round_end_found = true; dvander@1459: get_new_timeleft_offset = false; dvander@1459: dvander@1459: return true; dvander@1459: } dvander@1459: dvander@1459: void TimeLeftEvents::FireGameEvent(IGameEvent *event) dvander@1459: { dvander@1459: const char *name = event->GetName(); dvander@1459: dvander@1459: if (strcmp(name, "round_start") == 0) dvander@1459: { dvander@1459: if (get_new_timeleft_offset || !round_end_found) dvander@1459: { dvander@1459: get_new_timeleft_offset = false; dvander@1459: timersys->NotifyOfGameStart(); dvander@1459: timersys->MapTimeLeftChanged(); dvander@1459: } dvander@1459: round_end_found = false; dvander@1459: } dvander@1459: else if (strcmp(name, "round_end") == 0) dvander@1459: { skamonkey@3113: if (event->GetInt("reason") == 15) dvander@1459: { dvander@1459: get_new_timeleft_offset = true; dvander@1459: } dvander@1459: round_end_found = true; dvander@1459: } dvander@1459: }