ds@1952: /** ds@1952: * vim: set ts=4 : ds@1952: * ============================================================================= ds@1952: * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. ds@1952: * ============================================================================= ds@1952: * ds@1952: * This file is part of the SourceMod/SourcePawn SDK. ds@1952: * ds@1952: * This program is free software; you can redistribute it and/or modify it under ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the ds@1952: * Free Software Foundation. ds@1952: * ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1952: * details. ds@1952: * ds@1952: * You should have received a copy of the GNU General Public License along with ds@1952: * this program. If not, see . ds@1952: * ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1952: * this exception to all derivative works. AlliedModders LLC defines further ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1952: * or . ds@1952: * ds@1952: * Version: $Id$ ds@1952: */ ds@1952: ds@1952: #if defined _float_included ds@1952: #endinput ds@1952: #endif ds@1952: #define _float_included ds@1952: ds@1952: /** ds@1952: * Converts an integer into a floating point value. ds@1952: * ds@1952: * @param value Integer to convert. ds@1952: * @return Floating point value. ds@1952: */ ds@1952: native Float:float(value); ds@1952: ds@1952: /** ds@1952: * Multiplies two floats together. ds@1952: * ds@1952: * @param oper1 First value. ds@1952: * @param oper2 Second value. ds@1952: * @return oper1*oper2. ds@1952: */ ds@1952: native Float:FloatMul(Float:oper1, Float:oper2); ds@1952: ds@1952: /** ds@1952: * Divides the dividend by the divisor. ds@1952: * ds@1952: * @param dividend First value. ds@1952: * @param divisor Second value. ds@1952: * @return dividend/divisor. ds@1952: */ ds@1952: native Float:FloatDiv(Float:dividend, Float:divisor); ds@1952: ds@1952: /** ds@1952: * Adds two floats together. ds@1952: * ds@1952: * @param oper1 First value. ds@1952: * @param oper2 Second value. ds@1952: * @return oper1+oper2. ds@1952: */ ds@1952: native Float:FloatAdd(Float:oper1, Float:oper2); ds@1952: ds@1952: /** ds@1952: * Subtracts oper2 from oper1. ds@1952: * ds@1952: * @param oper1 First value. ds@1952: * @param oper2 Second value. ds@1952: * @return oper1-oper2. ds@1952: */ ds@1952: native Float:FloatSub(Float:oper1, Float:oper2); ds@1952: ds@1952: /** ds@1952: * Returns the decimal part of a float. ds@1952: * ds@1952: * @param value Input value. ds@1952: * @return Decimal part. ds@1952: */ ds@1952: native Float:FloatFraction(Float:value); ds@1952: ds@1952: /** ds@1952: * Rounds a float to the closest integer to zero. ds@1952: * ds@1952: * @param value Input value to be rounded. ds@1952: * @return Rounded value. ds@1952: */ ds@1952: native RoundToZero(Float:value); ds@1952: ds@1952: /** ds@1952: * Rounds a float to the next highest integer value. ds@1952: * ds@1952: * @param value Input value to be rounded. ds@1952: * @return Rounded value. ds@1952: */ ds@1952: native RoundToCeil(Float:value); ds@1952: ds@1952: /** ds@1952: * Rounds a float to the next lowest integer value. ds@1952: * ds@1952: * @param value Input value to be rounded. ds@1952: * @return Rounded value. ds@1952: */ ds@1952: native RoundToFloor(Float:value); ds@1952: ds@1952: /** ds@1952: * Standard IEEE rounding. ds@1952: * ds@1952: * @param value Input value to be rounded. ds@1952: * @return Rounded value. ds@1952: */ ds@1952: native RoundToNearest(Float:value); ds@1952: ds@1952: /** ds@1952: * Compares two floats. ds@1952: * ds@1952: * @param fOne First value. ds@1952: * @param fTwo Second value. ds@1952: * @return Returns 1 if the first argument is greater than the second argument. ds@1952: * Returns -1 if the first argument is smaller than the second argument. ds@1952: * Returns 0 if both arguments are equal. ds@1952: */ ds@1952: native FloatCompare(Float:fOne, Float:fTwo); ds@1952: ds@1952: /** ds@1952: * Returns the square root of the input value, equivalent to floatpower(value, 0.5). ds@1952: * ds@1952: * @param value Input value. ds@1952: * @return Square root of the value. ds@1952: */ ds@1952: native Float:SquareRoot(Float:value); ds@1952: ds@1952: /** ds@1952: * Returns the value raised to the power of the exponent. ds@1952: * ds@1952: * @param value Value to be raised. ds@1952: * @param exponent Value to raise the base. ds@1952: * @return value^exponent. ds@1952: */ ds@1952: native Float:Pow(Float:value, Float:exponent); ds@1952: ds@1952: /** ds@1952: * Returns the value of raising the input by e. ds@1952: * ds@1952: * @param value Input value. ds@1952: * @return exp(value). ds@1952: */ ds@1952: native Float:Exponential(Float:value); ds@1952: ds@1952: /** ds@1952: * Returns the logarithm of any base specified. ds@1952: * ds@1952: * @param value Input value. ds@1952: * @param base Logarithm base to use, default is 10. ds@1952: * @return log(value)/log(base). ds@1952: */ ds@1952: native Float:Logarithm(Float:value, Float:base=10.0); ds@1952: ds@1952: /** ds@1952: * Returns the sine of the argument. ds@1952: * ds@1952: * @param value Input value in radians. ds@1952: * @return sin(value). ds@1952: */ ds@1952: native Float:Sine(Float:value); ds@1952: ds@1952: /** ds@1952: * Returns the cosine of the argument. ds@1952: * ds@1952: * @param value Input value in radians. ds@1952: * @return cos(value). ds@1952: */ ds@1952: native Float:Cosine(Float:value); ds@1952: ds@1952: /** ds@1952: * Returns the tangent of the argument. ds@1952: * ds@1952: * @param value Input value in radians. ds@1952: * @return tan(value). ds@1952: */ ds@1952: native Float:Tangent(Float:value); ds@1952: ds@1952: /** ds@1952: * Returns an absolute value. ds@1952: * ds@1952: * @param value Input value. ds@1952: * @return Absolute value of the input. ds@1952: */ ds@1952: native Float:FloatAbs(Float:value); ds@1952: ds@1952: /** ds@1952: * Returns the arctangent of the input value. ds@1952: * ds@1952: * @param angle Input value. ds@1952: * @return atan(value) in radians. ds@1952: */ ds@1952: native Float:ArcTangent(Float:angle); ds@1952: ds@1952: /** ds@1952: * Returns the arccosine of the input value. ds@1952: * ds@1952: * @param angle Input value. ds@1952: * @return acos(value) in radians. ds@1952: */ ds@1952: native Float:ArcCosine(Float:angle); ds@1952: ds@1952: /** ds@1952: * Returns the arcsine of the input value. ds@1952: * ds@1952: * @param angle Input value. ds@1952: * @return asin(value) in radians. ds@1952: */ ds@1952: native Float:ArcSine(Float:angle); ds@1952: ds@1952: /** ds@1952: * Returns the arctangent2 of the input values. ds@1952: * ds@1952: * @param x Horizontal value. ds@1952: * @param y Vertical value. ds@1952: * @return atan2(value) in radians. ds@1952: */ ds@1952: native Float:ArcTangent2(Float:x, Float:y); ds@1952: ds@1952: /** ds@1952: * Rounds a floating point number using the "round to nearest" algorithm. ds@1952: * ds@1952: * @param value Floating point value to round. ds@1952: * @return The value rounded to the nearest integer. ds@1952: */ ds@1952: stock RoundFloat(Float:value) ds@1952: { ds@1952: return RoundToNearest(value); ds@1952: } ds@1952: ds@1952: /** ds@1952: * User defined operators. ds@1952: * ds@1952: */ ds@1952: #pragma rational Float ds@1952: ds@1952: native Float:operator*(Float:oper1, Float:oper2) = FloatMul; ds@1952: native Float:operator/(Float:oper1, Float:oper2) = FloatDiv; ds@1952: native Float:operator+(Float:oper1, Float:oper2) = FloatAdd; ds@1952: native Float:operator-(Float:oper1, Float:oper2) = FloatSub; ds@1952: ds@1952: stock Float:operator++(Float:oper) ds@1952: { ds@1952: return oper+1.0; ds@1952: } ds@1952: ds@1952: stock Float:operator--(Float:oper) ds@1952: { ds@1952: return oper-1.0; ds@1952: } ds@1952: ds@1952: stock Float:operator-(Float:oper) ds@1952: { ds@1952: return oper^Float:((-1)^((-1)/2)); /* IEEE values are sign/magnitude */ ds@1952: } ds@1952: ds@1952: stock Float:operator*(Float:oper1, oper2) ds@1952: { ds@1952: return FloatMul(oper1, float(oper2)); /* "*" is commutative */ ds@1952: } ds@1952: ds@1952: stock Float:operator/(Float:oper1, oper2) ds@1952: { ds@1952: return FloatDiv(oper1, float(oper2)); ds@1952: } ds@1952: ds@1952: stock Float:operator/(oper1, Float:oper2) ds@1952: { ds@1952: return FloatDiv(float(oper1), oper2); ds@1952: } ds@1952: ds@1952: stock Float:operator+(Float:oper1, oper2) ds@1952: { ds@1952: return FloatAdd(oper1, float(oper2)); /* "+" is commutative */ ds@1952: } ds@1952: ds@1952: stock Float:operator-(Float:oper1, oper2) ds@1952: { ds@1952: return FloatSub(oper1, float(oper2)); ds@1952: } ds@1952: ds@1952: stock Float:operator-(oper1, Float:oper2) ds@1952: { ds@1952: return FloatSub(float(oper1), oper2); ds@1952: } ds@1952: ds@1952: stock bool:operator==(Float:oper1, Float:oper2) ds@1952: { ds@1952: return FloatCompare(oper1, oper2) == 0; ds@1952: } ds@1952: ds@1952: stock bool:operator==(Float:oper1, oper2) ds@1952: { ds@1952: return FloatCompare(oper1, float(oper2)) == 0; /* "==" is commutative */ ds@1952: } ds@1952: ds@1952: stock bool:operator!=(Float:oper1, Float:oper2) ds@1952: { ds@1952: return FloatCompare(oper1, oper2) != 0; ds@1952: } ds@1952: ds@1952: stock bool:operator!=(Float:oper1, oper2) ds@1952: { ds@1952: return FloatCompare(oper1, float(oper2)) != 0; /* "==" is commutative */ ds@1952: } ds@1952: ds@1952: stock bool:operator>(Float:oper1, Float:oper2) ds@1952: { ds@1952: return FloatCompare(oper1, oper2) > 0; ds@1952: } ds@1952: ds@1952: stock bool:operator>(Float:oper1, oper2) ds@1952: { ds@1952: return FloatCompare(oper1, float(oper2)) > 0; ds@1952: } ds@1952: ds@1952: stock bool:operator>(oper1, Float:oper2) ds@1952: { ds@1952: return FloatCompare(float(oper1), oper2) > 0; ds@1952: } ds@1952: ds@1952: stock bool:operator>=(Float:oper1, Float:oper2) ds@1952: { ds@1952: return FloatCompare(oper1, oper2) >= 0; ds@1952: } ds@1952: ds@1952: stock bool:operator>=(Float:oper1, oper2) ds@1952: { ds@1952: return FloatCompare(oper1, float(oper2)) >= 0; ds@1952: } ds@1952: ds@1952: stock bool:operator>=(oper1, Float:oper2) ds@1952: { ds@1952: return FloatCompare(float(oper1), oper2) >= 0; ds@1952: } ds@1952: ds@1952: stock bool:operator<(Float:oper1, Float:oper2) ds@1952: { ds@1952: return FloatCompare(oper1, oper2) < 0; ds@1952: } ds@1952: ds@1952: stock bool:operator<(Float:oper1, oper2) ds@1952: { ds@1952: return FloatCompare(oper1, float(oper2)) < 0; ds@1952: } ds@1952: ds@1952: stock bool:operator<(oper1, Float:oper2) ds@1952: { ds@1952: return FloatCompare(float(oper1), oper2) < 0; ds@1952: } ds@1952: ds@1952: stock bool:operator<=(Float:oper1, Float:oper2) ds@1952: { ds@1952: return FloatCompare(oper1, oper2) <= 0; ds@1952: } ds@1952: ds@1952: stock bool:operator<=(Float:oper1, oper2) ds@1952: { ds@1952: return FloatCompare(oper1, float(oper2)) <= 0; ds@1952: } ds@1952: ds@1952: stock bool:operator<=(oper1, Float:oper2) ds@1952: { ds@1952: return FloatCompare(float(oper1), oper2) <= 0; ds@1952: } ds@1952: ds@1952: stock bool:operator!(Float:oper) ds@1952: { ds@1952: return (_:oper & ((-1)/2)) == 0; /* -1 = all bits to 1; /2 = remove most significant bit (sign) ds@1952: works on both 32bit and 64bit systems; no constant required */ ds@1952: } ds@1952: ds@1952: /** ds@1952: * Forbidden operators. ds@1952: * ds@1952: */ ds@1952: forward operator%(Float:oper1, Float:oper2); ds@1952: forward operator%(Float:oper1, oper2); ds@1952: forward operator%(oper1, Float:oper2); ds@1952: ds@1952: #define FLOAT_PI 3.1415926535897932384626433832795 ds@1952: ds@1952: /** ds@1952: * Converts degrees to radians. ds@1952: * ds@1952: * @param angle Degrees. ds@1952: * @return Radians. ds@1952: */ ds@1952: stock Float:DegToRad(Float:angle) ds@1952: { ds@1952: return (angle*FLOAT_PI)/180; ds@1952: } ds@1952: ds@1952: /** ds@1952: * Converts degrees to radians. ds@1952: * ds@1952: * @param angle Radians. ds@1952: * @return Degrees. ds@1952: */ ds@1952: stock Float:RadToDeg(Float:angle) ds@1952: { ds@1952: return (angle*180)/FLOAT_PI; ds@1952: }