pred@2224: /** pred@2224: * vim: set ts=4 : pred@2224: * ============================================================================= pred@2224: * SourceMod Sample Extension pred@2224: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. pred@2224: * ============================================================================= pred@2224: * pred@2224: * This program is free software; you can redistribute it and/or modify it under pred@2224: * the terms of the GNU General Public License, version 3.0, as published by the pred@2224: * Free Software Foundation. pred@2224: * pred@2224: * This program is distributed in the hope that it will be useful, but WITHOUT pred@2224: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS pred@2224: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more pred@2224: * details. pred@2224: * pred@2224: * You should have received a copy of the GNU General Public License along with pred@2224: * this program. If not, see . pred@2224: * pred@2224: * As a special exception, AlliedModders LLC gives you permission to link the pred@2224: * code of this program (as well as its derivative works) to "Half-Life 2," the pred@2224: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software pred@2224: * by the Valve Corporation. You must obey the GNU General Public License in pred@2224: * all respects for all other code used. Additionally, AlliedModders LLC grants pred@2224: * this exception to all derivative works. AlliedModders LLC defines further pred@2224: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), pred@2224: * or . pred@2224: * pred@2224: * Version: $Id$ pred@2224: */ pred@2224: pred@2224: #ifndef _INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_ pred@2224: #define _INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_ pred@2224: pred@2224: #include "Struct.h" pred@2348: #include "vector.h" pred@2224: #include "basehandle.h" pred@2224: pred@2224: class StructHandle pred@2224: { pred@2224: public: pred@2224: StructInfo *info; pred@2224: void *data; pred@2224: bool canDelete; pred@2224: pred@2224: bool GetInt(const char *member, int *value); pred@2224: bool GetFloat(const char *member, float *value); pred@2224: bool GetVector(const char *member, Vector *vec); pred@2224: bool GetEHandle(const char *member, CBaseHandle **handle); pred@2224: bool GetString(const char *member, char **string); pred@2224: //bool GetStruct(const char *member, handle_t *value); pred@2224: pred@2224: bool SetInt(const char *member, int value); pred@2224: bool SetFloat(const char *member, float value); pred@2224: bool SetVector(const char *member, Vector vec); pred@2224: bool SetEHandle(const char *member, CBaseHandle *handle); pred@2224: bool SetString(const char *member, char *string); pred@2224: //bool SetStruct(const char *member, StructHandle *struct); pred@2224: pred@2224: bool IsPointerNull(const char *member, bool *result); pred@2224: bool setPointerNull(const char *member); pred@2224: }; pred@2224: pred@2224: #endif //_INCLUDE_SOURCEMOD_STRUCT_HANDLE_H_