ds@1952: /**
ds@1952: * vim: set ts=4 :
ds@1952: * =============================================================================
ds@1952: * SourceMod
ds@1952: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
ds@1952: * =============================================================================
ds@1952: *
ds@1952: * This program is free software; you can redistribute it and/or modify it under
ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1952: * Free Software Foundation.
ds@1952: *
ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1952: * details.
ds@1952: *
ds@1952: * You should have received a copy of the GNU General Public License along with
ds@1952: * this program. If not, see .
ds@1952: *
ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1952: * this exception to all derivative works. AlliedModders LLC defines further
ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1952: * or .
ds@1952: *
ds@1952: * Version: $Id$
ds@1952: */
ds@1952:
ds@1952: #include
ds@1952: #include "sourcemod.h"
ds@1952: #include "sourcemm_api.h"
ds@1952: #include "systems/LibrarySys.h"
ds@1952: #include "vm/sp_vm_engine.h"
ds@1952: #include
ds@1952: #include "PluginSys.h"
ds@1952: #include "ShareSys.h"
ds@1952: #include "CoreConfig.h"
ds@1952: #include "Logger.h"
ds@1952: #include "ExtensionSys.h"
ds@1952: #include "AdminCache.h"
ds@1952: #include "sm_stringutil.h"
ds@1952: #include "PlayerManager.h"
ds@1952: #include "Translator.h"
ds@1952: #include "ForwardSys.h"
ds@1952: #include "TimerSys.h"
ds@1952: #include "GameConfigs.h"
ds@1952:
ds@1952: SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
ds@1952: SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, false);
ds@1952: SH_DECL_HOOK1_void(IServerGameDLL, GameFrame, SH_NOATTRIB, false, bool);
ds@1952: SH_DECL_HOOK1_void(IVEngineServer, ServerCommand, SH_NOATTRIB, false, const char *);
ds@1952:
ds@1952: SourcePawnEngine g_SourcePawn;
ds@1952: SourceModBase g_SourceMod;
ds@1952:
ds@1952: ILibrary *g_pJIT = NULL;
ds@1952: SourceHook::String g_BaseDir;
ds@1952: ISourcePawnEngine *g_pSourcePawn = &g_SourcePawn;
ds@1952: IVirtualMachine *g_pVM;
ds@1952: IdentityToken_t *g_pCoreIdent = NULL;
ds@1952: IForward *g_pOnMapEnd = NULL;
ds@1952: bool g_Loaded = false;
ds@1952:
ds@1952: typedef int (*GIVEENGINEPOINTER)(ISourcePawnEngine *);
ds@1952: typedef int (*GIVEENGINEPOINTER2)(ISourcePawnEngine *, unsigned int api_version);
ds@1952: typedef unsigned int (*GETEXPORTCOUNT)();
ds@1952: typedef IVirtualMachine *(*GETEXPORT)(unsigned int);
ds@1952: typedef void (*NOTIFYSHUTDOWN)();
ds@1952:
ds@1952: void ShutdownJIT()
ds@1952: {
ds@1952: NOTIFYSHUTDOWN notify = (NOTIFYSHUTDOWN)g_pJIT->GetSymbolAddress("NotifyShutdown");
ds@1952: if (notify)
ds@1952: {
ds@1952: notify();
ds@1952: }
ds@1952:
ds@1952: g_pJIT->CloseLibrary();
ds@1952: }
ds@1952:
ds@1952: SourceModBase::SourceModBase()
ds@1952: {
ds@1952: m_IsMapLoading = false;
ds@1952: m_ExecPluginReload = false;
ds@1952: m_GotBasePath = false;
ds@1952: }
ds@1952:
ds@1952: ConfigResult SourceModBase::OnSourceModConfigChanged(const char *key,
ds@1952: const char *value,
ds@1952: ConfigSource source,
ds@1952: char *error,
ds@1952: size_t maxlength)
ds@1952: {
ds@1952: if (strcasecmp(key, "BasePath") == 0)
ds@1952: {
ds@1952: if (source == ConfigSource_Console)
ds@1952: {
ds@1952: UTIL_Format(error, maxlength, "Cannot be set at runtime");
ds@1952: return ConfigResult_Reject;
ds@1952: }
ds@1952:
ds@1952: if (!m_GotBasePath)
ds@1952: {
ds@1952: g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/%s", g_BaseDir.c_str(), value);
ds@1952: g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), value);
ds@1952:
ds@1952: m_GotBasePath = true;
ds@1952: }
ds@1952:
ds@1952: return ConfigResult_Accept;
ds@1952: }
ds@1952:
ds@1952: return ConfigResult_Ignore;
ds@1952: }
ds@1952:
ds@1952: bool SourceModBase::InitializeSourceMod(char *error, size_t maxlength, bool late)
ds@1952: {
ds@1952: const char *gamepath = g_SMAPI->GetBaseDir();
ds@1952:
ds@1952: /* Store full path to game */
ds@1952: g_BaseDir.assign(gamepath);
ds@1952:
ds@1952: /* Store name of game directory by itself */
ds@1952: size_t len = strlen(gamepath);
ds@1952: for (size_t i = len - 1; i >= 0; i--)
ds@1952: {
ds@1952: if (gamepath[i] == PLATFORM_SEP_CHAR)
ds@1952: {
ds@1952: strncopy(m_ModDir, &gamepath[++i], sizeof(m_ModDir));
ds@1952: break;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: /* Initialize CoreConfig so we can get SourceMod base path properly - this basically parses core.cfg */
ds@1952: g_CoreConfig.Initialize();
ds@1952:
ds@1952: /* This shouldn't happen, but can't hurt to be safe */
ds@1952: if (!g_LibSys.PathExists(m_SMBaseDir) || !m_GotBasePath)
ds@1952: {
ds@1952: g_LibSys.PathFormat(m_SMBaseDir, sizeof(m_SMBaseDir), "%s/addons/sourcemod", g_BaseDir.c_str());
ds@1952: g_LibSys.PathFormat(m_SMRelDir, sizeof(m_SMRelDir), "addons/sourcemod");
ds@1952: m_GotBasePath = true;
ds@1952: }
ds@1952:
ds@1952: /* Attempt to load the JIT! */
ds@1952: char file[PLATFORM_MAX_PATH];
ds@1952: char myerror[255];
ds@1952: g_SMAPI->PathFormat(file, sizeof(file), "%s/bin/sourcepawn.jit.x86.%s",
ds@1952: GetSourceModPath(),
ds@1952: PLATFORM_LIB_EXT
ds@1952: );
ds@1952:
ds@1952: g_pJIT = g_LibSys.OpenLibrary(file, myerror, sizeof(myerror));
ds@1952: if (!g_pJIT)
ds@1952: {
ds@1952: if (error && maxlength)
ds@1952: {
ds@1952: snprintf(error, maxlength, "%s (failed to load bin/sourcepawn.jit.x86.%s)",
ds@1952: myerror,
ds@1952: PLATFORM_LIB_EXT);
ds@1952: }
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: int err;
ds@1952:
ds@1952: GIVEENGINEPOINTER2 jit_init2 = (GIVEENGINEPOINTER2)g_pJIT->GetSymbolAddress("GiveEnginePointer2");
ds@1952: if (!jit_init2)
ds@1952: {
ds@1952: GIVEENGINEPOINTER jit_init = (GIVEENGINEPOINTER)g_pJIT->GetSymbolAddress("GiveEnginePointer");
ds@1952: if (!jit_init)
ds@1952: {
ds@1952: ShutdownJIT();
ds@1952: if (error && maxlength)
ds@1952: {
ds@1952: snprintf(error, maxlength, "Failed to find GiveEnginePointer in JIT!");
ds@1952: }
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: if ((err=jit_init(g_pSourcePawn)) != 0)
ds@1952: {
ds@1952: ShutdownJIT();
ds@1952: if (error && maxlength)
ds@1952: {
ds@1952: snprintf(error, maxlength, "GiveEnginePointer returned %d in the JIT", err);
ds@1952: }
ds@1952: return false;
ds@1952: }
ds@1952: } else {
ds@1952: /* On version bumps, we should check for older versions as well, if the new version fails.
ds@1952: * We can then check the exports to see if any VM versions will be sufficient.
ds@1952: */
ds@1952: if ((err=jit_init2(g_pSourcePawn, SOURCEPAWN_ENGINE_API_VERSION)) != SP_ERROR_NONE)
ds@1952: {
ds@1952: ShutdownJIT();
ds@1952: if (error && maxlength)
ds@1952: {
ds@1952: snprintf(error, maxlength, "JIT incompatible with SourceMod version");
ds@1952: }
ds@1952: return false;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: GETEXPORTCOUNT jit_getnum = (GETEXPORTCOUNT)g_pJIT->GetSymbolAddress("GetExportCount");
ds@1952: GETEXPORT jit_get = (GETEXPORT)g_pJIT->GetSymbolAddress("GetExport");
ds@1952: if (!jit_get)
ds@1952: {
ds@1952: ShutdownJIT();
ds@1952: if (error && maxlength)
ds@1952: {
ds@1952: snprintf(error, maxlength, "JIT is missing a necessary export!");
ds@1952: }
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: unsigned int num = jit_getnum();
ds@1952: if (!num)
ds@1952: {
ds@1952: ShutdownJIT();
ds@1952: if (error && maxlength)
ds@1952: {
ds@1952: snprintf(error, maxlength, "JIT did not export any virtual machines!");
ds@1952: }
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: unsigned int api_version;
ds@1952: for (unsigned int i=0; iGetAPIVersion();
ds@1952: if (api_version < 3 || api_version > SOURCEPAWN_VM_API_VERSION)
ds@1952: {
ds@1952: if (error && maxlength)
ds@1952: {
ds@1952: snprintf(error, maxlength, "JIT is not a compatible version");
ds@1952: }
ds@1952: g_pVM = NULL;
ds@1952: continue;
ds@1952: }
ds@1952: break;
ds@1952: }
ds@1952:
ds@1952: if (!g_pVM)
ds@1952: {
ds@1952: ShutdownJIT();
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: /* Hook this now so we can detect startup without calling StartSourceMod() */
ds@1952: SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
ds@1952:
ds@1952: /* Only load if we're not late */
ds@1952: if (!late)
ds@1952: {
ds@1952: StartSourceMod(false);
ds@1952: }
ds@1952:
ds@1952: return true;
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::StartSourceMod(bool late)
ds@1952: {
ds@1952: SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
ds@1952: SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false);
ds@1952:
ds@1952: enginePatch = SH_GET_CALLCLASS(engine);
ds@1952: gamedllPatch = SH_GET_CALLCLASS(gamedll);
ds@1952:
ds@1952: g_ShareSys.Initialize();
ds@1952:
ds@1952: /* Make the global core identity */
ds@1952: g_pCoreIdent = g_ShareSys.CreateCoreIdentity();
ds@1952:
ds@1952: /* Notify! */
ds@1952: SMGlobalClass *pBase = SMGlobalClass::head;
ds@1952: while (pBase)
ds@1952: {
ds@1952: pBase->OnSourceModStartup(false);
ds@1952: pBase = pBase->m_pGlobalClassNext;
ds@1952: }
ds@1952:
ds@1952: /* Notify! */
ds@1952: pBase = SMGlobalClass::head;
ds@1952: while (pBase)
ds@1952: {
ds@1952: pBase->OnSourceModAllInitialized();
ds@1952: pBase = pBase->m_pGlobalClassNext;
ds@1952: }
ds@1952:
ds@1952: /* Notify! */
ds@1952: pBase = SMGlobalClass::head;
ds@1952: while (pBase)
ds@1952: {
ds@1952: pBase->OnSourceModAllInitialized_Post();
ds@1952: pBase = pBase->m_pGlobalClassNext;
ds@1952: }
ds@1952:
ds@1952: /* Add us now... */
ds@1952: g_ShareSys.AddInterface(NULL, this);
ds@1952:
ds@1952: /* We're loaded! */
ds@1952: g_Loaded = true;
ds@1952:
ds@1952: /* Initialize VSP stuff */
ds@1952: if (vsp_interface != NULL)
ds@1952: {
ds@1952: g_SourceMod_Core.OnVSPListening(vsp_interface);
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: static bool g_LevelEndBarrier = false;
ds@1952: bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
ds@1952: {
ds@1952: /* If we're not loaded... */
ds@1952: if (!g_Loaded)
ds@1952: {
ds@1952: /* Do all global initialization now */
ds@1952: StartSourceMod(true);
ds@1952: }
ds@1952:
ds@1952: m_IsMapLoading = true;
ds@1952: m_ExecPluginReload = true;
ds@1952:
ds@1952: /* Notify! */
ds@1952: SMGlobalClass *pBase = SMGlobalClass::head;
ds@1952: while (pBase)
ds@1952: {
ds@1952: pBase->OnSourceModLevelChange(pMapName);
ds@1952: pBase = pBase->m_pGlobalClassNext;
ds@1952: }
ds@1952:
ds@1952: DoGlobalPluginLoads();
ds@1952:
ds@1952: m_IsMapLoading = false;
ds@1952:
ds@1952: /* Notify! */
ds@1952: pBase = SMGlobalClass::head;
ds@1952: while (pBase)
ds@1952: {
ds@1952: pBase->OnSourceModPluginsLoaded();
ds@1952: pBase = pBase->m_pGlobalClassNext;
ds@1952: }
ds@1952:
ds@1952: if (!g_pOnMapEnd)
ds@1952: {
ds@1952: g_pOnMapEnd = g_Forwards.CreateForward("OnMapEnd", ET_Ignore, 0, NULL);
ds@1952: }
ds@1952:
ds@1952: g_LevelEndBarrier = true;
ds@1952:
ds@1952: RETURN_META_VALUE(MRES_IGNORED, true);
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::LevelShutdown()
ds@1952: {
ds@1952: if (g_LevelEndBarrier)
ds@1952: {
ds@1952: SMGlobalClass *next = SMGlobalClass::head;
ds@1952: while (next)
ds@1952: {
ds@1952: next->OnSourceModLevelEnd();
ds@1952: next = next->m_pGlobalClassNext;
ds@1952: }
ds@1952:
ds@1952: if (g_pOnMapEnd != NULL)
ds@1952: {
ds@1952: g_pOnMapEnd->Execute(NULL);
ds@1952: }
ds@1952:
ds@1952: g_Timers.RemoveMapChangeTimers();
ds@1952:
ds@1952: g_LevelEndBarrier = false;
ds@1952: }
ds@1952:
ds@1952: g_OnMapStarted = false;
ds@1952:
ds@1952: if (m_ExecPluginReload)
ds@1952: {
ds@1952: g_PluginSys.ReloadOrUnloadPlugins();
ds@1952: m_ExecPluginReload = false;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: bool SourceModBase::IsMapLoading() const
ds@1952: {
ds@1952: return m_IsMapLoading;
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::DoGlobalPluginLoads()
ds@1952: {
ds@1952: char config_path[PLATFORM_MAX_PATH];
ds@1952: char plugins_path[PLATFORM_MAX_PATH];
ds@1952:
ds@1952: BuildPath(Path_SM, config_path,
ds@1952: sizeof(config_path),
ds@1952: "configs/plugin_settings.cfg");
ds@1952: BuildPath(Path_SM, plugins_path,
ds@1952: sizeof(plugins_path),
ds@1952: "plugins");
ds@1952:
ds@1952: /* Load any auto extensions */
ds@1952: g_Extensions.TryAutoload();
ds@1952:
ds@1952: /* Fire the extensions ready message */
ds@1952: g_SMAPI->MetaFactory(SOURCEMOD_NOTICE_EXTENSIONS, NULL, NULL);
ds@1952:
ds@1952: /* Load any game extension */
ds@1952: const char *game_ext;
ds@1952: if ((game_ext = g_pGameConf->GetKeyValue("GameExtension")) != NULL)
ds@1952: {
ds@1952: char path[PLATFORM_MAX_PATH];
ds@1952: UTIL_Format(path, sizeof(path), "%s.ext." PLATFORM_LIB_EXT, game_ext);
ds@1952: g_Extensions.LoadAutoExtension(path);
ds@1952: }
ds@1952:
ds@1952: /* Run the first pass */
ds@1952: g_PluginSys.LoadAll_FirstPass(config_path, plugins_path);
ds@1952:
ds@1952: /* Mark any extensions as loaded */
ds@1952: g_Extensions.MarkAllLoaded();
ds@1952:
ds@1952: /* No modules yet, it's safe to call this from here */
ds@1952: g_PluginSys.LoadAll_SecondPass();
ds@1952:
ds@1952: /* Re-mark any extensions as loaded */
ds@1952: g_Extensions.MarkAllLoaded();
ds@1952:
ds@1952: /* Call OnAllPluginsLoaded */
ds@1952: g_PluginSys.AllPluginsLoaded();
ds@1952: }
ds@1952:
ds@1952: size_t SourceModBase::BuildPath(PathType type, char *buffer, size_t maxlength, const char *format, ...)
ds@1952: {
ds@1952: char _buffer[PLATFORM_MAX_PATH];
ds@1952: va_list ap;
ds@1952:
ds@1952: va_start(ap, format);
ds@1952: vsnprintf(_buffer, PLATFORM_MAX_PATH, format, ap);
ds@1952: va_end(ap);
ds@1952:
ds@1952: /* If we get a "file://" notation, strip off the file:// part so we're left
ds@1952: * with an absolute path. Note that the absolute path gets returned, so
ds@1952: * usage with relative paths here is completely invalid.
ds@1952: */
ds@1952: if (type != Path_SM_Rel && strncmp(_buffer, "file://", 7) == 0)
ds@1952: {
ds@1952: return g_LibSys.PathFormat(buffer, maxlength, "%s", &_buffer[7]);
ds@1952: }
ds@1952:
ds@1952: const char *base = NULL;
ds@1952: if (type == Path_Game)
ds@1952: {
ds@1952: base = GetGamePath();
ds@1952: }
ds@1952: else if (type == Path_SM)
ds@1952: {
ds@1952: base = GetSourceModPath();
ds@1952: }
ds@1952: else if (type == Path_SM_Rel)
ds@1952: {
ds@1952: base = m_SMRelDir;
ds@1952: }
ds@1952:
ds@1952: if (base)
ds@1952: {
ds@1952: return g_LibSys.PathFormat(buffer, maxlength, "%s/%s", base, _buffer);
ds@1952: }
ds@1952: else
ds@1952: {
ds@1952: return g_LibSys.PathFormat(buffer, maxlength, "%s", _buffer);
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::CloseSourceMod()
ds@1952: {
ds@1952: /* Force a level end */
ds@1952: LevelShutdown();
ds@1952:
ds@1952: /* Unload plugins */
ds@1952: g_PluginSys.Shutdown();
ds@1952:
ds@1952: /* Unload extensions */
ds@1952: g_Extensions.Shutdown();
ds@1952:
ds@1952: SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
ds@1952:
ds@1952: if (g_Loaded)
ds@1952: {
ds@1952: if (g_pOnMapEnd)
ds@1952: {
ds@1952: g_Forwards.ReleaseForward(g_pOnMapEnd);
ds@1952: }
ds@1952:
ds@1952: /* Notify! */
ds@1952: SMGlobalClass *pBase = SMGlobalClass::head;
ds@1952: while (pBase)
ds@1952: {
ds@1952: pBase->OnSourceModShutdown();
ds@1952: pBase = pBase->m_pGlobalClassNext;
ds@1952: }
ds@1952:
ds@1952: /* Delete all data packs */
ds@1952: CStack::iterator iter;
ds@1952: CDataPack *pd;
ds@1952: for (iter=m_freepacks.begin(); iter!=m_freepacks.end(); iter++)
ds@1952: {
ds@1952: pd = (*iter);
ds@1952: delete pd;
ds@1952: }
ds@1952: m_freepacks.popall();
ds@1952:
ds@1952: /* Notify! */
ds@1952: pBase = SMGlobalClass::head;
ds@1952: while (pBase)
ds@1952: {
ds@1952: pBase->OnSourceModAllShutdown();
ds@1952: pBase = pBase->m_pGlobalClassNext;
ds@1952: }
ds@1952:
ds@1952: if (enginePatch)
ds@1952: {
ds@1952: SH_RELEASE_CALLCLASS(enginePatch);
ds@1952: enginePatch = NULL;
ds@1952: }
ds@1952:
ds@1952: if (gamedllPatch)
ds@1952: {
ds@1952: SH_RELEASE_CALLCLASS(gamedllPatch);
ds@1952: gamedllPatch = NULL;
ds@1952: }
ds@1952:
ds@1952: SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
ds@1952: SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, &g_Timers, &TimerSystem::GameFrame, false);
ds@1952: }
ds@1952:
ds@1952: /* Rest In Peace */
ds@1952: ShutdownJIT();
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::LogMessage(IExtension *pExt, const char *format, ...)
ds@1952: {
ds@1952: IExtensionInterface *pAPI = pExt->GetAPI();
ds@1952: const char *tag = pAPI->GetExtensionTag();
ds@1952: char buffer[2048];
ds@1952: va_list ap;
ds@1952:
ds@1952: va_start(ap, format);
ds@1952: vsnprintf(buffer, sizeof(buffer), format, ap);
ds@1952: va_end(ap);
ds@1952:
ds@1952: if (tag)
ds@1952: {
ds@1952: g_Logger.LogMessage("[%s] %s", tag, buffer);
ds@1952: } else {
ds@1952: g_Logger.LogMessage("%s", buffer);
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::LogError(IExtension *pExt, const char *format, ...)
ds@1952: {
ds@1952: IExtensionInterface *pAPI = pExt->GetAPI();
ds@1952: const char *tag = pAPI->GetExtensionTag();
ds@1952: char buffer[2048];
ds@1952: va_list ap;
ds@1952:
ds@1952: va_start(ap, format);
ds@1952: vsnprintf(buffer, sizeof(buffer), format, ap);
ds@1952: va_end(ap);
ds@1952:
ds@1952: if (tag)
ds@1952: {
ds@1952: g_Logger.LogError("[%s] %s", tag, buffer);
ds@1952: } else {
ds@1952: g_Logger.LogError("%s", buffer);
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: size_t SourceModBase::FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param)
ds@1952: {
ds@1952: char *fmt;
ds@1952:
ds@1952: pContext->LocalToString(params[param], &fmt);
ds@1952:
ds@1952: int lparam = ++param;
ds@1952:
ds@1952: return atcprintf(buffer, maxlength, fmt, pContext, params, &lparam);
ds@1952: }
ds@1952:
ds@1952: const char *SourceModBase::GetSourceModPath() const
ds@1952: {
ds@1952: return m_SMBaseDir;
ds@1952: }
ds@1952:
ds@1952: const char *SourceModBase::GetGamePath() const
ds@1952: {
ds@1952: return g_BaseDir.c_str();
ds@1952: }
ds@1952:
ds@1952: unsigned int SourceModBase::SetGlobalTarget(unsigned int index)
ds@1952: {
ds@1952: unsigned int old = m_target;
ds@1952: m_target = index;
ds@1952: return old;
ds@1952: }
ds@1952:
ds@1952: unsigned int SourceModBase::GetGlobalTarget() const
ds@1952: {
ds@1952: return m_target;
ds@1952: }
ds@1952:
ds@1952: IDataPack *SourceModBase::CreateDataPack()
ds@1952: {
ds@1952: CDataPack *pack;
ds@1952: if (m_freepacks.empty())
ds@1952: {
ds@1952: pack = new CDataPack;
ds@1952: } else {
ds@1952: pack = m_freepacks.front();
ds@1952: m_freepacks.pop();
ds@1952: pack->Initialize();
ds@1952: }
ds@1952: return pack;
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::FreeDataPack(IDataPack *pack)
ds@1952: {
ds@1952: m_freepacks.push(static_cast(pack));
ds@1952: }
ds@1952:
ds@1952: Handle_t SourceModBase::GetDataPackHandleType(bool readonly)
ds@1952: {
ds@1952: //:TODO:
ds@1952: return 0;
ds@1952: }
ds@1952:
ds@1952: const char *SourceModBase::GetGameFolderName() const
ds@1952: {
ds@1952: return m_ModDir;
ds@1952: }
ds@1952:
ds@1952: ISourcePawnEngine *SourceModBase::GetScriptingEngine()
ds@1952: {
ds@1952: return g_pSourcePawn;
ds@1952: }
ds@1952:
ds@1952: IVirtualMachine *SourceModBase::GetScriptingVM()
ds@1952: {
ds@1952: return g_pVM;
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::AllPluginsLoaded()
ds@1952: {
ds@1952: SMGlobalClass *base = SMGlobalClass::head;
ds@1952: while (base)
ds@1952: {
ds@1952: base->OnSourceModGameInitialized();
ds@1952: base = base->m_pGlobalClassNext;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: time_t SourceModBase::GetAdjustedTime()
ds@1952: {
ds@1952: return ::GetAdjustedTime();
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::AddGameFrameHook(GAME_FRAME_HOOK hook)
ds@1952: {
ds@1952: m_frame_hooks.push_back(hook);
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::RemoveGameFrameHook(GAME_FRAME_HOOK hook)
ds@1952: {
ds@1952: for (size_t i = 0; i < m_frame_hooks.size(); i++)
ds@1952: {
ds@1952: if (m_frame_hooks[i] == hook)
ds@1952: {
ds@1952: m_frame_hooks.erase(m_frame_hooks.iterAt(i));
ds@1952: return;
ds@1952: }
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: void SourceModBase::ProcessGameFrameHooks(bool simulating)
ds@1952: {
ds@1952: if (m_frame_hooks.size() == 0)
ds@1952: {
ds@1952: return;
ds@1952: }
ds@1952:
ds@1952: for (size_t i = 0; i < m_frame_hooks.size(); i++)
ds@1952: {
ds@1952: m_frame_hooks[i](simulating);
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: SMGlobalClass *SMGlobalClass::head = NULL;
ds@1952:
ds@1952: SMGlobalClass::SMGlobalClass()
ds@1952: {
ds@1952: m_pGlobalClassNext = SMGlobalClass::head;
ds@1952: SMGlobalClass::head = this;
ds@1952: }