ds@1952: /** ds@1952: * vim: set ts=4 : ds@1952: * ============================================================================= pred@1963: * SourceMod Team Fortress 2 Extension ds@1952: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. ds@1952: * ============================================================================= ds@1952: * ds@1952: * This program is free software; you can redistribute it and/or modify it under ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the ds@1952: * Free Software Foundation. ds@1952: * ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1952: * details. ds@1952: * ds@1952: * You should have received a copy of the GNU General Public License along with ds@1952: * this program. If not, see . ds@1952: * ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1952: * this exception to all derivative works. AlliedModders LLC defines further ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1952: * or . ds@1952: * ds@1952: * Version: $Id$ ds@1952: */ ds@1952: ds@1952: #include "extension.h" pred@1963: #include "util.h" ds@1952: #include "RegNatives.h" ds@1952: #include "iplayerinfo.h" pred@1963: #include "sm_trie_tpl.h" ds@1952: ds@1952: /** ds@1952: * @file extension.cpp ds@1952: * @brief Implement extension code here. ds@1952: */ ds@1952: ds@1952: ds@1952: TF2Tools g_TF2Tools; ds@1952: IGameConfig *g_pGameConf = NULL; ds@1952: ds@1952: IBinTools *g_pBinTools = NULL; ds@1952: ds@1952: SMEXT_LINK(&g_TF2Tools); ds@1952: pred@1963: CGlobalVars *gpGlobals = NULL; pred@1963: pred@1963: sm_sendprop_info_t *playerSharedOffset; ds@1952: ds@1952: extern sp_nativeinfo_t g_TFNatives[]; ds@1952: pred@1963: int g_resourceEntity; pred@1963: pred@1963: SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int , int); pred@1963: ds@1952: bool TF2Tools::SDK_OnLoad(char *error, size_t maxlength, bool late) ds@1952: { pred@1963: ServerClass *sc = UTIL_FindServerClass("CTFPlayer"); pred@1963: if (sc == NULL) pred@1963: { pred@1963: snprintf(error, maxlength, "Could not find CTFPlayer server class"); pred@1963: pred@1963: return false; pred@1963: } pred@1963: pred@1963: playerSharedOffset = new sm_sendprop_info_t; pred@1963: pred@1963: if (!UTIL_FindDataTable(sc->m_pTable, "DT_TFPlayerShared", playerSharedOffset, 0)) pred@1963: { pred@1963: snprintf(error, maxlength, "Could not find DT_TFPlayerShared data table"); pred@1963: pred@1963: return false; pred@1963: } pred@1963: ds@1952: sharesys->AddDependency(myself, "bintools.ext", true, true); ds@1952: ds@1952: char conf_error[255]; ds@1952: if (!gameconfs->LoadGameConfigFile("sm-tf2.games", &g_pGameConf, conf_error, sizeof(conf_error))) ds@1952: { ds@1952: if (error) ds@1952: { ds@1952: snprintf(error, maxlength, "Could not read sm-tf2.games.txt: %s", conf_error); ds@1952: } ds@1952: return false; ds@1952: } ds@1952: ds@1952: sharesys->AddNatives(myself, g_TFNatives); ds@1952: sharesys->RegisterLibrary(myself, "tf2"); ds@1952: ds@1952: playerhelpers->RegisterCommandTargetProcessor(this); ds@1952: ds@1952: return true; ds@1952: } ds@1952: ds@1952: bool TF2Tools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late) ds@1952: { ds@1952: GET_V_IFACE_CURRENT(GetEngineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER); ds@1952: pred@1963: gpGlobals = ismm->GetCGlobals(); pred@1963: pred@1963: SH_ADD_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_STATIC(OnServerActivate), true); pred@1963: ds@1952: return true; ds@1952: } ds@1952: ds@1952: void TF2Tools::SDK_OnUnload() ds@1952: { pred@1963: SH_REMOVE_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_STATIC(OnServerActivate), true); pred@1963: ds@1952: g_RegNatives.UnregisterAll(); ds@1952: gameconfs->CloseGameConfigFile(g_pGameConf); pred@1963: playerhelpers->UnregisterCommandTargetProcessor(this); ds@1952: } ds@1952: ds@1952: void TF2Tools::SDK_OnAllLoaded() ds@1952: { ds@1952: SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools); ds@1952: } ds@1952: ds@1952: bool TF2Tools::QueryRunning(char *error, size_t maxlength) ds@1952: { ds@1952: SM_CHECK_IFACE(BINTOOLS, g_pBinTools); ds@1952: ds@1952: return true; ds@1952: } ds@1952: ds@1952: bool TF2Tools::QueryInterfaceDrop(SMInterface *pInterface) ds@1952: { ds@1952: if (pInterface == g_pBinTools) ds@1952: { ds@1952: return false; ds@1952: } ds@1952: ds@1952: return IExtensionInterface::QueryInterfaceDrop(pInterface); ds@1952: } ds@1952: ds@1952: void TF2Tools::NotifyInterfaceDrop(SMInterface *pInterface) ds@1952: { ds@1952: g_RegNatives.UnregisterAll(); ds@1952: } ds@1952: pred@1963: void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax) ds@1952: { pred@1963: g_resourceEntity = FindResourceEntity(); pred@1963: } ds@1952: ds@1952: ds@1952: bool TF2Tools::ProcessCommandTarget(cmd_target_info_t *info) ds@1952: { ds@1952: int max_clients; ds@1952: IPlayerInfo *pInfo; ds@1952: unsigned int team_index = 0; ds@1952: IGamePlayer *pPlayer, *pAdmin; ds@1952: ds@1952: if ((info->flags & COMMAND_FILTER_NO_MULTI) == COMMAND_FILTER_NO_MULTI) ds@1952: { ds@1952: return false; ds@1952: } ds@1952: ds@1952: if (info->admin) ds@1952: { ds@1952: if ((pAdmin = playerhelpers->GetGamePlayer(info->admin)) == NULL) ds@1952: { ds@1952: return false; ds@1952: } ds@1952: if (!pAdmin->IsInGame()) ds@1952: { ds@1952: return false; ds@1952: } ds@1952: } ds@1952: else ds@1952: { ds@1952: pAdmin = NULL; ds@1952: } ds@1952: ds@1952: if (strcmp(info->pattern, "@red") == 0 ) ds@1952: { ds@1952: team_index = 2; ds@1952: } ds@1952: else if (strcmp(info->pattern, "@blue") == 0) ds@1952: { ds@1952: team_index = 3; ds@1952: } ds@1952: else ds@1952: { ds@1952: return false; ds@1952: } ds@1952: ds@1952: info->num_targets = 0; ds@1952: ds@1952: max_clients = playerhelpers->GetMaxClients(); ds@1952: for (int i = 1; ds@1952: i <= max_clients && (cell_t)info->num_targets < info->max_targets; ds@1952: i++) ds@1952: { ds@1952: if ((pPlayer = playerhelpers->GetGamePlayer(i)) == NULL) ds@1952: { ds@1952: continue; ds@1952: } ds@1952: if (!pPlayer->IsInGame()) ds@1952: { ds@1952: continue; ds@1952: } ds@1952: if ((pInfo = pPlayer->GetPlayerInfo()) == NULL) ds@1952: { ds@1952: continue; ds@1952: } ds@1952: if (pInfo->GetTeamIndex() != (int)team_index) ds@1952: { ds@1952: continue; ds@1952: } ds@1952: if (playerhelpers->FilterCommandTarget(pAdmin, pPlayer, info->flags) ds@1952: != COMMAND_TARGET_VALID) ds@1952: { ds@1952: continue; ds@1952: } ds@1952: info->targets[info->num_targets] = i; ds@1952: info->num_targets++; ds@1952: } ds@1952: ds@1952: if (info->num_targets == 0) ds@1952: { ds@1952: info->reason = COMMAND_TARGET_EMPTY_FILTER; ds@1952: } ds@1952: else ds@1952: { ds@1952: info->reason = COMMAND_TARGET_VALID; ds@1952: } ds@1952: ds@1952: info->target_name_style = COMMAND_TARGETNAME_RAW; ds@1952: if (team_index == 2) ds@1952: { ds@1952: UTIL_Format(info->target_name, info->target_name_maxlength, "Red Team"); ds@1952: } ds@1952: else if (team_index == 3) ds@1952: { ds@1952: UTIL_Format(info->target_name, info->target_name_maxlength, "Blue Team"); ds@1952: } ds@1952: ds@1952: return true; ds@1952: } ds@1952: pred@1963: int FindResourceEntity() pred@1963: { pred@1963: return FindEntityByNetClass(-1, "CTFPlayerResource"); pred@1963: } pred@1963: pred@1963: pred@1963: int FindEntityByNetClass(int start, const char *classname) pred@1963: { pred@1963: edict_t *current; pred@1963: pred@1963: for (int i = ((start != -1) ? start : 0); i < gpGlobals->maxEntities; i++) pred@1963: { pred@1963: current = engine->PEntityOfEntIndex(i); pred@1963: if (current == NULL) pred@1963: { pred@1963: continue; pred@1963: } pred@1963: pred@1963: IServerNetworkable *network = current->GetNetworkable(); pred@1963: pred@1963: if (network == NULL) pred@1963: { pred@1963: continue; pred@1963: } pred@1963: pred@1963: ServerClass *sClass = network->GetServerClass(); pred@1963: const char *name = sClass->GetName(); pred@1963: pred@1963: pred@1963: if (strcmp(name, classname) == 0) pred@1963: { pred@1963: return i; pred@1963: } pred@1963: } pred@1963: pred@1963: return -1; pred@1963: } pred@1963: pred@1963: TFClassType ClassnameToType(const char *classname) pred@1963: { pred@1963: static KTrie trie; pred@1963: static bool filled = false; pred@1963: pred@1963: if (!filled) pred@1963: { pred@1963: trie.insert("scout", TFClass_Scout); pred@1963: trie.insert("scout", TFClass_Scout); pred@1963: trie.insert("sniper", TFClass_Sniper); pred@1963: trie.insert("soldier", TFClass_Soldier); pred@1963: trie.insert("demoman", TFClass_DemoMan); pred@1963: trie.insert("demo", TFClass_DemoMan); pred@1963: trie.insert("medic", TFClass_Medic); pred@1963: trie.insert("heavy", TFClass_Heavy); pred@1963: trie.insert("hwg", TFClass_Heavy); pred@1963: trie.insert("pyro", TFClass_Pyro); pred@1963: trie.insert("spy", TFClass_Spy); pred@1963: trie.insert("engineer", TFClass_Engineer); pred@1963: trie.insert("engy", TFClass_Engineer); pred@1963: pred@1963: filled = true; pred@1963: } pred@1963: pred@1963: TFClassType *value; pred@1963: pred@1963: if (!(value = trie.retrieve(classname))) pred@1963: { pred@1963: return TFClass_Unknown; pred@1963: } pred@1963: pred@1963: return *value; pred@1963: } pred@1963: pred@1963: pred@1963: pred@1963: /** pred@1963: * A picture of a blue crab given to me as a gift and stored here for safe keeping pred@1963: * pred@1963: * http://www.democracycellproject.net/blog/archives/Clown%20car.jpg pred@1963: */ pred@1963: