dvander@591: /** ds@653: * vim: set ts=4 : dvander@591: * =============================================================== dvander@591: * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. dvander@591: * =============================================================== dvander@591: * dvander@591: * This file is not open source and may not be copied without explicit dvander@591: * written permission of AlliedModders LLC. This file may not be redistributed dvander@591: * in whole or significant part. dvander@591: * For information, see LICENSE.txt or http://www.sourcemod.net/license.php dvander@591: * dvander@591: * Version: $Id$ dvander@591: */ dvander@591: dvander@591: #ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_ dvander@591: #define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_ dvander@591: dvander@591: #include "sm_globals.h" dvander@591: #include dvander@591: #include "sourcemm_api.h" dvander@591: #include dvander@591: #include dvander@591: #include dvander@591: #include dvander@591: #include dvander@591: #include dvander@591: dvander@591: using namespace SourceHook; dvander@591: dvander@591: class CPlayer : public IGamePlayer dvander@591: { dvander@616: friend class PlayerManager; dvander@591: public: dvander@591: CPlayer(); dvander@591: public: dvander@615: const char *GetName(); dvander@615: const char *GetIPAddress(); dvander@615: const char *GetAuthString(); dvander@615: edict_t *GetEdict(); dvander@615: bool IsInGame(); dvander@615: bool IsConnected(); dvander@615: bool IsAuthorized(); dvander@615: bool IsFakeClient(); dvander@591: void SetAdminId(AdminId id, bool temporary); dvander@615: AdminId GetAdminId(); dvander@644: public: dvander@644: IPlayerInfo *GetPlayerInfo(); dvander@591: private: dvander@591: void Initialize(const char *name, const char *ip, edict_t *pEntity); dvander@591: void Connect(); dvander@591: void Authorize(const char *steamid); dvander@591: void Disconnect(); dvander@591: void SetName(const char *name); dvander@591: void DumpAdmin(bool deleting); dvander@591: private: dvander@591: bool m_IsConnected; dvander@591: bool m_IsInGame; dvander@591: bool m_IsAuthorized; dvander@591: String m_Name; dvander@591: String m_Ip; dvander@591: String m_AuthID; dvander@591: AdminId m_Admin; dvander@591: bool m_TempAdmin; dvander@591: edict_t *m_pEdict; dvander@644: IPlayerInfo *m_Info; dvander@591: }; dvander@591: dvander@616: class PlayerManager : dvander@591: public SMGlobalClass, dvander@591: public IPlayerManager dvander@591: { dvander@591: public: dvander@616: PlayerManager(); dvander@616: ~PlayerManager(); dvander@591: public: //SMGlobalClass dvander@591: void OnSourceModAllInitialized(); dvander@591: void OnSourceModShutdown(); dvander@916: void OnSourceModLevelEnd(); dvander@591: public: dvander@591: CPlayer *GetPlayerByIndex(int client) const; dvander@591: void RunAuthChecks(); dvander@591: void ClearAdminId(AdminId id); dvander@591: void ClearAllAdmins(); dvander@591: public: dvander@591: bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen); dvander@591: bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen); dvander@591: void OnClientPutInServer(edict_t *pEntity, char const *playername); dvander@591: void OnClientDisconnect(edict_t *pEntity); dvander@591: void OnClientDisconnect_Post(edict_t *pEntity); dvander@591: void OnClientCommand(edict_t *pEntity); dvander@591: void OnClientSettingsChanged(edict_t *pEntity); dvander@591: public: //IPlayerManager dvander@591: void AddClientListener(IClientListener *listener); dvander@591: void RemoveClientListener(IClientListener *listener); dvander@591: IGamePlayer *GetGamePlayer(int client); dvander@591: IGamePlayer *GetGamePlayer(edict_t *pEdict); dvander@591: int GetMaxClients(); dvander@591: int GetNumPlayers(); faluco@682: int GetClientOfUserId(int userid); dvander@591: public: dvander@591: inline int MaxClients() dvander@591: { dvander@591: return m_maxClients; dvander@591: } dvander@591: inline int NumPlayers() dvander@591: { dvander@591: return m_PlayerCount; dvander@591: } dvander@591: private: dvander@591: void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax); dvander@591: private: dvander@591: List m_hooks; dvander@591: IForward *m_clconnect; dvander@591: IForward *m_cldisconnect; dvander@591: IForward *m_cldisconnect_post; dvander@591: IForward *m_clputinserver; dvander@591: IForward *m_clcommand; dvander@591: IForward *m_clinfochanged; dvander@591: IForward *m_clauth; dvander@643: IForward *m_onActivate; dvander@717: IForward *m_onActivate2; dvander@591: CPlayer *m_Players; faluco@682: int *m_UserIdLookUp; dvander@591: int m_maxClients; dvander@591: int m_PlayerCount; dvander@591: bool m_FirstPass; dvander@591: unsigned int *m_AuthQueue; dvander@591: }; dvander@591: dvander@616: extern PlayerManager g_Players; dvander@848: extern bool g_OnMapStarted; dvander@591: dvander@591: #endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_