skamonkey@3109: /** skamonkey@3109: * Do not edit this file. Any changes will be overwritten by the gamedata skamonkey@3109: * updater or by upgrading your SourceMod install. skamonkey@3109: * skamonkey@3109: * To override data in this file, create a subdirectory named "custom" and skamonkey@3109: * place your own gamedata file(s) inside of it. Such files will be parsed skamonkey@3109: * after SM's own. skamonkey@3109: * skamonkey@3109: * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) skamonkey@3109: */ skamonkey@3109: skamonkey@3109: "Games" skamonkey@3109: { skamonkey@3109: /* General Temp Entities */ skamonkey@3109: "#default" skamonkey@3109: { skamonkey@3109: "#supported" skamonkey@3109: { skamonkey@3109: "game" "swarm" skamonkey@3232: "game" "dinodday" skamonkey@3109: } skamonkey@3109: skamonkey@3109: "Offsets" skamonkey@3109: { skamonkey@3109: /* Offset into CBaseTempEntity constructor */ skamonkey@3109: "s_pTempEntities" skamonkey@3109: { skamonkey@3109: "windows" "17" skamonkey@3109: } skamonkey@3109: "GetTEName" skamonkey@3109: { skamonkey@3109: "windows" "4" skamonkey@3109: } skamonkey@3109: "GetTENext" skamonkey@3109: { skamonkey@3109: "windows" "8" skamonkey@3109: } skamonkey@3109: "TE_GetServerClass" skamonkey@3109: { skamonkey@3109: "windows" "0" skamonkey@3109: } skamonkey@3109: } skamonkey@3109: skamonkey@3109: "Signatures" skamonkey@3109: { skamonkey@3109: "CBaseTempEntity" skamonkey@3109: { skamonkey@3109: "library" "server" skamonkey@3109: "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" skamonkey@3109: } skamonkey@3109: } skamonkey@3109: } skamonkey@3109: skamonkey@3353: /* CGlobalEntityList */ skamonkey@3353: "#default" skamonkey@3353: { skamonkey@3353: "#supported" skamonkey@3353: { skamonkey@3353: "game" "swarm" skamonkey@3353: "game" "dinodday" skamonkey@3353: } skamonkey@3353: skamonkey@3353: "Signatures" skamonkey@3353: { skamonkey@3353: /* Functions in CGlobalEntityList */ skamonkey@3353: "FindEntityByClassname" skamonkey@3353: { skamonkey@3353: "library" "server" skamonkey@3353: "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x2E\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x83\xF8\xFF\x75\x10\xB8\xFF\x1F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x16\x25\xFF\xFF\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x34\x8B" skamonkey@3353: } skamonkey@3353: } skamonkey@3353: } skamonkey@3353: skamonkey@3109: /* General GameRules */ skamonkey@3109: "#default" skamonkey@3109: { skamonkey@3109: "#supported" skamonkey@3109: { skamonkey@3109: "game" "swarm" skamonkey@3232: "game" "dinodday" skamonkey@3109: } skamonkey@3109: skamonkey@3109: "Offsets" skamonkey@3109: { skamonkey@3109: /* Offset into CreateGameRulesObject */ skamonkey@3109: "g_pGameRules" skamonkey@3109: { skamonkey@3109: "windows" "2" skamonkey@3109: } skamonkey@3109: } skamonkey@3109: skamonkey@3109: "Signatures" skamonkey@3109: { skamonkey@3109: /* This signature sometimes has multiple matches, but this skamonkey@3109: * does not matter as g_pGameRules is involved in all of them. skamonkey@3109: * The same g_pGameRules offset applies to each match. skamonkey@3109: * skamonkey@3109: * Sometimes this block of bytes is at the beginning of the static skamonkey@3109: * CreateGameRulesObject function and sometimes it is in the middle skamonkey@3109: * of an entirely different function. This depends on the game. skamonkey@3109: */ skamonkey@3109: "CreateGameRulesObject" skamonkey@3109: { skamonkey@3109: "library" "server" skamonkey@3109: "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" skamonkey@3109: } skamonkey@3109: } skamonkey@3109: } skamonkey@3109: skamonkey@3109: /* IServer interface pointer */ skamonkey@3109: "#default" skamonkey@3109: { skamonkey@3109: "Keys" skamonkey@3109: { skamonkey@3109: /* Signature for the beginning of IVEngineServer::CreateFakeClient. skamonkey@3109: * skamonkey@3109: * The engine binary is not actually scanned in order to look for skamonkey@3109: * this. SourceHook is used to used to determine the address of the skamonkey@3109: * function and this signature is used to verify that it contains skamonkey@3109: * the expected code. A pointer to sv (IServer interface) is used skamonkey@3109: * here. skamonkey@3109: */ skamonkey@3109: "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" skamonkey@3109: } skamonkey@3109: skamonkey@3109: "Offsets" skamonkey@3109: { skamonkey@3109: /* Offset into IVEngineServer::CreateFakeClient */ skamonkey@3109: "sv" skamonkey@3109: { skamonkey@3109: "windows" "6" skamonkey@3109: } skamonkey@3109: } skamonkey@3109: } skamonkey@3109: skamonkey@3109: /* EntityFactoryDictionary function */ skamonkey@3109: "#default" skamonkey@3109: { skamonkey@3109: "Signatures" skamonkey@3109: { skamonkey@3109: "EntityFactory" skamonkey@3109: { skamonkey@3109: "library" "server" skamonkey@3109: "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" skamonkey@3109: } skamonkey@3109: } skamonkey@3109: } skamonkey@3109: skamonkey@3109: /* CBaseEntityOutput::FireOutput */ skamonkey@3109: "#default" skamonkey@3109: { skamonkey@3109: "#supported" skamonkey@3109: { skamonkey@3109: "game" "swarm" skamonkey@3232: "game" "dinodday" skamonkey@3109: } skamonkey@3109: "Signatures" skamonkey@3109: { skamonkey@3109: "FireOutput" skamonkey@3109: { skamonkey@3109: "library" "server" skamonkey@3109: "windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6" skamonkey@3109: } skamonkey@3109: } skamonkey@3109: } skamonkey@3109: skamonkey@3109: /* SetUserInfo data */ skamonkey@3109: "#default" skamonkey@3109: { skamonkey@3109: "Offsets" skamonkey@3109: { skamonkey@3109: /** skamonkey@3109: * CBaseClient::SetUserCVar(char const*,char const*); skamonkey@3109: * Linux offset straight from VTable dump. skamonkey@3109: * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) skamonkey@3109: * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) skamonkey@3109: */ skamonkey@3109: "SetUserCvar" skamonkey@3109: { skamonkey@3109: /* Not 100% sure on this, why would windows change and not linux - TEST ME */ skamonkey@3109: "windows" "17" skamonkey@3109: } skamonkey@3109: /** skamonkey@3109: * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. skamonkey@3109: * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. skamonkey@3109: * Linux: mov byte ptr [esi+0B0h], 0 skamonkey@3109: * Win: mov byte ptr [esi+0B0h], 0 skamonkey@3109: * skamonkey@3109: * L4D2/Swarm: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. skamonkey@3109: */ skamonkey@3109: "InfoChanged" skamonkey@3109: { skamonkey@3109: "windows" "176" skamonkey@3109: } skamonkey@3109: } skamonkey@3109: } skamonkey@3109: }