dvander@545: /** dvander@545: * vim: set ts=4 : ds@1330: * ============================================================================= ds@1947: * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= ds@1330: * ds@1330: * This file is part of the SourceMod/SourcePawn SDK. dvander@545: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. ds@1330: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. ds@1330: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . ds@1330: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@545: * dvander@545: * Version: $Id$ dvander@545: */ dvander@545: dvander@545: #if defined _clients_included dvander@545: #endinput dvander@545: #endif dvander@545: #define _clients_included dvander@545: dvander@2054: /** dvander@2054: * Network flow directions. dvander@2054: */ faluco@682: enum NetFlow faluco@682: { ds@873: NetFlow_Outgoing = 0, /**< Outgoing traffic */ faluco@682: NetFlow_Incoming, /**< Incoming traffic */ dvander@2054: NetFlow_Both, /**< Both values added together */ faluco@682: }; faluco@682: dvander@2342: /** dvander@2342: * MAXPLAYERS is not the same as MaxClients. dvander@2342: * MAXPLAYERS is a hardcoded value as an upper limit. MaxClients changes based on the server. dvander@2342: * dvander@2342: * Both GetMaxClients() and MaxClients are only available once the map is loaded, and should dvander@2342: * not be used in OnPluginStart(). dvander@2342: */ dvander@2342: dvander@2342: #define MAXPLAYERS 64 /**< Maximum number of players SourceMod supports */ dvander@1343: #define MAX_NAME_LENGTH 32 /**< Maximum buffer required to store a client name */ ds@901: dvander@2342: public const MaxClients; /**< Maximum number of players the server supports (dynamic) */ dvander@2342: dvander@545: /** dvander@2365: * Called on client connection. If you return true, the client will be allowed in the server. dvander@2365: * If you return false (or return nothing), the client will be rejected. If the client is dvander@2365: * rejected by this forward or any other, OnClientDisconnect will not be called. dvander@545: * fyrenmoo@2696: * Note: Do not write to rejectmsg if you plan on returning true. If multiple plugins write fyrenmoo@2696: * to the string buffer, it is not defined which plugin's string will be shown to the client, fyrenmoo@2696: * but it is guaranteed one of them will. fyrenmoo@2696: * dvander@1273: * @param client Client index. dvander@545: * @param rejectmsg Buffer to store the rejection message when the connection is refused. dvander@545: * @param maxlen Maximum number of characters for rejection buffer. dvander@545: * @return True to validate client's connection, false to refuse it. dvander@545: */ dvander@545: forward bool:OnClientConnect(client, String:rejectmsg[], maxlen); dvander@545: dvander@545: /** dvander@2365: * Called once a client successfully connects. This callback is paired with OnClientDisconnect. dvander@2365: * dvander@2365: * @param client Client index. dvander@2365: * @noreturn dvander@2365: */ dvander@2365: forward OnClientConnected(client); dvander@2365: dvander@2365: /** dvander@1813: * Called when a client is entering the game. dvander@545: * dvander@1813: * Whether a client has a steamid is undefined until OnClientAuthorized dvander@1381: * is called, which may occur either before or after OnClientPutInServer. dvander@1813: * Similarly, use OnClientPostAdminCheck() if you need to verify whether dvander@1813: * connecting players are admins. dvander@1813: * dvander@1813: * GetClientCount() will include clients as they are passed through this dvander@1813: * function, as clients are already in game at this point. dvander@1381: * dvander@1273: * @param client Client index. dvander@545: * @noreturn dvander@545: */ dvander@545: forward OnClientPutInServer(client); dvander@545: dvander@545: /** dvander@545: * Called when a client is disconnecting from the server. dvander@545: * dvander@1273: * @param client Client index. dvander@545: * @noreturn dvander@545: */ dvander@545: forward OnClientDisconnect(client); dvander@545: dvander@545: /** dvander@545: * Called when a client is disconnected from the server. dvander@545: * dvander@1273: * @param client Client index. dvander@545: * @noreturn dvander@545: */ dvander@545: forward OnClientDisconnect_Post(client); dvander@545: dvander@545: /** dvander@545: * Called when a client is sending a command. dvander@545: * dvander@2832: * As of SourceMod 1.3, the client is guaranteed to be in-game. dvander@2832: * Use command listeners (console.inc) for more advanced hooks. dvander@2832: * dvander@1273: * @param client Client index. dvander@545: * @param args Number of arguments. dvander@545: * @noreturn dvander@545: */ dvander@545: forward Action:OnClientCommand(client, args); dvander@545: dvander@545: /** dvander@545: * Called whenever the client's settings are changed. dvander@545: * dvander@1273: * @param client Client index. dvander@545: * @noreturn dvander@545: */ dvander@545: forward OnClientSettingsChanged(client); dvander@545: dvander@545: /** dvander@1813: * Called when a client receives a Steam ID. The state of a client's fyrenmoo@2672: * authorization as an admin is not guaranteed here. Use fyrenmoo@2672: * OnClientPostAdminCheck() if you need a client's admin status. dvander@1813: * dvander@1273: * This is called by bots, but the ID will be "BOT". dvander@545: * dvander@1273: * @param client Client index. dvander@1273: * @param auth Client auth string. dvander@1273: * @noreturn dvander@545: */ dvander@545: forward OnClientAuthorized(client, const String:auth[]); dvander@545: dvander@545: /** dvander@1273: * Called once a client is authorized and fully in-game, but dvander@1273: * before admin checks are done. This can be used to override dvander@1813: * the default admin checks for a client. You should only use dvander@1813: * this for overriding; use OnClientPostAdminCheck() instead dvander@1813: * if you want notification. dvander@1273: * dvander@1273: * Note: If handled/blocked, PostAdminCheck must be signalled dvander@1273: * manually via NotifyPostAdminCheck(). dvander@1273: * dvander@1813: * This callback is gauranteed to occur on all clients, and always dvander@1813: * after each OnClientPutInServer() call. dvander@1813: * dvander@1273: * @param client Client index. dvander@1273: * @return Plugin_Handled to block admin checks. dvander@1273: */ dvander@1273: forward Action:OnClientPreAdminCheck(client); dvander@1273: dvander@1273: /** dvander@1831: * Called directly before OnClientPostAdminCheck() as a method to dvander@1831: * alter administrative permissions before plugins perform final dvander@1831: * post-connect operations. dvander@1831: * dvander@1831: * In general, do not use this function unless you are specifically dvander@1831: * attempting to change access permissions. Use OnClientPostAdminCheck() dvander@1831: * instead if you simply want to perform post-connect authorization dvander@1831: * routines. dvander@1831: * dvander@1831: * See OnClientPostAdminCheck() for more information. dvander@1831: * dvander@1831: * @param client Client index. dvander@1831: * @noreturn dvander@1831: */ dvander@1831: forward OnClientPostAdminFilter(client); dvander@1831: dvander@1831: /** dvander@1273: * Called once a client is authorized and fully in-game, and dvander@1813: * after all post-connection authorizations have been performed. dvander@1813: * dvander@1813: * This callback is gauranteed to occur on all clients, and always dvander@1813: * after each OnClientPutInServer() call. dvander@1273: * dvander@1273: * @param client Client index. dvander@1273: * @noreturn dvander@1273: */ dvander@1273: forward OnClientPostAdminCheck(client); dvander@1273: dvander@1273: /** dvander@2342: * This function will be deprecated in a future release. Use the MaxClients variable instead. dvander@2342: * dvander@1342: * Returns the maximum number of clients allowed on the server. This may dvander@1342: * return 0 if called before OnMapStart(), and thus should not be called dvander@1342: * in OnPluginStart(). dvander@545: * dvander@2342: * You should not globally cache the value to GetMaxClients() because it can change from dvander@2342: * SourceTV or TF2's arena mode. Use the "MaxClients" dynamic variable documented at the dvander@2342: * top of this file. dvander@2342: * dvander@545: * @return Maximum number of clients allowed. dvander@545: */ dvander@545: native GetMaxClients(); dvander@545: dvander@545: /** dvander@545: * Returns the client count put in the server. dvander@545: * dvander@545: * @param inGameOnly If false connecting players are also counted. dvander@545: * @return Client count in the server. dvander@545: */ dvander@545: native GetClientCount(bool:inGameOnly=true); dvander@545: dvander@545: /** dvander@545: * Returns the client's name. dvander@545: * dvander@545: * @param client Player index. dvander@545: * @param name Buffer to store the client's name. dvander@545: * @param maxlen Maximum length of string buffer (includes NULL terminator). dvander@545: * @return True on success, false otherwise. dvander@545: * @error If the client is not connected an error will be thrown. dvander@545: */ dvander@545: native bool:GetClientName(client, String:name[], maxlen); dvander@545: dvander@545: /** dvander@545: * Retrieves a client's IP address. dvander@545: * dvander@545: * @param client Player index. dvander@545: * @param name Buffer to store the client's ip address. dvander@545: * @param maxlen Maximum length of string buffer (includes NULL terminator). dvander@545: * @param remport Remove client's port from the ip string (true by default). dvander@545: * @return True on success, false otherwise. dvander@545: * @error If the client is not connected or the index is invalid. dvander@545: */ dvander@545: native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true); dvander@545: dvander@545: /** dvander@545: * Retrieves a client's authentication string (SteamID). dvander@545: * dvander@545: * @param client Player index. dvander@545: * @param auth Buffer to store the client's auth string. dvander@545: * @param maxlen Maximum length of string buffer (includes NULL terminator). dvander@545: * @return True on success, false otherwise. dvander@545: * @error If the client is not connected or the index is invalid. dvander@545: */ dvander@545: native bool:GetClientAuthString(client, String:auth[], maxlen); dvander@545: dvander@545: /** dvander@545: * Retrieves a client's user id, which is an index incremented for every client dvander@545: * that joins the server. dvander@545: * dvander@545: * @param client Player index. dvander@545: * @return User id of the client. dvander@545: * @error If the client is not connected or the index is invalid. dvander@545: */ dvander@545: native GetClientUserId(client); dvander@545: dvander@545: /** dvander@545: * Returns if a certain player is connected. dvander@545: * dvander@545: * @param client Player index. dvander@545: * @return True if player is connected to the server, false otherwise. dvander@545: */ dvander@545: native bool:IsClientConnected(client); dvander@545: dvander@545: /** dvander@545: * Returns if a certain player has entered the game. dvander@545: * dvander@1509: * @param client Player index (index does not have to be connected). dvander@545: * @return True if player has entered the game, false otherwise. dvander@1509: * @error Invalid client index. dvander@545: */ ds@784: native bool:IsClientInGame(client); ds@784: ds@784: /** dvander@1509: * Returns if a client is in the "kick queue" (i.e. the client will be kicked dvander@1509: * shortly and thus they should not appear as valid). dvander@1509: * dvander@1509: * @param client Player index (must be connected). dvander@1509: * @return True if in the kick queue, false otherwise. dvander@1509: * @error Invalid client index. dvander@1509: */ dvander@1509: native bool:IsClientInKickQueue(client); dvander@1509: dvander@1509: /** ds@784: * Backwards compatibility stock - use IsClientInGame ds@784: * @deprecated Renamed to IsClientInGame ds@784: */ ds@1268: #pragma deprecated Use IsClientInGame() instead ds@784: stock bool:IsPlayerInGame(client) ds@784: { ds@784: return IsClientInGame(client); ds@784: } dvander@545: dvander@545: /** dvander@545: * Returns if a certain player has been authenticated. dvander@545: * dvander@545: * @param client Player index. dvander@545: * @return True if player has been authenticated, false otherwise. dvander@545: */ dvander@545: native bool:IsClientAuthorized(client); dvander@545: dvander@545: /** dvander@545: * Returns if a certain player is a fake client. dvander@545: * dvander@545: * @param client Player index. dvander@545: * @return True if player is a fake client, false otherwise. dvander@545: */ dvander@545: native bool:IsFakeClient(client); dvander@545: dvander@545: /** ds@1001: * Returns if a certain player is an observer/spectator. ds@1001: * ds@1001: * @param client Player index. ds@1001: * @return True if player is an obverser, false otherwise. ds@1001: */ ds@1001: native bool:IsClientObserver(client); ds@1001: ds@1001: /** dvander@1621: * Returns if the client is alive or dead. dvander@1621: * dvander@1621: * Note: This function was originally in SDKTools and was moved to core. dvander@1621: * dvander@1621: * @param client Player's index. dvander@1621: * @return True if the client is alive, false otherwise. dvander@1621: * @error Invalid client index, client not in game, or no mod support. dvander@1621: */ dvander@1621: native bool:IsPlayerAlive(client); dvander@1621: dvander@1621: /** dvander@545: * Retrieves values from client replicated keys. dvander@545: * dvander@545: * @param client Player's index. dvander@545: * @param key Key string. dvander@545: * @param value Buffer to store value. dvander@545: * @param maxlen Maximum length of valve (UTF-8 safe). dvander@545: * @return True on success, false otherwise. dvander@545: * @error Invalid client index, or client not connected. dvander@545: */ dvander@545: native bool:GetClientInfo(client, const String:key[], String:value[], maxlen); dvander@545: dvander@545: /** dvander@644: * Retrieves a client's team index. dvander@644: * dvander@644: * @param client Player's index. dvander@644: * @return Team index the client is on (mod specific). dvander@644: * @error Invalid client index, client not in game, or no mod support. dvander@644: */ dvander@644: native GetClientTeam(client); dvander@644: dvander@644: /** dvander@545: * Sets a client's AdminId. dvander@545: * dvander@545: * @param client Player's index. dvander@545: * @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions. dvander@545: * @param temp True if the id should be freed on disconnect. dvander@545: * @noreturn dvander@545: * @error Invalid client index, client not connected, or bogus AdminId. dvander@545: */ dvander@545: native SetUserAdmin(client, AdminId:id, bool:temp=false); dvander@545: dvander@545: /** dvander@545: * Retrieves a client's AdminId. dvander@545: * dvander@545: * @param client Player's index. dvander@545: * @return AdminId of the client, or INVALID_ADMIN_ID if none. dvander@545: * @error Invalid client index, or client not connected. dvander@545: */ dvander@545: native AdminId:GetUserAdmin(client); dvander@545: dvander@545: /** dvander@545: * Sets access flags on a client. If the client is not an admin, dvander@545: * a temporary, anonymous AdminId is given. dvander@545: * dvander@545: * @param client Player's index. dvander@545: * @param ... Flags to set on the client. dvander@545: * @noreturn dvander@545: * @error Invalid client index, or client not connected. dvander@545: */ ds@634: native AddUserFlags(client, AdminFlag:...); dvander@545: dvander@545: /** dvander@545: * Removes flags from a client. If the client is not an admin, dvander@545: * this has no effect. dvander@545: * dvander@545: * @param client Player's index. dvander@545: * @param ... Flags to remove from the client. dvander@545: * @noreturn dvander@545: * @error Invalid client index, or client not connected. dvander@545: */ ds@634: native RemoveUserFlags(client, AdminFlag:...); dvander@545: dvander@545: /** dvander@545: * Sets access flags on a client using bits instead of flags. If the dvander@545: * client is not an admin, and flags not 0, a temporary, anonymous AdminId is given. dvander@545: * dvander@545: * @param client Player's index. dvander@545: * @param flags Bitstring of flags to set on client. dvander@545: * @noreturn dvander@545: */ dvander@545: native SetUserFlagBits(client, flags); dvander@545: dvander@545: /** dvander@545: * Returns client access flags. If the client is not an admin, dvander@545: * the result is always 0. dvander@545: * dvander@545: * @param client Player's index. dvander@545: * @return Flags dvander@545: * @error Invalid client index, or client not connected. dvander@545: */ dvander@545: native GetUserFlagBits(client); dvander@545: dvander@545: /** dvander@545: * Returns whether a user can target another user. dvander@545: * This is a helper function for CanAdminTarget. dvander@545: * dvander@545: * @param client Player's index. dvander@545: * @param target Target player's index. dvander@545: * @return True if target is targettable by the player, false otherwise. dvander@545: * @error Invalid or unconnected player indexers. dvander@545: */ dvander@545: native bool:CanUserTarget(client, target); dvander@545: dvander@1273: /** dvander@1273: * Runs through the Core-defined admin authorization checks on a player. dvander@1273: * Has no effect if the player is already an admin. dvander@1273: * dvander@1273: * Note: This function is based on the internal cache only. dvander@1273: * dvander@1273: * @param client Client index. dvander@1273: * @return True if access was changed, false if it did not. dvander@1273: * @error Invalid client index or client not in-game AND authorized. dvander@1273: */ dvander@1273: native bool:RunAdminCacheChecks(client); dvander@1273: dvander@1273: /** dvander@1273: * Signals that a player has completed post-connection admin checks. dvander@1273: * Has no effect if the player has already had this event signalled. dvander@1273: * dvander@1273: * Note: This must be sent even if no admin id was assigned. dvander@1273: * dvander@1273: * @param client Client index. dvander@1273: * @noreturn dvander@1273: * @error Invalid client index or client not in-game AND authorized. dvander@1273: */ dvander@1273: native NotifyPostAdminCheck(client); dvander@1273: dvander@545: /** dvander@545: * Creates a fake client. dvander@545: * dvander@545: * @param name Name to use. dvander@545: * @return Client index on success, 0 otherwise. dvander@545: */ dvander@545: native CreateFakeClient(const String:name[]); dvander@545: dvander@545: /** dvander@545: * Sets a convar value on a fake client. dvander@545: * dvander@545: * @param client Client index. dvander@545: * @param cvar ConVar name. dvander@545: * @param value ConVar value. dvander@545: * @noreturn dvander@545: * @error Invalid client index, client not connected, dvander@545: * or client not a fake client. dvander@545: */ ds@621: native SetFakeClientConVar(client, const String:cvar[], const String:value[]); faluco@658: faluco@658: /** faluco@658: * Returns the client's health. faluco@658: * faluco@658: * @param client Player's index. faluco@658: * @return Health value. faluco@658: * @error Invalid client index, client not in game, or no mod support. faluco@658: */ faluco@658: native GetClientHealth(client); faluco@658: faluco@658: /** faluco@658: * Returns the client's model name. faluco@658: * faluco@658: * @param client Player's index. faluco@658: * @param model Buffer to store the client's model name. faluco@658: * @param maxlen Maximum length of string buffer (includes NULL terminator). faluco@658: * @noreturn faluco@658: * @error Invalid client index, client not in game, or no mod support. faluco@658: */ faluco@658: native GetClientModel(client, String:model[], maxlen); faluco@658: faluco@658: /** faluco@658: * Returns the client's weapon name. faluco@658: * faluco@658: * @param client Player's index. faluco@658: * @param weapon Buffer to store the client's weapon name. faluco@658: * @param maxlen Maximum length of string buffer (includes NULL terminator). faluco@658: * @noreturn faluco@658: * @error Invalid client index, client not in game, or no mod support. faluco@658: */ faluco@658: native GetClientWeapon(client, String:weapon[], maxlen); faluco@658: faluco@658: /** faluco@658: * Returns the client's max size vector. faluco@658: * faluco@658: * @param client Player's index. faluco@658: * @param vec Destination vector to store the client's max size. faluco@658: * @noreturn faluco@658: * @error Invalid client index, client not in game, or no mod support. faluco@658: */ faluco@658: native GetClientMaxs(client, Float:vec[3]); faluco@658: faluco@658: /** faluco@658: * Returns the client's min size vector. faluco@658: * faluco@658: * @param client Player's index. faluco@658: * @param vec Destination vector to store the client's min size. faluco@658: * @noreturn faluco@658: * @error Invalid client index, client not in game, or no mod support. faluco@658: */ faluco@658: native GetClientMins(client, Float:vec[3]); faluco@658: faluco@658: /** faluco@658: * Returns the client's position angle. faluco@658: * faluco@658: * @param client Player's index. faluco@658: * @param ang Destination vector to store the client's position angle. faluco@658: * @noreturn faluco@658: * @error Invalid client index, client not in game, or no mod support. faluco@658: */ faluco@658: native GetClientAbsAngles(client, Float:ang[3]); faluco@658: faluco@658: /** faluco@658: * Returns the client's origin vector. faluco@658: * faluco@658: * @param client Player's index. faluco@658: * @param vec Destination vector to store the client's origin vector. faluco@658: * @noreturn faluco@658: * @error Invalid client index, client not in game, or no mod support. faluco@658: */ faluco@658: native GetClientAbsOrigin(client, Float:vec[3]); faluco@658: faluco@658: /** faluco@658: * Returns the client's armor. faluco@658: * faluco@658: * @param client Player's index. faluco@658: * @return Armor value. faluco@658: * @error Invalid client index, client not in game, or no mod support. faluco@658: */ faluco@658: native GetClientArmor(client); faluco@658: faluco@658: /** faluco@658: * Returns the client's death count. faluco@658: * faluco@658: * @param client Player's index. faluco@658: * @return Death count. faluco@658: * @error Invalid client index, client not in game, or no mod support. faluco@658: */ faluco@658: native GetClientDeaths(client); faluco@658: faluco@658: /** faluco@658: * Returns the client's frag count. faluco@658: * faluco@658: * @param client Player's index. faluco@658: * @return Frag count. faluco@658: * @error Invalid client index, client not in game, or no mod support. faluco@658: */ faluco@658: native GetClientFrags(client); faluco@682: faluco@682: /** faluco@682: * Returns the client's send data rate in bytes/sec. faluco@682: * faluco@682: * @param client Player's index. faluco@682: * @return Data rate. faluco@682: * @error Invalid client index, client not in game, or fake client. faluco@682: */ dvander@691: native GetClientDataRate(client); faluco@682: faluco@682: /** faluco@682: * Returns if a client is timing out faluco@682: * faluco@682: * @param client Player's index. faluco@682: * @return True if client is timing out, false otherwise. faluco@682: * @error Invalid client index, client not in game, or fake client. faluco@682: */ dvander@691: native bool:IsClientTimingOut(client); faluco@682: faluco@682: /** faluco@682: * Returns the client's connection time in seconds. faluco@682: * faluco@682: * @param client Player's index. faluco@682: * @return Connection time. faluco@682: * @error Invalid client index, client not in game, or fake client. faluco@682: */ dvander@691: native Float:GetClientTime(client); faluco@682: faluco@682: /** faluco@682: * Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering. faluco@682: * faluco@682: * @param client Player's index. faluco@682: * @param flow Traffic flowing direction. dvander@2961: * @return Latency, or -1 if network info is not available. faluco@682: * @error Invalid client index, client not in game, or fake client. faluco@682: */ dvander@691: native Float:GetClientLatency(client, NetFlow:flow); faluco@682: faluco@682: /** faluco@682: * Returns the client's average packet latency in seconds. faluco@682: * faluco@682: * @param client Player's index. faluco@682: * @param flow Traffic flowing direction. dvander@2961: * @return Latency, or -1 if network info is not available. faluco@682: * @error Invalid client index, client not in game, or fake client. faluco@682: */ dvander@691: native Float:GetClientAvgLatency(client, NetFlow:flow); faluco@682: faluco@682: /** faluco@682: * Returns the client's average packet loss, values go from 0 to 1 (for percentages). faluco@682: * faluco@682: * @param client Player's index. faluco@682: * @param flow Traffic flowing direction. dvander@2961: * @return Average packet loss, or -1 if network info is not available. faluco@682: * @error Invalid client index, client not in game, or fake client. faluco@682: */ dvander@691: native Float:GetClientAvgLoss(client, NetFlow:flow); faluco@682: faluco@682: /** faluco@682: * Returns the client's average packet choke, values go from 0 to 1 (for percentages). faluco@682: * faluco@682: * @param client Player's index. faluco@682: * @param flow Traffic flowing direction. dvander@2961: * @return Average packet loss, or -1 if network info is not available. faluco@682: * @error Invalid client index, client not in game, or fake client. faluco@682: */ dvander@691: native Float:GetClientAvgChoke(client, NetFlow:flow); faluco@682: faluco@682: /** faluco@682: * Returns the client's data flow in bytes/sec. faluco@682: * faluco@682: * @param client Player's index. faluco@682: * @param flow Traffic flowing direction. faluco@682: * @return Data flow. faluco@682: * @error Invalid client index, client not in game, or fake client. faluco@682: */ dvander@691: native Float:GetClientAvgData(client, NetFlow:flow); faluco@682: faluco@682: /** faluco@682: * Returns the client's average packet frequency in packets/sec. faluco@682: * faluco@682: * @param client Player's index. faluco@682: * @param flow Traffic flowing direction. faluco@682: * @return Packet frequency. faluco@682: * @error Invalid client index, client not in game, or fake client. faluco@682: */ dvander@691: native Float:GetClientAvgPackets(client, NetFlow:flow); faluco@682: faluco@682: /** faluco@682: * Translates an userid index to the real player index. faluco@682: * faluco@682: * @param userid Userid value. faluco@682: * @return Client value. faluco@682: * @error Returns 0 if invalid userid. faluco@682: */ faluco@682: native GetClientOfUserId(userid); ds@992: ds@992: /** dvander@2162: * Disconnects a client from the server as soon as the next frame starts. dvander@2162: * dvander@2162: * Note: Originally, KickClient() was immediate. The delay was introduced dvander@2162: * because despite warnings, plugins were using it in ways that would crash. dvander@2162: * The new safe version can break cases that rely on immediate disconnects, dvander@2162: * but ensures that plugins do not accidentally cause crashes. dvander@2162: * dvander@2162: * If you need immediate disconnects, use KickClientEx(). dvander@2162: * dvander@2162: * Note: IsClientInKickQueue() will return true before the kick occurs. dvander@2162: * dvander@2162: * @param client Client index. dvander@2162: * @param format Optional formatting rules for disconnect reason. dvander@2162: * Note that a period is automatically appended to the string by the engine. dvander@2162: * @param ... Variable number of format parameters. dvander@2162: * @noreturn dvander@2162: * @error Invalid client index, or client not connected. dvander@2162: */ dvander@2162: native KickClient(client, const String:format[]="", any:...); dvander@2162: dvander@2162: /** dvander@2162: * Immediately disconnects a client from the server. dvander@1346: * dvander@1346: * Kicking clients from certain events or callbacks may cause crashes. If in dvander@1346: * doubt, create a short (0.1 second) timer to kick the client in the next dvander@1346: * available frame. ds@992: * ds@992: * @param client Client index. ds@992: * @param format Optional formatting rules for disconnect reason. ds@992: * Note that a period is automatically appended to the string by the engine. ds@992: * @param ... Variable number of format parameters. ds@992: * @noreturn ds@992: * @error Invalid client index, or client not connected. ds@992: */ dvander@2162: native KickClientEx(client, const String:format[]="", any:...); dvander@1033: dvander@1033: /** dvander@1033: * Changes a client's team through the mod's generic team changing function. dvander@1033: * On CS:S, this will kill the player. dvander@1033: * dvander@1033: * @param client Client index. dvander@1033: * @param team Mod-specific team index. dvander@1033: * @noreturn dvander@1033: * @error Invalid client index, client not connected, or lack of dvander@1033: * mod support. dvander@1033: */ dvander@1033: native ChangeClientTeam(client, team); dvander@1423: pred@2591: /** pred@2591: * Returns the clients unique serial identifier. pred@2591: * pred@2591: * @return Serial number. pred@2591: */ pred@2591: native GetClientSerial(client); pred@2591: pred@2591: /** pred@2591: * Returns the client index by its serial number. pred@2591: * pred@2591: * @return Client index, or 0 for invalid serial. pred@2591: */ pred@2591: native GetClientFromSerial(serial); pred@2591: