ds@1952: /**
ds@1952: * vim: set ts=4 :
ds@1952: * =============================================================================
ds@1952: * SourceMod
ds@1952: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
ds@1952: * =============================================================================
ds@1952: *
ds@1952: * This program is free software; you can redistribute it and/or modify it under
ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1952: * Free Software Foundation.
ds@1952: *
ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1952: * details.
ds@1952: *
ds@1952: * You should have received a copy of the GNU General Public License along with
ds@1952: * this program. If not, see .
ds@1952: *
ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1952: * this exception to all derivative works. AlliedModders LLC defines further
ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1952: * or .
ds@1952: *
ds@1952: * Version: $Id$
ds@1952: */
ds@1952:
ds@1952: #include
ds@1952: #include
ds@1952: #include
ds@1952: #include "MenuManager.h"
ds@1952: #include "MenuVoting.h"
ds@1952: #include "sm_stringutil.h"
ds@1952: #include "sourcemm_api.h"
ds@1952: #include "PlayerManager.h"
ds@1952: #include "MenuStyle_Valve.h"
ds@1952: #include "ShareSys.h"
ds@1952: #include "HandleSys.h"
ds@1952: #include "sourcemm_api.h"
ds@1952:
ds@1952: MenuManager g_Menus;
ds@1952: VoteMenuHandler s_VoteHandler;
ds@1952:
ds@1952: ConVar sm_menu_sounds("sm_menu_sounds", "1", 0, "Sets whether SourceMod menus play trigger sounds");
ds@1952:
ds@1952: MenuManager::MenuManager()
ds@1952: {
ds@1952: m_Styles.push_back(&g_ValveMenuStyle);
ds@1952: SetDefaultStyle(&g_ValveMenuStyle);
ds@1952: }
ds@1952:
ds@1952: void MenuManager::OnSourceModAllInitialized()
ds@1952: {
ds@1952: g_ShareSys.AddInterface(NULL, this);
ds@1952:
ds@1952: HandleAccess access;
ds@1952: g_HandleSys.InitAccessDefaults(NULL, &access);
ds@1952:
ds@1952: /* Deny cloning to menus */
ds@1952: access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
ds@1952: m_MenuType = g_HandleSys.CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
ds@1952:
ds@1952: /* Also deny deletion to styles */
ds@1952: access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
ds@1952: m_StyleType = g_HandleSys.CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
ds@1952: }
ds@1952:
ds@1952: void MenuManager::OnSourceModAllShutdown()
ds@1952: {
ds@1952: g_HandleSys.RemoveType(m_MenuType, g_pCoreIdent);
ds@1952: g_HandleSys.RemoveType(m_StyleType, g_pCoreIdent);
ds@1952: }
ds@1952:
ds@1952: void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
ds@1952: {
ds@1952: if (type == m_MenuType)
ds@1952: {
ds@1952: IBaseMenu *menu = (IBaseMenu *)object;
ds@1952: menu->Destroy(false);
ds@1952: }
ds@1952: else if (type == m_StyleType)
ds@1952: {
ds@1952: /* Do nothing */
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: bool MenuManager::GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
ds@1952: {
ds@1952: if (type == m_MenuType)
ds@1952: {
ds@1952: *pSize = ((IBaseMenu *)object)->GetApproxMemUsage();
ds@1952: return true;
ds@1952: }
ds@1952: else
ds@1952: {
ds@1952: *pSize = ((IMenuStyle *)object)->GetApproxMemUsage();
ds@1952: return true;
ds@1952: }
ds@1952:
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
ds@1952: {
ds@1952: if (m_MenuType == NO_HANDLE_TYPE)
ds@1952: {
ds@1952: return BAD_HANDLE;
ds@1952: }
ds@1952:
ds@1952: return g_HandleSys.CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
ds@1952: }
ds@1952:
ds@1952: Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
ds@1952: {
ds@1952: if (m_StyleType == NO_HANDLE_TYPE)
ds@1952: {
ds@1952: return BAD_HANDLE;
ds@1952: }
ds@1952:
ds@1952: return g_HandleSys.CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
ds@1952: }
ds@1952:
ds@1952: HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
ds@1952: {
ds@1952: HandleSecurity sec;
ds@1952:
ds@1952: sec.pIdentity = g_pCoreIdent;
ds@1952: sec.pOwner = NULL;
ds@1952:
ds@1952: return g_HandleSys.ReadHandle(handle, m_MenuType, &sec, (void **)menu);
ds@1952: }
ds@1952:
ds@1952: HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
ds@1952: {
ds@1952: HandleSecurity sec;
ds@1952:
ds@1952: sec.pIdentity = g_pCoreIdent;
ds@1952: sec.pOwner = g_pCoreIdent;
ds@1952:
ds@1952: return g_HandleSys.ReadHandle(handle, m_StyleType, &sec, (void **)style);
ds@1952: }
ds@1952:
ds@1952: bool MenuManager::SetDefaultStyle(IMenuStyle *style)
ds@1952: {
ds@1952: if (!style)
ds@1952: {
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: m_pDefaultStyle = style;
ds@1952:
ds@1952: return true;
ds@1952: }
ds@1952:
ds@1952: IMenuStyle *MenuManager::GetStyle(unsigned int index)
ds@1952: {
ds@1952: if (index >= GetStyleCount())
ds@1952: {
ds@1952: return NULL;
ds@1952: }
ds@1952:
ds@1952: return m_Styles[index];
ds@1952: }
ds@1952:
ds@1952: void MenuManager::AddStyle(IMenuStyle *style)
ds@1952: {
ds@1952: m_Styles.push_back(style);
ds@1952: }
ds@1952:
ds@1952: unsigned int MenuManager::GetStyleCount()
ds@1952: {
ds@1952: return (unsigned int)m_Styles.size();
ds@1952: }
ds@1952:
ds@1952: IMenuStyle *MenuManager::FindStyleByName(const char *name)
ds@1952: {
ds@1952: unsigned int count = GetStyleCount();
ds@1952: for (unsigned int i=0; iGetStyleName(), name) == 0)
ds@1952: {
ds@1952: return ptr;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: return NULL;
ds@1952: }
ds@1952:
ds@1952: inline bool IsSlotItem(IMenuPanel *display,
ds@1952: unsigned int style)
ds@1952: {
ds@1952: if (!display->CanDrawItem(style))
ds@1952: {
ds@1952: return false;
ds@1952: }
ds@1952: if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
ds@1952: {
ds@1952: return false;
ds@1952: }
ds@1952: if (style & ITEMDRAW_RAWLINE)
ds@1952: {
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: return true;
ds@1952: }
ds@1952:
ds@1952: IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
ds@1952: {
ds@1952: IBaseMenu *menu = md.menu;
ds@1952:
ds@1952: if (!menu)
ds@1952: {
ds@1952: return NULL;
ds@1952: }
ds@1952:
ds@1952: struct
ds@1952: {
ds@1952: unsigned int position;
ds@1952: ItemDrawInfo draw;
ds@1952: } drawItems[10];
ds@1952:
ds@1952: /* Figure out how many items to draw */
ds@1952: IMenuStyle *style = menu->GetDrawStyle();
ds@1952: unsigned int pgn = menu->GetPagination();
ds@1952: unsigned int maxItems = style->GetMaxPageItems();
ds@1952: bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
ds@1952:
ds@1952: if (pgn != MENU_NO_PAGINATION)
ds@1952: {
ds@1952: maxItems = pgn;
ds@1952: }
ds@1952: else if (exitButton)
ds@1952: {
ds@1952: maxItems--;
ds@1952: }
ds@1952:
ds@1952: /* This is very not allowed! */
ds@1952: if (maxItems < 2)
ds@1952: {
ds@1952: return NULL;
ds@1952: }
ds@1952:
ds@1952: unsigned int totalItems = menu->GetItemCount();
ds@1952: unsigned int startItem = 0;
ds@1952:
ds@1952: /* For pagination, find the starting point. */
ds@1952: if (pgn != MENU_NO_PAGINATION)
ds@1952: {
ds@1952: if (order == ItemOrder_Ascending)
ds@1952: {
ds@1952: startItem = md.lastItem;
ds@1952: /* This shouldn't happen with well-coded menus.
ds@1952: * If the item is out of bounds, switch the order to
ds@1952: * Items_Descending and make us start from the top.
ds@1952: */
ds@1952: if (startItem >= totalItems)
ds@1952: {
ds@1952: startItem = totalItems - 1;
ds@1952: order = ItemOrder_Descending;
ds@1952: }
ds@1952: }
ds@1952: else if (order == ItemOrder_Descending)
ds@1952: {
ds@1952: startItem = md.firstItem;
ds@1952: /* This shouldn't happen with well-coded menus.
ds@1952: * If searching backwards doesn't give us enough room,
ds@1952: * start from the beginning and change to ascending.
ds@1952: */
ds@1952: if (startItem <= maxItems)
ds@1952: {
ds@1952: startItem = 0;
ds@1952: order = ItemOrder_Ascending;
ds@1952: }
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: /* Get our Display pointer and initialize some crap */
ds@1952: IMenuPanel *panel = menu->CreatePanel();
ds@1952: IMenuHandler *mh = md.mh;
ds@1952: bool foundExtra = false;
ds@1952: unsigned int extraItem = 0;
ds@1952:
ds@1952: if (panel == NULL)
ds@1952: {
ds@1952: return NULL;
ds@1952: }
ds@1952:
ds@1952: /**
ds@1952: * We keep searching until:
ds@1952: * 1) There are no more items
ds@1952: * 2) We reach one OVER the maximum number of slot items
ds@1952: * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
ds@1952: */
ds@1952: unsigned int i = startItem;
ds@1952: unsigned int foundItems = 0;
ds@1952: while (totalItems)
ds@1952: {
ds@1952: ItemDrawInfo &dr = drawItems[foundItems].draw;
ds@1952: /* Is the item valid? */
ds@1952: if (menu->GetItemInfo(i, &dr) != NULL)
ds@1952: {
ds@1952: /* Ask the user to change the style, if necessary */
ds@1952: mh->OnMenuDrawItem(menu, client, i, dr.style);
ds@1952: /* Check if it's renderable */
ds@1952: if (IsSlotItem(panel, dr.style))
ds@1952: {
ds@1952: /* If we've already found the max number of items,
ds@1952: * This means we should just cancel out and log our
ds@1952: * "last item."
ds@1952: */
ds@1952: if (foundItems >= maxItems)
ds@1952: {
ds@1952: foundExtra = true;
ds@1952: extraItem = i;
ds@1952: break;
ds@1952: }
ds@1952: drawItems[foundItems++].position = i;
ds@1952: }
ds@1952: }
ds@1952: /* If there's no pagination, stop once the menu is full. */
ds@1952: if (pgn == MENU_NO_PAGINATION)
ds@1952: {
ds@1952: /* If we've filled up, then stop */
ds@1952: if (foundItems >= maxItems)
ds@1952: {
ds@1952: break;
ds@1952: }
ds@1952: }
ds@1952: /* If we're descending and this is the first item, stop */
ds@1952: if (order == ItemOrder_Descending)
ds@1952: {
ds@1952: if (i == 0)
ds@1952: {
ds@1952: break;
ds@1952: }
ds@1952: i--;
ds@1952: }
ds@1952: /* If we're ascending and this is the last item, stop */
ds@1952: else if (order == ItemOrder_Ascending)
ds@1952: {
ds@1952: if (i >= totalItems - 1)
ds@1952: {
ds@1952: break;
ds@1952: }
ds@1952: i++;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: /* There were no items to draw! */
ds@1952: if (!foundItems)
ds@1952: {
ds@1952: panel->DeleteThis();
ds@1952: return NULL;
ds@1952: }
ds@1952:
ds@1952: bool displayPrev = false;
ds@1952: bool displayNext = false;
ds@1952:
ds@1952: /* This is an annoying process.
ds@1952: * Skip it for non-paginated menus, which get special treatment.
ds@1952: */
ds@1952: if (pgn != MENU_NO_PAGINATION)
ds@1952: {
ds@1952: if (foundExtra)
ds@1952: {
ds@1952: if (order == ItemOrder_Descending)
ds@1952: {
ds@1952: displayPrev = true;
ds@1952: md.firstItem = extraItem;
ds@1952: }
ds@1952: else if (order == ItemOrder_Ascending)
ds@1952: {
ds@1952: displayNext = true;
ds@1952: md.lastItem = extraItem;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: unsigned int lastItem = 0;
ds@1952: ItemDrawInfo dr;
ds@1952: /* Find the last feasible item to search from. */
ds@1952: if (order == ItemOrder_Descending)
ds@1952: {
ds@1952: lastItem = drawItems[0].position;
ds@1952: if (lastItem >= totalItems - 1)
ds@1952: {
ds@1952: goto skip_search;
ds@1952: }
ds@1952: while (++lastItem < totalItems)
ds@1952: {
ds@1952: if (menu->GetItemInfo(lastItem, &dr) != NULL)
ds@1952: {
ds@1952: mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
ds@1952: if (IsSlotItem(panel, dr.style))
ds@1952: {
ds@1952: displayNext = true;
ds@1952: md.lastItem = lastItem;
ds@1952: break;
ds@1952: }
ds@1952: }
ds@1952: }
ds@1952: }
ds@1952: else if (order == ItemOrder_Ascending)
ds@1952: {
ds@1952: lastItem = drawItems[0].position;
ds@1952: if (lastItem == 0)
ds@1952: {
ds@1952: goto skip_search;
ds@1952: }
ds@1952: lastItem--;
ds@1952: while (lastItem != 0)
ds@1952: {
ds@1952: if (menu->GetItemInfo(lastItem, &dr) != NULL)
ds@1952: {
ds@1952: mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
ds@1952: if (IsSlotItem(panel, dr.style))
ds@1952: {
ds@1952: displayPrev = true;
ds@1952: md.firstItem = lastItem;
ds@1952: break;
ds@1952: }
ds@1952: }
ds@1952: lastItem--;
ds@1952: }
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: skip_search:
ds@1952:
ds@1952: /* Draw the item according to the order */
ds@1952: menu_slots_t *slots = md.slots;
ds@1952: unsigned int position = 0; /* Keep track of the last position */
ds@1952: if (order == ItemOrder_Ascending)
ds@1952: {
ds@1952: md.item_on_page = drawItems[0].position;
ds@1952: for (unsigned int i = 0; i < foundItems; i++)
ds@1952: {
ds@1952: ItemDrawInfo &dr = drawItems[i].draw;
ds@1952: if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
ds@1952: {
ds@1952: position = panel->DrawItem(dr);
ds@1952: }
ds@1952: if (position != 0)
ds@1952: {
ds@1952: slots[position].item = drawItems[i].position;
ds@1952: if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
ds@1952: {
ds@1952: slots[position].type = ItemSel_None;
ds@1952: }
ds@1952: else
ds@1952: {
ds@1952: slots[position].type = ItemSel_Item;
ds@1952: }
ds@1952: }
ds@1952: }
ds@1952: }
ds@1952: else if (order == ItemOrder_Descending)
ds@1952: {
ds@1952: unsigned int i = foundItems;
ds@1952: /* NOTE: There will always be at least one item because
ds@1952: * of the check earlier.
ds@1952: */
ds@1952: md.item_on_page = drawItems[foundItems - 1].position;
ds@1952: while (i--)
ds@1952: {
ds@1952: ItemDrawInfo &dr = drawItems[i].draw;
ds@1952: if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
ds@1952: {
ds@1952: position = panel->DrawItem(dr);
ds@1952: }
ds@1952: if (position != 0)
ds@1952: {
ds@1952: slots[position].item = drawItems[i].position;
ds@1952: if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
ds@1952: {
ds@1952: slots[position].type = ItemSel_None;
ds@1952: }
ds@1952: else
ds@1952: {
ds@1952: slots[position].type = ItemSel_Item;
ds@1952: }
ds@1952: }
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: /* Now, we need to check if we need to add anything extra */
ds@1952: if (pgn != MENU_NO_PAGINATION || exitButton)
ds@1952: {
ds@1952: bool canDrawDisabled = panel->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
ds@1952: bool exitBackButton = false;
ds@1952: char text[50];
ds@1952:
ds@1952: if (pgn != MENU_NO_PAGINATION
ds@1952: && (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK)
ds@1952: {
ds@1952: exitBackButton = true;
ds@1952: }
ds@1952:
ds@1952: /* Calculate how many items we are allowed for control stuff */
ds@1952: unsigned int padding = style->GetMaxPageItems() - maxItems;
ds@1952:
ds@1952: /* Add the number of available slots */
ds@1952: padding += (maxItems - foundItems);
ds@1952:
ds@1952: /* Someday, if we are able to re-enable this, we will be very lucky men. */
ds@1952: #if 0
ds@1952: if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
ds@1952: {
ds@1952: #endif
ds@1952: /* Even if we don't draw an exit button, we invalidate the slot. */
ds@1952: padding--;
ds@1952: #if 0
ds@1952: } else {
ds@1952: /* Otherwise, we don't draw anything and leave the slot available */
ds@1952: exitButton = false;
ds@1952: }
ds@1952: #endif
ds@1952:
ds@1952: if (pgn != MENU_NO_PAGINATION)
ds@1952: {
ds@1952: /* Subtract two slots for the displayNext/displayPrev padding */
ds@1952: padding -= 2;
ds@1952: }
ds@1952:
ds@1952: /* If we have an "Exit Back" button and the space to draw it, do so. */
ds@1952: if (exitBackButton)
ds@1952: {
ds@1952: if (!displayPrev)
ds@1952: {
ds@1952: displayPrev = true;
ds@1952: }
ds@1952: else
ds@1952: {
ds@1952: exitBackButton = false;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: /**
ds@1952: * We allow next/prev to be undrawn if neither exists.
ds@1952: * Thus, we only need padding if one of them will be drawn,
ds@1952: * or the exit button will be drawn.
ds@1952: */
ds@1952: ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
ds@1952: if (exitButton || (displayNext || displayPrev))
ds@1952: {
ds@1952: /* If there are no control options,
ds@1952: * Instead just pad with invisible slots.
ds@1952: */
ds@1952: if (!displayPrev && !displayPrev)
ds@1952: {
ds@1952: padItem.style = ITEMDRAW_NOTEXT;
ds@1952: }
ds@1952: /* Add spacers so we can pad to the end */
ds@1952: for (unsigned int i=0; iDrawItem(padItem);
ds@1952: slots[position].type = ItemSel_None;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: /* Put a fake spacer before control stuff, if possible */
ds@1952: if ((displayPrev || displayNext) || exitButton)
ds@1952: {
ds@1952: ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
ds@1952: panel->DrawItem(draw);
ds@1952: }
ds@1952:
ds@1952: ItemDrawInfo dr(text, 0);
ds@1952:
ds@1952: /**
ds@1952: * If we have one or the other, we need to have spacers for both.
ds@1952: */
ds@1952: if (pgn != MENU_NO_PAGINATION)
ds@1952: {
ds@1952: if (displayPrev || displayNext)
ds@1952: {
ds@1952: /* PREVIOUS */
ds@1952: ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
ds@1952: if (displayPrev || canDrawDisabled)
ds@1952: {
ds@1952: if (exitBackButton)
ds@1952: {
ds@1952: CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
ds@1952: dr.style = ITEMDRAW_CONTROL;
ds@1952: position = panel->DrawItem(dr);
ds@1952: slots[position].type = ItemSel_ExitBack;
ds@1952: }
ds@1952: else
ds@1952: {
ds@1952: CorePlayerTranslate(client, text, sizeof(text), "Previous", NULL);
ds@1952: dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
ds@1952: position = panel->DrawItem(dr);
ds@1952: slots[position].type = ItemSel_Back;
ds@1952: }
ds@1952: }
ds@1952: else if (displayNext || exitButton)
ds@1952: {
ds@1952: /* If we can't display this, and there is an exit button,
ds@1952: * we need to pad!
ds@1952: */
ds@1952: position = panel->DrawItem(padCtrlItem);
ds@1952: slots[position].type = ItemSel_None;
ds@1952: }
ds@1952:
ds@1952: /* NEXT */
ds@1952: if (displayNext || canDrawDisabled)
ds@1952: {
ds@1952: CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
ds@1952: dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
ds@1952: position = panel->DrawItem(dr);
ds@1952: slots[position].type = ItemSel_Next;
ds@1952: }
ds@1952: else if (exitButton)
ds@1952: {
ds@1952: /* If we can't display this,
ds@1952: * but there is an "exit" button, we need to pad!
ds@1952: */
ds@1952: position = panel->DrawItem(padCtrlItem);
ds@1952: slots[position].type = ItemSel_None;
ds@1952: }
ds@1952: }
ds@1952: else
ds@1952: {
ds@1952: /* Otherwise, bump to two slots! */
ds@1952: ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
ds@1952: position = panel->DrawItem(numBump);
ds@1952: slots[position].type = ItemSel_None;
ds@1952: position = panel->DrawItem(numBump);
ds@1952: slots[position].type = ItemSel_None;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: /* EXIT */
ds@1952: if (exitButton)
ds@1952: {
ds@1952: CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
ds@1952: dr.style = ITEMDRAW_CONTROL;
ds@1952: position = panel->DrawItem(dr);
ds@1952: slots[position].type = ItemSel_Exit;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: /* Lastly, fill in any slots we could have missed */
ds@1952: for (unsigned int i = position + 1; i < 10; i++)
ds@1952: {
ds@1952: slots[i].type = ItemSel_None;
ds@1952: }
ds@1952:
ds@1952: /* Do title stuff */
ds@1952: mh->OnMenuDisplay(menu, client, panel);
ds@1952: panel->DrawTitle(menu->GetDefaultTitle(), true);
ds@1952:
ds@1952: return panel;
ds@1952: }
ds@1952:
ds@1952: IMenuStyle *MenuManager::GetDefaultStyle()
ds@1952: {
ds@1952: return m_pDefaultStyle;
ds@1952: }
ds@1952:
ds@1952: bool MenuManager::MenuSoundsEnabled()
ds@1952: {
ds@1952: return (sm_menu_sounds.GetInt() != 0);
ds@1952: }
ds@1952:
ds@1952: ConfigResult MenuManager::OnSourceModConfigChanged(const char *key,
ds@1952: const char *value,
ds@1952: ConfigSource source,
ds@1952: char *error,
ds@1952: size_t maxlength)
ds@1952: {
ds@1952: if (strcmp(key, "MenuItemSound") == 0)
ds@1952: {
ds@1952: m_SelectSound.assign(value);
ds@1952: return ConfigResult_Accept;
ds@1952: } else if (strcmp(key, "MenuExitBackSound") == 0) {
ds@1952: m_ExitBackSound.assign(value);
ds@1952: return ConfigResult_Accept;
ds@1952: } else if (strcmp(key, "MenuExitSound") == 0) {
ds@1952: m_ExitSound.assign(value);
ds@1952: return ConfigResult_Accept;
ds@1952: }
ds@1952:
ds@1952: return ConfigResult_Ignore;
ds@1952: }
ds@1952:
ds@1952: const char *MenuManager::GetMenuSound(ItemSelection sel)
ds@1952: {
ds@1952: const char *sound = NULL;
ds@1952:
ds@1952: switch (sel)
ds@1952: {
ds@1952: case ItemSel_Back:
ds@1952: case ItemSel_Next:
ds@1952: case ItemSel_Item:
ds@1952: {
ds@1952: if (m_SelectSound.size() > 0)
ds@1952: {
ds@1952: sound = m_SelectSound.c_str();
ds@1952: }
ds@1952: break;
ds@1952: }
ds@1952: case ItemSel_ExitBack:
ds@1952: {
ds@1952: if (m_ExitBackSound.size() > 0)
ds@1952: {
ds@1952: sound = m_ExitBackSound.c_str();
ds@1952: }
ds@1952: break;
ds@1952: }
ds@1952: case ItemSel_Exit:
ds@1952: {
ds@1952: if (m_ExitSound.size() > 0)
ds@1952: {
ds@1952: sound = m_ExitSound.c_str();
ds@1952: }
ds@1952: break;
ds@1952: }
ds@1952: default:
ds@1952: {
ds@1952: break;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: return sound;
ds@1952: }
ds@1952:
ds@1952: void MenuManager::OnSourceModLevelChange(const char *mapName)
ds@1952: {
ds@1952: if (m_SelectSound.size() > 0)
ds@1952: {
ds@1952: enginesound->PrecacheSound(m_SelectSound.c_str(), true);
ds@1952: }
ds@1952: if (m_ExitBackSound.size() > 0)
ds@1952: {
ds@1952: enginesound->PrecacheSound(m_ExitBackSound.c_str(), true);
ds@1952: }
ds@1952: if (m_ExitSound.size() > 0)
ds@1952: {
ds@1952: enginesound->PrecacheSound(m_ExitSound.c_str(), true);
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: void MenuManager::CancelMenu(IBaseMenu *menu)
ds@1952: {
ds@1952: if (s_VoteHandler.GetCurrentMenu() == menu
ds@1952: && !s_VoteHandler.IsCancelling())
ds@1952: {
ds@1952: s_VoteHandler.CancelVoting();
ds@1952: return;
ds@1952: }
ds@1952:
ds@1952: menu->Cancel();
ds@1952: }
ds@1952:
ds@1952: bool MenuManager::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags)
ds@1952: {
ds@1952: return s_VoteHandler.StartVote(menu, num_clients, clients, max_time, flags);
ds@1952: }
ds@1952:
ds@1952: bool MenuManager::IsVoteInProgress()
ds@1952: {
ds@1952: return s_VoteHandler.IsVoteInProgress();
ds@1952: }
ds@1952:
ds@1952: void MenuManager::CancelVoting()
ds@1952: {
ds@1952: s_VoteHandler.CancelVoting();
ds@1952: }
ds@1952:
ds@1952: unsigned int MenuManager::GetRemainingVoteDelay()
ds@1952: {
ds@1952: return s_VoteHandler.GetRemainingVoteDelay();
ds@1952: }