pred@1922: /** pred@1922: * vim: set ts=4 : pred@1922: * ============================================================================= pred@1922: * SourceMod SDKTools Extension pred@1922: * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. pred@1922: * ============================================================================= pred@1922: * pred@1922: * This program is free software; you can redistribute it and/or modify it under pred@1922: * the terms of the GNU General Public License, version 3.0, as published by the pred@1922: * Free Software Foundation. pred@1922: * pred@1922: * This program is distributed in the hope that it will be useful, but WITHOUT pred@1922: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS pred@1922: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more pred@1922: * details. pred@1922: * pred@1922: * You should have received a copy of the GNU General Public License along with pred@1922: * this program. If not, see . pred@1922: * pred@1922: * As a special exception, AlliedModders LLC gives you permission to link the pred@1922: * code of this program (as well as its derivative works) to "Half-Life 2," the pred@1922: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software pred@1922: * by the Valve Corporation. You must obey the GNU General Public License in pred@1922: * all respects for all other code used. Additionally, AlliedModders LLC grants pred@1922: * this exception to all derivative works. AlliedModders LLC defines further pred@1922: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), pred@1922: * or . pred@1922: * pred@1922: * Version: $Id: vcallbuilder.h 1566 2007-10-14 22:12:46Z faluco $ pred@1922: */ pred@1922: pred@1922: #ifndef _INCLUDE_SOURCEMOD_UTIL_H_ pred@1922: #define _INCLUDE_SOURCEMOD_UTIL_H_ pred@1922: pred@1922: #include "utldict.h" pred@1922: pred@1922: abstract_class IEntityFactory pred@1922: { pred@1922: public: pred@1922: virtual IServerNetworkable *Create( const char *pClassName ) = 0; pred@1922: virtual void Destroy( IServerNetworkable *pNetworkable ) = 0; pred@1922: virtual size_t GetEntitySize() = 0; pred@1922: }; pred@1922: pred@1922: template pred@1922: class CEntityFactory : public IEntityFactory pred@1922: { pred@1922: public: pred@1922: CEntityFactory( const char *pClassName ) pred@1922: { pred@1922: EntityFactoryDictionary()->InstallFactory( this, pClassName ); pred@1922: } pred@1922: pred@1922: IServerNetworkable *Create( const char *pClassName ) pred@1922: { pred@1922: T* pEnt = _CreateEntityTemplate((T*)NULL, pClassName); pred@1922: return pEnt->NetworkProp(); pred@1922: } pred@1922: pred@1922: void Destroy( IServerNetworkable *pNetworkable ) pred@1922: { pred@1922: if ( pNetworkable ) pred@1922: { pred@1922: pNetworkable->Release(); pred@1922: } pred@1922: } pred@1922: pred@1922: virtual size_t GetEntitySize() pred@1922: { pred@1922: return sizeof(T); pred@1922: } pred@1922: }; pred@1922: pred@1922: abstract_class IEntityFactoryDictionary pred@1922: { pred@1922: public: pred@1922: virtual void InstallFactory( IEntityFactory *pFactory, const char *pClassName ) = 0; pred@1922: virtual IServerNetworkable *Create( const char *pClassName ) = 0; pred@1922: virtual void Destroy( const char *pClassName, IServerNetworkable *pNetworkable ) = 0; pred@1922: virtual IEntityFactory *FindFactory( const char *pClassName ) = 0; pred@1922: virtual const char *GetCannonicalName( const char *pClassName ) = 0; pred@1922: }; pred@1922: pred@1922: pred@1922: class CEntityFactoryDictionary : public IEntityFactoryDictionary pred@1922: { pred@1922: public: pred@1922: CEntityFactoryDictionary(); pred@1922: pred@1922: virtual void InstallFactory( IEntityFactory *pFactory, const char *pClassName ); pred@1922: virtual IServerNetworkable *Create( const char *pClassName ); pred@1922: virtual void Destroy( const char *pClassName, IServerNetworkable *pNetworkable ); pred@1922: virtual const char *GetCannonicalName( const char *pClassName ); pred@1922: void ReportEntitySizes(); pred@1922: pred@1922: private: pred@1922: IEntityFactory *FindFactory( const char *pClassName ); pred@1922: public: pred@1922: CUtlDict< IEntityFactory *, unsigned short > m_Factories; pred@1922: }; pred@1922: pred@1922: #endif //_INCLUDE_SOURCEMOD_UTIL_H_