fyrenmoo@2690: /** fyrenmoo@2690: * Do not edit this file. Any changes will be overwritten by the gamedata fyrenmoo@2690: * updater or by upgrading your SourceMod install. fyrenmoo@2690: * fyrenmoo@2690: * To override data in this file, create a subdirectory named "custom" and fyrenmoo@2690: * place your own gamedata file(s) inside of it. Such files will be parsed fyrenmoo@2690: * after SM's own. fyrenmoo@2690: * fyrenmoo@2690: * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) fyrenmoo@2690: */ fyrenmoo@2690: fyrenmoo@2690: "Games" fyrenmoo@2690: { fyrenmoo@2690: /* General Temp Entities */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "#supported" fyrenmoo@2690: { fyrenmoo@2690: "game" "cstrike" fyrenmoo@2690: "game" "hl2mp" fyrenmoo@2690: "game" "ship" fyrenmoo@2690: "game" "!Dystopia" fyrenmoo@2690: "game" "insurgency" fyrenmoo@2690: "game" "pvkii" fyrenmoo@2690: "game" "sourceforts" fyrenmoo@2690: "game" "FortressForever" fyrenmoo@2690: "game" "synergy" fyrenmoo@2690: "game" "hidden" fyrenmoo@2690: "game" "zombie_master" skamonkey@2873: "game" "NeotokyoSource" skamonkey@2921: "game" "cspromod" fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Offsets" fyrenmoo@2690: { fyrenmoo@2690: /* Offset into CBaseTempEntity constructor */ fyrenmoo@2690: "s_pTempEntities" fyrenmoo@2690: { fyrenmoo@2690: "windows" "17" fyrenmoo@2690: } fyrenmoo@2690: "GetTEName" fyrenmoo@2690: { fyrenmoo@2690: "windows" "4" fyrenmoo@2690: "linux" "4" fyrenmoo@2690: } fyrenmoo@2690: "GetTENext" fyrenmoo@2690: { fyrenmoo@2690: "windows" "8" fyrenmoo@2690: "linux" "8" fyrenmoo@2690: } fyrenmoo@2690: "TE_GetServerClass" fyrenmoo@2690: { fyrenmoo@2690: "windows" "1" fyrenmoo@2690: "linux" "1" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: "CBaseTempEntity" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" fyrenmoo@2690: } fyrenmoo@2690: "s_pTempEntities" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* General GameRules */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "#supported" fyrenmoo@2690: { fyrenmoo@2690: "game" "cstrike" fyrenmoo@2690: "game" "garrysmod" fyrenmoo@2690: "game" "hl2mp" fyrenmoo@2690: "game" "ship" fyrenmoo@2690: "game" "!Dystopia" fyrenmoo@2690: "game" "pvkii" fyrenmoo@2690: "game" "sourceforts" fyrenmoo@2690: "game" "FortressForever" fyrenmoo@2690: "game" "synergy" fyrenmoo@2690: "game" "hidden" skamonkey@2873: "game" "NeotokyoSource" fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Offsets" fyrenmoo@2690: { fyrenmoo@2690: /* Offset into CreateGameRulesObject */ fyrenmoo@2690: "g_pGameRules" fyrenmoo@2690: { fyrenmoo@2690: "windows" "2" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: /* This signature sometimes has multiple matches, but this fyrenmoo@2690: * does not matter as g_pGameRules is involved in all of them. fyrenmoo@2690: * The same g_pGameRules offset applies to each match. fyrenmoo@2690: * fyrenmoo@2690: * Sometimes this block of bytes is at the beginning of the static fyrenmoo@2690: * CreateGameRulesObject function and sometimes it is in the middle fyrenmoo@2690: * of an entirely different function. This depends on the game. fyrenmoo@2690: */ fyrenmoo@2690: "CreateGameRulesObject" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50" fyrenmoo@2690: } fyrenmoo@2690: "g_pGameRules" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "linux" "@g_pGameRules" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* CGlobalEntityList */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "#supported" fyrenmoo@2690: { fyrenmoo@2690: "game" "cstrike" fyrenmoo@2690: "game" "garrysmod" fyrenmoo@2690: "game" "hl2mp" fyrenmoo@2690: "game" "ship" fyrenmoo@2690: "game" "insurgency" fyrenmoo@2690: "game" "pvkii" fyrenmoo@2690: "game" "sourceforts" fyrenmoo@2690: "game" "FortressForever" fyrenmoo@2690: "game" "synergy" fyrenmoo@2690: "game" "hidden" fyrenmoo@2690: "game" "zombie_master" skamonkey@2873: "game" "NeotokyoSource" fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Signatures" pred@2746: { fyrenmoo@2690: /* Functions in CGlobalEntityList */ fyrenmoo@2690: "FindEntityByClassname" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x2A\x85\xC9\x57\x74\x2A\x8B\x01\xFF\x50\x2A\x8B\x08\x81\xE1\x2A\x2A\x2A\x2A\x83\xC1\x2A\xC1\xE1\x2A\x8B\x3C\x31\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5C\x24\x2A\x8B\x2D\x2A\x2A\x2A\x2A\x8D\x9B\x00\x00\x00\x00\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x83\xC4\x2A\xEB\x2A\x39" fyrenmoo@2690: "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* Create Entity Signatures */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "#supported" fyrenmoo@2690: { fyrenmoo@2690: "game" "cstrike" fyrenmoo@2690: "game" "hl2mp" fyrenmoo@2690: "game" "pvkii" fyrenmoo@2690: "game" "sourceforts" fyrenmoo@2690: "game" "synergy" fyrenmoo@2690: "game" "hidden" fyrenmoo@2690: "game" "FortressForever" skamonkey@2873: "game" "NeotokyoSource" fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: "DispatchSpawn" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "linux" "@_Z13DispatchSpawnP11CBaseEntity" fyrenmoo@2690: "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x60" fyrenmoo@2690: } fyrenmoo@2690: "CreateEntityByName" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "linux" "@_Z18CreateEntityByNamePKci" fyrenmoo@2690: "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x25\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x56\xFF\x50\x54\x85\xC0" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* IServer interface pointer */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "Keys" fyrenmoo@2690: { fyrenmoo@2690: /* Signature for the beginning of IVEngineServer::CreateFakeClient. fyrenmoo@2690: * fyrenmoo@2690: * The engine binary is not actually scanned in order to look for fyrenmoo@2690: * this. SourceHook is used to used to determine the address of the fyrenmoo@2690: * function and this signature is used to verify that it contains fyrenmoo@2690: * the expected code. A pointer to sv (IServer interface) is used fyrenmoo@2690: * here. fyrenmoo@2690: */ fyrenmoo@2690: "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Offsets" fyrenmoo@2690: { fyrenmoo@2690: /* Offset into IVEngineServer::CreateFakeClient */ fyrenmoo@2690: "sv" fyrenmoo@2690: { fyrenmoo@2690: "windows" "6" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: /* CBaseServer object for IServer interface */ fyrenmoo@2690: "sv" fyrenmoo@2690: { fyrenmoo@2690: "library" "engine" fyrenmoo@2690: "linux" "@sv" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* EntityFactoryDictionary function */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: "EntityFactory" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" fyrenmoo@2690: "linux" "@_Z23EntityFactoryDictionaryv" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: /* CBaseEntityOutput::FireOutput */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "#supported" fyrenmoo@2690: { fyrenmoo@2690: "game" "cstrike" fyrenmoo@2690: "game" "hl2mp" skamonkey@2873: "game" "NeotokyoSource" fyrenmoo@2690: } fyrenmoo@2690: "Signatures" fyrenmoo@2690: { fyrenmoo@2690: "FireOutput" fyrenmoo@2690: { fyrenmoo@2690: "library" "server" fyrenmoo@2690: "windows" "\x81\xEC\x1C\x03\x00\x00\x53\x55\x56\x8B\x71\x14" fyrenmoo@2690: "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: "Offsets" fyrenmoo@2690: { fyrenmoo@2690: "FireOutputBackup" fyrenmoo@2690: { fyrenmoo@2690: "windows" "6" fyrenmoo@2690: "linux" "6" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: fyrenmoo@2690: /* SetUserInfo data */ fyrenmoo@2690: "#default" fyrenmoo@2690: { fyrenmoo@2690: "Offsets" fyrenmoo@2690: { fyrenmoo@2690: /** fyrenmoo@2690: * CBaseClient::SetUserCVar(char const*,char const*); fyrenmoo@2690: * Linux offset straight from VTable dump. pred@2746: * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s" fyrenmoo@2690: * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) fyrenmoo@2690: */ fyrenmoo@2690: "SetUserCvar" fyrenmoo@2690: { fyrenmoo@2690: "windows" "17" fyrenmoo@2690: "linux" "53" fyrenmoo@2690: } fyrenmoo@2690: /** fyrenmoo@2690: * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. fyrenmoo@2690: * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. fyrenmoo@2690: * Linux: mov byte ptr [esi+98h], 0 fyrenmoo@2690: * Win: mov byte ptr [esi+0A4h], 0 fyrenmoo@2690: */ fyrenmoo@2690: "InfoChanged" fyrenmoo@2690: { fyrenmoo@2690: "windows" "164" fyrenmoo@2690: "linux" "152" fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: } fyrenmoo@2690: }