dvander@591: /** ds@653: * vim: set ts=4 : ds@1330: * ============================================================================= dvander@1231: * SourceMod dvander@1231: * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= dvander@591: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. dvander@1231: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. dvander@1231: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . dvander@1231: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@591: * dvander@591: * Version: $Id$ dvander@591: */ dvander@591: dvander@591: #include "PlayerManager.h" dvander@591: #include "ForwardSys.h" dvander@591: #include "ShareSys.h" dvander@591: #include "AdminCache.h" dvander@591: #include "ConCmdManager.h" dvander@769: #include "MenuStyle_Valve.h" dvander@780: #include "MenuStyle_Radio.h" dvander@930: #include "sm_stringutil.h" dvander@978: #include "CoreConfig.h" dvander@1161: #include "TimerSys.h" faluco@1352: #include "Translator.h" dvander@1350: #include "Logger.h" dvander@1519: #include "ChatTriggers.h" dvander@1544: #include "HalfLife2.h" dvander@1576: #include dvander@1576: #include dvander@1621: #include "GameConfigs.h" dvander@591: dvander@616: PlayerManager g_Players; dvander@848: bool g_OnMapStarted = false; dvander@1273: IForward *PreAdminCheck = NULL; dvander@1273: IForward *PostAdminCheck = NULL; dvander@1831: IForward *PostAdminFilter = NULL; dvander@1412: const unsigned int *g_NumPlayersToAuth = NULL; dvander@1621: int lifestate_offset = -1; dvander@1621: List target_processors; dvander@591: dvander@591: SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int); dvander@591: SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *); dvander@591: SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *); faluco@1541: #if defined ORANGEBOX_BUILD faluco@1541: SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &); faluco@1541: #else dvander@591: SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *); faluco@1541: #endif dvander@591: SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *); dvander@591: SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int); dvander@591: dvander@1161: class KickPlayerTimer : public ITimedEvent dvander@1161: { dvander@1161: public: dvander@1161: ResultType OnTimer(ITimer *pTimer, void *pData) dvander@1161: { dvander@1161: int userid = (int)pData; dvander@1161: int client = g_Players.GetClientOfUserId(userid); dvander@1161: if (client) dvander@1161: { dvander@1161: CPlayer *player = g_Players.GetPlayerByIndex(client); dvander@1161: player->Kick("Your name is reserved by SourceMod; set your password to use it."); dvander@1161: } dvander@1161: return Pl_Stop; dvander@1161: } dvander@1161: void OnTimerEnd(ITimer *pTimer, void *pData) dvander@1161: { dvander@1161: } dvander@1161: } s_KickPlayerTimer; dvander@1161: dvander@616: PlayerManager::PlayerManager() dvander@591: { dvander@591: m_AuthQueue = NULL; dvander@1485: m_FirstPass = false; dvander@1915: m_maxClients = 0; faluco@682: dvander@1470: m_UserIdLookUp = new int[USHRT_MAX+1]; dvander@1470: memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1)); dvander@591: } dvander@591: dvander@616: PlayerManager::~PlayerManager() dvander@591: { dvander@1412: g_NumPlayersToAuth = NULL; dvander@1412: dvander@591: delete [] m_AuthQueue; faluco@682: delete [] m_UserIdLookUp; dvander@591: } dvander@591: dvander@616: void PlayerManager::OnSourceModAllInitialized() dvander@591: { dvander@616: SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false); dvander@616: SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true); dvander@616: SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true); dvander@616: SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false); dvander@616: SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true); dvander@616: SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false); dvander@616: SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true); dvander@616: SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true); dvander@591: dvander@591: g_ShareSys.AddInterface(NULL, this); dvander@591: dvander@591: ParamType p1[] = {Param_Cell, Param_String, Param_Cell}; dvander@591: ParamType p2[] = {Param_Cell}; dvander@591: dvander@591: m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1); dvander@591: m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2); dvander@591: m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2); dvander@591: m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2); dvander@591: m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell); dvander@591: m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2); dvander@591: m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String); dvander@643: m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL); dvander@717: m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL); dvander@1273: dvander@1273: PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1); dvander@1273: PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1); dvander@1831: PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1); dvander@591: } dvander@591: dvander@616: void PlayerManager::OnSourceModShutdown() dvander@591: { dvander@616: SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false); dvander@616: SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true); dvander@616: SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false); dvander@616: SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true); dvander@616: SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false); dvander@616: SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true); dvander@616: SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true); dvander@591: dvander@591: /* Release forwards */ dvander@591: g_Forwards.ReleaseForward(m_clconnect); dvander@591: g_Forwards.ReleaseForward(m_clputinserver); dvander@591: g_Forwards.ReleaseForward(m_cldisconnect); dvander@591: g_Forwards.ReleaseForward(m_cldisconnect_post); dvander@591: g_Forwards.ReleaseForward(m_clcommand); dvander@591: g_Forwards.ReleaseForward(m_clinfochanged); dvander@591: g_Forwards.ReleaseForward(m_clauth); dvander@643: g_Forwards.ReleaseForward(m_onActivate); dvander@717: g_Forwards.ReleaseForward(m_onActivate2); dvander@591: dvander@1273: g_Forwards.ReleaseForward(PreAdminCheck); dvander@1273: g_Forwards.ReleaseForward(PostAdminCheck); dvander@1831: g_Forwards.ReleaseForward(PostAdminFilter); dvander@1273: dvander@591: delete [] m_Players; dvander@591: } dvander@591: dvander@1160: ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, dvander@1160: const char *value, dvander@1160: ConfigSource source, dvander@1160: char *error, dvander@1160: size_t maxlength) dvander@1160: { dvander@1160: if (strcmp(key, "PassInfoVar") == 0) dvander@1160: { dvander@1160: if (strcmp(value, "_password") != 0) dvander@1160: { dvander@1160: m_PassInfoVar.assign(value); dvander@1160: } dvander@1160: return ConfigResult_Accept; faluco@1352: } else if (strcmp(key, "AllowClLanguageVar") == 0) { faluco@1352: if (strcasecmp(value, "on") == 0) faluco@1352: { faluco@1352: m_QueryLang = true; faluco@1352: } else if (strcasecmp(value, "off") == 0) { faluco@1352: m_QueryLang = false; faluco@1352: } else { faluco@1352: UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\""); faluco@1352: return ConfigResult_Reject; faluco@1352: } faluco@1352: return ConfigResult_Accept; dvander@1160: } dvander@1160: return ConfigResult_Ignore; dvander@1160: } dvander@1160: dvander@616: void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax) dvander@591: { dvander@1485: if (!m_FirstPass) dvander@591: { dvander@591: /* Initialize all players */ dvander@591: m_maxClients = clientMax; dvander@591: m_PlayerCount = 0; dvander@591: m_Players = new CPlayer[m_maxClients + 1]; dvander@591: m_AuthQueue = new unsigned int[m_maxClients + 1]; dvander@1485: m_FirstPass = true; dvander@591: dvander@591: memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1)); dvander@1412: dvander@1412: g_NumPlayersToAuth = &m_AuthQueue[0]; dvander@591: } dvander@643: m_onActivate->Execute(NULL); dvander@717: m_onActivate2->Execute(NULL); dvander@848: dvander@1485: List::iterator iter; dvander@1493: for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++) dvander@1485: { dvander@1486: if ((*iter)->GetClientListenerVersion() >= 5) dvander@1486: { dvander@1486: (*iter)->OnServerActivated(clientMax); dvander@1486: } dvander@1485: } dvander@1485: dvander@848: g_OnMapStarted = true; dvander@978: dvander@978: SM_ExecuteAllConfigs(); dvander@591: } dvander@591: dvander@1485: bool PlayerManager::IsServerActivated() dvander@1485: { dvander@1485: return m_FirstPass; dvander@1485: } dvander@1485: dvander@1160: bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id) dvander@930: { dvander@930: const char *password = g_Admins.GetAdminPassword(id); dvander@930: if (password != NULL) dvander@930: { dvander@1160: if (m_PassInfoVar.size() < 1) dvander@1160: { dvander@1160: return false; dvander@1160: } dvander@1160: dvander@930: /* Whoa... the user needs a password! */ dvander@1160: const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str()); dvander@930: if (!given || strcmp(given, password) != 0) dvander@930: { dvander@930: return false; dvander@930: } dvander@930: } dvander@930: dvander@930: pPlayer->SetAdminId(id, false); dvander@930: dvander@930: return true; dvander@930: } dvander@930: dvander@1161: bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id) dvander@1161: { dvander@1161: const char *password = g_Admins.GetAdminPassword(id); dvander@1161: if (password == NULL) dvander@1161: { dvander@1161: return false; dvander@1161: } dvander@1161: dvander@1161: if (m_PassInfoVar.size() < 1) dvander@1161: { dvander@1161: return false; dvander@1161: } dvander@1161: dvander@1161: /* Whoa... the user needs a password! */ dvander@1161: const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str()); dvander@1161: if (!given || strcmp(given, password) != 0) dvander@1161: { dvander@1161: return false; dvander@1161: } dvander@1161: dvander@1161: pPlayer->SetAdminId(id, false); dvander@1161: dvander@1161: return true; dvander@1161: } dvander@1161: dvander@616: void PlayerManager::RunAuthChecks() dvander@591: { dvander@591: CPlayer *pPlayer; dvander@591: const char *authstr; dvander@591: unsigned int removed = 0; dvander@591: for (unsigned int i=1; i<=m_AuthQueue[0]; i++) dvander@591: { dvander@591: pPlayer = GetPlayerByIndex(m_AuthQueue[i]); dvander@591: authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict); dvander@591: if (authstr && authstr[0] != '\0' dvander@591: && (strcmp(authstr, "STEAM_ID_PENDING") != 0)) dvander@591: { dvander@591: /* Set authorization */ dvander@1161: pPlayer->Authorize(authstr); dvander@591: dvander@647: /* Mark as removed from queue */ dvander@649: unsigned int client = m_AuthQueue[i]; dvander@647: m_AuthQueue[i] = 0; dvander@647: removed++; dvander@647: dvander@591: /* Send to extensions */ dvander@591: List::iterator iter; dvander@591: IClientListener *pListener; dvander@591: for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) dvander@591: { dvander@591: pListener = (*iter); dvander@648: pListener->OnClientAuthorized(client, authstr); dvander@647: if (!pPlayer->IsConnected()) dvander@647: { dvander@647: break; dvander@647: } dvander@591: } dvander@591: dvander@647: /* Send to plugins if player is still connected */ dvander@647: if (pPlayer->IsConnected() && m_clauth->GetFunctionCount()) dvander@591: { dvander@647: /* :TODO: handle the case of a player disconnecting in the middle */ dvander@648: m_clauth->PushCell(client); dvander@591: m_clauth->PushString(authstr); dvander@591: m_clauth->Execute(NULL); dvander@591: } dvander@1161: dvander@1161: if (pPlayer->IsConnected()) dvander@1161: { dvander@1161: pPlayer->Authorize_Post(); dvander@1161: } dvander@591: } dvander@591: } dvander@591: dvander@591: /* Clean up the queue */ dvander@591: if (removed) dvander@591: { ds@729: /* We don't have to compact the list if it's empty */ dvander@591: if (removed != m_AuthQueue[0]) dvander@591: { dvander@591: unsigned int diff = 0; dvander@591: for (unsigned int i=1; i<=m_AuthQueue[0]; i++) dvander@591: { dvander@591: /* If this member is removed... */ dvander@591: if (m_AuthQueue[i] == 0) dvander@591: { dvander@591: /* Increase the differential */ dvander@591: diff++; dvander@591: } else { dvander@591: /* diff cannot increase faster than i+1 */ dvander@591: assert(i > diff); dvander@591: assert(i - diff >= 1); dvander@591: /* move this index down */ dvander@591: m_AuthQueue[i - diff] = m_AuthQueue[i]; dvander@591: } dvander@591: } dvander@591: m_AuthQueue[0] -= removed; dvander@591: } else { dvander@591: m_AuthQueue[0] = 0; dvander@591: } dvander@591: } dvander@591: } dvander@591: dvander@616: bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen) dvander@591: { dvander@591: int client = engine->IndexOfEdict(pEntity); dvander@591: dvander@591: List::iterator iter; dvander@591: IClientListener *pListener = NULL; dvander@591: for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) dvander@591: { dvander@591: pListener = (*iter); dvander@591: if (!pListener->InterceptClientConnect(client, reject, maxrejectlen)) dvander@591: { dvander@591: return false; dvander@591: } dvander@591: } dvander@591: dvander@591: cell_t res = 1; dvander@591: dvander@591: m_Players[client].Initialize(pszName, pszAddress, pEntity); dvander@591: m_clconnect->PushCell(client); dvander@591: m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK); dvander@591: m_clconnect->PushCell(maxrejectlen); dvander@591: m_clconnect->Execute(&res, NULL); dvander@591: dvander@591: if (res) dvander@591: { dvander@644: if (!m_Players[client].IsAuthorized()) dvander@644: { dvander@644: m_AuthQueue[++m_AuthQueue[0]] = client; dvander@644: } dvander@591: } else { dvander@591: RETURN_META_VALUE(MRES_SUPERCEDE, false); dvander@591: } dvander@591: faluco@682: m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client; faluco@682: dvander@591: return true; dvander@591: } dvander@591: dvander@616: bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen) dvander@591: { dvander@591: int client = engine->IndexOfEdict(pEntity); dvander@591: bool orig_value = META_RESULT_ORIG_RET(bool); dvander@930: CPlayer *pPlayer = GetPlayerByIndex(client); dvander@1350: dvander@591: if (orig_value) dvander@591: { dvander@591: List::iterator iter; dvander@591: IClientListener *pListener = NULL; dvander@591: for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) dvander@591: { dvander@591: pListener = (*iter); dvander@591: pListener->OnClientConnected(client); dvander@930: if (!pPlayer->IsConnected()) dvander@930: { dvander@930: break; dvander@930: } dvander@930: } dvander@930: } dvander@930: dvander@591: return true; dvander@591: } dvander@591: dvander@616: void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername) dvander@591: { dvander@591: cell_t res; dvander@591: int client = engine->IndexOfEdict(pEntity); dvander@591: dvander@591: CPlayer *pPlayer = GetPlayerByIndex(client); dvander@644: /* If they're not connected, they're a bot */ dvander@591: if (!pPlayer->IsConnected()) dvander@591: { dvander@591: /* Run manual connection routines */ dvander@591: char error[255]; dvander@644: const char *authid = engine->GetPlayerNetworkIDString(pEntity); dvander@644: pPlayer->Authorize(authid); dvander@591: if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error))) dvander@591: { dvander@591: /* :TODO: kick the bot if it's rejected */ dvander@591: return; dvander@591: } dvander@591: List::iterator iter; dvander@591: IClientListener *pListener = NULL; dvander@591: for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) dvander@591: { dvander@591: pListener = (*iter); dvander@591: pListener->OnClientConnected(client); dvander@644: /* See if bot was kicked */ dvander@644: if (!pPlayer->IsConnected()) dvander@644: { dvander@644: return; dvander@644: } dvander@591: } dvander@644: /* Now do authorization */ dvander@644: for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) dvander@644: { dvander@644: pListener = (*iter); dvander@644: pListener->OnClientAuthorized(client, authid); dvander@644: } dvander@644: /* Finally, tell plugins */ dvander@644: if (m_clauth->GetFunctionCount()) dvander@644: { dvander@644: m_clauth->PushCell(client); dvander@644: m_clauth->PushString(authid); dvander@644: m_clauth->Execute(NULL); dvander@1161: } dvander@1161: pPlayer->Authorize_Post(); dvander@644: } dvander@644: dvander@644: if (playerinfo) dvander@644: { dvander@644: pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity); dvander@591: } dvander@591: faluco@1355: /* Get the client's language */ faluco@1352: if (m_QueryLang) faluco@1352: { faluco@1355: const char *name; faluco@1355: if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language"))) faluco@1352: { faluco@1355: unsigned int langid; faluco@1355: pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage(); faluco@1352: } else { faluco@1352: pPlayer->m_LangId = g_Translator.GetServerLanguage(); faluco@1352: } faluco@1352: } faluco@1352: dvander@1357: m_Players[client].Connect(); dvander@1357: m_PlayerCount++; dvander@1350: dvander@591: List::iterator iter; dvander@591: IClientListener *pListener = NULL; dvander@591: for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) dvander@591: { dvander@591: pListener = (*iter); dvander@591: pListener->OnClientPutInServer(client); dvander@591: } dvander@591: dvander@591: m_clputinserver->PushCell(client); dvander@591: m_clputinserver->Execute(&res, NULL); dvander@1813: dvander@1813: if (m_Players[client].IsAuthorized()) dvander@1813: { dvander@1813: m_Players[client].DoPostConnectAuthorization(); dvander@1813: } dvander@591: } dvander@591: dvander@916: void PlayerManager::OnSourceModLevelEnd() dvander@916: { dvander@916: /* Disconnect all bots still in game */ dvander@916: for (int i=1; i<=m_maxClients; i++) dvander@916: { dvander@1357: if (m_Players[i].IsConnected()) dvander@916: { dvander@916: OnClientDisconnect(m_Players[i].GetEdict()); dvander@916: } dvander@916: } dvander@1358: m_PlayerCount = 0; dvander@916: } dvander@916: dvander@616: void PlayerManager::OnClientDisconnect(edict_t *pEntity) dvander@591: { dvander@591: cell_t res; dvander@591: int client = engine->IndexOfEdict(pEntity); dvander@591: dvander@591: if (m_Players[client].IsConnected()) dvander@591: { dvander@591: m_cldisconnect->PushCell(client); dvander@591: m_cldisconnect->Execute(&res, NULL); dvander@1357: } else { dvander@1357: /* We don't care, prevent a double call */ dvander@1357: return; dvander@591: } dvander@591: dvander@1358: if (m_Players[client].WasCountedAsInGame()) dvander@591: { dvander@591: m_PlayerCount--; dvander@591: } dvander@591: dvander@591: List::iterator iter; dvander@591: IClientListener *pListener = NULL; dvander@591: for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) dvander@591: { dvander@591: pListener = (*iter); dvander@591: pListener->OnClientDisconnecting(client); dvander@591: } dvander@591: dvander@591: /** dvander@591: * Remove client from auth queue if necessary dvander@591: */ dvander@591: if (!m_Players[client].IsAuthorized()) dvander@591: { dvander@591: for (unsigned int i=1; i<=m_AuthQueue[0]; i++) dvander@591: { dvander@591: if (m_AuthQueue[i] == (unsigned)client) dvander@591: { dvander@591: /* Move everything ahead of us back by one */ dvander@591: for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++) dvander@591: { dvander@591: m_AuthQueue[j-1] = m_AuthQueue[j]; dvander@591: } dvander@591: /* Remove us and break */ dvander@591: m_AuthQueue[0]--; dvander@591: break; dvander@591: } dvander@591: } dvander@591: } dvander@591: dvander@591: m_Players[client].Disconnect(); faluco@682: m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0; dvander@591: } dvander@591: dvander@616: void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity) dvander@591: { dvander@591: cell_t res; dvander@591: int client = engine->IndexOfEdict(pEntity); dvander@591: dvander@591: m_cldisconnect_post->PushCell(client); dvander@591: m_cldisconnect_post->Execute(&res, NULL); dvander@591: dvander@591: List::iterator iter; dvander@591: IClientListener *pListener = NULL; dvander@591: for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) dvander@591: { dvander@591: pListener = (*iter); dvander@591: pListener->OnClientDisconnected(client); dvander@591: } dvander@591: } dvander@591: faluco@1541: #if defined ORANGEBOX_BUILD faluco@1541: void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args) faluco@1541: { faluco@1541: #else dvander@616: void PlayerManager::OnClientCommand(edict_t *pEntity) dvander@591: { faluco@1541: CCommand args; faluco@1541: #endif dvander@1369: int client = engine->IndexOfEdict(pEntity); dvander@1369: cell_t res = Pl_Continue; dvander@1369: dvander@1369: CPlayer *pPlayer = GetPlayerByIndex(client); dvander@1369: if (!pPlayer || !pPlayer->IsConnected()) dvander@1369: { dvander@1369: return; dvander@1369: } dvander@1369: dvander@1544: g_HL2.PushCommandStack(&args); dvander@1544: faluco@1541: int argcount = args.ArgC() - 1; dvander@1544: const char *cmd = g_HL2.CurrentCommandName(); dvander@1335: faluco@1541: bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args); dvander@769: if (result) dvander@769: { dvander@769: res = Pl_Handled; dvander@780: } else { faluco@1541: result = g_RadioMenuStyle.OnClientCommand(client, cmd, args); dvander@780: if (result) dvander@780: { dvander@780: res = Pl_Handled; dvander@780: } dvander@780: } dvander@780: dvander@780: cell_t res2 = Pl_Continue; dvander@780: m_clcommand->PushCell(client); faluco@1541: m_clcommand->PushCell(argcount); dvander@780: m_clcommand->Execute(&res2, NULL); dvander@780: dvander@780: if (res2 > res) dvander@780: { dvander@780: res = res2; dvander@780: } dvander@780: dvander@780: if (res >= Pl_Stop) dvander@780: { dvander@1544: g_HL2.PopCommandStack(); dvander@780: RETURN_META(MRES_SUPERCEDE); dvander@769: } dvander@769: faluco@1541: res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res); dvander@591: dvander@1544: g_HL2.PopCommandStack(); dvander@1544: dvander@591: if (res >= Pl_Handled) dvander@591: { dvander@591: RETURN_META(MRES_SUPERCEDE); dvander@591: } dvander@591: } dvander@591: dvander@616: void PlayerManager::OnClientSettingsChanged(edict_t *pEntity) dvander@591: { dvander@591: cell_t res; dvander@591: int client = engine->IndexOfEdict(pEntity); dvander@591: dvander@1363: if (!m_Players[client].IsConnected()) dvander@1363: { dvander@1363: return; dvander@1363: } dvander@1363: dvander@591: m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity)); dvander@591: m_clinfochanged->Execute(&res, NULL); dvander@1161: dvander@1161: IPlayerInfo *info = m_Players[client].GetPlayerInfo(); dvander@1161: const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name"); dvander@1161: const char *old_name = m_Players[client].m_Name.c_str(); dvander@1161: dvander@1161: if (strcmp(old_name, new_name) != 0) dvander@1161: { dvander@1161: AdminId id = g_Admins.FindAdminByIdentity("name", new_name); dvander@1161: if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id) dvander@1161: { dvander@1161: if (!CheckSetAdminName(client, &m_Players[client], id)) dvander@1161: { dvander@1161: m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it."); dvander@1161: RETURN_META(MRES_IGNORED); dvander@1161: } dvander@1161: } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) { dvander@1161: if (id == m_Players[client].GetAdminId()) dvander@1161: { dvander@1161: /* This player is changing their name; force them to drop admin privileges! */ dvander@1161: m_Players[client].SetAdminId(INVALID_ADMIN_ID, false); dvander@1161: } dvander@1161: } dvander@1161: m_Players[client].SetName(new_name); dvander@1161: } dvander@1161: dvander@1161: if (m_PassInfoVar.size() > 0) dvander@1161: { dvander@1161: /* Try for a password change */ dvander@1161: const char *old_pass = m_Players[client].m_LastPassword.c_str(); dvander@1161: const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str()); dvander@1161: if (strcmp(old_pass, new_pass) != 0) dvander@1161: { dvander@1161: m_Players[client].m_LastPassword.assign(new_pass); dvander@1161: if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized()) dvander@1161: { dvander@1161: /* If there is already an admin id assigned, this will just bail out. */ dvander@1161: m_Players[client].DoBasicAdminChecks(); dvander@1161: } dvander@1161: } dvander@1161: } dvander@591: } dvander@591: dvander@616: int PlayerManager::GetMaxClients() dvander@591: { dvander@591: return m_maxClients; dvander@591: } dvander@591: dvander@616: CPlayer *PlayerManager::GetPlayerByIndex(int client) const dvander@591: { dvander@591: if (client > m_maxClients || client < 1) dvander@591: { dvander@591: return NULL; dvander@591: } dvander@591: return &m_Players[client]; dvander@591: } dvander@591: dvander@616: int PlayerManager::GetNumPlayers() dvander@591: { dvander@591: return m_PlayerCount; dvander@591: } dvander@591: faluco@682: int PlayerManager::GetClientOfUserId(int userid) faluco@682: { dvander@719: if (userid < 0 || userid > USHRT_MAX) dvander@719: { dvander@719: return 0; dvander@719: } dvander@719: dvander@719: int client = m_UserIdLookUp[userid]; dvander@719: dvander@719: /* Verify the userid. The cache can get messed up with older dvander@719: * Valve engines. :TODO: If this gets fixed, do an old engine dvander@719: * check before invoking this backwards compat code. dvander@719: */ dvander@719: if (client) dvander@719: { dvander@719: CPlayer *player = GetPlayerByIndex(client); dvander@719: if (player && player->IsConnected()) dvander@719: { dvander@719: int realUserId = engine->GetPlayerUserId(player->GetEdict()); dvander@719: if (realUserId == userid) dvander@719: { dvander@719: return client; dvander@719: } dvander@719: } dvander@719: } dvander@719: dvander@719: /* If we can't verify the userid, we have to do a manual loop */ dvander@719: CPlayer *player; dvander@719: for (int i = 1; i <= m_maxClients; i++) dvander@719: { dvander@719: player = GetPlayerByIndex(i); dvander@719: if (!player || !player->IsConnected()) dvander@719: { dvander@719: continue; dvander@719: } dvander@719: if (engine->GetPlayerUserId(player->GetEdict()) == userid) dvander@719: { dvander@720: m_UserIdLookUp[userid] = i; dvander@719: return i; dvander@719: } dvander@719: } dvander@719: dvander@719: return 0; faluco@682: } faluco@682: dvander@616: void PlayerManager::AddClientListener(IClientListener *listener) dvander@591: { dvander@591: m_hooks.push_back(listener); dvander@591: } dvander@591: dvander@616: void PlayerManager::RemoveClientListener(IClientListener *listener) dvander@591: { dvander@591: m_hooks.remove(listener); dvander@591: } dvander@591: dvander@616: IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict) dvander@591: { dvander@591: int index = engine->IndexOfEdict(pEdict); dvander@591: return GetGamePlayer(index); dvander@591: } dvander@591: dvander@616: IGamePlayer *PlayerManager::GetGamePlayer(int client) dvander@591: { dvander@591: return GetPlayerByIndex(client); dvander@591: } dvander@591: dvander@616: void PlayerManager::ClearAdminId(AdminId id) dvander@591: { dvander@591: for (int i=1; i<=m_maxClients; i++) dvander@591: { dvander@591: if (m_Players[i].m_Admin == id) dvander@591: { dvander@591: m_Players[i].DumpAdmin(true); dvander@591: } dvander@591: } dvander@591: } dvander@591: dvander@616: void PlayerManager::ClearAllAdmins() dvander@591: { dvander@591: for (int i=1; i<=m_maxClients; i++) dvander@591: { dvander@591: m_Players[i].DumpAdmin(true); dvander@591: } dvander@591: } dvander@591: dvander@1161: const char *PlayerManager::GetPassInfoVar() dvander@1161: { dvander@1161: return m_PassInfoVar.c_str(); dvander@1161: } dvander@591: dvander@1162: void PlayerManager::RecheckAnyAdmins() dvander@1162: { dvander@1162: for (int i=1; i<=m_maxClients; i++) dvander@1162: { dvander@1162: if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized()) dvander@1162: { dvander@1162: m_Players[i].DoBasicAdminChecks(); dvander@1162: } dvander@1162: } dvander@1162: } dvander@1162: dvander@1519: unsigned int PlayerManager::GetReplyTo() dvander@1519: { dvander@1519: return g_ChatTriggers.GetReplyTo(); dvander@1519: } dvander@1519: dvander@1519: unsigned int PlayerManager::SetReplyTo(unsigned int reply) dvander@1519: { dvander@1519: return g_ChatTriggers.SetReplyTo(reply); dvander@1519: } dvander@1519: dvander@1621: int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags) dvander@1621: { dvander@1621: return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags); dvander@1621: } dvander@1621: dvander@1621: void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) dvander@1621: { dvander@1621: target_processors.push_back(pHandler); dvander@1621: } dvander@1621: dvander@1621: void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) dvander@1621: { dvander@1621: target_processors.remove(pHandler); dvander@1621: } dvander@1621: dvander@1621: int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags) dvander@1621: { dvander@1621: if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED dvander@1621: && !pTarget->IsConnected()) dvander@1621: { dvander@1621: return COMMAND_TARGET_NONE; dvander@1621: } dvander@1621: else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && dvander@1621: !pTarget->IsInGame()) dvander@1621: { dvander@1621: return COMMAND_TARGET_NOT_IN_GAME; dvander@1621: } dvander@1621: dvander@1621: if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS dvander@1621: && pTarget->IsFakeClient()) dvander@1621: { dvander@1621: return COMMAND_TARGET_NOT_HUMAN; dvander@1621: } dvander@1621: dvander@1621: if (pAdmin != NULL) dvander@1621: { dvander@1621: if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY dvander@1621: && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId())) dvander@1621: { dvander@1621: return COMMAND_TARGET_IMMUNE; dvander@1621: } dvander@1621: } dvander@1621: dvander@1621: if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE dvander@1621: && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE) dvander@1621: { dvander@1621: return COMMAND_TARGET_NOT_ALIVE; dvander@1621: } dvander@1621: dvander@1621: if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD dvander@1621: && pTarget->GetLifeState() != PLAYER_LIFE_DEAD) dvander@1621: { dvander@1621: return COMMAND_TARGET_NOT_DEAD; dvander@1621: } dvander@1621: dvander@1621: return COMMAND_TARGET_VALID; dvander@1621: } dvander@1621: dvander@1621: void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info) dvander@1621: { dvander@1621: CPlayer *pTarget, *pAdmin; dvander@1621: int max_clients, total = 0; dvander@1621: dvander@1621: max_clients = GetMaxClients(); dvander@1621: dvander@1621: if (info->max_targets < 1) dvander@1621: { dvander@1621: info->reason = COMMAND_TARGET_NONE; dvander@1621: info->num_targets = 0; dvander@1621: } dvander@1621: dvander@1621: if (info->admin == 0) dvander@1621: { dvander@1621: pAdmin = NULL; dvander@1621: } dvander@1621: else dvander@1621: { dvander@1621: pAdmin = GetPlayerByIndex(info->admin); dvander@1621: } dvander@1621: dvander@1621: if (info->pattern[0] == '#') dvander@1621: { dvander@1621: int userid = atoi(&info->pattern[1]); dvander@1621: int client = GetClientOfUserId(userid); dvander@1621: dvander@1621: /* See if a valid userid matched */ dvander@1621: if (client > 0) dvander@1621: { dvander@1621: IGamePlayer *pTarget = GetPlayerByIndex(client); dvander@1621: if (pTarget != NULL) dvander@1621: { dvander@1621: if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID) dvander@1621: { dvander@1621: info->targets[0] = client; dvander@1621: info->num_targets = 1; dvander@1621: strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength); dvander@1621: info->target_name_style = COMMAND_TARGETNAME_RAW; dvander@1621: } dvander@1621: else dvander@1621: { dvander@1621: info->num_targets = 0; dvander@1621: } dvander@1621: return; dvander@1621: } dvander@1621: } dvander@1621: dvander@1907: /* Do we need to look for a steam id? */ dvander@1907: if (strncmp(&info->pattern[1], "STEAM_", 6) == 0) dvander@1907: { dvander@1907: size_t p, len; dvander@1907: char new_pattern[256]; dvander@1907: dvander@1907: strcpy(new_pattern, "STEAM_"); dvander@1907: len = strlen(&info->pattern[7]); dvander@1907: for (p = 0; p < len; p++) dvander@1907: { dvander@1907: new_pattern[6 + p] = info->pattern[7 + p]; dvander@1907: if (new_pattern[6 + p] == '_') dvander@1907: { dvander@1907: new_pattern[6 + p] = ':'; dvander@1907: } dvander@1907: } dvander@1907: new_pattern[6 + p] = '\0'; dvander@1907: dvander@1907: for (int i = 1; i <= max_clients; i++) dvander@1907: { dvander@1907: if ((pTarget = GetPlayerByIndex(i)) == NULL) dvander@1907: { dvander@1907: continue; dvander@1907: } dvander@1907: if (!pTarget->IsConnected() || !pTarget->IsAuthorized()) dvander@1907: { dvander@1907: continue; dvander@1907: } dvander@1907: if (strcmp(pTarget->GetAuthString(), new_pattern) == 0) dvander@1907: { dvander@1907: if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) dvander@1907: == COMMAND_TARGET_VALID) dvander@1907: { dvander@1907: info->targets[0] = i; dvander@1907: info->num_targets = 1; dvander@1907: strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength); dvander@1907: info->target_name_style = COMMAND_TARGETNAME_RAW; dvander@1907: } dvander@1907: else dvander@1907: { dvander@1907: info->num_targets = 0; dvander@1907: } dvander@1907: return; dvander@1907: } dvander@1907: } dvander@1907: } dvander@1907: dvander@1621: /* See if an exact name matches */ dvander@1621: for (int i = 1; i <= max_clients; i++) dvander@1621: { dvander@1621: if ((pTarget = GetPlayerByIndex(i)) == NULL) dvander@1621: { dvander@1621: continue; dvander@1621: } dvander@1621: if (!pTarget->IsConnected()) dvander@1621: { dvander@1621: continue; dvander@1621: } dvander@1621: if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0) dvander@1621: { dvander@1621: if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) dvander@1621: == COMMAND_TARGET_VALID) dvander@1621: { dvander@1621: info->targets[0] = i; dvander@1621: info->num_targets = 1; dvander@1621: strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength); dvander@1621: info->target_name_style = COMMAND_TARGETNAME_RAW; dvander@1621: } dvander@1621: else dvander@1621: { dvander@1621: info->num_targets = 0; dvander@1621: } dvander@1621: return; dvander@1621: } dvander@1621: } dvander@1621: } dvander@1621: dvander@1906: if (strcmp(info->pattern, "@me") == 0 && info->admin != 0) dvander@1905: { dvander@1905: info->targets[0] = info->admin; dvander@1905: info->num_targets = 1; dvander@1906: strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength); dvander@1905: info->target_name_style = COMMAND_TARGETNAME_RAW; dvander@1905: return; dvander@1905: } dvander@1905: dvander@1621: if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI) dvander@1621: { dvander@1621: bool is_multi = false; dvander@1621: bool bots_only = false; dvander@1905: int skip_client = -1; dvander@1621: dvander@1621: if (strcmp(info->pattern, "@all") == 0) dvander@1621: { dvander@1621: is_multi = true; dvander@1621: strncopy(info->target_name, "all players", info->target_name_maxlength); dvander@1621: info->target_name_style = COMMAND_TARGETNAME_ML; dvander@1621: } dvander@1621: else if (strcmp(info->pattern, "@dead") == 0) dvander@1621: { dvander@1621: is_multi = true; dvander@1621: if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE) dvander@1621: { dvander@1621: info->num_targets = 0; dvander@1621: info->reason = COMMAND_TARGET_NOT_ALIVE; dvander@1621: return; dvander@1621: } dvander@1621: info->flags |= COMMAND_FILTER_DEAD; dvander@1621: strncopy(info->target_name, "all dead players", info->target_name_maxlength); dvander@1621: info->target_name_style = COMMAND_TARGETNAME_ML; dvander@1621: } dvander@1621: else if (strcmp(info->pattern, "@alive") == 0) dvander@1621: { dvander@1621: is_multi = true; dvander@1621: if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD) dvander@1621: { dvander@1621: info->num_targets = 0; dvander@1621: info->reason = COMMAND_TARGET_NOT_DEAD; dvander@1621: return; dvander@1621: } dvander@1621: strncopy(info->target_name, "all alive players", info->target_name_maxlength); dvander@1621: info->target_name_style = COMMAND_TARGETNAME_ML; dvander@1621: info->flags |= COMMAND_FILTER_ALIVE; dvander@1621: } dvander@1621: else if (strcmp(info->pattern, "@bots") == 0) dvander@1621: { dvander@1621: is_multi = true; dvander@1621: if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS) dvander@1621: { dvander@1621: info->num_targets = 0; dvander@1621: info->reason = COMMAND_FILTER_NO_BOTS; dvander@1621: return; dvander@1621: } dvander@1621: strncopy(info->target_name, "all bots", info->target_name_maxlength); dvander@1621: info->target_name_style = COMMAND_TARGETNAME_ML; dvander@1621: bots_only = true; dvander@1621: } dvander@1621: else if (strcmp(info->pattern, "@humans") == 0) dvander@1621: { dvander@1621: is_multi = true; dvander@1621: strncopy(info->target_name, "all humans", info->target_name_maxlength); dvander@1621: info->target_name_style = COMMAND_TARGETNAME_ML; dvander@1621: info->flags |= COMMAND_FILTER_NO_BOTS; dvander@1621: } dvander@1905: else if (strcmp(info->pattern, "@!me") == 0) dvander@1905: { dvander@1905: is_multi = true; dvander@1905: strncopy(info->target_name, "all players", info->target_name_maxlength); dvander@1905: info->target_name_style = COMMAND_TARGETNAME_ML; dvander@1905: skip_client = info->admin; dvander@1905: } dvander@1621: dvander@1621: if (is_multi) dvander@1621: { dvander@1621: for (int i = 1; i <= max_clients && total < info->max_targets; i++) dvander@1621: { dvander@1621: if ((pTarget = GetPlayerByIndex(i)) == NULL) dvander@1621: { dvander@1621: continue; dvander@1621: } dvander@1621: if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0) dvander@1621: { dvander@1905: if ((!bots_only || pTarget->IsFakeClient()) dvander@1905: && skip_client != i) dvander@1621: { dvander@1621: info->targets[total++] = i; dvander@1621: } dvander@1621: } dvander@1621: } dvander@1621: dvander@1621: info->num_targets = total; dvander@1621: info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER; dvander@1621: return; dvander@1621: } dvander@1621: } dvander@1621: dvander@1621: List::iterator iter; dvander@1621: for (iter = target_processors.begin(); iter != target_processors.end(); iter++) dvander@1621: { dvander@1621: ICommandTargetProcessor *pProcessor = (*iter); dvander@1621: if (pProcessor->ProcessCommandTarget(info)) dvander@1621: { dvander@1621: return; dvander@1621: } dvander@1621: } dvander@1621: dvander@1621: /* Check partial names */ dvander@1621: int found_client = 0; dvander@1621: CPlayer *pFoundClient = NULL; dvander@1621: for (int i = 1; i <= max_clients; i++) dvander@1621: { dvander@1621: if ((pTarget = GetPlayerByIndex(i)) == NULL) dvander@1621: { dvander@1621: continue; dvander@1621: } dvander@1621: dvander@1621: if (stristr(pTarget->GetName(), info->pattern) != NULL) dvander@1621: { dvander@1621: if (found_client) dvander@1621: { dvander@1621: info->num_targets = 0; dvander@1621: info->reason = COMMAND_TARGET_AMBIGUOUS; dvander@1621: return; dvander@1621: } dvander@1621: else dvander@1621: { dvander@1621: found_client = i; dvander@1621: pFoundClient = pTarget; dvander@1621: } dvander@1621: } dvander@1621: } dvander@1621: dvander@1621: if (found_client) dvander@1621: { dvander@1621: if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) dvander@1621: == COMMAND_TARGET_VALID) dvander@1621: { dvander@1621: info->targets[0] = found_client; dvander@1621: info->num_targets = 1; dvander@1621: strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength); dvander@1621: info->target_name_style = COMMAND_TARGETNAME_RAW; dvander@1621: } dvander@1621: else dvander@1621: { dvander@1621: info->num_targets = 0; dvander@1621: } dvander@1621: } dvander@1621: else dvander@1621: { dvander@1621: info->num_targets = 0; dvander@1621: info->reason = COMMAND_TARGET_NONE; dvander@1621: } dvander@1621: } dvander@1621: dvander@591: /******************* dvander@591: *** PLAYER CODE *** dvander@591: *******************/ dvander@591: dvander@591: CPlayer::CPlayer() dvander@591: { dvander@591: m_IsConnected = false; dvander@591: m_IsInGame = false; dvander@591: m_IsAuthorized = false; dvander@591: m_pEdict = NULL; dvander@591: m_Admin = INVALID_ADMIN_ID; dvander@591: m_TempAdmin = false; dvander@644: m_Info = NULL; dvander@1273: m_bAdminCheckSignalled = false; dvander@1509: m_bIsInKickQueue = false; dvander@1161: m_LastPassword.clear(); faluco@1352: m_LangId = LANGUAGE_ENGLISH; dvander@591: } dvander@591: dvander@591: void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity) dvander@591: { dvander@591: m_IsConnected = true; dvander@591: m_Name.assign(name); dvander@591: m_Ip.assign(ip); dvander@591: m_pEdict = pEntity; dvander@1273: m_iIndex = engine->IndexOfEdict(pEntity); faluco@1352: m_LangId = g_Translator.GetServerLanguage(); dvander@1161: dvander@1161: char ip2[24], *ptr; dvander@1161: strncopy(ip2, ip, sizeof(ip2)); dvander@1161: if ((ptr = strchr(ip2, ':')) != NULL) dvander@1161: { dvander@1161: *ptr = '\0'; dvander@1161: } dvander@1161: m_IpNoPort.assign(ip2); dvander@591: } dvander@591: dvander@591: void CPlayer::Connect() dvander@591: { dvander@1161: if (m_IsInGame) dvander@1161: { dvander@1161: return; dvander@1161: } dvander@1161: dvander@591: m_IsInGame = true; dvander@1161: dvander@1161: const char *var = g_Players.GetPassInfoVar(); dvander@1161: int client = engine->IndexOfEdict(m_pEdict); dvander@1161: if (var[0] != '\0') dvander@1161: { dvander@1161: const char *pass = engine->GetClientConVarValue(client, var); dvander@1161: m_LastPassword.assign(pass ? pass : ""); dvander@1813: } dvander@1813: else dvander@1813: { dvander@1161: m_LastPassword.assign(""); dvander@1161: } dvander@591: } dvander@591: dvander@591: void CPlayer::Authorize(const char *steamid) dvander@591: { dvander@1161: if (m_IsAuthorized) dvander@1161: { dvander@1161: return; dvander@1161: } dvander@1161: dvander@591: m_IsAuthorized = true; dvander@591: m_AuthID.assign(steamid); dvander@591: } dvander@591: dvander@591: void CPlayer::Disconnect() dvander@591: { dvander@591: DumpAdmin(false); dvander@591: m_IsConnected = false; dvander@591: m_IsInGame = false; dvander@591: m_IsAuthorized = false; dvander@591: m_Name.clear(); dvander@591: m_Ip.clear(); dvander@591: m_AuthID.clear(); dvander@591: m_pEdict = NULL; dvander@644: m_Info = NULL; dvander@1273: m_bAdminCheckSignalled = false; dvander@1350: m_UserId = -1; dvander@1509: m_bIsInKickQueue = false; dvander@591: } dvander@591: dvander@591: void CPlayer::SetName(const char *name) dvander@591: { dvander@591: m_Name.assign(name); dvander@591: } dvander@591: dvander@615: const char *CPlayer::GetName() dvander@591: { dvander@1357: if (m_Info && m_pEdict->GetUnknown()) dvander@1357: { dvander@1357: return m_Info->GetName(); dvander@1357: } dvander@1357: dvander@1357: return m_Name.c_str(); dvander@591: } dvander@591: dvander@615: const char *CPlayer::GetIPAddress() dvander@591: { dvander@591: return m_Ip.c_str(); dvander@591: } dvander@591: dvander@615: const char *CPlayer::GetAuthString() dvander@591: { dvander@591: return m_AuthID.c_str(); dvander@591: } dvander@591: dvander@615: edict_t *CPlayer::GetEdict() dvander@591: { dvander@591: return m_pEdict; dvander@591: } dvander@591: dvander@615: bool CPlayer::IsInGame() dvander@591: { dvander@1357: return m_IsInGame && (m_pEdict->GetUnknown() != NULL); dvander@591: } dvander@591: dvander@1358: bool CPlayer::WasCountedAsInGame() dvander@1358: { dvander@1358: return m_IsInGame; dvander@1358: } dvander@1358: dvander@615: bool CPlayer::IsConnected() dvander@591: { dvander@591: return m_IsConnected; dvander@591: } dvander@591: dvander@615: bool CPlayer::IsAuthorized() dvander@591: { dvander@591: return m_IsAuthorized; dvander@591: } dvander@591: dvander@644: IPlayerInfo *CPlayer::GetPlayerInfo() dvander@644: { dvander@1357: if (m_pEdict->GetUnknown()) dvander@1357: { dvander@1357: return m_Info; dvander@1357: } dvander@1357: dvander@1357: return NULL; dvander@644: } dvander@644: dvander@615: bool CPlayer::IsFakeClient() dvander@591: { dvander@591: return (strcmp(m_AuthID.c_str(), "BOT") == 0); dvander@591: } dvander@591: dvander@591: void CPlayer::SetAdminId(AdminId id, bool temporary) dvander@591: { dvander@591: if (!m_IsConnected) dvander@591: { dvander@591: return; dvander@591: } dvander@591: dvander@591: DumpAdmin(false); dvander@591: dvander@591: m_Admin = id; dvander@591: m_TempAdmin = temporary; dvander@591: } dvander@591: dvander@615: AdminId CPlayer::GetAdminId() dvander@591: { dvander@591: return m_Admin; dvander@591: } dvander@591: dvander@591: void CPlayer::DumpAdmin(bool deleting) dvander@591: { dvander@591: if (m_Admin != INVALID_ADMIN_ID) dvander@591: { dvander@591: if (m_TempAdmin && !deleting) dvander@591: { dvander@591: g_Admins.InvalidateAdmin(m_Admin); dvander@591: } dvander@591: m_Admin = INVALID_ADMIN_ID; dvander@591: m_TempAdmin = false; dvander@591: } dvander@591: } dvander@1161: dvander@1161: void CPlayer::Kick(const char *str) dvander@1161: { dvander@1576: MarkAsBeingKicked(); dvander@1273: INetChannel *pNetChan = static_cast(engine->GetPlayerNetInfo(m_iIndex)); dvander@1161: IClient *pClient = static_cast(pNetChan->GetMsgHandler()); dvander@1161: pClient->Disconnect("%s", str); dvander@1161: } dvander@1161: dvander@1161: void CPlayer::Authorize_Post() dvander@1161: { dvander@1161: if (m_IsInGame) dvander@1161: { dvander@1273: DoPostConnectAuthorization(); dvander@1273: } dvander@1273: } dvander@1273: dvander@1273: void CPlayer::DoPostConnectAuthorization() dvander@1273: { dvander@1688: bool delay = false; dvander@1688: dvander@1688: List::iterator iter; dvander@1688: for (iter = g_Players.m_hooks.begin(); dvander@1688: iter != g_Players.m_hooks.end(); dvander@1688: iter++) dvander@1688: { dvander@1688: IClientListener *pListener = (*iter); dvander@1688: #if defined MIN_API_FOR_ADMINCALLS dvander@1688: if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS) dvander@1688: { dvander@1688: continue; dvander@1688: } dvander@1688: #endif dvander@1688: if (!pListener->OnClientPreAdminCheck(m_iIndex)) dvander@1688: { dvander@1688: delay = true; dvander@1688: } dvander@1688: } dvander@1688: dvander@1288: cell_t result = 0; dvander@1273: PreAdminCheck->PushCell(m_iIndex); dvander@1273: PreAdminCheck->Execute(&result); dvander@1273: dvander@1273: /* Defer, for better or worse */ dvander@1688: if (delay || (ResultType)result >= Pl_Handled) dvander@1273: { dvander@1273: return; dvander@1273: } dvander@1273: dvander@1273: /* Sanity check */ dvander@1273: if (!IsConnected()) dvander@1273: { dvander@1273: return; dvander@1161: } dvander@1273: dvander@1273: /* Otherwise, go ahead and do admin checks */ dvander@1273: DoBasicAdminChecks(); dvander@1273: dvander@1273: /* Send the notification out */ dvander@1273: NotifyPostAdminChecks(); dvander@1273: } dvander@1273: dvander@1688: bool CPlayer::RunAdminCacheChecks() dvander@1688: { dvander@1688: AdminId old_id = GetAdminId(); dvander@1688: dvander@1688: DoBasicAdminChecks(); dvander@1688: dvander@1688: return (GetAdminId() != old_id); dvander@1688: } dvander@1688: dvander@1273: void CPlayer::NotifyPostAdminChecks() dvander@1273: { dvander@1273: if (m_bAdminCheckSignalled) dvander@1273: { dvander@1273: return; dvander@1273: } dvander@1273: dvander@1273: /* Block beforehand so they can't double-call */ dvander@1273: m_bAdminCheckSignalled = true; dvander@1273: dvander@1688: List::iterator iter; dvander@1688: for (iter = g_Players.m_hooks.begin(); dvander@1688: iter != g_Players.m_hooks.end(); dvander@1688: iter++) dvander@1688: { dvander@1688: IClientListener *pListener = (*iter); dvander@1688: #if defined MIN_API_FOR_ADMINCALLS dvander@1688: if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS) dvander@1688: { dvander@1688: continue; dvander@1688: } dvander@1688: #endif dvander@1688: pListener->OnClientPostAdminCheck(m_iIndex); dvander@1688: } dvander@1688: dvander@1831: PostAdminFilter->PushCell(m_iIndex); dvander@1831: PostAdminFilter->Execute(NULL); dvander@1831: dvander@1273: PostAdminCheck->PushCell(m_iIndex); dvander@1273: PostAdminCheck->Execute(NULL); dvander@1161: } dvander@1161: dvander@1161: void CPlayer::DoBasicAdminChecks() dvander@1161: { dvander@1161: if (GetAdminId() != INVALID_ADMIN_ID) dvander@1161: { dvander@1161: return; dvander@1161: } dvander@1161: dvander@1161: /* First check the name */ dvander@1161: AdminId id; dvander@1161: int client = engine->IndexOfEdict(m_pEdict); dvander@1161: dvander@1161: if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID) dvander@1161: { dvander@1161: if (!g_Players.CheckSetAdminName(client, this, id)) dvander@1161: { dvander@1161: int userid = engine->GetPlayerUserId(m_pEdict); dvander@1161: g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0); dvander@1161: } dvander@1161: return; dvander@1161: } dvander@1161: dvander@1161: /* Check IP */ dvander@1161: if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID) dvander@1161: { dvander@1161: if (g_Players.CheckSetAdmin(client, this, id)) dvander@1161: { dvander@1161: return; dvander@1161: } dvander@1161: } dvander@1161: dvander@1161: /* Check IP address */ dvander@1161: if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID) dvander@1161: { dvander@1161: if (g_Players.CheckSetAdmin(client, this, id)) dvander@1161: { dvander@1161: return; dvander@1161: } dvander@1161: } dvander@1161: } dvander@1350: faluco@1352: unsigned int CPlayer::GetLanguageId() faluco@1352: { faluco@1352: return m_LangId; faluco@1352: } faluco@1352: dvander@1350: int CPlayer::GetUserId() dvander@1350: { dvander@1350: if (m_UserId == -1) dvander@1350: { dvander@1350: m_UserId = engine->GetPlayerUserId(GetEdict()); dvander@1350: } dvander@1350: dvander@1350: return m_UserId; dvander@1350: } dvander@1509: dvander@1509: bool CPlayer::IsInKickQueue() dvander@1509: { dvander@1509: return m_bIsInKickQueue; dvander@1509: } dvander@1509: dvander@1509: void CPlayer::MarkAsBeingKicked() dvander@1509: { dvander@1509: m_bIsInKickQueue = true; dvander@1509: } dvander@1621: dvander@1621: int CPlayer::GetLifeState() dvander@1621: { dvander@1621: if (lifestate_offset == -1) dvander@1621: { dvander@1621: if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset)) dvander@1621: { dvander@1621: lifestate_offset = -2; dvander@1621: } dvander@1621: } dvander@1621: dvander@1621: if (lifestate_offset < 0) dvander@1621: { dvander@1621: IPlayerInfo *info = GetPlayerInfo(); dvander@1621: if (info == NULL) dvander@1621: { dvander@1621: return PLAYER_LIFE_UNKNOWN; dvander@1621: } dvander@1621: return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE; dvander@1621: } dvander@1621: dvander@1621: if (m_pEdict == NULL) dvander@1621: { dvander@1621: return PLAYER_LIFE_UNKNOWN; dvander@1621: } dvander@1621: dvander@1621: CBaseEntity *pEntity; dvander@1621: IServerUnknown *pUnknown = m_pEdict->GetUnknown(); dvander@1621: if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL) dvander@1621: { dvander@1621: return PLAYER_LIFE_UNKNOWN; dvander@1621: } dvander@1621: dvander@1621: if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE) dvander@1621: { dvander@1621: return PLAYER_LIFE_ALIVE; dvander@1621: } dvander@1621: else dvander@1621: { dvander@1621: return PLAYER_LIFE_DEAD; dvander@1621: } dvander@1621: }