dvander@1098: /** dvander@1098: * vim: set ts=4 : ds@1330: * ============================================================================= dvander@1231: * SourceMod ds@1947: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= dvander@1098: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. dvander@1231: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. dvander@1231: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . dvander@1231: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@1098: * dvander@1098: * Version: $Id$ dvander@1098: */ dvander@1098: dvander@1098: #include "sm_queue.h" dvander@1157: #include dvander@1098: dvander@1098: template dvander@1098: class PrioQueue dvander@1098: { dvander@1098: private: dvander@1098: Queue m_HighQueue; dvander@1098: Queue m_NormalQueue; dvander@1098: Queue m_LowQueue; dvander@1098: public: dvander@1098: inline Queue & GetQueue(PrioQueueLevel level) dvander@1098: { dvander@1098: if (level == PrioQueue_High) dvander@1098: { dvander@1098: return m_HighQueue; dvander@1098: } else if (level == PrioQueue_Normal) { dvander@1098: return m_NormalQueue; dvander@1098: } else { dvander@1098: return m_LowQueue; dvander@1098: } dvander@1098: } dvander@1098: inline Queue & GetLikelyQueue() dvander@1098: { dvander@1098: if (!m_HighQueue.empty()) dvander@1098: { dvander@1098: return m_HighQueue; dvander@1098: } dvander@1098: if (!m_NormalQueue.empty()) dvander@1098: { dvander@1098: return m_NormalQueue; dvander@1098: } dvander@1098: return m_LowQueue; dvander@1098: } dvander@1098: };