pred@2848: /** pred@2848: * Do not edit this file. Any changes will be overwritten by the gamedata pred@2848: * updater or by upgrading your SourceMod install. pred@2848: * pred@2848: * To override data in this file, create a subdirectory named "custom" and pred@2848: * place your own gamedata file(s) inside of it. Such files will be parsed pred@2848: * after SM's own. pred@2848: * pred@2848: * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) pred@2848: */ pred@2848: pred@2848: "Games" pred@2848: { pred@2848: /* Sounds */ pred@2848: "#default" pred@2848: { pred@2848: "Keys" pred@2848: { pred@2848: "SlapSoundCount" "2" pred@2848: "SlapSound1" "player/damage1.wav" pred@2848: "SlapSound2" "player/damage2.wav" pred@2848: } pred@2848: } pred@2848: pred@2848: /* General Temp Entities */ pred@2848: "#default" pred@2848: { pred@2848: "#supported" pred@2848: { pred@2848: "game" "left4dead2" pred@2848: } pred@2848: pred@2848: "Offsets" pred@2848: { pred@2848: /* Offset into CBaseTempEntity constructor */ pred@2848: "s_pTempEntities" pred@2848: { pred@2848: "windows" "17" pred@2848: } pred@2848: "GetTEName" pred@2848: { pred@2848: "windows" "4" pred@2848: "linux" "4" pred@2848: } pred@2848: "GetTENext" pred@2848: { pred@2848: "windows" "8" pred@2848: "linux" "8" pred@2848: } pred@2848: "TE_GetServerClass" pred@2848: { pred@2848: "windows" "0" pred@2848: "linux" "0" pred@2848: } pred@2848: } pred@2848: pred@2848: "Signatures" pred@2848: { pred@2848: "CBaseTempEntity" pred@2848: { pred@2848: "library" "server" pred@2848: "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00" pred@2848: } pred@2848: "s_pTempEntities" pred@2848: { pred@2848: "library" "server" pred@2848: "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" pred@2848: } pred@2848: } pred@2848: } pred@2848: pred@2848: /* Create Entity Signatures */ pred@2848: "#default" pred@2848: { pred@2848: "#supported" pred@2848: { pred@2848: "game" "left4dead2" pred@2848: } pred@2848: pred@2848: "Signatures" pred@2848: { pred@2848: "DispatchSpawn" pred@2848: { pred@2848: "library" "server" pred@2848: "linux" "@_Z13DispatchSpawnP11CBaseEntityb" pred@2848: "windows" "\x53\x55\x56\x8B\x74\x24\x10\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\x50\x2A\x8B\xCB" pred@2848: } pred@2848: "CreateEntityByName" pred@2848: { pred@2848: "library" "server" pred@2848: "linux" "@_Z18CreateEntityByNamePKcib" pred@2848: "windows" "\x56\x8B\x74\x24\x0C\x83\xFE\xFF\x57\x8B\x7C\x24\x0C\x74\x27\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2" pred@2848: } pred@2848: } pred@2848: } pred@2848: pred@2848: /* CGlobalEntityList */ pred@2848: "#default" pred@2848: { pred@2848: "#supported" pred@2848: { pred@2848: "game" "left4dead2" pred@2848: } pred@2848: pred@2848: "Signatures" pred@2848: { pred@2848: /* Functions in CGlobalEntityList */ pred@2848: "FindEntityByClassname" pred@2848: { pred@2848: "library" "server" pred@2848: "windows" "\x53\x55\x56\x8B\xF1\x8B\x4C\x24\x10\x85\xC9\x57\x74\x19\x8B\x01\x8B\x50\x08\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x83\xC0\x01\xC1\xE0\x04\x8B\x3C\x30\xEB\x06\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x39\x8B\x5C\x24\x18\x8B\x2D\x2A\x2A\x2A\x2A\xEB\x03" pred@2848: "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" pred@2848: } pred@2848: } pred@2848: } pred@2848: pred@2848: /* General GameRules */ pred@2848: "#default" pred@2848: { pred@2848: "#supported" pred@2848: { pred@2848: "game" "left4dead2" pred@2848: } pred@2848: pred@2848: "Offsets" pred@2848: { pred@2848: /* Offset into CreateGameRulesObject */ pred@2848: "g_pGameRules" pred@2848: { pred@2848: "windows" "2" pred@2848: } pred@2848: } pred@2848: pred@2848: "Signatures" pred@2848: { pred@2848: /* This signature sometimes has multiple matches, but this pred@2848: * does not matter as g_pGameRules is involved in all of them. pred@2848: * The same g_pGameRules offset applies to each match. pred@2848: * pred@2848: * Sometimes this block of bytes is at the beginning of the static pred@2848: * CreateGameRulesObject function and sometimes it is in the middle pred@2848: * of an entirely different function. This depends on the game. pred@2848: */ pred@2848: "CreateGameRulesObject" pred@2848: { pred@2848: "library" "server" pred@2848: "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" pred@2848: } pred@2848: "g_pGameRules" pred@2848: { pred@2848: "library" "server" pred@2848: "linux" "@g_pGameRules" pred@2848: } pred@2848: } pred@2848: } pred@2848: pred@2848: /* IServer interface pointer */ pred@2848: "#default" pred@2848: { pred@2848: "Keys" pred@2848: { pred@2848: /* Signature for the beginning of IVEngineServer::CreateFakeClient. pred@2848: * pred@2848: * The engine binary is not actually scanned in order to look for pred@2848: * this. SourceHook is used to used to determine the address of the pred@2848: * function and this signature is used to verify that it contains pred@2848: * the expected code. A pointer to sv (IServer interface) is used pred@2848: * here. pred@2848: */ pred@2848: "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8" pred@2848: } pred@2848: pred@2848: "Offsets" pred@2848: { pred@2848: /* Offset into IVEngineServer::CreateFakeClient */ pred@2848: "sv" pred@2848: { pred@2848: "windows" "6" pred@2848: } pred@2848: } pred@2848: pred@2848: "Signatures" pred@2848: { pred@2848: /* CBaseServer object for IServer interface */ pred@2848: "sv" pred@2848: { pred@2848: "library" "engine" pred@2848: "linux" "@sv" pred@2848: } pred@2848: } pred@2848: } pred@2848: pred@2848: /* EntityFactoryDictionary function */ pred@2848: "#default" pred@2848: { pred@2848: "Signatures" pred@2848: { pred@2848: "EntityFactory" pred@2848: { pred@2848: "library" "server" pred@2848: "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" pred@2848: "linux" "@_Z23EntityFactoryDictionaryv" pred@2848: } pred@2848: } pred@2848: } pred@2848: pred@2848: /* CBaseEntityOutput::FireOutput */ pred@2848: "#default" pred@2848: { pred@2848: "#supported" pred@2848: { pred@2848: "game" "left4dead2" pred@2848: } pred@2848: "Signatures" pred@2848: { pred@2848: "FireOutput" pred@2848: { pred@2848: "library" "server" pred@2848: "windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6" pred@2848: "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" pred@2848: } pred@2848: } pred@2848: "Offsets" pred@2848: { pred@2848: "FireOutputBackup" pred@2848: { pred@2848: "windows" "6" pred@2848: "linux" "10" pred@2848: } pred@2848: } pred@2848: } pred@2848: pred@2848: /* SetUserInfo data */ pred@2848: "#default" pred@2848: { pred@2848: "Offsets" pred@2848: { pred@2848: /** pred@2848: * CBaseClient::SetUserCVar(char const*,char const*); pred@2848: * Linux offset straight from VTable dump. pred@2848: * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) pred@2848: * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) pred@2848: */ pred@2848: "SetUserCvar" pred@2848: { pred@2848: /* Not 100% sure on this, why would windows change and not linux - TEST ME */ pred@2848: "windows" "18" pred@2848: "linux" "63" pred@2848: } pred@2848: /** pred@2848: * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. pred@2848: * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. pred@2848: * Linux: mov byte ptr [esi+0B0h], 0 pred@2848: * Win: mov byte ptr [esi+0B0h], 0 pred@2848: * pred@2848: * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. pred@2848: */ pred@2848: "InfoChanged" pred@2848: { pred@2848: "windows" "176" pred@2848: "linux" "176" pred@2848: } pred@2848: } pred@2848: } pred@2848: pred@2848: /* Left 4 Dead */ pred@2848: "left4dead" pred@2848: { pred@2848: "Offsets" pred@2848: { pred@2848: "GiveNamedItem" pred@2848: { pred@2848: "windows" "505" pred@2848: "linux" "506" pred@2848: } pred@2848: "RemovePlayerItem" pred@2848: { pred@2848: "windows" "288" pred@2848: "linux" "289" pred@2848: } pred@2848: "Weapon_GetSlot" pred@2848: { pred@2848: "windows" "286" pred@2848: "linux" "287" pred@2848: } pred@2848: "Ignite" pred@2848: { pred@2848: "windows" "221" pred@2848: "linux" "222" pred@2848: } pred@2848: "Extinguish" pred@2848: { pred@2848: "windows" "224" pred@2848: "linux" "225" pred@2848: } pred@2848: "Teleport" pred@2848: { pred@2848: "windows" "117" pred@2848: "linux" "118" pred@2848: } pred@2848: "CommitSuicide" pred@2848: { pred@2848: "windows" "473" pred@2848: "linux" "473" pred@2848: } pred@2848: "GetVelocity" pred@2848: { pred@2848: "windows" "149" pred@2848: "linux" "150" pred@2848: } pred@2848: "EyeAngles" pred@2848: { pred@2848: "windows" "140" pred@2848: "linux" "141" pred@2848: } pred@2848: "AcceptInput" pred@2848: { pred@2848: "windows" "43" pred@2848: "linux" "44" pred@2848: } pred@2848: "DispatchKeyValue" pred@2848: { pred@2848: "windows" "33" pred@2848: "linux" "32" pred@2848: } pred@2848: "DispatchKeyValueFloat" pred@2848: { pred@2848: "windows" "32" pred@2848: "linux" "33" pred@2848: } pred@2848: "DispatchKeyValueVector" pred@2848: { pred@2848: "windows" "31" pred@2848: "linux" "34" pred@2848: } pred@2848: "SetEntityModel" pred@2848: { pred@2848: "windows" "26" pred@2848: "linux" "27" pred@2848: } pred@2848: "WeaponEquip" pred@2848: { pred@2848: "windows" "279" pred@2848: "linux" "280" pred@2848: } pred@2848: "Activate" pred@2848: { pred@2848: "windows" "35" pred@2848: "linux" "36" pred@2848: } pred@2848: "PlayerRunCmd" pred@2848: { pred@2848: "windows" "451" pred@2848: "linux" "452" pred@2848: } pred@2848: } pred@2848: } pred@2848: }