dvander@1106: /**
dvander@1106: * vim: set ts=4 :
ds@1330: * =============================================================================
dvander@1106: * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
ds@1330: * =============================================================================
ds@1330: *
ds@1330: * This file is part of the SourceMod/SourcePawn SDK.
dvander@1106: *
ds@1330: * This program is free software; you can redistribute it and/or modify it under
ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1330: * Free Software Foundation.
ds@1330: *
ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1330: * details.
ds@1330: *
ds@1330: * You should have received a copy of the GNU General Public License along with
ds@1330: * this program. If not, see .
ds@1330: *
ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1330: * this exception to all derivative works. AlliedModders LLC defines further
ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1330: * or .
dvander@1106: *
dvander@1106: * Version: $Id$
dvander@1106: */
dvander@1106:
dvander@1106: #if defined _sdktools_engine_included
dvander@1106: #endinput
dvander@1106: #endif
dvander@1106: #define _sdktools_engine_included
dvander@1106:
dvander@1152: #define MAX_LIGHTSTYLES 64
dvander@1152:
dvander@1106: /**
dvander@1106: * Sets a client's "viewing entity."
dvander@1106: *
dvander@1106: * @param client Client index.
dvander@1106: * @param entity Entity index.
dvander@1106: * @noreturn
dvander@1106: * @error Invalid client or entity, lack of mod support, or client not in
dvander@1106: * game.
dvander@1106: */
dvander@1106: native SetClientViewEntity(client, entity);
dvander@1152:
dvander@1152: /**
dvander@1152: * Sets a light style.
dvander@1152: *
dvander@1152: * @param style Light style (from 0 to MAX_LIGHTSTYLES-1)
dvander@1152: * @param value Light value string (see world.cpp/light.cpp in dlls)
dvander@1152: * @noreturn
dvander@1152: * @error Light style index is out of range.
dvander@1152: */
dvander@1152: native SetLightStyle(style, const String:value[]);
faluco@1219:
faluco@1219: /**
faluco@1219: * Returns the client's eye position.
faluco@1219: *
faluco@1219: * @param client Player's index.
faluco@1219: * @param pos Destination vector to store the client's eye position.
faluco@1219: * @noreturn
faluco@1219: * @error Invalid client index, client not in game, or no mod support.
faluco@1219: */
faluco@1219: native GetClientEyePosition(client, Float:pos[3]);