dvander@592: /** dvander@1231: * vim: set ts=4 : ds@1330: * ============================================================================= dvander@1231: * SourceMod dvander@1231: * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= dvander@1231: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. dvander@1231: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. dvander@1231: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . dvander@1231: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@1231: * dvander@1231: * Version: $Id$ dvander@1231: */ dvander@592: dvander@592: #ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_ dvander@592: #define _INCLUDE_SOURCEMOD_CTIMERSYS_H_ dvander@592: dvander@592: #include "ShareSys.h" dvander@592: #include dvander@592: #include dvander@592: #include dvander@592: #include "sourcemm_api.h" dvander@592: dvander@592: using namespace SourceHook; dvander@592: using namespace SourceMod; dvander@592: dvander@592: typedef List TimerList; dvander@592: typedef List::iterator TimerIter; dvander@592: dvander@727: struct TickInfo dvander@727: { dvander@727: bool ticking; /* true=game is ticking, false=we're ticking */ dvander@727: unsigned int tickcount; /* number of simulated ticks we've done */ dvander@727: float ticktime; /* tick time we're maintaining */ dvander@727: }; dvander@727: dvander@592: class SourceMod::ITimer dvander@592: { dvander@592: public: dvander@592: void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags); dvander@592: ITimedEvent *m_Listener; dvander@592: void *m_pData; dvander@592: float m_Interval; dvander@592: float m_ToExec; dvander@592: int m_Flags; dvander@592: bool m_InExec; dvander@592: bool m_KillMe; dvander@592: }; dvander@592: dvander@616: class TimerSystem : dvander@592: public ITimerSystem, dvander@592: public SMGlobalClass dvander@592: { faluco@641: public: faluco@641: ~TimerSystem(); dvander@592: public: //SMGlobalClass dvander@592: void OnSourceModAllInitialized(); dvander@673: void OnSourceModLevelChange(const char *mapName); dvander@592: public: //ITimerSystem dvander@592: ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags); dvander@592: void KillTimer(ITimer *pTimer); dvander@592: void FireTimerOnce(ITimer *pTimer, bool delayExec=false); dvander@592: public: dvander@592: void RunFrame(); dvander@1142: void MapChange(bool real_mapchange); dvander@592: private: dvander@592: List m_SingleTimers; dvander@592: List m_LoopTimers; dvander@592: CStack m_FreeTimers; dvander@592: float m_LastExecTime; dvander@592: }; dvander@592: dvander@616: extern TimerSystem g_Timers; dvander@727: extern TickInfo g_SimTicks; dvander@592: dvander@592: #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_