dvander@1098: /**
dvander@1098: * vim: set ts=4 :
ds@1330: * =============================================================================
dvander@1231: * SourceMod
dvander@1231: * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
ds@1330: * =============================================================================
dvander@1098: *
ds@1330: * This program is free software; you can redistribute it and/or modify it under
ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1330: * Free Software Foundation.
dvander@1231: *
ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1330: * details.
dvander@1231: *
ds@1330: * You should have received a copy of the GNU General Public License along with
ds@1330: * this program. If not, see .
dvander@1231: *
ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1330: * this exception to all derivative works. AlliedModders LLC defines further
ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1330: * or .
dvander@1098: *
dvander@1098: * Version: $Id$
dvander@1098: */
dvander@1098:
dvander@1098: #include "sm_queue.h"
dvander@1157: #include
dvander@1098:
dvander@1098: template
dvander@1098: class PrioQueue
dvander@1098: {
dvander@1098: private:
dvander@1098: Queue m_HighQueue;
dvander@1098: Queue m_NormalQueue;
dvander@1098: Queue m_LowQueue;
dvander@1098: public:
dvander@1098: inline Queue & GetQueue(PrioQueueLevel level)
dvander@1098: {
dvander@1098: if (level == PrioQueue_High)
dvander@1098: {
dvander@1098: return m_HighQueue;
dvander@1098: } else if (level == PrioQueue_Normal) {
dvander@1098: return m_NormalQueue;
dvander@1098: } else {
dvander@1098: return m_LowQueue;
dvander@1098: }
dvander@1098: }
dvander@1098: inline Queue & GetLikelyQueue()
dvander@1098: {
dvander@1098: if (!m_HighQueue.empty())
dvander@1098: {
dvander@1098: return m_HighQueue;
dvander@1098: }
dvander@1098: if (!m_NormalQueue.empty())
dvander@1098: {
dvander@1098: return m_NormalQueue;
dvander@1098: }
dvander@1098: return m_LowQueue;
dvander@1098: }
dvander@1098: };