pred@2711: /**
pred@2711: * vim: set ts=4 :
pred@2711: * =============================================================================
pred@2711: * SourceMod (C)2004-2009 AlliedModders LLC. All rights reserved.
pred@2711: * =============================================================================
pred@2711: *
pred@2711: * This file is part of the SourceMod/SourcePawn SDK.
pred@2711: *
pred@2711: * This program is free software; you can redistribute it and/or modify it under
pred@2711: * the terms of the GNU General Public License, version 3.0, as published by the
pred@2711: * Free Software Foundation.
pred@2711: *
pred@2711: * This program is distributed in the hope that it will be useful, but WITHOUT
pred@2711: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
pred@2711: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
pred@2711: * details.
pred@2711: *
pred@2711: * You should have received a copy of the GNU General Public License along with
pred@2711: * this program. If not, see .
pred@2711: *
pred@2711: * As a special exception, AlliedModders LLC gives you permission to link the
pred@2711: * code of this program (as well as its derivative works) to "Half-Life 2," the
pred@2711: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
pred@2711: * by the Valve Corporation. You must obey the GNU General Public License in
pred@2711: * all respects for all other code used. Additionally, AlliedModders LLC grants
pred@2711: * this exception to all derivative works. AlliedModders LLC defines further
pred@2711: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
pred@2711: * or .
pred@2711: *
pred@2711: * Version: $Id$
pred@2711: */
pred@2711:
pred@2711: #if defined _sdktools_hooks_included
pred@2711: #endinput
pred@2711: #endif
pred@2711: #define _sdktools_hooks_included
pred@2711:
pred@2711: /**
pred@2711: * @brief Called when a clients movement buttons are being processed
pred@2711: *
pred@2711: * @param client Index of the client.
pred@2711: * @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
pred@2711: * @param impulse Copyback buffer containing the current impulse command.
pred@2711: * @param vel Players desired velocity.
pred@2711: * @param angles Players desired view angles.
pred@2711: * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
pred@2711: * @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
pred@2711: */
pred@2711: forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon);