dvander@2168: /** dvander@2168: * vim: set ts=4 : dvander@2168: * ============================================================================= dvander@2168: * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. dvander@2168: * ============================================================================= dvander@2168: * dvander@2168: * This file is part of the SourceMod/SourcePawn SDK. dvander@2168: * dvander@2168: * This program is free software; you can redistribute it and/or modify it under dvander@2168: * the terms of the GNU General Public License, version 3.0, as published by the dvander@2168: * Free Software Foundation. dvander@2168: * dvander@2168: * This program is distributed in the hope that it will be useful, but WITHOUT dvander@2168: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS dvander@2168: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more dvander@2168: * details. dvander@2168: * dvander@2168: * You should have received a copy of the GNU General Public License along with dvander@2168: * this program. If not, see . dvander@2168: * dvander@2168: * As a special exception, AlliedModders LLC gives you permission to link the dvander@2168: * code of this program (as well as its derivative works) to "Half-Life 2," the dvander@2168: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software dvander@2168: * by the Valve Corporation. You must obey the GNU General Public License in dvander@2168: * all respects for all other code used. Additionally, AlliedModders LLC grants dvander@2168: * this exception to all derivative works. AlliedModders LLC defines further dvander@2168: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), dvander@2168: * or . dvander@2168: * dvander@2168: * Version: $Id$ dvander@2168: */ dvander@2168: dvander@2168: #if defined _sdktools_included dvander@2168: #endinput dvander@2168: #endif dvander@2168: #define _sdktools_included dvander@2168: dvander@2168: #include dvander@2168: #include dvander@2168: #include dvander@2168: #if !defined SDKTOOLS_DISABLE_SOUNDAPI dvander@2168: #include dvander@2168: #endif dvander@2168: #include dvander@2168: #include dvander@2168: #include dvander@2168: #include dvander@2168: #include dvander@2168: #include dvander@2168: #include dvander@2168: dvander@2168: enum SDKCallType dvander@2168: { dvander@2168: SDKCall_Static, /**< Static call */ dvander@2168: SDKCall_Entity, /**< CBaseEntity call */ dvander@2168: SDKCall_Player, /**< CBasePlayer call */ dvander@2168: SDKCall_GameRules, /**< CGameRules call */ dvander@2168: SDKCall_EntityList, /**< CGlobalEntityList call */ dvander@2168: }; dvander@2168: dvander@2168: enum SDKLibrary dvander@2168: { dvander@2168: SDKLibrary_Server, /**< server.dll/server_i486.so */ dvander@2168: SDKLibrary_Engine, /**< engine.dll/engine_*.so */ dvander@2168: }; dvander@2168: dvander@2168: enum SDKFuncConfSource dvander@2168: { dvander@2168: SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */ dvander@2168: SDKConf_Signature = 1, /**< Read a signature from the Signatures section */ dvander@2168: }; dvander@2168: dvander@2168: enum SDKType dvander@2168: { dvander@2168: SDKType_CBaseEntity, /**< CBaseEntity (always as pointer) */ dvander@2168: SDKType_CBasePlayer, /**< CBasePlayer (always as pointer) */ dvander@2168: SDKType_Vector, /**< Vector (pointer, byval, or byref) */ dvander@2168: SDKType_QAngle, /**< QAngles (pointer, byval, or byref) */ dvander@2168: SDKType_PlainOldData, /**< Integer/generic data <=32bit (any) */ dvander@2168: SDKType_Float, /**< Float (any) */ dvander@2168: SDKType_Edict, /**< edict_t (always as pointer) */ dvander@2168: SDKType_String, /**< NULL-terminated string (always as pointer) */ dvander@2168: SDKType_Bool, /**< Boolean (any) */ dvander@2168: }; dvander@2168: dvander@2168: enum SDKPassMethod dvander@2168: { dvander@2168: SDKPass_Pointer, /**< Pass as a pointer */ dvander@2168: SDKPass_Plain, /**< Pass as plain data */ dvander@2168: SDKPass_ByValue, /**< Pass an object by value */ dvander@2168: SDKPass_ByRef, /**< Pass an object by reference */ dvander@2168: }; dvander@2168: dvander@2168: #define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */ dvander@2168: #define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */ dvander@2168: #define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */ dvander@2168: #define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */ dvander@2168: dvander@2168: #define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data once done */ dvander@2168: dvander@2168: /** dvander@2168: * Starts the preparation of an SDK call. dvander@2168: * dvander@2168: * @param type Type of function call this will be. dvander@2168: * @noreturn dvander@2168: */ dvander@2168: native StartPrepSDKCall(SDKCallType:type); dvander@2168: dvander@2168: /** dvander@2168: * Sets the virtual index of the SDK call if it is virtual. dvander@2168: * dvander@2168: * @param vtblidx Virtual table index. dvander@2168: * @noreturn dvander@2168: */ dvander@2168: native PrepSDKCall_SetVirtual(vtblidx); dvander@2168: dvander@2168: /** dvander@2168: * Finds an address in a library and sets it as the address to use for the SDK call. dvander@2168: * dvander@2168: * @param lib Library to use. dvander@2168: * @param signature Binary data to search for in the library. If it starts with '@', dvander@2168: * the bytes parameter is ignored and the signature is interpreted dvander@2168: * as a symbol lookup in the library. dvander@2168: * @param bytes Number of bytes in the binary search string. dvander@2168: * @return True on success, false if nothing was found. dvander@2168: */ dvander@2168: native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes); dvander@2168: dvander@2168: /** dvander@2168: * Finds an address or virtual function index in a GameConfig file and sets it as dvander@2168: * the calling information for the SDK call. dvander@2168: * dvander@2168: * @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt. dvander@2168: * @param source Whether to look in Offsets or Signatures. dvander@2168: * @param name Name of the property to find. dvander@2168: * @return True on success, false if nothing was found. dvander@2168: */ dvander@2168: native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]); dvander@2168: dvander@2168: /** dvander@2168: * Sets the return information of an SDK call. Do not call this if there is no return data. dvander@2168: * This must be called if there is a return value (i.e. it is not necessarily safe to ignore dvander@2168: * the data). dvander@2168: * dvander@2168: * @param type Data type to convert to/from. dvander@2168: * @param pass How the data is passed in C++. dvander@2168: * @param decflags Flags on decoding from the plugin to C++. dvander@2168: * @param encflags Flags on encoding from C++ to the plugin. dvander@2168: * @noreturn dvander@2168: */ dvander@2168: native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0); dvander@2168: dvander@2168: /** dvander@2168: * Adds a parameter to the calling convention. This should be called in normal ascending order. dvander@2168: * dvander@2168: * @param type Data type to convert to/from. dvander@2168: * @param pass How the data is passed in C++. dvander@2168: * @param decflags Flags on decoding from the plugin to C++. dvander@2168: * @param encflags Flags on encoding from C++ to the plugin. dvander@2168: * @noreturn dvander@2168: */ dvander@2168: native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0); dvander@2168: dvander@2168: /** dvander@2168: * Finalizes an SDK call preparation and returns the resultant Handle. dvander@2168: * dvander@2168: * @return A new SDKCall Handle on success, or INVALID_HANDLE on failure. dvander@2168: */ dvander@2168: native Handle:EndPrepSDKCall(); dvander@2168: dvander@2168: /** dvander@2168: * Calls an SDK function with the given parameters. dvander@2168: * dvander@2168: * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed. dvander@2168: * If the call type is GameRules, then nothing special needs to be passed. dvander@2168: * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3]. dvander@2168: * If the return value is a string, the THIRD parameter must be a String buffer, and the dvander@2168: * FOURTH parameter must be the maximum length. dvander@2168: * All parameters must be passed after the above is followed. Failure to follow these dvander@2168: * rules will result in crashes or wildly unexpected behavior! dvander@2168: * dvander@2168: * If the return value is a float or integer, the return value will be this value. dvander@2168: * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will dvander@2168: * always be the entity index, or -1 for NULL. dvander@2168: * dvander@2168: * @param call SDKCall Handle. dvander@2168: * @param ... Call Parameters. dvander@2168: * @return Simple return value, if any. dvander@2168: * @error Invalid Handle or internal decoding error. dvander@2168: */ dvander@2168: native any:SDKCall(Handle:call, any:...); dvander@2168: dvander@2168: #include dvander@2168: dvander@2168: /** dvander@2168: * Do not edit below this line! dvander@2168: */ dvander@2168: public Extension:__ext_sdktools = dvander@2168: { dvander@2168: name = "SDKTools", dvander@2168: file = "sdktools.ext", dvander@2168: #if defined AUTOLOAD_EXTENSIONS dvander@2168: autoload = 1, dvander@2168: #else dvander@2168: autoload = 0, dvander@2168: #endif dvander@2168: #if defined REQUIRE_EXTENSIONS dvander@2168: required = 1, dvander@2168: #else dvander@2168: required = 0, dvander@2168: #endif dvander@2168: };