dvander@2168: /**
dvander@2168: * vim: set ts=4 :
dvander@2168: * =============================================================================
dvander@2168: * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
dvander@2168: * =============================================================================
dvander@2168: *
dvander@2168: * This file is part of the SourceMod/SourcePawn SDK.
dvander@2168: *
dvander@2168: * This program is free software; you can redistribute it and/or modify it under
dvander@2168: * the terms of the GNU General Public License, version 3.0, as published by the
dvander@2168: * Free Software Foundation.
dvander@2168: *
dvander@2168: * This program is distributed in the hope that it will be useful, but WITHOUT
dvander@2168: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
dvander@2168: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
dvander@2168: * details.
dvander@2168: *
dvander@2168: * You should have received a copy of the GNU General Public License along with
dvander@2168: * this program. If not, see .
dvander@2168: *
dvander@2168: * As a special exception, AlliedModders LLC gives you permission to link the
dvander@2168: * code of this program (as well as its derivative works) to "Half-Life 2," the
dvander@2168: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
dvander@2168: * by the Valve Corporation. You must obey the GNU General Public License in
dvander@2168: * all respects for all other code used. Additionally, AlliedModders LLC grants
dvander@2168: * this exception to all derivative works. AlliedModders LLC defines further
dvander@2168: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
dvander@2168: * or .
dvander@2168: *
dvander@2168: * Version: $Id$
dvander@2168: */
dvander@2168:
dvander@2168: #if defined _sdktools_included
dvander@2168: #endinput
dvander@2168: #endif
dvander@2168: #define _sdktools_included
dvander@2168:
dvander@2168: #include
dvander@2168: #include
dvander@2168: #include
dvander@2168: #if !defined SDKTOOLS_DISABLE_SOUNDAPI
dvander@2168: #include
dvander@2168: #endif
dvander@2168: #include
dvander@2168: #include
dvander@2168: #include
dvander@2168: #include
dvander@2168: #include
dvander@2168: #include
dvander@2168: #include
dvander@2168:
dvander@2168: enum SDKCallType
dvander@2168: {
dvander@2168: SDKCall_Static, /**< Static call */
dvander@2168: SDKCall_Entity, /**< CBaseEntity call */
dvander@2168: SDKCall_Player, /**< CBasePlayer call */
dvander@2168: SDKCall_GameRules, /**< CGameRules call */
dvander@2168: SDKCall_EntityList, /**< CGlobalEntityList call */
dvander@2168: };
dvander@2168:
dvander@2168: enum SDKLibrary
dvander@2168: {
dvander@2168: SDKLibrary_Server, /**< server.dll/server_i486.so */
dvander@2168: SDKLibrary_Engine, /**< engine.dll/engine_*.so */
dvander@2168: };
dvander@2168:
dvander@2168: enum SDKFuncConfSource
dvander@2168: {
dvander@2168: SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */
dvander@2168: SDKConf_Signature = 1, /**< Read a signature from the Signatures section */
dvander@2168: };
dvander@2168:
dvander@2168: enum SDKType
dvander@2168: {
dvander@2168: SDKType_CBaseEntity, /**< CBaseEntity (always as pointer) */
dvander@2168: SDKType_CBasePlayer, /**< CBasePlayer (always as pointer) */
dvander@2168: SDKType_Vector, /**< Vector (pointer, byval, or byref) */
dvander@2168: SDKType_QAngle, /**< QAngles (pointer, byval, or byref) */
dvander@2168: SDKType_PlainOldData, /**< Integer/generic data <=32bit (any) */
dvander@2168: SDKType_Float, /**< Float (any) */
dvander@2168: SDKType_Edict, /**< edict_t (always as pointer) */
dvander@2168: SDKType_String, /**< NULL-terminated string (always as pointer) */
dvander@2168: SDKType_Bool, /**< Boolean (any) */
dvander@2168: };
dvander@2168:
dvander@2168: enum SDKPassMethod
dvander@2168: {
dvander@2168: SDKPass_Pointer, /**< Pass as a pointer */
dvander@2168: SDKPass_Plain, /**< Pass as plain data */
dvander@2168: SDKPass_ByValue, /**< Pass an object by value */
dvander@2168: SDKPass_ByRef, /**< Pass an object by reference */
dvander@2168: };
dvander@2168:
dvander@2168: #define VDECODE_FLAG_ALLOWNULL (1<<0) /**< Allow NULL for pointers */
dvander@2168: #define VDECODE_FLAG_ALLOWNOTINGAME (1<<1) /**< Allow players not in game */
dvander@2168: #define VDECODE_FLAG_ALLOWWORLD (1<<2) /**< Allow World entity */
dvander@2168: #define VDECODE_FLAG_BYREF (1<<3) /**< Floats/ints by reference */
dvander@2168:
dvander@2168: #define VENCODE_FLAG_COPYBACK (1<<0) /**< Copy back data once done */
dvander@2168:
dvander@2168: /**
dvander@2168: * Starts the preparation of an SDK call.
dvander@2168: *
dvander@2168: * @param type Type of function call this will be.
dvander@2168: * @noreturn
dvander@2168: */
dvander@2168: native StartPrepSDKCall(SDKCallType:type);
dvander@2168:
dvander@2168: /**
dvander@2168: * Sets the virtual index of the SDK call if it is virtual.
dvander@2168: *
dvander@2168: * @param vtblidx Virtual table index.
dvander@2168: * @noreturn
dvander@2168: */
dvander@2168: native PrepSDKCall_SetVirtual(vtblidx);
dvander@2168:
dvander@2168: /**
dvander@2168: * Finds an address in a library and sets it as the address to use for the SDK call.
dvander@2168: *
dvander@2168: * @param lib Library to use.
dvander@2168: * @param signature Binary data to search for in the library. If it starts with '@',
dvander@2168: * the bytes parameter is ignored and the signature is interpreted
dvander@2168: * as a symbol lookup in the library.
dvander@2168: * @param bytes Number of bytes in the binary search string.
dvander@2168: * @return True on success, false if nothing was found.
dvander@2168: */
dvander@2168: native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
dvander@2168:
dvander@2168: /**
dvander@2168: * Finds an address or virtual function index in a GameConfig file and sets it as
dvander@2168: * the calling information for the SDK call.
dvander@2168: *
dvander@2168: * @param gameconf GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
dvander@2168: * @param source Whether to look in Offsets or Signatures.
dvander@2168: * @param name Name of the property to find.
dvander@2168: * @return True on success, false if nothing was found.
dvander@2168: */
dvander@2168: native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
dvander@2168:
dvander@2168: /**
dvander@2168: * Sets the return information of an SDK call. Do not call this if there is no return data.
dvander@2168: * This must be called if there is a return value (i.e. it is not necessarily safe to ignore
dvander@2168: * the data).
dvander@2168: *
dvander@2168: * @param type Data type to convert to/from.
dvander@2168: * @param pass How the data is passed in C++.
dvander@2168: * @param decflags Flags on decoding from the plugin to C++.
dvander@2168: * @param encflags Flags on encoding from C++ to the plugin.
dvander@2168: * @noreturn
dvander@2168: */
dvander@2168: native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
dvander@2168:
dvander@2168: /**
dvander@2168: * Adds a parameter to the calling convention. This should be called in normal ascending order.
dvander@2168: *
dvander@2168: * @param type Data type to convert to/from.
dvander@2168: * @param pass How the data is passed in C++.
dvander@2168: * @param decflags Flags on decoding from the plugin to C++.
dvander@2168: * @param encflags Flags on encoding from C++ to the plugin.
dvander@2168: * @noreturn
dvander@2168: */
dvander@2168: native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
dvander@2168:
dvander@2168: /**
dvander@2168: * Finalizes an SDK call preparation and returns the resultant Handle.
dvander@2168: *
dvander@2168: * @return A new SDKCall Handle on success, or INVALID_HANDLE on failure.
dvander@2168: */
dvander@2168: native Handle:EndPrepSDKCall();
dvander@2168:
dvander@2168: /**
dvander@2168: * Calls an SDK function with the given parameters.
dvander@2168: *
dvander@2168: * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
dvander@2168: * If the call type is GameRules, then nothing special needs to be passed.
dvander@2168: * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
dvander@2168: * If the return value is a string, the THIRD parameter must be a String buffer, and the
dvander@2168: * FOURTH parameter must be the maximum length.
dvander@2168: * All parameters must be passed after the above is followed. Failure to follow these
dvander@2168: * rules will result in crashes or wildly unexpected behavior!
dvander@2168: *
dvander@2168: * If the return value is a float or integer, the return value will be this value.
dvander@2168: * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
dvander@2168: * always be the entity index, or -1 for NULL.
dvander@2168: *
dvander@2168: * @param call SDKCall Handle.
dvander@2168: * @param ... Call Parameters.
dvander@2168: * @return Simple return value, if any.
dvander@2168: * @error Invalid Handle or internal decoding error.
dvander@2168: */
dvander@2168: native any:SDKCall(Handle:call, any:...);
dvander@2168:
dvander@2168: #include
dvander@2168:
dvander@2168: /**
dvander@2168: * Do not edit below this line!
dvander@2168: */
dvander@2168: public Extension:__ext_sdktools =
dvander@2168: {
dvander@2168: name = "SDKTools",
dvander@2168: file = "sdktools.ext",
dvander@2168: #if defined AUTOLOAD_EXTENSIONS
dvander@2168: autoload = 1,
dvander@2168: #else
dvander@2168: autoload = 0,
dvander@2168: #endif
dvander@2168: #if defined REQUIRE_EXTENSIONS
dvander@2168: required = 1,
dvander@2168: #else
dvander@2168: required = 0,
dvander@2168: #endif
dvander@2168: };