dvander@592: /**
ds@653: * vim: set ts=4 :
ds@1330: * =============================================================================
dvander@1231: * SourceMod
dvander@1231: * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
ds@1330: * =============================================================================
ds@653: *
ds@1330: * This program is free software; you can redistribute it and/or modify it under
ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1330: * Free Software Foundation.
dvander@1231: *
ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1330: * details.
dvander@1231: *
ds@1330: * You should have received a copy of the GNU General Public License along with
ds@1330: * this program. If not, see .
dvander@1231: *
ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1330: * this exception to all derivative works. AlliedModders LLC defines further
ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1330: * or .
ds@653: *
ds@653: * Version: $Id$
ds@653: */
dvander@592:
dvander@1371: #include
dvander@592: #include "TimerSys.h"
dvander@1412: #include "ForwardSys.h"
dvander@1371: #include "sourcemm_api.h"
dvander@1412: #include "frame_hooks.h"
dvander@592:
dvander@1662: #define TIMER_MIN_ACCURACY 0.1
dvander@1662:
faluco@1541: #if !defined ORANGEBOX_BUILD
faluco@1541: #define CallGlobalChangeCallbacks CallGlobalChangeCallback
faluco@1541: #endif
faluco@1541:
faluco@1541: #if defined ORANGEBOX_BUILD
faluco@1541: SH_DECL_HOOK3_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar *, const char *, float);
faluco@1541: #else
faluco@1541: SH_DECL_HOOK2_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar *, const char *);
faluco@1541: #endif
dvander@1414:
dvander@616: TimerSystem g_Timers;
dvander@1715: double g_fUniversalTime = 0.0f;
dvander@1459: float g_fGameStartTime = 0.0f; /* Game game start time, non-universal */
dvander@1715: double g_fTimerThink = 0.0f; /* Timer's next think time */
dvander@1715: const double *g_pUniversalTime = &g_fUniversalTime;
dvander@1414: ConVar *mp_timelimit = NULL;
dvander@1459: int g_TimeLeftMode = 0;
dvander@727:
dvander@1371: ConVar sm_time_adjustment("sm_time_adjustment", "0", 0, "Adjusts the server time in seconds");
dvander@1371:
dvander@1715: inline double GetSimulatedTime()
dvander@1412: {
dvander@1412: return g_fUniversalTime;
dvander@1412: }
dvander@1410:
dvander@1371: time_t GetAdjustedTime(time_t *buf)
dvander@1371: {
dvander@1371: time_t val = time(NULL) + sm_time_adjustment.GetInt();
dvander@1371: if (buf)
dvander@1371: {
dvander@1371: *buf = val;
dvander@1371: }
dvander@1371: return val;
dvander@1371: }
dvander@1371:
dvander@1414: class DefaultMapTimer :
dvander@1414: public IMapTimer,
dvander@1414: public SMGlobalClass
dvander@1414: {
dvander@1414: public:
dvander@1414: DefaultMapTimer()
dvander@1414: {
dvander@1414: m_bInUse = false;
dvander@1414: }
dvander@1414:
dvander@1459: void OnSourceModLevelChange(const char *mapName)
dvander@1459: {
dvander@1459: g_fGameStartTime = 0.0f;
dvander@1459: }
dvander@1459:
dvander@1414: int GetMapTimeLimit()
dvander@1414: {
dvander@1414: return mp_timelimit->GetInt();
dvander@1414: }
dvander@1414:
dvander@1414: void SetMapTimerStatus(bool enabled)
dvander@1414: {
dvander@1414: if (enabled && !m_bInUse)
dvander@1414: {
dvander@1414: Enable();
dvander@1414: }
dvander@1414: else if (!enabled && m_bInUse)
dvander@1414: {
dvander@1414: Disable();
dvander@1414: }
dvander@1414: m_bInUse = enabled;
dvander@1414: }
dvander@1414:
dvander@1414: void ExtendMapTimeLimit(int extra_time)
dvander@1414: {
dvander@1414: if (extra_time == 0)
dvander@1414: {
dvander@1414: mp_timelimit->SetValue(0);
dvander@1414: return;
dvander@1414: }
dvander@1414:
dvander@1480: extra_time /= 60;
dvander@1480:
dvander@1414: mp_timelimit->SetValue(mp_timelimit->GetInt() + extra_time);
dvander@1414: }
dvander@1414:
faluco@1541: #if defined ORANGEBOX_BUILD
faluco@1541: void GlobalChangeCallback(ConVar *pVar, const char *old_value, float flOldValue)
faluco@1541: #else
dvander@1414: void GlobalChangeCallback(ConVar *pVar, const char *old_value)
faluco@1541: #endif
dvander@1414: {
dvander@1414: if (pVar != mp_timelimit)
dvander@1414: {
dvander@1414: return;
dvander@1414: }
dvander@1414:
dvander@1415: if (atoi(old_value) == pVar->GetInt())
dvander@1415: {
dvander@1415: return;
dvander@1415: }
dvander@1415:
dvander@1415: g_Timers.MapTimeLeftChanged();
dvander@1414: }
dvander@1414:
dvander@1414: private:
dvander@1414: void Enable()
dvander@1414: {
faluco@1541: SH_ADD_HOOK_MEMFUNC(ICvar, CallGlobalChangeCallbacks, icvar, this, &DefaultMapTimer::GlobalChangeCallback, false);
dvander@1414: }
dvander@1414:
dvander@1414: void Disable()
dvander@1414: {
faluco@1541: SH_REMOVE_HOOK_MEMFUNC(ICvar, CallGlobalChangeCallbacks, icvar, this, &DefaultMapTimer::GlobalChangeCallback, false);
dvander@1414: }
dvander@1414:
dvander@1414: private:
dvander@1414: bool m_bInUse;
dvander@1414: } s_DefaultMapTimer;
dvander@1414:
dvander@1662: /**
dvander@1662: * If the ticking process has run amok (should be impossible), we
dvander@1662: * take care of this by "skipping" the in-between time, to prevent
dvander@1662: * a bazillion times from firing on accident. This has the result
dvander@1662: * that a drastic jump in time will continue acting normally. Users
dvander@1662: * may not expect this, but... I think it is the best solution.
dvander@1662: */
dvander@1715: inline double CalcNextThink(double last, float interval)
dvander@1662: {
dvander@1662: if (g_fUniversalTime - last - interval <= TIMER_MIN_ACCURACY)
dvander@1662: {
dvander@1662: return last + interval;
dvander@1662: }
dvander@1662: else
dvander@1662: {
dvander@1662: return g_fUniversalTime + interval;
dvander@1662: }
dvander@1662: }
dvander@1662:
dvander@592: void ITimer::Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags)
dvander@592: {
dvander@592: m_Listener = pCallbacks;
dvander@592: m_Interval = fInterval;
dvander@592: m_ToExec = fToExec;
dvander@592: m_pData = pData;
dvander@592: m_Flags = flags;
dvander@592: m_InExec = false;
dvander@592: m_KillMe = false;
dvander@592: }
dvander@592:
dvander@1408: TimerSystem::TimerSystem()
dvander@1408: {
dvander@1414: m_pMapTimer = NULL;
dvander@1412: m_bHasMapTickedYet = false;
dvander@1462: m_bHasMapSimulatedYet = false;
dvander@1412: m_fLastTickedTime = 0.0f;
dvander@1408: }
dvander@1408:
faluco@641: TimerSystem::~TimerSystem()
faluco@641: {
faluco@641: CStack::iterator iter;
faluco@641: for (iter=m_FreeTimers.begin(); iter!=m_FreeTimers.end(); iter++)
faluco@641: {
faluco@641: delete (*iter);
faluco@641: }
faluco@641: m_FreeTimers.popall();
faluco@641: }
faluco@641:
dvander@616: void TimerSystem::OnSourceModAllInitialized()
dvander@592: {
dvander@592: g_ShareSys.AddInterface(NULL, this);
dvander@1412: m_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
dvander@1459: m_pOnMapTimeLeftChanged = g_Forwards.CreateForward("OnMapTimeLeftChanged", ET_Ignore, 0, NULL);
dvander@1412: }
dvander@1412:
dvander@1414: void TimerSystem::OnSourceModGameInitialized()
dvander@1414: {
dvander@1414: mp_timelimit = icvar->FindVar("mp_timelimit");
dvander@1414:
dvander@1414: if (m_pMapTimer == NULL && mp_timelimit != NULL)
dvander@1414: {
dvander@1414: SetMapTimer(&s_DefaultMapTimer);
dvander@1414: }
dvander@1414: }
dvander@1414:
dvander@1412: void TimerSystem::OnSourceModShutdown()
dvander@1412: {
dvander@1414: SetMapTimer(NULL);
dvander@1412: g_Forwards.ReleaseForward(m_pOnGameFrame);
dvander@1459: g_Forwards.ReleaseForward(m_pOnMapTimeLeftChanged);
dvander@592: }
dvander@592:
dvander@673: void TimerSystem::OnSourceModLevelChange(const char *mapName)
dvander@673: {
dvander@1142: MapChange(true);
dvander@673: }
dvander@673:
dvander@1412: void TimerSystem::OnSourceModLevelEnd()
dvander@1412: {
dvander@1412: m_bHasMapTickedYet = false;
dvander@1462: m_bHasMapSimulatedYet = false;
dvander@1412: }
dvander@1412:
dvander@1412: void TimerSystem::GameFrame(bool simulating)
dvander@1412: {
dvander@1412: if (simulating && m_bHasMapTickedYet)
dvander@1412: {
dvander@1412: g_fUniversalTime += gpGlobals->curtime - m_fLastTickedTime;
dvander@1462: if (!m_bHasMapSimulatedYet)
dvander@1462: {
dvander@1462: m_bHasMapSimulatedYet = true;
dvander@1462: MapTimeLeftChanged();
dvander@1462: }
dvander@1412: }
dvander@1412: else
dvander@1412: {
dvander@1412: g_fUniversalTime += gpGlobals->interval_per_tick;
dvander@1412: }
dvander@1412:
dvander@1412: m_fLastTickedTime = gpGlobals->curtime;
dvander@1459: m_bHasMapTickedYet = true;
dvander@1412:
dvander@1662: if (g_fUniversalTime >= g_fTimerThink)
dvander@1412: {
dvander@1412: RunFrame();
dvander@1662:
dvander@1662: g_fTimerThink = CalcNextThink(g_fTimerThink, TIMER_MIN_ACCURACY);
dvander@1412: }
dvander@1412:
dvander@1412: RunFrameHooks();
dvander@1412:
dvander@1412: if (m_pOnGameFrame->GetFunctionCount())
dvander@1412: {
dvander@1412: m_pOnGameFrame->Execute(NULL);
dvander@1412: }
dvander@1412: }
dvander@1412:
dvander@616: void TimerSystem::RunFrame()
dvander@592: {
dvander@592: ITimer *pTimer;
dvander@592: TimerIter iter;
dvander@592:
dvander@1715: double curtime = GetSimulatedTime();
dvander@592: for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
dvander@592: {
dvander@592: pTimer = (*iter);
dvander@727: if (curtime >= pTimer->m_ToExec)
dvander@592: {
dvander@592: pTimer->m_InExec = true;
dvander@592: pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
faluco@612: pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592: iter = m_SingleTimers.erase(iter);
dvander@592: m_FreeTimers.push(pTimer);
dvander@1662: }
dvander@1662: else
dvander@1662: {
dvander@592: break;
dvander@592: }
dvander@592: }
dvander@592:
dvander@592: ResultType res;
dvander@592: for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); )
dvander@592: {
dvander@592: pTimer = (*iter);
dvander@727: if (curtime >= pTimer->m_ToExec)
dvander@592: {
dvander@592: pTimer->m_InExec = true;
dvander@592: res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
dvander@592: if (pTimer->m_KillMe || (res == Pl_Stop))
dvander@592: {
dvander@592: pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592: iter = m_LoopTimers.erase(iter);
dvander@592: m_FreeTimers.push(pTimer);
dvander@592: continue;
dvander@592: }
dvander@592: pTimer->m_InExec = false;
dvander@1662: pTimer->m_ToExec = CalcNextThink(pTimer->m_ToExec, pTimer->m_Interval);
dvander@592: }
dvander@592: iter++;
dvander@592: }
dvander@592: }
dvander@592:
dvander@616: ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
dvander@592: {
dvander@592: ITimer *pTimer;
dvander@592: TimerIter iter;
dvander@727: float to_exec = GetSimulatedTime() + fInterval;
dvander@592:
dvander@592: if (m_FreeTimers.empty())
dvander@592: {
dvander@592: pTimer = new ITimer;
dvander@592: } else {
dvander@592: pTimer = m_FreeTimers.front();
dvander@592: m_FreeTimers.pop();
dvander@592: }
dvander@592:
dvander@592: pTimer->Initialize(pCallbacks, fInterval, to_exec, pData, flags);
dvander@592:
dvander@592: if (flags & TIMER_FLAG_REPEAT)
dvander@592: {
dvander@592: m_LoopTimers.push_back(pTimer);
dvander@592: goto return_timer;
dvander@592: }
dvander@592:
dvander@1414: if (m_SingleTimers.size() >= 1)
dvander@592: {
dvander@1414: iter = --m_SingleTimers.end();
dvander@1414: if ((*iter)->m_ToExec <= to_exec)
dvander@592: {
dvander@1414: goto normal_insert_end;
dvander@592: }
dvander@1414: }
dvander@1414:
dvander@1414: for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
dvander@1414: {
dvander@1414: if ((*iter)->m_ToExec >= to_exec)
dvander@1407: {
dvander@1414: m_SingleTimers.insert(iter, pTimer);
dvander@1414: goto return_timer;
dvander@1407: }
dvander@1414: }
dvander@1407:
dvander@1407: normal_insert_end:
dvander@1414: m_SingleTimers.push_back(pTimer);
dvander@592:
dvander@592: return_timer:
dvander@592: return pTimer;
dvander@592: }
dvander@592:
dvander@616: void TimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
dvander@592: {
dvander@592: ResultType res;
dvander@592:
dvander@592: if (pTimer->m_InExec)
dvander@592: {
dvander@592: return;
dvander@592: }
dvander@592:
dvander@592: pTimer->m_InExec = true;
dvander@592: res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
dvander@592:
dvander@592: if (!(pTimer->m_Flags & TIMER_FLAG_REPEAT))
dvander@592: {
dvander@592: pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@1414: m_SingleTimers.remove(pTimer);
dvander@592: m_FreeTimers.push(pTimer);
dvander@1662: }
dvander@1662: else
dvander@1662: {
faluco@612: if ((res != Pl_Stop) && !pTimer->m_KillMe)
dvander@592: {
faluco@612: if (delayExec)
faluco@612: {
dvander@727: pTimer->m_ToExec = GetSimulatedTime() + pTimer->m_Interval;
faluco@612: }
dvander@592: pTimer->m_InExec = false;
dvander@592: return;
dvander@592: }
dvander@592: pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592: m_LoopTimers.remove(pTimer);
dvander@592: m_FreeTimers.push(pTimer);
dvander@592: }
dvander@592: }
dvander@592:
dvander@616: void TimerSystem::KillTimer(ITimer *pTimer)
dvander@592: {
dvander@592: if (pTimer->m_KillMe)
dvander@592: {
dvander@592: return;
dvander@592: }
dvander@592:
dvander@592: if (pTimer->m_InExec)
dvander@592: {
dvander@592: pTimer->m_KillMe = true;
dvander@592: return;
dvander@592: }
dvander@592:
dvander@592: pTimer->m_InExec = true; /* The timer it's not really executed but this check needs to be done */
dvander@592: pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592:
dvander@1407: if (pTimer->m_Flags & TIMER_FLAG_REPEAT)
dvander@1407: {
dvander@1407: m_LoopTimers.remove(pTimer);
dvander@1407: } else {
dvander@1407: m_SingleTimers.remove(pTimer);
dvander@1407: }
dvander@592:
dvander@592: m_FreeTimers.push(pTimer);
dvander@592: }
dvander@592:
dvander@1108: CStack s_tokill;
dvander@1142: void TimerSystem::MapChange(bool real_mapchange)
dvander@592: {
dvander@592: ITimer *pTimer;
dvander@592: TimerIter iter;
dvander@592:
dvander@592: for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
dvander@592: {
dvander@592: pTimer = (*iter);
dvander@1142: if (real_mapchange && (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE))
dvander@1108: {
dvander@1108: s_tokill.push(pTimer);
dvander@1108: }
dvander@592: }
dvander@592:
dvander@592: for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); iter++)
dvander@592: {
dvander@592: pTimer = (*iter);
dvander@1142: if (real_mapchange && (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE))
dvander@1108: {
dvander@1108: s_tokill.push(pTimer);
dvander@1108: }
dvander@1108: }
dvander@1108:
dvander@1108: while (!s_tokill.empty())
dvander@1108: {
dvander@1108: KillTimer(s_tokill.front());
dvander@1108: s_tokill.pop();
dvander@592: }
dvander@592: }
dvander@1407:
dvander@1414: IMapTimer *TimerSystem::SetMapTimer(IMapTimer *pTimer)
dvander@1407: {
dvander@1414: IMapTimer *old = m_pMapTimer;
dvander@1414:
dvander@1414: m_pMapTimer = pTimer;
dvander@1414:
dvander@1414: if (m_pMapTimer)
dvander@1414: {
dvander@1414: m_pMapTimer->SetMapTimerStatus(true);
dvander@1414: }
dvander@1414:
dvander@1414: if (old)
dvander@1414: {
dvander@1414: old->SetMapTimerStatus(false);
dvander@1414: }
dvander@1414:
dvander@1407: return old;
dvander@1407: }
dvander@1407:
dvander@1414: IMapTimer *TimerSystem::GetMapTimer()
dvander@1414: {
dvander@1414: return m_pMapTimer;
dvander@1414: }
dvander@1414:
dvander@1415: void TimerSystem::MapTimeLeftChanged()
dvander@1414: {
dvander@1459: m_pOnMapTimeLeftChanged->Execute(NULL);
dvander@1459: }
dvander@1415:
dvander@1459: void TimerSystem::NotifyOfGameStart(float offset)
dvander@1459: {
dvander@1459: g_fGameStartTime = gpGlobals->curtime + offset;
dvander@1414: }
dvander@1415:
dvander@1415: float TimerSystem::GetTickedTime()
dvander@1415: {
dvander@1415: return g_fUniversalTime;
dvander@1415: }
dvander@1459:
dvander@1459: bool TimerSystem::GetMapTimeLeft(float *time_left)
dvander@1459: {
dvander@1462: if (!m_pMapTimer)
dvander@1459: {
dvander@1459: return false;
dvander@1459: }
dvander@1459:
dvander@1462: int time_limit;
dvander@1462: if (!m_bHasMapSimulatedYet || (time_limit = m_pMapTimer->GetMapTimeLimit()) < 1)
dvander@1462: {
dvander@1462: *time_left = -1.0f;
dvander@1462: }
dvander@1462: else
dvander@1462: {
dvander@1462: *time_left = (g_fGameStartTime + time_limit * 60.0f) - gpGlobals->curtime;
dvander@1462: }
dvander@1459:
dvander@1459: return true;
dvander@1459: }
dvander@1462: