dvander@1084: /** dvander@1084: * vim: set ts=4 : ds@1330: * ============================================================================= dvander@1231: * SourceMod dvander@1231: * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= dvander@1084: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. dvander@1231: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. dvander@1231: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . dvander@1231: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@1084: * dvander@1084: * Version: $Id$ dvander@1084: */ dvander@1084: dvander@1084: #include "ThreadWorker.h" dvander@1084: dvander@1090: ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks) : BaseWorker(hooks), dvander@1084: m_Threader(NULL), dvander@1084: m_QueueLock(NULL), dvander@1084: m_StateLock(NULL), dvander@1084: m_PauseSignal(NULL), dvander@1084: m_AddSignal(NULL), dvander@1084: me(NULL), dvander@1084: m_think_time(DEFAULT_THINK_TIME_MS) dvander@1084: { dvander@1084: m_state = Worker_Invalid; dvander@1084: } dvander@1084: dvander@1090: ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime) : dvander@1090: BaseWorker(hooks), dvander@1084: m_Threader(pThreader), dvander@1084: m_QueueLock(NULL), dvander@1084: m_StateLock(NULL), dvander@1084: m_PauseSignal(NULL), dvander@1084: m_AddSignal(NULL), dvander@1084: me(NULL), dvander@1084: m_think_time(thinktime) dvander@1084: { dvander@1084: if (m_Threader) dvander@1084: { dvander@1084: m_state = Worker_Stopped; dvander@1084: } else { dvander@1084: m_state = Worker_Invalid; dvander@1084: } dvander@1084: } dvander@1084: dvander@1084: ThreadWorker::~ThreadWorker() dvander@1084: { dvander@1084: if (m_state != Worker_Stopped || m_state != Worker_Invalid) dvander@1090: { dvander@1084: Stop(true); dvander@1090: } dvander@1084: dvander@1084: if (m_ThreadQueue.size()) dvander@1090: { dvander@1084: Flush(true); dvander@1090: } dvander@1084: } dvander@1084: dvander@1084: void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel) dvander@1084: { dvander@1084: //we don't particularly care dvander@1084: return; dvander@1084: } dvander@1084: dvander@1084: void ThreadWorker::RunThread(IThreadHandle *pHandle) dvander@1084: { dvander@1084: WorkerState this_state = Worker_Running; dvander@1084: size_t num; dvander@1090: dvander@1090: if (m_pHooks) dvander@1090: { dvander@1090: m_pHooks->OnWorkerStart(this); dvander@1090: } dvander@1084: dvander@1084: while (true) dvander@1084: { dvander@1084: /** dvander@1084: * Check number of items in the queue dvander@1084: */ dvander@1084: m_StateLock->Lock(); dvander@1084: this_state = m_state; dvander@1084: m_StateLock->Unlock(); dvander@1084: if (this_state != Worker_Stopped) dvander@1084: { dvander@1084: m_QueueLock->Lock(); dvander@1084: num = m_ThreadQueue.size(); dvander@1084: if (!num) dvander@1084: { dvander@1084: /** dvander@1084: * if none, wait for an item dvander@1084: */ dvander@1084: m_Waiting = true; dvander@1084: m_QueueLock->Unlock(); dvander@1084: /* first check if we should end again */ dvander@1084: if (this_state == Worker_Stopped) dvander@1084: { dvander@1084: break; dvander@1084: } dvander@1084: m_AddSignal->Wait(); dvander@1084: m_Waiting = false; dvander@1084: } else { dvander@1084: m_QueueLock->Unlock(); dvander@1084: } dvander@1084: } dvander@1084: m_StateLock->Lock(); dvander@1084: this_state = m_state; dvander@1084: m_StateLock->Unlock(); dvander@1084: if (this_state != Worker_Running) dvander@1084: { dvander@1084: if (this_state == Worker_Paused || this_state == Worker_Stopped) dvander@1084: { dvander@1084: //wait until the lock is cleared. dvander@1084: if (this_state == Worker_Paused) dvander@1084: { dvander@1084: m_PauseSignal->Wait(); dvander@1084: } dvander@1084: if (this_state == Worker_Stopped) dvander@1084: { dvander@1084: //if we're supposed to flush cleanrly, dvander@1084: // run all of the remaining frames first. dvander@1084: if (!m_FlushType) dvander@1084: { dvander@1084: while (m_ThreadQueue.size()) dvander@1090: { dvander@1084: RunFrame(); dvander@1090: } dvander@1084: } dvander@1084: break; dvander@1084: } dvander@1084: } dvander@1084: } dvander@1084: /** dvander@1084: * Run the frame. dvander@1084: */ dvander@1084: RunFrame(); dvander@1084: dvander@1084: /** dvander@1084: * wait in between threads if specified dvander@1084: */ dvander@1084: if (m_think_time) dvander@1090: { dvander@1084: m_Threader->ThreadSleep(m_think_time); dvander@1090: } dvander@1090: } dvander@1090: dvander@1090: if (m_pHooks) dvander@1090: { dvander@1090: m_pHooks->OnWorkerStop(this); dvander@1084: } dvander@1084: } dvander@1084: dvander@1084: SWThreadHandle *ThreadWorker::PopThreadFromQueue() dvander@1084: { dvander@1084: if (m_state <= Worker_Stopped && !m_QueueLock) dvander@1090: { dvander@1084: return NULL; dvander@1090: } dvander@1084: dvander@1084: SWThreadHandle *swt; dvander@1084: m_QueueLock->Lock(); dvander@1084: swt = BaseWorker::PopThreadFromQueue(); dvander@1084: m_QueueLock->Unlock(); dvander@1084: dvander@1084: return swt; dvander@1084: } dvander@1084: dvander@1084: void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle) dvander@1084: { dvander@1084: if (m_state <= Worker_Stopped) dvander@1090: { dvander@1084: return; dvander@1090: } dvander@1084: dvander@1084: m_QueueLock->Lock(); dvander@1084: BaseWorker::AddThreadToQueue(pHandle); dvander@1084: if (m_Waiting) dvander@1084: { dvander@1084: m_AddSignal->Signal(); dvander@1084: } dvander@1084: m_QueueLock->Unlock(); dvander@1084: } dvander@1084: dvander@1084: WorkerState ThreadWorker::GetStatus(unsigned int *threads) dvander@1084: { dvander@1084: WorkerState state; dvander@1084: dvander@1084: m_StateLock->Lock(); dvander@1084: state = BaseWorker::GetStatus(threads); dvander@1084: m_StateLock->Unlock(); dvander@1084: dvander@1084: return state; dvander@1084: } dvander@1084: dvander@1084: bool ThreadWorker::Start() dvander@1084: { dvander@1084: if (m_state == Worker_Invalid) dvander@1084: { dvander@1084: if (m_Threader == NULL) dvander@1090: { dvander@1084: return false; dvander@1090: } dvander@1084: } else if (m_state != Worker_Stopped) { dvander@1084: return false; dvander@1084: } dvander@1084: dvander@1084: m_Waiting = false; dvander@1084: m_QueueLock = m_Threader->MakeMutex(); dvander@1084: m_StateLock = m_Threader->MakeMutex(); dvander@1084: m_PauseSignal = m_Threader->MakeEventSignal(); dvander@1084: m_AddSignal = m_Threader->MakeEventSignal(); dvander@1084: m_state = Worker_Running; dvander@1084: ThreadParams pt; dvander@1084: pt.flags = Thread_Default; dvander@1084: pt.prio = ThreadPrio_Normal; dvander@1084: me = m_Threader->MakeThread(this, &pt); dvander@1084: dvander@1084: return true; dvander@1084: } dvander@1084: dvander@1084: bool ThreadWorker::Stop(bool flush_cancel) dvander@1084: { dvander@1084: if (m_state == Worker_Invalid || m_state == Worker_Stopped) dvander@1090: { dvander@1084: return false; dvander@1090: } dvander@1084: dvander@1084: WorkerState oldstate; dvander@1084: dvander@1084: //set new state dvander@1084: m_StateLock->Lock(); dvander@1084: oldstate = m_state; dvander@1084: m_state = Worker_Stopped; dvander@1084: m_FlushType = flush_cancel; dvander@1084: m_StateLock->Unlock(); dvander@1084: dvander@1084: if (oldstate == Worker_Paused) dvander@1084: { dvander@1084: Unpause(); dvander@1084: } else { dvander@1084: m_QueueLock->Lock(); dvander@1084: if (m_Waiting) dvander@1084: { dvander@1084: m_AddSignal->Signal(); dvander@1084: } dvander@1084: m_QueueLock->Unlock(); dvander@1084: } dvander@1084: dvander@1084: me->WaitForThread(); dvander@1084: //destroy it dvander@1084: me->DestroyThis(); dvander@1084: //flush all remaining events dvander@1084: Flush(true); dvander@1084: dvander@1084: //free mutex locks dvander@1084: m_QueueLock->DestroyThis(); dvander@1084: m_StateLock->DestroyThis(); dvander@1084: m_PauseSignal->DestroyThis(); dvander@1084: m_AddSignal->DestroyThis(); dvander@1084: dvander@1084: //invalidizzle dvander@1084: m_QueueLock = NULL; dvander@1084: m_StateLock = NULL; dvander@1084: m_PauseSignal = NULL; dvander@1084: m_AddSignal = NULL; dvander@1084: me = NULL; dvander@1084: dvander@1084: return true; dvander@1084: } dvander@1084: dvander@1084: bool ThreadWorker::Pause() dvander@1084: { dvander@1084: if (m_state != Worker_Running) dvander@1090: { dvander@1084: return false; dvander@1090: } dvander@1084: dvander@1084: m_StateLock->Lock(); dvander@1084: m_state = Worker_Paused; dvander@1084: m_StateLock->Unlock(); dvander@1084: dvander@1084: return true; dvander@1084: } dvander@1084: dvander@1084: dvander@1084: bool ThreadWorker::Unpause() dvander@1084: { dvander@1084: if (m_state != Worker_Paused) dvander@1090: { dvander@1084: return false; dvander@1090: } dvander@1084: dvander@1084: m_StateLock->Lock(); dvander@1084: m_state = Worker_Running; dvander@1084: m_StateLock->Unlock(); dvander@1084: m_PauseSignal->Signal(); dvander@1084: if (m_Waiting) dvander@1084: { dvander@1084: m_AddSignal->Signal(); dvander@1084: } dvander@1084: dvander@1084: return true; dvander@1084: }