dvander@1084: /**
dvander@1084: * vim: set ts=4 :
ds@1330: * =============================================================================
dvander@1231: * SourceMod
dvander@1231: * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
ds@1330: * =============================================================================
dvander@1084: *
ds@1330: * This program is free software; you can redistribute it and/or modify it under
ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1330: * Free Software Foundation.
dvander@1231: *
ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1330: * details.
dvander@1231: *
ds@1330: * You should have received a copy of the GNU General Public License along with
ds@1330: * this program. If not, see .
dvander@1231: *
ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1330: * this exception to all derivative works. AlliedModders LLC defines further
ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1330: * or .
dvander@1084: *
dvander@1084: * Version: $Id$
dvander@1084: */
dvander@1084:
dvander@1087: #define _WIN32_WINNT 0x0400
dvander@1084: #include "WinThreads.h"
dvander@1084: #include "ThreadWorker.h"
dvander@1084:
dvander@1090: IThreadWorker *WinThreader::MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded)
dvander@1084: {
dvander@1084: if (threaded)
dvander@1084: {
dvander@1090: return new ThreadWorker(hooks, this, DEFAULT_THINK_TIME_MS);
dvander@1084: } else {
dvander@1090: return new BaseWorker(hooks);
dvander@1084: }
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::DestroyWorker(IThreadWorker *pWorker)
dvander@1084: {
dvander@1084: delete pWorker;
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::ThreadSleep(unsigned int ms)
dvander@1084: {
dvander@1084: Sleep((DWORD)ms);
dvander@1084: }
dvander@1084:
dvander@1084: IMutex *WinThreader::MakeMutex()
dvander@1084: {
dvander@1087: WinMutex *pMutex = new WinMutex();
dvander@1084:
dvander@1084: return pMutex;
dvander@1084: }
dvander@1084:
dvander@1084: IThreadHandle *WinThreader::MakeThread(IThread *pThread, ThreadFlags flags)
dvander@1084: {
dvander@1084: ThreadParams defparams;
dvander@1084:
dvander@1084: defparams.flags = flags;
dvander@1084: defparams.prio = ThreadPrio_Normal;
dvander@1084:
dvander@1084: return MakeThread(pThread, &defparams);
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::MakeThread(IThread *pThread)
dvander@1084: {
dvander@1084: ThreadParams defparams;
dvander@1084:
dvander@1084: defparams.flags = Thread_AutoRelease;
dvander@1084: defparams.prio = ThreadPrio_Normal;
dvander@1084:
dvander@1084: MakeThread(pThread, &defparams);
dvander@1084: }
dvander@1084:
dvander@1084: DWORD WINAPI Win32_ThreadGate(LPVOID param)
dvander@1084: {
dvander@1084: WinThreader::ThreadHandle *pHandle =
dvander@1084: reinterpret_cast(param);
dvander@1084:
dvander@1084: pHandle->m_run->RunThread(pHandle);
dvander@1084:
dvander@1084: ThreadParams params;
dvander@1084: EnterCriticalSection(&pHandle->m_crit);
dvander@1084: pHandle->m_state = Thread_Done;
dvander@1084: pHandle->GetParams(¶ms);
dvander@1084: LeaveCriticalSection(&pHandle->m_crit);
dvander@1084:
dvander@1084: pHandle->m_run->OnTerminate(pHandle, false);
dvander@1084: if (params.flags & Thread_AutoRelease)
dvander@1084: delete pHandle;
dvander@1084:
dvander@1084: return 0;
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
dvander@1084: {
dvander@1084: max = ThreadPrio_Maximum;
dvander@1084: min = ThreadPrio_Minimum;
dvander@1084: }
dvander@1084:
dvander@1084: ThreadParams g_defparams;
dvander@1084: IThreadHandle *WinThreader::MakeThread(IThread *pThread, const ThreadParams *params)
dvander@1084: {
dvander@1084: if (params == NULL)
dvander@1084: params = &g_defparams;
dvander@1084:
dvander@1084: WinThreader::ThreadHandle *pHandle =
dvander@1084: new WinThreader::ThreadHandle(this, NULL, pThread, params);
dvander@1084:
dvander@1084: DWORD tid;
dvander@1084: pHandle->m_thread =
dvander@1084: CreateThread(NULL, 0, &Win32_ThreadGate, (LPVOID)pHandle, CREATE_SUSPENDED, &tid);
dvander@1084:
dvander@1084: if (!pHandle->m_thread)
dvander@1084: {
dvander@1084: delete pHandle;
dvander@1084: return NULL;
dvander@1084: }
dvander@1084:
dvander@1084: if (pHandle->m_params.prio != ThreadPrio_Normal)
dvander@1084: {
dvander@1084: pHandle->SetPriority(pHandle->m_params.prio);
dvander@1084: }
dvander@1084:
dvander@1084: if (!(pHandle->m_params.flags & Thread_CreateSuspended))
dvander@1084: {
dvander@1084: pHandle->Unpause();
dvander@1084: }
dvander@1084:
dvander@1084: return pHandle;
dvander@1084: }
dvander@1084:
dvander@1084: IEventSignal *WinThreader::MakeEventSignal()
dvander@1084: {
dvander@1084: HANDLE event = CreateEventA(NULL, FALSE, FALSE, NULL);
dvander@1084:
dvander@1084: if (!event)
dvander@1084: return NULL;
dvander@1084:
dvander@1084: WinEvent *pEvent = new WinEvent(event);
dvander@1084:
dvander@1084: return pEvent;
dvander@1084: }
dvander@1084:
dvander@1084: /*****************
dvander@1084: **** Mutexes ****
dvander@1084: *****************/
dvander@1084:
dvander@1087: WinThreader::WinMutex::WinMutex()
dvander@1087: {
dvander@1087: InitializeCriticalSection(&m_crit);
dvander@1087: }
dvander@1087:
dvander@1084: WinThreader::WinMutex::~WinMutex()
dvander@1084: {
dvander@1087: DeleteCriticalSection(&m_crit);
dvander@1084: }
dvander@1084:
dvander@1084: bool WinThreader::WinMutex::TryLock()
dvander@1084: {
dvander@1087: return (TryEnterCriticalSection(&m_crit) != FALSE);
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::WinMutex::Lock()
dvander@1084: {
dvander@1087: EnterCriticalSection(&m_crit);
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::WinMutex::Unlock()
dvander@1084: {
dvander@1087: LeaveCriticalSection(&m_crit);
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::WinMutex::DestroyThis()
dvander@1084: {
dvander@1084: delete this;
dvander@1084: }
dvander@1084:
dvander@1084: /******************
dvander@1084: * Thread Handles *
dvander@1084: ******************/
dvander@1084:
dvander@1084: WinThreader::ThreadHandle::ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params) :
dvander@1084: m_parent(parent), m_thread(hthread), m_run(run), m_params(*params),
dvander@1084: m_state(Thread_Paused)
dvander@1084: {
dvander@1084: InitializeCriticalSection(&m_crit);
dvander@1084: }
dvander@1084:
dvander@1084: WinThreader::ThreadHandle::~ThreadHandle()
dvander@1084: {
dvander@1084: if (m_thread)
dvander@1084: {
dvander@1084: CloseHandle(m_thread);
dvander@1084: m_thread = NULL;
dvander@1084: }
dvander@1084: DeleteCriticalSection(&m_crit);
dvander@1084: }
dvander@1084:
dvander@1084: bool WinThreader::ThreadHandle::WaitForThread()
dvander@1084: {
dvander@1084: if (m_thread == NULL)
dvander@1084: return false;
dvander@1084:
dvander@1084: if (WaitForSingleObject(m_thread, INFINITE) != 0)
dvander@1084: return false;
dvander@1084:
dvander@1084: return true;
dvander@1084: }
dvander@1084:
dvander@1084: ThreadState WinThreader::ThreadHandle::GetState()
dvander@1084: {
dvander@1084: ThreadState state;
dvander@1084:
dvander@1084: EnterCriticalSection(&m_crit);
dvander@1084: state = m_state;
dvander@1084: LeaveCriticalSection(&m_crit);
dvander@1084:
dvander@1084: return state;
dvander@1084: }
dvander@1084:
dvander@1084: IThreadCreator *WinThreader::ThreadHandle::Parent()
dvander@1084: {
dvander@1084: return m_parent;
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::ThreadHandle::DestroyThis()
dvander@1084: {
dvander@1084: if (m_params.flags & Thread_AutoRelease)
dvander@1084: return;
dvander@1084:
dvander@1084: delete this;
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
dvander@1084: {
dvander@1084: if (!ptparams)
dvander@1084: return;
dvander@1084:
dvander@1084: *ptparams = m_params;
dvander@1084: }
dvander@1084:
dvander@1084: ThreadPriority WinThreader::ThreadHandle::GetPriority()
dvander@1084: {
dvander@1084: return m_params.prio;
dvander@1084: }
dvander@1084:
dvander@1084: bool WinThreader::ThreadHandle::SetPriority(ThreadPriority prio)
dvander@1084: {
dvander@1084: if (!m_thread)
dvander@1084: return false;
dvander@1084:
dvander@1084: BOOL res = FALSE;
dvander@1084:
dvander@1084: if (prio >= ThreadPrio_Maximum)
dvander@1084: res = SetThreadPriority(m_thread, THREAD_PRIORITY_HIGHEST);
dvander@1084: else if (prio <= ThreadPrio_Minimum)
dvander@1084: res = SetThreadPriority(m_thread, THREAD_PRIORITY_LOWEST);
dvander@1084: else if (prio == ThreadPrio_Normal)
dvander@1084: res = SetThreadPriority(m_thread, THREAD_PRIORITY_NORMAL);
dvander@1084: else if (prio == ThreadPrio_High)
dvander@1084: res = SetThreadPriority(m_thread, THREAD_PRIORITY_ABOVE_NORMAL);
dvander@1084: else if (prio == ThreadPrio_Low)
dvander@1084: res = SetThreadPriority(m_thread, THREAD_PRIORITY_BELOW_NORMAL);
dvander@1084:
dvander@1084: m_params.prio = prio;
dvander@1084:
dvander@1084: return (res != FALSE);
dvander@1084: }
dvander@1084:
dvander@1084: bool WinThreader::ThreadHandle::Unpause()
dvander@1084: {
dvander@1084: if (!m_thread)
dvander@1084: return false;
dvander@1084:
dvander@1084: if (m_state != Thread_Paused)
dvander@1084: return false;
dvander@1084:
dvander@1084: m_state = Thread_Running;
dvander@1084:
dvander@1084: if (ResumeThread(m_thread) == -1)
dvander@1084: {
dvander@1084: m_state = Thread_Paused;
dvander@1084: return false;
dvander@1084: }
dvander@1084:
dvander@1084: return true;
dvander@1084: }
dvander@1084:
dvander@1084: /*****************
dvander@1084: * EVENT SIGNALS *
dvander@1084: *****************/
dvander@1084:
dvander@1084: WinThreader::WinEvent::~WinEvent()
dvander@1084: {
dvander@1084: CloseHandle(m_event);
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::WinEvent::Wait()
dvander@1084: {
dvander@1084: WaitForSingleObject(m_event, INFINITE);
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::WinEvent::Signal()
dvander@1084: {
dvander@1084: SetEvent(m_event);
dvander@1084: }
dvander@1084:
dvander@1084: void WinThreader::WinEvent::DestroyThis()
dvander@1084: {
dvander@1084: delete this;
dvander@1084: }