ds@1952: /**
ds@1952: * vim: set ts=4 :
ds@1952: * =============================================================================
ds@1952: * SourceMod Anti-Flood Plugin
ds@1952: * Protects against chat flooding.
ds@1952: *
ds@1952: * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
ds@1952: * =============================================================================
ds@1952: *
ds@1952: * This program is free software; you can redistribute it and/or modify it under
ds@1952: * the terms of the GNU General Public License, version 3.0, as published by the
ds@1952: * Free Software Foundation.
ds@1952: *
ds@1952: * This program is distributed in the hope that it will be useful, but WITHOUT
ds@1952: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
ds@1952: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
ds@1952: * details.
ds@1952: *
ds@1952: * You should have received a copy of the GNU General Public License along with
ds@1952: * this program. If not, see .
ds@1952: *
ds@1952: * As a special exception, AlliedModders LLC gives you permission to link the
ds@1952: * code of this program (as well as its derivative works) to "Half-Life 2," the
ds@1952: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
ds@1952: * by the Valve Corporation. You must obey the GNU General Public License in
ds@1952: * all respects for all other code used. Additionally, AlliedModders LLC grants
ds@1952: * this exception to all derivative works. AlliedModders LLC defines further
ds@1952: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
ds@1952: * or .
ds@1952: *
ds@1952: * Version: $Id$
ds@1952: */
ds@1952:
ds@1952: #pragma semicolon 1
ds@1952:
ds@1952: #include
ds@1952:
ds@1952: public Plugin:myinfo =
ds@1952: {
ds@1952: name = "Anti-Flood",
ds@1952: author = "AlliedModders LLC",
ds@1952: description = "Protects against chat flooding",
ds@1952: version = SOURCEMOD_VERSION,
ds@1952: url = "http://www.sourcemod.net/"
ds@1952: };
ds@1952:
ds@1952: new Float:g_LastTime[MAXPLAYERS + 1] = {0.0, ...}; /* Last time player used say or say_team */
ds@1952: new g_FloodTokens[MAXPLAYERS + 1] = {0, ...}; /* Number of flood tokens player has */
ds@1952:
ds@1952: new Handle:sm_flood_time; /* Handle to sm_flood_time convar */
ds@1952:
ds@1952: public OnPluginStart()
ds@1952: {
ds@1952: sm_flood_time = CreateConVar("sm_flood_time", "0.75", "Amount of time allowed between chat messages");
ds@1952: }
ds@1952:
ds@1952: public OnClientPutInServer(client)
ds@1952: {
ds@1952: g_LastTime[client] = 0.0;
ds@1952: g_FloodTokens[client] = 0;
ds@1952: }
ds@1952:
ds@1952: new Float:max_chat;
ds@1952:
ds@1952: public bool:OnClientFloodCheck(client)
ds@1952: {
ds@1952: max_chat = GetConVarFloat(sm_flood_time);
ds@1952:
ds@1952: if (max_chat <= 0.0
ds@1952: || (GetUserFlagBits(client) & ADMFLAG_ROOT) == ADMFLAG_ROOT)
ds@1952: {
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: if (g_LastTime[client] > GetGameTime())
ds@1952: {
ds@1952: /* If player has 3 or more flood tokens, block their message */
ds@1952: if (g_FloodTokens[client] >= 3)
ds@1952: {
ds@1952: return true;
ds@1952: }
ds@1952: }
ds@1952:
ds@1952: return false;
ds@1952: }
ds@1952:
ds@1952: public OnClientFloodResult(client, bool:blocked)
ds@1952: {
ds@1952: if (max_chat <= 0.0
ds@1952: || (GetUserFlagBits(client) & ADMFLAG_ROOT) == ADMFLAG_ROOT)
ds@1952: {
ds@1952: return;
ds@1952: }
ds@1952:
ds@1952: new Float:curTime = GetGameTime();
ds@1952: new Float:newTime = curTime + max_chat;
ds@1952:
ds@1952: if (g_LastTime[client] > curTime)
ds@1952: {
ds@1952: /* If the last message was blocked, update their time limit */
ds@1952: if (blocked)
ds@1952: {
ds@1952: newTime += 3.0;
ds@1952: }
ds@1952: /* Add one flood token when player goes over chat time limit */
ds@1952: else if (g_FloodTokens[client] < 3)
ds@1952: {
ds@1952: g_FloodTokens[client]++;
ds@1952: }
ds@1952: }
ds@1952: else if (g_FloodTokens[client] > 0)
ds@1952: {
ds@1952: /* Remove one flood token when player chats within time limit (slow decay) */
ds@1952: g_FloodTokens[client]--;
ds@1952: }
ds@1952:
ds@1952: g_LastTime[client] = newTime;
ds@1952: }