dvander@965: /** dvander@965: * vim: set ts=4 : ds@1330: * ============================================================================= dvander@1226: * SourceMod ds@1947: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= dvander@965: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. dvander@965: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. dvander@1226: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . dvander@1226: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@965: * dvander@965: * Version: $Id$ dvander@965: */ dvander@965: dvander@965: #ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_ dvander@965: #define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_ dvander@965: dvander@965: #include dvander@965: dvander@965: /** dvander@965: * @file IGameHelpers.h dvander@965: * @brief Provides Source helper functions. dvander@965: */ dvander@965: ds@2051: #define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers" kyle@3638: #define SMINTERFACE_GAMEHELPERS_VERSION 9 ds@2051: ds@2051: class CBaseEntity; pred@2596: class CBaseHandle; ds@2051: class SendProp; ds@2051: class ServerClass; skamonkey@3460: class ICommandLine; ds@2051: struct edict_t; ds@2051: struct datamap_t; ds@2051: struct typedescription_t; ds@2051: skamonkey@3404: #define TEXTMSG_DEST_NOTIFY 1 skamonkey@3404: #define TEXTMSG_DEST_CONSOLE 2 skamonkey@3404: #define TEXTMSG_DEST_CHAT 3 skamonkey@3404: #define TEXTMSG_DEST_CENTER 4 skamonkey@3404: dvander@965: namespace SourceMod dvander@965: { dvander@1847: /** dvander@1847: * @brief Maps the heirarchy of a SendProp. dvander@1847: */ dvander@1847: struct sm_sendprop_info_t dvander@1847: { dvander@1847: SendProp *prop; /**< Property instance. */ dvander@1847: unsigned int actual_offset; /**< Actual computed offset. */ dvander@1847: }; dvander@1847: dvander@965: class IGameHelpers : public SMInterface dvander@965: { dvander@965: public: dvander@965: virtual const char *GetInterfaceName() dvander@965: { dvander@965: return SMINTERFACE_GAMEHELPERS_NAME; dvander@965: } dvander@965: virtual unsigned int GetInterfaceVersion() dvander@965: { dvander@965: return SMINTERFACE_GAMEHELPERS_VERSION; dvander@965: } dvander@965: public: dvander@965: /** dvander@1847: * @brief Deprecated; use FindSendPropInfo() instead. dvander@965: * dvander@1847: * @param classname Do not use. dvander@1847: * @param offset Do not use. dvander@1847: * @return Do not use. dvander@965: */ dvander@965: virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0; dvander@965: dvander@965: /** dvander@965: * @brief Finds a named server class. dvander@965: * dvander@965: * @return ServerClass pointer on success, NULL on failure. dvander@965: */ dvander@965: virtual ServerClass *FindServerClass(const char *classname) =0; dvander@965: dvander@965: /** dvander@965: * @brief Finds a datamap_t definition. dvander@965: * dvander@965: * @param pMap datamap_t pointer. dvander@965: * @param offset Property name. dvander@965: * @return typedescription_t pointer on success, NULL dvander@965: * on failure. dvander@965: */ dvander@965: virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0; dvander@965: dvander@965: /** dvander@965: * @brief Retrieves an entity's datamap_t pointer. dvander@965: * dvander@965: * @param pEntity CBaseEntity entity. dvander@965: * @return datamap_t pointer, or NULL on failure. dvander@965: */ dvander@965: virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0; dvander@965: dvander@965: /** dvander@965: * @brief Marks an edict as state changed for an offset. dvander@965: * dvander@965: * @param pEdict Edict pointer. dvander@965: * @param offset Offset index. dvander@965: */ dvander@965: virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0; dvander@965: dvander@965: /** dvander@965: * @brief Sends a text message to a client. dvander@965: * dvander@965: * @param client Client index. skamonkey@3404: * @param dest Destination on the HUD (see TEXTMSG_DEST defines above). dvander@965: * @param msg Message to send. dvander@1132: * @return True on success, false on failure. dvander@965: */ dvander@1132: virtual bool TextMsg(int client, int dest, const char *msg) =0; dvander@1423: dvander@1423: /** dvander@1423: * @brief Returns whether the server ls a LAN server. dvander@1423: * dvander@1423: * @return True if LAN server, false otherwise. dvander@1423: */ dvander@1423: virtual bool IsLANServer() =0; dvander@1847: dvander@1847: /** dvander@1847: * @brief Finds a send property in a named ServerClass. dvander@1847: * dvander@1847: * This version, unlike FindInSendTable(), correctly deduces the dvander@1847: * offsets of nested tables. dvander@1847: * dvander@1847: * @param classname ServerClass name (such as CBasePlayer). dvander@1847: * @param offset Offset name (such as m_iAmmo). dvander@1847: * @param info Buffer to store sm_sendprop_info_t data. dvander@1847: * @return True on success, false on failure. dvander@1847: */ dvander@1847: virtual bool FindSendPropInfo(const char *classname, dvander@1847: const char *offset, dvander@1847: sm_sendprop_info_t *info) =0; pred@2596: pred@2596: /** pred@2596: * @brief Converts an entity index into an edict pointer. pred@2596: * pred@2596: * @param index Entity Index. pred@2596: * @return Edict pointer or NULL on failure. pred@2596: */ pred@2596: virtual edict_t *EdictOfIndex(int index) =0; pred@2596: pred@2596: /** pred@2596: * @brief Converts an edict pointer into an entity index. pred@2596: * pred@2596: * @param index Edict Pointer. pred@2596: * @return Entity index or -1 on failure. pred@2596: */ pred@2596: virtual int IndexOfEdict(edict_t *pEnt) =0; pred@2596: pred@2596: /** pred@2596: * @brief Retrieves the edict pointer from a CBaseHandle object. pred@2596: * pred@2596: * @param hndl CBaseHandle object. pred@2596: * @return Edict pointer or NULL on failure. pred@2596: */ pred@2596: virtual edict_t *GetHandleEntity(CBaseHandle &hndl) =0; pred@2596: pred@2596: /** pred@2596: * @brief Sets the edict pointer in a CBaseHandle object. pred@2596: * pred@2596: * @param hndl CBaseHandle object. pred@2596: * @param pEnt Edict pointer. pred@2596: * @noreturn pred@2596: */ pred@2596: virtual void SetHandleEntity(CBaseHandle &hndl, edict_t *pEnt) =0; dvander@2628: dvander@2628: /** dvander@2628: * @brief Returns the current map name. dvander@2628: * dvander@2628: * @return Current map name. dvander@2628: */ dvander@2628: virtual const char *GetCurrentMap() =0; dvander@2628: dvander@2628: /** dvander@2628: * @brief Wraps IVEngineServer::ServerCommand. dvander@2628: * dvander@2628: * @param buffer Command buffer (does not auto \n terminate). dvander@2628: */ dvander@2628: virtual void ServerCommand(const char *buffer) =0; pred@2746: pred@2746: /** pred@2746: * @brief Looks up a reference and returns the CBasseEntity* it points to. pred@2746: * pred@2746: * @note Supports 'old style' simple indexes and does a serial confirmation check on references. pred@2746: * pred@2746: * @param entRef Entity reference. pred@2746: * @return Entity pointer. pred@2746: */ pred@2746: virtual CBaseEntity *ReferenceToEntity(cell_t entRef) =0; pred@2746: pred@2746: /** pred@2746: * @brief Returns the entity reference for an entity. pred@2746: * pred@2746: * @param pEntity Entity pointer. pred@2746: * @return Entity reference. pred@2746: */ pred@2746: virtual cell_t EntityToReference(CBaseEntity *pEntity) =0; pred@2746: pred@2746: /** pred@2746: * @brief Returns the entity reference for logical entities, or the index for networked entities. pred@2746: * pred@2746: * @param pEntity Entity pointer. pred@2746: * @return Entity reference/index. pred@2746: */ pred@2746: virtual cell_t EntityToBCompatRef(CBaseEntity *pEntity) =0; pred@2746: pred@2746: /** pred@2746: * @brief Converts an entity index into an entity reference. pred@2746: * pred@2746: * @param entIndex Entity index. pred@2746: * @return Entity reference. pred@2746: */ pred@2746: virtual cell_t IndexToReference(int entIndex) =0; pred@2746: pred@2746: /** pred@2746: * @brief Retrieves the entity index from a reference. pred@2746: * pred@2746: * @param entRef Entity reference. pred@2746: * @return Entity index. pred@2746: */ pred@2746: virtual int ReferenceToIndex(cell_t entRef) =0; pred@2746: pred@2746: /** pred@2746: * @brief Converts a reference into a bcompat version (index for networked entities). pred@2746: * pred@2746: * @param entRef Entity reference. pred@2746: * @return Entity reference/index. pred@2746: */ pred@2746: virtual cell_t ReferenceToBCompatRef(cell_t entRef) =0; pred@2746: pred@2746: /** pred@2746: * @brief Returns the g_EntList pointer. pred@2746: * pred@2746: * @return g_EntList pointer. pred@2746: */ skamonkey@3301: virtual void *GetGlobalEntityList() =0; skamonkey@3301: skamonkey@3301: /** skamonkey@3301: * @brief Adds a client to the kick queue, where they will be kicked skamonkey@3301: * next game frame. skamonkey@3301: * skamonkey@3301: * The user ID is used to ensure the correct player is kicked. skamonkey@3301: * skamonkey@3301: * @param client The index of the client to kick. skamonkey@3301: * @param userid The user ID of the client to kick. skamonkey@3301: * @param msg The kick message to show to the player. skamonkey@3301: */ theY4Kman@2777: virtual void AddDelayedKick(int client, int userid, const char *msg) =0; skamonkey@3301: skamonkey@3301: /** skamonkey@3301: * @brief Returns the uncomputed offset of a SendProp. skamonkey@3301: * skamonkey@3301: * @param prop SendProp pointer. skamonkey@3301: * @return Uncomputed sendprop offset. skamonkey@3301: */ skamonkey@3300: virtual int GetSendPropOffset(SendProp *prop) =0; skamonkey@3300: skamonkey@3300: /** skamonkey@3300: * @brief Sends a hint message to a client. skamonkey@3300: * skamonkey@3300: * @param client Client index. skamonkey@3300: * @param msg Message to send. skamonkey@3300: * @return True on success, false on failure. skamonkey@3300: */ skamonkey@3301: virtual bool HintTextMsg(int client, const char *msg) =0; skamonkey@3460: skamonkey@3460: /** skamonkey@3460: * @brief Retrieves the Valve command line pointer. skamonkey@3460: * skamonkey@3460: * @return ICommandLine ptr or NULL if not found. skamonkey@3460: */ skamonkey@3460: virtual ICommandLine *GetValveCommandLine() =0; kyle@3638: kyle@3638: /** kyle@3638: * @brief Gets a Classname from an edict_t pointer. kyle@3638: * kyle@3638: * @param pEdict edict_t pointer. kyle@3638: * @return Pointer to the string, or NULL if bad pointer. kyle@3638: */ kyle@3638: virtual const char *GetEntityClassname(edict_t *pEdict) =0; kyle@3638: kyle@3638: /** kyle@3638: * @brief Gets a Classname from an CBaseEntity pointer. kyle@3638: * kyle@3638: * @param pEntity CBaseEntity pointer. kyle@3638: * @return Pointer to the string, or NULL if bad pointer. kyle@3638: */ kyle@3638: virtual const char *GetEntityClassname(CBaseEntity *pEntity) =0; skamonkey@3789: skamonkey@3789: /** skamonkey@3789: * @brief Returns whether or not a map name is valid to use with the skamonkey@3789: * engine's Changelevel functionality. It need not be an exact filename on skamonkey@3789: * some engines. For a check on the exact name, use IVEngineServer::IsMapValid. skamonkey@3789: * skamonkey@3789: * @param map Map name. skamonkey@3789: * @return True if valid, otherwise false. skamonkey@3789: */ skamonkey@3789: virtual bool IsMapValid(const char *map) =0; dvander@965: }; dvander@965: } dvander@965: dvander@966: #endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_