pred@2142: /** pred@2142: * vim: set ts=4 : pred@2142: * ============================================================================= pred@2142: * SourceMod pred@2142: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. pred@2142: * ============================================================================= pred@2142: * pred@2142: * This program is free software; you can redistribute it and/or modify it under pred@2142: * the terms of the GNU General Public License, version 3.0, as published by the pred@2142: * Free Software Foundation. pred@2142: * pred@2142: * This program is distributed in the hope that it will be useful, but WITHOUT pred@2142: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS pred@2142: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more pred@2142: * details. pred@2142: * pred@2142: * You should have received a copy of the GNU General Public License along with pred@2142: * this program. If not, see . pred@2142: * pred@2142: * As a special exception, AlliedModders LLC gives you permission to link the pred@2142: * code of this program (as well as its derivative works) to "Half-Life 2," the pred@2142: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software pred@2142: * by the Valve Corporation. You must obey the GNU General Public License in pred@2142: * all respects for all other code used. Additionally, AlliedModders LLC grants pred@2142: * this exception to all derivative works. AlliedModders LLC defines further pred@2142: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), pred@2142: * or . pred@2142: * pred@2142: * Version: $Id$ pred@2142: */ pred@2142: pred@2142: #include "GameDataFetcher.h" pred@2142: #include "bitbuf.h" pred@2142: pred@2142: #ifdef PLATFORM_WINDOWS pred@2142: #include pred@2142: #else pred@2142: #include pred@2142: #include pred@2142: #include pred@2142: #include pred@2142: #include pred@2142: #include pred@2142: pred@2142: #define INVALID_SOCKET -1 pred@2142: #define closesocket close pred@2142: #endif pred@2142: pred@2142: #include "sh_vector.h" pred@2142: #include "sh_string.h" pred@2142: #include "sm_version.h" pred@2142: pred@2142: #ifdef ORANGEBOX_BUILD pred@2142: #include "convar_sm_ob.h" pred@2142: #else pred@2142: #include "convar_sm.h" pred@2142: #endif pred@2142: pred@2142: #include "sourcemm_api.h" pred@2142: #include "time.h" pred@2142: #include "TimerSys.h" pred@2150: #include "compat_wrappers.h" pred@2247: #include "sm_stringutil.h" pred@2142: pred@2142: #define QUERY_MAX_LENGTH 1024 pred@2142: pred@2142: BuildMD5ableBuffer g_MD5Builder; pred@2142: FetcherThread g_FetchThread; pred@2142: pred@2142: FILE *logfile = NULL; pred@2142: pred@2142: bool g_disableGameDataUpdate = false; pred@2142: bool g_restartAfterUpdate = false; pred@2142: pred@2247: int g_serverPort = 6500; pred@2247: char g_serverAddress[100] = "hayate.alliedmods.net"; pred@2247: pred@2142: void FetcherThread::RunThread( IThreadHandle *pHandle ) pred@2142: { pred@2142: char lock_path[PLATFORM_MAX_PATH]; pred@2142: g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp"); pred@2142: g_LibSys.CreateFolder(lock_path); pred@2142: pred@2142: g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock"); pred@2142: pred@2142: g_Logger.LogMessage("Starting experimental gamedata update fetcher... please report problems to bugs.alliedmods.net"); pred@2142: pred@2142: char log_path[PLATFORM_MAX_PATH]; pred@2142: g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata"); pred@2142: pred@2142: g_LibSys.CreateFolder(log_path); pred@2142: pred@2142: time_t t; pred@2142: GetAdjustedTime(&t); pred@2142: tm *curtime = localtime(&t); pred@2142: pred@2142: g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata/L%02d%02d.log", curtime->tm_mon + 1, curtime->tm_mday); pred@2142: pred@2142: logfile = fopen(log_path, "a"); pred@2142: pred@2142: if (!logfile) pred@2142: { pred@2142: g_Logger.LogError("Failed to create GameData log file"); pred@2142: return; pred@2142: } pred@2142: pred@2142: //Create a blank lock file pred@2142: FILE *fp = fopen(lock_path, "w"); pred@2142: if (fp) pred@2142: { pred@2142: fclose(fp); pred@2142: } pred@2142: pred@2142: /* Create a new socket for this connection */ pred@2142: int socketDescriptor = ConnectSocket(); pred@2142: pred@2142: if (socketDescriptor == INVALID_SOCKET) pred@2142: { pred@2146: fclose(logfile); pred@2146: unlink(lock_path); pred@2142: return; pred@2142: } pred@2142: pred@2142: char query[QUERY_MAX_LENGTH]; pred@2142: pred@2142: /* Check for updated gamedata files */ pred@2142: int len = BuildGameDataQuery(query, QUERY_MAX_LENGTH); pred@2142: pred@2142: if (len == 0) pred@2142: { pred@2142: g_Logger.LogToOpenFile(logfile, "Query Writing failed"); pred@2146: pred@2146: closesocket(socketDescriptor); pred@2146: fclose(logfile); pred@2146: unlink(lock_path); pred@2142: return; pred@2142: } pred@2142: pred@2142: if (g_disableGameDataUpdate) pred@2142: { pred@2142: g_Logger.LogMessage("Skipping GameData Query due to DisableAutoUpdate being set to true"); pred@2146: pred@2146: closesocket(socketDescriptor); pred@2146: fclose(logfile); pred@2146: unlink(lock_path); pred@2142: return; pred@2142: } pred@2142: pred@2142: int sent = NonBlockingSend(socketDescriptor, query, len); pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "Sent Query!"); pred@2142: pred@2142: if (sent == 0) pred@2142: { pred@2142: g_Logger.LogToOpenFile(logfile, "Failed to send data"); pred@2146: pred@2142: closesocket(socketDescriptor); pred@2146: fclose(logfile); pred@2146: unlink(lock_path); pred@2142: return; pred@2142: } pred@2142: pred@2142: ProcessGameDataQuery(socketDescriptor); pred@2142: pred@2142: /* And we're done! */ pred@2142: closesocket(socketDescriptor); pred@2142: fclose(logfile); pred@2142: unlink(lock_path); pred@2142: } pred@2142: pred@2142: void FetcherThread::OnTerminate( IThreadHandle *pHandle, bool cancel ) pred@2142: { pred@2186: g_blockGameDataLoad = false; pred@2142: } pred@2142: pred@2142: int FetcherThread::BuildGameDataQuery( char *buffer, int maxlen ) pred@2142: { pred@2142: char gamedata_path[PLATFORM_MAX_PATH]; pred@2142: g_SourceMod.BuildPath(Path_SM, gamedata_path, sizeof(gamedata_path), "gamedata"); pred@2142: pred@2142: IDirectory *dir = g_LibSys.OpenDirectory(gamedata_path); pred@2142: pred@2142: if (dir == NULL) pred@2142: { pred@2142: return 0; pred@2142: } pred@2142: pred@2142: bf_write Writer = bf_write("GameDataQuery", buffer, maxlen); pred@2142: pred@2142: Writer.WriteByte('A'); //Generic Header char pred@2142: Writer.WriteByte('G'); //G for gamedata query, or green, like my hat. pred@2142: pred@2142: short build[4] = { SVN_FILE_VERSION }; pred@2142: pred@2142: Writer.WriteBytes(&build[0], 8); pred@2142: pred@2142: Writer.WriteByte(0); // Initialize the file counter - Index 10 pred@2142: pred@2142: while (dir->MoreFiles()) pred@2142: { pred@2142: if (dir->IsEntryFile()) pred@2142: { pred@2142: const char *name = dir->GetEntryName(); pred@2142: size_t len = strlen(name); pred@2142: if (len >= 4 pred@2142: && strcmp(&name[len-4], ".txt") == 0) pred@2142: { pred@2142: char file[PLATFORM_MAX_PATH]; pred@2142: pred@2142: g_LibSys.PathFormat(file, sizeof(file), "%s/%s", gamedata_path, name); pred@2142: pred@2142: SMCStates states; pred@2142: if (g_TextParser.ParseFile_SMC(file, &g_MD5Builder, &states) == SMCError_Okay) pred@2142: { pred@2142: unsigned char *md5 = g_MD5Builder.GetMD5(); pred@2142: if (md5 != NULL) pred@2142: { pred@2142: (uint8_t)buffer[10]++; //Increment the file counter pred@2142: Writer.WriteBytes(md5, 16); pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "%s - \"%s\"", file, g_MD5Builder.GetMD5String()); pred@2142: pred@2142: FileData *data = new FileData(); pred@2142: data->filename = new SourceHook::String(file); pred@2142: memcpy(data->checksum, g_MD5Builder.GetMD5String(), 33); pred@2142: filenames.push_back(data); pred@2142: } pred@2142: else pred@2142: { pred@2142: g_Logger.LogToOpenFile(logfile, "%s no md5?", file); pred@2142: } pred@2142: } pred@2142: else pred@2142: { pred@2142: g_Logger.LogToOpenFile(logfile, "%s failed!", file); pred@2142: } pred@2142: } pred@2142: } pred@2142: pred@2142: dir->NextEntry(); pred@2142: } pred@2142: pred@2142: return Writer.GetNumBytesWritten(); pred@2142: } pred@2142: pred@2142: int FetcherThread::ConnectSocket() pred@2142: { pred@2142: struct protoent *ptrp; pred@2142: ptrp = getprotobyname("tcp"); pred@2142: pred@2142: #ifdef WIN32 pred@2142: WSADATA wsaData; pred@2142: WSAStartup(0x0101, &wsaData); pred@2142: #endif pred@2142: pred@2142: if (ptrp == NULL) pred@2142: { pred@2142: g_Logger.LogToOpenFile(logfile, "Failed to find TCP"); pred@2142: return INVALID_SOCKET; pred@2142: } pred@2142: pred@2142: int socketDescriptor = socket(AF_INET, SOCK_STREAM, ptrp->p_proto); pred@2142: pred@2142: if (socketDescriptor == INVALID_SOCKET) pred@2142: { pred@2142: //bugger aye? pred@2142: g_Logger.LogToOpenFile(logfile, "Failed to create a new socket"); pred@2142: closesocket(socketDescriptor); pred@2142: return INVALID_SOCKET; pred@2142: } pred@2142: pred@2142: struct hostent *he; pred@2142: struct sockaddr_in local_addr; pred@2142: pred@2142: local_addr.sin_family = AF_INET; pred@2247: local_addr.sin_port = htons((u_short)g_serverPort); pred@2142: pred@2247: he = gethostbyname(g_serverAddress); pred@2142: pred@2142: if (!he) pred@2142: { pred@2247: if ((local_addr.sin_addr.s_addr = inet_addr(g_serverAddress)) == INADDR_NONE) pred@2142: { pred@2142: g_Logger.LogToOpenFile(logfile, "Couldnt locate address"); pred@2142: closesocket(socketDescriptor); pred@2142: return INVALID_SOCKET; pred@2142: } pred@2142: } pred@2142: else pred@2142: { pred@2142: memcpy(&local_addr.sin_addr, (struct in_addr *)he->h_addr, he->h_length); pred@2142: } pred@2142: pred@2142: if (connect(socketDescriptor, (struct sockaddr *) &local_addr, sizeof(local_addr)) < 0) pred@2142: { pred@2142: g_Logger.LogToOpenFile(logfile, "Couldn't connect"); pred@2142: closesocket(socketDescriptor); pred@2142: return INVALID_SOCKET; pred@2142: } pred@2142: pred@2142: return socketDescriptor; pred@2142: } pred@2142: pred@2142: void FetcherThread::ProcessGameDataQuery(int socketDescriptor) pred@2142: { pred@2142: char buffer[50]; pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "Waiting for reply!"); pred@2142: pred@2142: //Read in the header bytes pred@2142: int returnLen = NonBlockingRecv(socketDescriptor, buffer, 12); pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "Recv Completed"); pred@2142: pred@2142: if (returnLen == 0) pred@2142: { pred@2142: g_Logger.LogToOpenFile(logfile, ",but it failed."); pred@2142: /* Timeout or fail? */ pred@2142: return; pred@2142: } pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "Received Header!"); pred@2142: pred@2142: bf_read Reader = bf_read("GameDataQuery", buffer, 12); pred@2142: pred@2142: if (Reader.ReadByte() != 'A' || Reader.ReadByte() != 'G') pred@2142: { pred@2142: g_Logger.LogToOpenFile(logfile, "Invalid Query to handle"); pred@2142: return; pred@2142: } pred@2142: pred@2142: UpdateStatus updateStatus = (UpdateStatus)Reader.ReadByte(); pred@2142: pred@2142: short build[4] = {0,0,0,0}; pred@2142: pred@2142: build[0] = Reader.ReadShort(); pred@2142: build[1] = Reader.ReadShort(); pred@2142: build[2] = Reader.ReadShort(); pred@2142: build[3] = Reader.ReadShort(); pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "Update Status: %i - Latest %i.%i.%i.%i", updateStatus, build[0], build[1], build[2], build[3]); pred@2142: pred@2142: HandleUpdateStatus(updateStatus, build); pred@2142: pred@2142: int changedFiles = Reader.ReadByte(); pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "Files to download: %i", changedFiles); pred@2142: pred@2142: for (int i=0; iCreateMem(tempLen+1, &memPtr); pred@2142: pred@2142: //Read the contents of our file into the memtable pred@2142: returnLen = NonBlockingRecv(socketDescriptor, (char *)memPtr, tempLen); pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "Recieved %i bytes", returnLen); pred@2142: pred@2142: if (returnLen == 0) pred@2142: { pred@2142: /* Timeout or fail? */ pred@2142: return; pred@2142: } pred@2142: pred@2142: ((unsigned char *)memPtr)[tempLen] = '\0'; pred@2142: pred@2142: FileData *data = filenames.at(index); pred@2142: const char* filename; pred@2142: if (data != NULL) pred@2142: { pred@2142: filename = data->filename->c_str(); pred@2142: pred@2142: FILE *fp = fopen(filename, "w"); pred@2142: pred@2142: if (fp) pred@2142: { pred@2142: fprintf(fp, (const char *)memPtr); pred@2142: fclose(fp); pred@2142: } pred@2142: } pred@2142: else pred@2142: { pred@2142: filename = ""; pred@2142: } pred@2142: pred@2142: memtable->Reset(); pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "Updated File %s", filename); pred@2142: } pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "File Downloads Completed!"); pred@2142: pred@2142: bool needsRestart = false; pred@2142: pred@2142: if (changedFiles > 0) pred@2142: { pred@2142: needsRestart = true; pred@2142: g_Logger.LogMessage("New GameData Files have been downloaded to your gamedata directory. Please restart your server for these to take effect"); pred@2142: } pred@2142: pred@2142: //Read changed file count pred@2142: returnLen = NonBlockingRecv(socketDescriptor, buffer, 1); pred@2142: pred@2142: if (returnLen == 0) pred@2142: { pred@2142: /* Timeout or fail? */ pred@2142: g_Logger.LogToOpenFile(logfile, "Failed to receive unknown count"); pred@2142: return; pred@2142: } pred@2142: pred@2142: Reader.StartReading(buffer, 1); pred@2142: pred@2142: changedFiles = Reader.ReadByte(); pred@2142: pred@2142: if (changedFiles == 0) pred@2142: { pred@2142: g_Logger.LogToOpenFile(logfile, "No unknown files. We're all done"); pred@2142: return; pred@2142: } pred@2142: pred@2142: char *changedFileIndexes = new char[changedFiles]; pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "%i Files were unknown", changedFiles); pred@2142: pred@2142: returnLen = NonBlockingRecv(socketDescriptor, changedFileIndexes, changedFiles); pred@2142: pred@2142: if (returnLen == 0) pred@2142: { pred@2142: /* Timeout or fail? */ pred@2142: g_Logger.LogToOpenFile(logfile, "Failed to receive unknown list"); pred@2142: return; pred@2142: } pred@2142: pred@2142: Reader.StartReading(changedFileIndexes, changedFiles); pred@2142: pred@2142: for (int i=0; ifilename->c_str(); pred@2142: } pred@2142: else pred@2142: { pred@2142: pathname = ""; pred@2142: } pred@2142: pred@2142: g_LibSys.GetFileFromPath(fileName, sizeof(fileName), pathname); pred@2142: pred@2142: g_Logger.LogToOpenFile(logfile, "Unknown File %i : %s", index, fileName); pred@2142: } pred@2142: pred@2142: delete [] changedFileIndexes; pred@2142: pred@2142: if (needsRestart && g_restartAfterUpdate) pred@2142: { pred@2142: g_Logger.LogMessage("Automatically restarting server after a successful gamedata update!"); pred@2142: engine->ServerCommand("quit\n"); pred@2142: } pred@2142: } pred@2142: pred@2142: int FetcherThread::NonBlockingRecv( int socketDescriptor, char *buffer, int len ) pred@2142: { pred@2142: fd_set fds; pred@2142: struct timeval tv; pred@2142: pred@2142: /* Create a 10 Second Timeout */ pred@2142: tv.tv_sec = 10; pred@2142: tv.tv_usec = 0; pred@2142: pred@2142: /* Add our socket to a socket set */ pred@2142: FD_ZERO(&fds); pred@2142: FD_SET(socketDescriptor, &fds); pred@2142: pred@2142: /* Wait max of 10 seconds for recv to become available */ pred@2142: select(socketDescriptor+1, &fds, NULL, NULL, &tv); pred@2142: pred@2142: int bytesReceived = 0; pred@2142: pred@2142: /* Is there a limit on how much we can receive? Some site said 1024 bytes, which will be well short of a file */ pred@2142: if (FD_ISSET(socketDescriptor, &fds)) pred@2142: { pred@2142: bytesReceived = recv(socketDescriptor, buffer, len, 0); pred@2142: } pred@2142: pred@2142: if (bytesReceived == 0 || bytesReceived == -1) pred@2142: { pred@2142: return 0; pred@2142: } pred@2142: pred@2142: if (bytesReceived < len) pred@2142: { pred@2142: return bytesReceived + NonBlockingRecv(socketDescriptor, buffer+bytesReceived, len-bytesReceived); pred@2142: } pred@2142: pred@2142: return bytesReceived; pred@2142: } pred@2142: pred@2142: int FetcherThread::NonBlockingSend( int socketDescriptor, char *buffer, int len ) pred@2142: { pred@2142: fd_set fds; pred@2142: struct timeval tv; pred@2142: pred@2142: tv.tv_sec = 10; pred@2142: tv.tv_usec = 0; pred@2142: pred@2142: FD_ZERO(&fds); pred@2142: FD_SET(socketDescriptor, &fds); pred@2142: pred@2142: select(socketDescriptor+1, NULL, &fds, NULL, &tv); pred@2142: pred@2142: int sentBytes = 0; pred@2142: pred@2142: if (FD_ISSET(socketDescriptor, &fds)) pred@2142: { pred@2142: sentBytes = send(socketDescriptor, buffer, len, 0); pred@2142: } pred@2142: pred@2142: if (sentBytes == 0 || sentBytes == -1) pred@2142: { pred@2142: return 0; pred@2142: } pred@2142: pred@2142: if (sentBytes < len) pred@2142: { pred@2142: return sentBytes + NonBlockingSend(socketDescriptor, buffer+sentBytes, len-sentBytes); pred@2142: } pred@2142: pred@2142: return sentBytes; pred@2142: } pred@2142: pred@2142: void FetcherThread::HandleUpdateStatus( UpdateStatus status, short version[4] ) pred@2142: { pred@2142: switch (status) pred@2142: { pred@2142: case Update_Unknown: pred@2142: case Update_Current: pred@2142: { pred@2142: break; pred@2142: } pred@2142: pred@2142: case Update_NewBuild: pred@2142: { pred@2142: g_Logger.LogMessage("SourceMod Update: A new SVN build is available from sourcemod.net"); pred@2142: g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]); pred@2142: break; pred@2142: } pred@2142: pred@2142: case Update_MinorAvailable: pred@2142: { pred@2142: g_Logger.LogMessage("SourceMod Update: An incremental minor release of SourceMod is now available from sourcemod.net"); pred@2142: g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]); pred@2142: break; pred@2142: } pred@2142: pred@2142: case Update_MajorAvailable: pred@2142: { pred@2142: g_Logger.LogMessage("SourceMod Update: An major release of SourceMod is now available from sourcemod.net"); pred@2142: g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]); pred@2142: break; pred@2142: } pred@2142: pred@2142: case Update_CriticalAvailable: pred@2142: { pred@2142: g_Logger.LogError("SourceMod Update: A new critical release of SourceMod is now available from sourcemod.net. It is strongly recommended that you update"); pred@2142: g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]); pred@2142: break; pred@2142: } pred@2142: } pred@2142: } pred@2142: pred@2142: bool g_blockGameDataLoad = false; pred@2142: pred@2142: class InitFetch : public SMGlobalClass pred@2142: { pred@2142: public: pred@2142: void OnSourceModAllInitialized_Post() pred@2142: { pred@2142: char lock_path[PLATFORM_MAX_PATH]; pred@2142: g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock"); pred@2142: pred@2142: if (g_LibSys.IsPathFile(lock_path) && g_LibSys.PathExists(lock_path)) pred@2142: { pred@2142: g_Logger.LogError("sourcemod/data/temp/gamedata.lock file detected. This is most likely due to a crash during GameData updating - Blocking GameData loading"); pred@2142: g_Logger.LogError("If this error persists delete the file manually"); pred@2142: g_blockGameDataLoad = true; pred@2142: } pred@2142: pred@2142: ThreadParams fetchThreadParams = ThreadParams(); pred@2142: fetchThreadParams.prio = ThreadPrio_Low; pred@2142: g_pThreader->MakeThread(&g_FetchThread, &fetchThreadParams); pred@2142: } pred@2142: pred@2142: ConfigResult OnSourceModConfigChanged(const char *key, pred@2142: const char *value, pred@2142: ConfigSource source, pred@2142: char *error, pred@2142: size_t maxlength) pred@2142: { pred@2142: if (strcmp(key, "DisableAutoUpdate") == 0) pred@2142: { pred@2142: if (strcmp(value, "yes") == 0) pred@2142: { pred@2142: g_disableGameDataUpdate = true; pred@2142: return ConfigResult_Accept; pred@2142: } pred@2142: else if (strcmp(value, "no") == 0) pred@2142: { pred@2142: g_disableGameDataUpdate = false; pred@2142: return ConfigResult_Accept; pred@2142: } pred@2142: pred@2142: return ConfigResult_Reject; pred@2142: } pred@2142: pred@2142: if (strcmp(key, "ForceRestartAfterUpdate") == 0) pred@2142: { pred@2142: if (strcmp(value, "yes") == 0) pred@2142: { pred@2142: g_restartAfterUpdate = true; pred@2142: return ConfigResult_Accept; pred@2142: } pred@2142: else if (strcmp(value, "no") == 0) pred@2142: { pred@2142: g_restartAfterUpdate = false; pred@2142: return ConfigResult_Accept; pred@2142: } pred@2142: pred@2142: return ConfigResult_Reject; pred@2142: } pred@2142: pred@2247: if (strcmp(key, "AutoUpdateServer") == 0) pred@2247: { pred@2247: UTIL_Format(g_serverAddress, sizeof(g_serverAddress), "%s", value); pred@2247: pred@2247: return ConfigResult_Accept; pred@2247: } pred@2247: pred@2247: if (strcmp(key, "AutoUpdatePort") == 0) pred@2247: { pred@2247: int port = atoi(value); pred@2247: pred@2247: if (!port) pred@2247: { pred@2247: return ConfigResult_Reject; pred@2247: } pred@2247: pred@2247: g_serverPort = port; pred@2247: pred@2247: return ConfigResult_Accept; pred@2247: } pred@2247: pred@2142: return ConfigResult_Ignore; pred@2142: } pred@2142: } g_InitFetch; pred@2142: pred@2142: CON_COMMAND(sm_gamedata_md5, "Checks the MD5 sum for a given gamedata file") pred@2142: { pred@2142: #if !defined ORANGEBOX_BUILD pred@2142: CCommand args; pred@2142: #endif pred@2142: pred@2142: if (args.ArgC() < 2) pred@2142: { pred@2142: g_SMAPI->ConPrint("Usage: sm_gamedata_md5 \n"); pred@2142: return; pred@2142: } pred@2142: pred@2142: const char *file = args.Arg(1); pred@2142: if (!file || file[0] == '\0') pred@2142: { pred@2142: g_SMAPI->ConPrint("Usage: sm_gamedata_md5 \n"); pred@2142: return; pred@2142: } pred@2142: pred@2142: SourceHook::CVector::iterator iter = g_FetchThread.filenames.begin(); pred@2142: pred@2142: FileData *curData; pred@2142: pred@2142: while (iter != g_FetchThread.filenames.end()) pred@2142: { pred@2142: curData = (*iter); pred@2142: pred@2142: char fileName[30]; pred@2142: pred@2142: g_LibSys.GetFileFromPath(fileName, sizeof(fileName), curData->filename->c_str()); pred@2142: pred@2142: if (strcmpi(fileName, file) == 0) pred@2142: { pred@2142: g_SMAPI->ConPrintf("MD5 Sum: %s\n", curData->checksum); pred@2142: return; pred@2142: } pred@2142: pred@2142: iter++; pred@2142: } pred@2142: pred@2142: g_SMAPI->ConPrint("File not found!\n"); pred@2142: }